Tower of Evil
Arcade Game: Adventure · ZX-Spectrum 48K · 1 players · English
Creative Sparks · 1984 · Pound sterling 6.95
Discussion
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- Control Option
- Interface 2 (right), Kempston Joystick
Releases
- 1984Creative SparksPound sterling 6.95
- 1984Alternative Software Ltd
- 1984Compulogical S.A.Spanish peseta 1550.00
- 1985SparklersPound sterling 1.99
- 1988System 4
Play
- towerofevil.rzxRZX playback file
- TowerOfEvil.tzx.zipTape image English11 KB
- TowerOfEvil.tap.zipTape image English17 KB
- TowerOfEvil(AlternativeSoftwareLtd).tzx.zipTape image English11 KB
- TowerOfEvil(Sparklers).tzx.zipTape image English11 KB
Documents
- TowerOfEvil(EN).pdfInstructions English456 KB
- TowerOfEvil(System4).pdfInstructions Spanish14 KB
- TowerOfEvil.txtInstructions English3 KB
Other files
- Tower of Evil (1984)(Creative Sparks).pokPOK pokes file 0 KB
Files and rights
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Credits
- John K. Wilsoncredited
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Scores
In the magazines
- Crash #41984 · Overall87%
Elsewhere on the web
- WorldOfSpectrum 15 votes6.73
In the magazines 14
Crash #4May 1984 · p.11885%86%88%92%90%80%87%
Use of Computer 85%
Graphics 86%
Playability 88%
Getting Started 92%
Addictive Qualities 90%
Value For Money 80%
Overall 87%
Unknown
Unknown
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Producer: Creative Sparks Memory Required: 48K Retail Price: £6.95 Language: Machine code Author: J. K. Wilson Creative Sparks is a new software company in name at least, in fact it's really Thorn EMI with a new front. They have released two new games for the Spectrum this month. Tower of Evil is a very fast arcade game not unlike Atic Atac in concept. It isn't as complex either in the graphics or the scope, but it isn't simple. You play the hero, Andros, who has been banished from court until he recaptures the King's treasure from a wicked Necromancer and his minions. The game is played out in the Tower of Evil, which consists of five floors, each with nine rooms. There are nine treasures to be collected. Each floor contains a treasure, a key and possibly a goblet containing one of two potions, one will grant temporary invincibility and the other increases the strength of your firepower. To get from one level to another, you must be in possession of the key. Red doors lead upwards, and blue ones go down. This is fairly important because there is a chest on the bottom floor, into which treasure must be placed if it's to be kept safe. Loss of life on a floor will mean key and treasure being lost, so it's worth going down to the chest to store it, especially as you get points for collecting treasure rather than for shooting the minions. Between each floor there are firepits to cross. Andros must run along a floor, leap two pits, move up a level, leap two more and repeat the process on a third before emerging on a new storey of the Tower. At the same time the evil Guardian is hurling fireballs, across the pits. Each floor has its own dangers, Beelzebubs on the first, which twitter about the place in hordes, trying to hem you in; Valfors on the second which do the same but shoot back; Xaphans on floor 3; Demi-Clones on the fourth, and flying Baphonets on the fifth. Andros is able to fire in the direction of movement. On each floor the rooms are connected by doors, which tend to be the most dangerous place to hover, since the nasties come flying through at high speed, and straight into you. COMMENTS Control keys: Q/A up/down, O/P left/right, bottom row jump/fire Joystick: Kempston ZX 2 Keyboard play: highly responsive Use of colour: good Graphics: fast, smooth, generally very good Sound: good tune, none during game Skill levels: progressive by floor Lives: 5 Screens: 10 with nine rooms per screen
Loads of meanies, tons of nasties and bucketsful of beasties -
a warm welcome in the Tower of Evil.
Sparklers Special carries this game and has 9 references of its own.
Advert6
- Sinclair User #56Nov 1986 · p.39
- Your Computer #11Nov 1986 · p.24
- Your Sinclair #11Nov 1986 · p.92
- ZX Computing #31Nov 1986 · p.81
- Crash #34Nov 1986 · p.106
- C&VG (Computer & Video Games) #61Nov 1986 · p.100
Full-page ad5
- Crash #6Jul 1984 · p.72
- Your Computer #6Jun 1984 · p.141
- Crash #5Jun 1984 · p.127
- Crash #4May 1984 · p.127
- Personal Computer Games #6May 1984 · p.89
Review1
- MicroHobby #6Dec 1984 · p.17
News/Note1
- ZX Computing #15Oct 1984 · p.14
Related
- Compilations
- Sparklers Special, Spectrum Load'n'Run v2 issue 05, J.S. Compilation 1, ZX-Spectrum Vega
- Ports
- (Commodore Plus/4), (Commodore 64), Tower of Evil (Amiga), Tower of Evil (VIC-20)
- Elsewhere
- Speccy Screenshot MapsMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingSpectrum Computing RZX - YouTube
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
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