Tour de Force
Arcade Game: Race 'n' Chase · ZX-Spectrum 48K · 1 players · English
Gremlin Graphics Software Ltd · 1988 · Pound sterling 7.99 · Pound sterling 14.99 disk
Discussion
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Music References
Includes the following music: Claude Joseph Rouget de Lisle, "La Marseillaise", national anthem of France [France]; John Stafford Smith, "The Star-Spangled Banner", national anthem of the United States of America [USA]; "Arabian riff" [Israel]; Ivan Larionov, "Kalinka" [Russia]; The Vapors [Japan], Turning Japanese.
- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1988Gremlin Graphics Software LtdPound sterling 7.99 · Pound sterling 14.99 disk
- 1988Erbe Software S.A.Spanish peseta 875.00
Play
- TourDeForce.dsk.zipDisk image English50 KB
- tourdeforce.rzxRZX playback file
- TourDeForce.tzx.zipTape image English52 KB
- TourDeForce.tap.zipTape image English46 KB
- TourDeForce(ErbeSoftwareS.A.).tzx.zipTape image English51 KB
Documents
- TourDeForce(ErbeSoftwareS.A.).pdfInstructions Spanish11 KB
- TourDeForce(EN).txtInstructions English5 KB
- TourDeForce(MULTI-LANG).pdfInstructions Multi-language: English, French233 KB
Other files
- Tour de Force (1988)(Gremlin Graphics Software).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedGremlin Graphics Software Ltd → WorldOfSpectrum
Credits
- Tim Millercredited
- Jon Harrisoncredited
- Kevin Bulmercredited
- Ben Daglishcredited
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Scores
In the magazines
- Sinclair User #721988 · Overall6/10
- Your Sinclair #271988 · Overall7/10
- Crash #491988 · Overall66%
- ACE (Advanced Computer Entertainment) #61988 · Ace Rating234/1000
Elsewhere on the web
- WorldOfSpectrum 22 votes7.70
In the magazines 32
ACE (Advanced Computer Entertainment) #6Mar 1988 · p.59234/1000234/1000
ACE (Advanced Computer Entertainment)
Ace Rating 234/1000
Andy Smith 234/1000
Gremlin get on their bikes. JAPAN hosts the first of five legs in a bicycle obstacle race that takes the player to exotic countries. You simply have to win each race to proceed to the next, and if you don't succeed first time, well you can play that leg until you do. This is a very poor game on the Spectrum - the scrolling is awful, as is the collision detection. The races are easy to win and you won't get more than a few hours play out of the game. Reviewer: Andy Smith RELEASE BOX Spec, £7.99cs, Out Now C64/128, £9.99cs, £14.99dk, Imminent Amstrad, £9.99cs, £14.99dk, Imminent Predicted Interest Curve 1 min: 55/100 1 hour: 40/100 1 day: 20/100 1 week: 5/100 1 month: 0/100 1 year: 0/100
Sinclair User #72Mar 1988 · p.626/106/10
Overall 6/10
Chris Jenkins 6/10
Label: Gremlin Author: Tim Miller Price: £7.99 Memory: 48K/128K Joystick: various Reviewer: Chris Jenkins Tour de Force? Hardly. If anything, Gremlin's pedal-to-the-metal bike racing game is a disappointment compared to Activision's oldie Tour de France (which presumably is to blame for the newer game's odd title). Tour de Force (it means "masterpiece") is a horizontally-scrolling comedy bicycle racing game, so it's unique in that respect. Unfortunately I found it much too slow, jerky and cluttered to recapture much of the atmosphere of the mad dash over the Alps (or wherever it is) with the yellow-jerseyed leader pumping the old pedals like mad to stay ahead of the one who drinks lots of milk. The top half of the screen shows the race track. Each level is set in a different country; the first is in Japan, so the course is cluttered with obstacles such as Sumo wrestlers, hay bales and barriers, objects such as bowls of rice and coke bottles, and, of course, lots of other bikes. You control your bike simply by selecting the appropriate direction with the joystick; the fire button makes you jump a small distance into the air. This doesn't seem to do you much good, on its own except if you hit a ramp, so that you fly over the heads of your opponents. To the right of the screen is your heat gauge. If you stay out in front for too long (which is obviously the best way to avoid collisions) you will overheat and lose a life. Picking up coke bottles brings down your temperature. In the middle of the screen is a map of the course, and a sixty-second timer which you must beat to complete each stage. Also shown are your position, score, and a leering face which presumably indicates your state of health. After falling off three times, hitting a crash barrier and piling into a Sumo, you don't look too happy. If you win a level, which is pretty difficult considering how easy it is to lose track of which cycle you're controlling, your little cyclist throws up his arms with joy as he passes the line, and you get to load the next level from the tape. Oddly enough, France looks very much like Japan. What lets the game down is the jerky scrolling; the fact that all the cyclists are identical, so you get confused easily; and the annoying way in which your opponents ride happily through barriers, but if you try it, you end up splattered over the concrete. Even this isn't particularly well done; a shot pause, a cloud of dust and the caption CRASH. No hum. Pull the other one. Gremlin - it's got bells on.
Your Sinclair #27Mar 1988 · p.707/106/106/108/107/107/10
Graphics 7/10
Playability 6/10
Value For Money 6/10
Addictiveness 8/10
Overall 7/10
Tony Lee 7/10
Gremlin £7.99 Reviewer: Tony Lee Tour De Force is a micro version of that world famous Grand Prix Cycling event from the land of garlic, frogs legs and striped T-shirts. Well it would be, except for the violence and the fact that each race takes place in far off countries such as Japan and Israel. What was that about violence? Well we can't have a computer game without its fair share of blood and guts can we? In this cycling epic your biker can kick the living daylights out of the opposition and get points for it! You can even nudge fellow bikers into ramps or other deadly obstacles along the way. That's not the aim of the game though. The idea is to beat 10 other players along a strip of booby trapped road and be the first to cross the winning line. This earns you a place in the next race. Anything less than first and you have to try again. The playing area is jam packed with hazards. Bombs explode in your path, and people try to cross in front of you when you least expect it! There is even a young lady sprite that hitches up her skirt to divert your gaze for a second or two. It's tough out there. All that pedalling can make you hot under the collar, so pick up the ice cream, wine or cans of Coke to stop your fella over-heating. Not too much wine though or the controls can get kinda tricky! Tour de Force is a multi-load game, but in the nicest possible way. There is none of that 'rewind tape to start' nonsense here. If a level is not completed the game allows you to try again and again (and again). It saves a lot of time and trouble. The jerky scrolling distracts from the play quite a bit and I found my biker often became lost in a tangle of similar sprites, but that aside, Tour de Force is a polished and addictive little game. I liked it, but then again I like lots of things I shouldn't. It will not keep ardent arcade fans occupied for long. I completed it in under two hours - and I'm lousy at this type of game. Try before ye buy.
Crash #49Feb 1988 · p.1876%71%67%67%66%68%53%78%
Presentation 76%
Graphics 71%
Playability 67%
Addictive Qualities 67%
Overall 66%
Bym Welthy 68%
Mike Dunn 53%
Paul Sumner 78%
Producer: Gremlin Graphics Retail Price: £7.99 Author: Tim Miller Across the continents of the world you flash your bicycle made for one. Bum in the air, head down, you pedal over a variety of courses, competing against the clock and ten other competitors in your race. But this cycling extravaganza is not just a simple matter of athletic prowess and saddle soreness - the course is full of obstructions and unsportsmanlike people who want you and your bike upended and temporarily out of the race. From the roads surface pop barriers and obtrusive posts; coiled snakes strike; squat sumo wrestlers block the highway and groups of thugs shuffle from roadside to roadside. Ramps also obstruct the way ahead, but these can be used to leap over obstacles and ahead of the competition. If you have three crashes (each is indicated by a nifty piece of advertising for a well-known national computer magazine) you're out of the race for good. Your position is shown on a map below the main, horizontally-scrolling course screen. And your placing is vital, for only by winning a stage of the race can you move onto the next, held in a far distant country. So you must concentrate on speed, avoid the obstacles - and abandon the few moral scruples that you have by taking other riders off with some choice jostling. But bike racing is hot and thirsty work. To finish the race on a bike rather than a stretcher you'll have to take on drinks by the bike through the bottles, glasses and casks that stand on the tarmac. A countdown at the bottom of the screen shows how you're doing for time. COMMENTS Joysticks: Kempston, Sinclair Graphics: humorous and detailed monochrome graphics (avoiding clash) on a fast-scrolling road Sound: national tunes for each country, with crash'n'bang in-game effects
'Humorous and detailed graphics on a fast-scrolling road'.
Pedal power: Tour De Force.
10 Mega Games Volume One carries this game and has 10 references of its own.
Advert12
- Crash #50Mar 1988 · p.93
- Your Sinclair #26Feb 1988 · p.70
- Crash #49Feb 1988 · p.33
- Crash #48Jan 1988 · p.81
- C&VG (Computer & Video Games) #74Dec 1987 · p.41
- Your Sinclair #24Dec 1987 · p.91
- Crash #47Dec 1987 · p.131
- ACE (Advanced Computer Entertainment) #3Dec 1987 · p.3
- Crash #46Nov 1987 · p.33
- Your Sinclair #23Nov 1987 · p.71
- C&VG (Computer & Video Games) #73Nov 1987 · p.43
- Sinclair User #68Nov 1987 · p.91
Hack/Poke5
- Sinclair User #129Nov 1992 · p.18
- Your Sinclair #36Dec 1988 · p.35
- YS Smash TipsAug 1988 · p.71
- Your Sinclair #32Aug 1988 · p.54
- Your Sinclair #31Jul 1988 · p.29
Preview3
- MicroHobby #166Mar 1988 · p.9
- Sinclair User #69Dec 1987 · p.137
- Crash #46Nov 1987 · p.157
Review2
- MicroHobby #169May 1988 · p.30
- Popular Computing Weekly #7Feb 1988 · p.21
News/Note2
- ACE (Advanced Computer Entertainment) #1Oct 1987 · p.12
- Your Sinclair #16Apr 1987 · p.112
Letters1
- Crash #90Jul 1991 · p.15
CoverGame1
- Crash #88May 1991 · p.5
CompoResult1
- Your Sinclair #30Jun 1988 · p.37
CompoEntry1
- Your Sinclair #24Dec 1987 · p.32
Related
- Compilations
- 10 Mega Games Volume One, Crash issue 88: Presents 24, Load 'n' Run issue 56, ZX-Spectrum Vega
- Ports
- (Amstrad CPC), (Commodore 64)
- Elsewhere
- Speccy Screenshot MapsCentre for Computing HistoryRZX ArchiveThe TipshopUVLModern ZX-Retro GamingRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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