Sinclair Library

Black Crystal

Adventure Game: RPG · ZX-Spectrum 48K · 1 players · English

Carnell Software Ltd · 1982 · Pound sterling 7.50

Third Continent, 1 of 4

Volcanic Dungeon

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Awards

Rank #20 - 1984 Sinclair User Top 50 Spectrum Software Classics

Control Option
Kempston Joystick
Native Programming Language
Sinclair BASIC

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Files and rights

Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedCarnell Software Ltd → WorldOfSpectrum

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Scores

In the magazines

  • Sinclair User #131983 · Gilbert Factor7/10
  • Sinclair User #321984 · Gilbert Factor7/10

Elsewhere on the web

  • WorldOfSpectrum 8 votes6.50

In the magazines 100

Sinclair User #32Nov 1984 · p.227/10

Sinclair User

Gilbert Factor 7/10

A role-playing adventure consisting of six programs. The task is to collect the seven rings of creation and neutralise the evil power of the Black Crystal. Authors Roy Carnell and Stuart Galloway set the game in their own fantasy world, The Third Continent, and the attention lavished on that creation over many years paid off handsomely. Neither author had ever played a role-playing game or computer adventure before they started programming. The result is a quirky, idiosyncratic game quite unlike any other adventure. Its length is epic, its quests challenging, and its plot dramatic. Position 20/50

Crash #4May 1984 · p.72

Crash

Producer: Carnell, 48K £7.50 A mammoth undertaking and one of the earliest 'big' adventures. It features graphics filling most of the screen, showing a map of the various landscapes. Choose what character you want to be and then wade in to fight the monsters. Far too complex to do justice to in this space, but if you are to play it set aside hours for contemplation of the book (or novel one might say) which explains everything. Indeed, you are recommended to save the game at various stages and think over the day's events before plunging in. Recommended.

Read it at Crash - The Online Edition

Crash #2Mar 1984 · p.65

Crash

Producer: Carnell, 48K £7.50 A mammoth undertaking and one of the earliest 'big' adventures. It features graphics filling most of the screen, showing a map of the various landscapes. Choose what character you want to be and then wade in to fight the monsters. Far too complex to do justice to in this space, but if you are to play it set aside hours for contemplation of the book (or novel one might say) which explains everything. Indeed, you are recommended to save the game at various stages and think over the day's events before plunging in. Recommended.

Crash #1Feb 1984 · p.62

Crash

Producer: Carnell, 48K £7.50 A mammoth undertaking and one of the earliest 'big' adventures. It features graphics filling most of the screen, showing a map of the various landscapes. Choose what character you want to be and then wade in to fight the monsters. Far too complex to do justice to in this space, but if you are to play it set aside hours for contemplation of the book (or novel one might say) which explains everything. Indeed, you are recommended to save the game at various stages and think over the day's events before plunging in. Recommended.

ZX Computing #10Dec 1983 · p.164

ZX Computing

M.J. Richards

READERS REVIEWS More of your thoughts on the commercial software packages you buy. This feature provides you space to air your views on any software, be it for the ZX80, ZX81 or Spectrum. If you've had a good or bad experience with any of the commercial software packages available for your micro, why not write in and tell us? Your reviews should contain your critical thoughts about the software and the relevant details concerning the availability of the package, its price, etc. You should aim to produce something like 250 to 500 words per package, depending, of course, on how enthusiastic you are about the software. Any reviews published in this section of the magazine will be rewarded with the price of the tape you review. So, if you buy a cassette and send in a review which gets published, you'll get your software for free! BLACK CRYSTAL Carnell Software M.J. Richards Although it took four weeks for the Black Crystal adventure program from Carnell to arrive, it was very impressively packaged on two tapes with a large pamphlet which reported the history of The Black Crystal and listed the control keys. The game was in six parts which all loaded in the first time, although there was a back-up copy. The quality of the tape was good and there was very little hiss. I decided to be a wizard the first time I played the adventure. The graphic display at least on the first map was very jerky. In several parts, particularly maps three and four, the program is mainly text; however, graphics play a large part in the game. The main drawback is the speed of the graphical display which could be improved using machines code or Pascal. The keyboard reacts quickly, which is important, for the battles are in real time. Your aim is to collect seven rings of power which are hidden in the six maps. The difficulties in the maps arise from monsters, either controlled by the Lords Chaos or ones independent but just as mean. The game is by no means easy. The greatest difficulty arises from maps one, two, five and six which are most graphical; maps three and four are less graphical but by no means easy. Despite the same plot being used in different games, the sheer quantity always means there is always something to see. In map four the king reacts very amusingly when he orders your death but, because you are resurrected by Gora now a semi-God, he captures you again. Also, the abacus which you can pick up can never get the right answer. The game is addictive because you often have to spend more than one day on one game. I have now played several games all most enjoyable. My favourite is map six which is the shortest but still challenging, particularly the second level game of logic. Because there is 180K of program in this package there is a great deal of variety. Graphics feature largely in the game and use of the user-defined graphics is very good. However, a keyboard overlay would be useful as more than 16 keys are used in some parts excluding those which required two word commands. Map one has a very impressive graphic display. At £7.50 it is a very good buy as it includes an incredible amount of detail and it is very good quality. It is highly recommendable.

Sinclair User #13Apr 1983 · p.357/10

Sinclair User

Gilbert Factor 7/10

ADVENTURE INNOVATION The Black Crystal is one of the first graphic adventures for the 48K Spectrum and 16K ZX-81. The plot of the adventure, which is played in six parts, is to destroy the evil Black Crystal with its malign intelligence before you are destroyed by the Lords of Chaos. To do so you must get through six maps on which you can move your little player, using the cursor keys. On the first map you must find some rings of power to enter the castles on that map. When you find the rings you may go through the door of the Castle of Shadows or into the dark domain of Shaggoth's Lair. You must struggle around hidden mazes, fight dragons, and avoid deadly mists. The final conflict is between you and the Lords of Chaos. If you win you will destroy the Black Crystal and peace will reign in the land. If you fail, you and the inhabitants of the land will be doomed to eternal torment. The Black Crystal is an excellent graphics adventure and a well-thought-out package. There are two cassettes in the box and an introductory booklet giving the history of the Black Crystal, as well as instructions and hints on play. The game has good quality graphics. The Black Crystal is available from Carnel Software, [redacted]. The package is reasonably priced at £7.50.

Read it at Sinclair User Magazine Online

C&VG (Computer & Video Games) #16Feb 1983 · p.16

C&VG (Computer & Video Games)

MYSTERY OF THE DARKLY GLOWING GEM In order to win the Black Crystal you must first seek out the seven gold rings and place them on their pedestals - ranged in a circle around the brilliant gem. But even before you get to see the crystal you will have to over come dozens of dangerous challenges The sheer number of episodes in this game make it one of the longest adventures ever written - with 12 different screen presentations. As you pursue your adventure you have three main strengths to supplement your natural cunning. Physical strength consists of your two principal weapons, a sword and a shield. Purity enables you to be brought back to life if you meet with a grizzly end at the claws of one of the dragons or vampires which haunt this adventure. The spiritual strengths at your disposal are lightning and "power drain". Black Crystal is available from Carnell Software of Slough at £7.50. The game runs on a Sinclair Spectrum in 16 and 48K and on a ZX81 in 16K.

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Related

Versions
Black Crystal (Another platform for)
Ports
(Commodore 64)

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