Timezone
Arcade Game: Maze · ZX-Spectrum 48K · 1 players · English
Atlantis Software Ltd · 1985 · Pound sterling 1.99
Discussion
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- Control Option
- Kempston Joystick
Releases
- 1985Atlantis Software LtdPound sterling 1.99
- 1987Z CobraSpanish peseta 399.00
Play
- Timezone.tap.zipTape image English7 KB
- Timezone.tzx.zipTape image English7 KB
Documents
- Timezone.txtInstructions English2 KB
- Timezone(ZCobra).pdfInstructions Spanish7 KB
Other files
- Timezone (1985)(Atlantis Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- G. Weightcredited
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Scores
In the magazines
- Crash #161985 · Overall47%
Elsewhere on the web
- WorldOfSpectrum 6 votes5.83
In the magazines 1
Crash #16May 1985 · p.2469%60%70%65%30%50%47%
Use of Computer 69%
Graphics 60%
Playability 70%
Getting Started 65%
Addictive Qualities 30%
Value For Money 50%
Overall 47%
Unknown
Unknown
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Producer: Atlantis Memory Required: 48K Retail Price: £1.99 Language: Machine code Author: G Weight You wouldn't have to be too astute to notice a very close resemblance between this game and the BBC programme 'Doctor Who'. The theme is very simple, the player is cast as a Time Lord who is trying to find the bits and pieces nicked from his Tardis by galactic vandals. The Tardis has now taken on the shape of a cassette. Rather than actually getting out of the machine and doing all of the running about and zapping of aliens personally the good Doctor has a robot equipped with a laser to do the graft, and it so happens that the robot resembles good old K9. Before you start the game you will be asked to select a level of difficulty, all this really means is the harder the level the fewer laser shots you have, so you could find your dog running around the maze without any means of defence. The game is played across a matrix of eight zones. The first zone has nine rooms being a 3 x 3 grid and each following zone has a grid of rooms that is larger by a factor of 1 x 1. Each zone introduces a different monster but despite their different appearances they all behave in a similar way. All of the rooms are exactly the same size, they each have the doors in the centre of the appropriate wall. Every room has a monster except for the room you landed in. The task is simple, scour the zone fending off the monsters until you discover the required part (which is indicated in a panel on screen), then make your way back to the Tardis ready to fly to the next zone. The game is simple to play, the main complication being that the dog can only fire his laser if he is facing left or right which means you will have some tricky manouvering to do if you enter a room from above or below. Scoring is shown on a panel on the screen which also gives the hi-score, location, timezone, a picture of the object to be collected and an indication of the remaining lives. COMMENTS Control keys: Z/X left/right, K/M up/down, SYM SHIFT to fire Joystick: Kempston Keyboard play: responsive and laid out well Use of colour: good within the limits of the graphics Graphics: basic looking, though large, clear and sharp Sound: very little Skill levels: 5 Lives: 4 Screens: lots, but really there is very little difference between them
Related
- Compilations
- ZX-Spectrum Vega
- Elsewhere
- The TipshopUVL
- Same entry at
- Spectrum ComputingZXInfo
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