Sinclair Library

Track Suit Manager

Sport Game: Management · ZX-Spectrum 48K · 1 players · English

Goliath Games · 1988 · Pound sterling 9.95

Also known as Tracksuit Manager (English)

TrackSuitManager, 1 of 3

Tracksuit Manager 2

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In the magazines

  • Sinclair User #781988 · Overall93%
  • Your Sinclair #331988 · Overall8/10
  • Crash #561988 · Overall70%
  • C&VG (Computer & Video Games) #821988 · Overall9/10
  • ACE (Advanced Computer Entertainment) #151988 · Ace Rating588/1000
  • The Games Machine #101988 · Overall83%
  • ACE (Advanced Computer Entertainment) #291990 · Overall929/1000
  • Your Sinclair #551990 · Tracksuit Manager78%
  • Your Sinclair #621991 · Overall79%

Elsewhere on the web

  • WorldOfSpectrum 62 votes8.20

In the magazines 33

Your Sinclair #62Feb 1991 · p.5179%79%

Your Sinclair

Overall 79%

Jon Pillar 79%

RICH PELLEY and JON PILLAR - as nice of couple of young chaps as you could ever hope to meet. So we locked them up in the... BARGAIN BASEMENT TRACKSUIT MANAGER Hi-Tec £2.99 Reviewer: Jon Pillar If you know my feelings about management games, you'll realise that if I said "Tracksuit Manager is quite good," it'd be like Lord Lucan turning up as the killer in Twin Peaks (ie pretty unbelievable). Tracksuit Manager is an absolute corker. It's a pure' management game (graphics? Wot graphics?) and it's got more comprehensive features than a month of Sunday's colour supplements. A full World Cup competition! Single fixtures or world tours! Teams that refuse to play friendlies if they think your side is crap! Scouting out opponents! Changing team or individual players' tactics! Losing to countries you've never heard of!... The list is characteristically endless. But the words any management fan really wants to hear are - it's menu driven, and (hurrah!) it's in machine code. While you plot your strategies through a system more friendly than a slightly drunk Glaswegain, your Speccy manages the rest of the world in, ooh about five seconds. (No more gently-chugging Basic pauses - bliss!) And the icing on the cake is the running commentary, as you anxiously follow the results of all your plans. It's paced just right to have you gnawing the table with tension as the (real-time) match unfolds before you in admirable detail (and in my case yet again ending in losing to Albania). There's even a deliberate pause before you find out if your team's shot at goal has succeeded - sheer sadism! (You can speed all this up though if you want to.) It may not be everyone's cup of tea thence my overall mark) but if you're even vaguely a fan then do rush out and buy this. It's worthy of the highest accolade from the Management Master himself - the Kevin Toms 'Beardy'. (And I can't state it clearer than that.)

It may look really boring but when you get into it it's actually a lot of fun. (Honest.)

ACE (Advanced Computer Entertainment) #29Feb 1990 · p.82929/1000

ACE (Advanced Computer Entertainment)

Overall 929/1000

Spectrum £9.99cs C64 £9.99cs CPC £9.99cs ST £19.99dk Amiga £19.99dk PC Out Soon The ultimate management game with just about every possible situation that might confront a manager covered. Totally icon-driven and offering all sorts of features, including things like newspaper reports, match tactics, manager's diary, scouts, a choice of one thousand players from fifty five countries. Plays very slickly and with a good deal humour.

ACE (Advanced Computer Entertainment) #15Dec 1988 · p.621/10N/A8/101/10588/1000588/1000

ACE (Advanced Computer Entertainment)

Graphics 1/10

Audio N/A

IQ Factor 8/10

Fun Factor 1/10

Ace Rating 588/1000

Bob Wade 588/1000

Goliath over the moon. Football games have always teen big sellers and hardly a month goes by without someone claiming to have released the "ultimate" simulation. This one dispenses with the money and administration side of things and lets you get on with team management. You're in control of a European national team - it doesn't have to be one of the home countries - and are trying to qualify for, and win, the Nations and World Cups. Everything is run via the calendar - group matches, friendlies, tours and the finals. Your control over the team is extensive - you can choose from a squad of 100 players, each with individual reports on them and face opponents who can be inspected to similar depth. There's no graphic action for the games, but you can have kick-by-kick reports of games if you want them. These are very detailed but do take a long time. You can speed these up, or for matches not involving your team get just a quick statistical breakdown of the games. Other teams and players can be scouted to assess their strengths and weaknesses. There's tremendous variety in the tactics that the team and individual players can use. Its not a football game to be played lightly because you have to analyse a lot of information to get the best team and results. This means it takes a lot of work before you get rewarding results. It also means that football freaks will be able to get totally immersed in it. Reviewer: Bob Wade RELEASE BOX Spec, £9.95cs, Reviewed Amiga, £19.95dk, Imminent Atari ST, £19.95dk, Imminent Ams, £9.95cs, Imminent C64/128, £9.95cs, Imminent IBM PC, £24.95dk, Imminent Predicted Interest Curve 1 min: 55/100 1 hour: 50/100 1 day: 50/100 1 week: 50/100 1 month: 50/100 1 year: 40/100

Scotland and Paraguay are deadlocked at 0-0, but there's plenty of time left in the game.

SPECTRUM VERSION There aren't any graphics or sound to speak of, presumably you're supposed to add you're own 'ere we go' chants, baton charges and head wounds.

C&VG (Computer & Video Games) #86Dec 1988 · p.989/108/109/107/108/1041/5041/50

C&VG (Computer & Video Games)

Realism 9/10

Depth 8/10

Speed 9/10

Visuals 7/10

Fun 8/10

Total 41/50

Tony Dillon 41/50

FUNNY OLD GAME INNIT CECIL? Footballs have been kicked around computer screens for just about as long as the gaming habit has existed. 1988 saw more releases than ever before - Tony Dillon asks what is and what is not good computer football. Of all the simulations, authentic endorsements and plain old original attempts, there can't be any topic that comes as close to a games player's heart that our very own Soccer. Even in the very early days of paddles and mono displays, where the Grandstand home entertainment console reigned supreme with it's incredible 4-game selection football was one of them. Admittedly it was nothing more than computer tennis with double the number of bats, but it was still football. And it was the first. Since then, many have tried to recreate the feelings of running about on an open pitch, being buffeted by the wind, the cheers of the crowd and smells of the other players. What we at C+VG have tried to do is come up with a comprehensive guide to the more memorable ones, the best, the worst, the one with the nicest graphics, the one that you couldn't tell the difference between the ball and the players, or indeed the players from the pitch, or simply the one that we liked the most. Also, we've put our heads together and come up with a league table of all the football games around at the moment. Including the ones we didn't get to mention. So, here goes, straight into section one, which funnily enough is about. ARCADE FOOTBALL Of the three genre of football games (Arcade, Managerial and Diagnostic), the arcade is easily, judging by the sales, the most widely popular, though games like Football Manager still rank high up in the list of best selling games. There were many early attempts at football games way back in the dawn of programming history, when programming people were just finding their feet. Now defunct Artic, for example, released World Cup I and II, which both featured small matchstick men, slow gameplay and a very low computer skill level. Funnily enough, World Cup II was given a facelift (well, not really a facelift, more a snip-and-tuck around the chin) and was released by US Gold under the title World Cup Carnival to coincide with the World Cup happening at the time. It came packaged with lots of photographs, posters and other World Cup memorabilia. Nevertheless it flopped and went down in game history as one of the worst games ever, ranking up there with The Great Space Race itself. Probably the most successful of the early arcade football games was International Soccer on the Commodore 64. Originally only available on cartridge (now released on tape and disc by CRL), it featured large blocky graphics, crude animation and a tendency to crash quite a lot (well, mine did!). The funny thing is, even with todays high programming standards and the high level that consumers expect to find of today's software, it's still one of the best you can get on the 64. Except, of course, for a slightly altered version I saw a while ago, changed by the hands of our dear friend, Mr Gary 'Moose' Penn, who changed the players from their running state, and placed them all in wheelchairs, which is sick, and terrible (snigger), and not (cough, splurt) at all (ready to burst) funny (Ha ha ha). So, what else happened that shook the world of football gaming? Matchday did! Written by Jon Ritman, and Bernie Drummond, it was quite simply incredibly superior to anything that had appeared before it, on the Spectrum anyway. It featured large, well animated graphics, a goalkeeper that could dive and a chance to play through a knockout championship to win the FA Cup, as well as simultaneous two players to boot. Not long after that came Matchday II, which had all the above and then some, such as jumping headers, a league facility with a code entry system, and improved graphics, not to mention DSS. What's DSS? The Diamond Deflection System. What this does is work out what direction the ball's going to travel in when it hits off another player, with the player's speed and direction brought into account. Between these two came the game that should have been a lot better and, judging by its features, it was. Unfortunately, it wasn't. Super Soccer included things like sliding tackles, enemy levels and extra training, but was so bug-ridden and unplayable that it flopped. One major bug was the energy thing. If you played a long game, the players would run out of energy quite quickly. What they would finally end up doing was jog around the pitch at a snail's pace, then if you tried to do a sliding tackle, they wouldn't get up again, so basically 80 minutes into the game, the pitch would be littered with dead players. Both the Nintendo and Sega have their own soccer games, Nintendo's is called Soccer, and is quite playable and has several levels of play. It also has a two-player option, but suffers from slightly sluggish joycard response. That withstanding, it's still a lot better than you can buy on most home computers. Sega's World Soccer is one of C+VG's all-time favourite games, and can be held responsible for many hours of lost work time - particularly the case with Gary Williams, the Ads Manager. Unlike him, though, the game is absolutely brilliant and fully captures the spirit of a big game, with the players able to do overhead kicks, banana shots and slide tackles. It's a shame that it's only available on the Sega, as it's the best soccer game on any home system. Up until recently, games have been displayed in semi forced perspective 3D, which works really well but often makes aiming for the goal difficult. Now a new trend is emerging: the overhead viewpoint. Games like European 5-a-Side and Supercup Football let you view the action from above, which gives a much more accurate look at the action, with the size of the ball increasing and decreasing to denote hoots skyward. Easily the best, however, is the new one from Microprose/Sensible Software. It's smooth, fast, very playable and extremely polished and scored 95% in the last issue. It's menu system is incredible, and the game comes a very, very close second to World Soccer - it's easily the greatest football game available for home computers. But these are mere highlights of all the arcade football games around at the moment. Check out the league table for the full C+VG report. Now, let's move onto the next section, which by some staggering coincidence happens to be about. MANAGERIAL FOOTBALL Moving completely away from games that require fast reactions and an eye of an eagle, and onto the slower, more thoughtful games that are around the managerial. Typically: in a managerial game you take the role of the manager/secretary/accountant of your chosen team and have to make all the right decisions with the ultimate aim of taking your team to the top of their league and winning the FA Cup/World Cup/Nations Cup/whatever. Of all the ones I've seen, rather than mention games that stand out, I'm going to talk about the companies involved. First is Kevin Toms' company, Addictive. They released the first successful managerial game way back in, oh, well it was a while ago. It was then hailed as the best football game ever (not much of claim; check out the opposition at the time!) and was pretty simplistic. Written in 100% basic, it consisted of a series of screens with a choice on some of them. After cycling through them, you get a few highlights of the match you just played, with matchstick men and beepy sound effects. Though not much by today's standards, it still has to get a mention for being the original. I wish I could say the same for it's successor, FM2. The only difference between them were screen redesign and better graphics on the game highlights. A shame really, considering what could have been done. One company that I have to mention are D+H games, a company almost solely devoted to managerial games, especially football ones. Though none of their games require huge amounts of thought, feature no graphics, have a tendency to be slow and are generally small, there is still an edge of the seat feeling when playing a match as minute by minute it updates the score. Probably their most famous one is Football Director, What a lot of people don't know is that Football Director is only part of a series. As well as the usual Football Director II, which boasts nicer screens and faster gameplay (except on the +3, which is six times slower than any other version), there's a two-player Super League, which is identical to Football Director except that it boasts two-player simultaneous action, and International Manager, which is Football Director set in the topsy turvy world of international football. The last company I have to mention is the company that has recently written the best ever managerial game, Goliath Games. Headed by Doug Mathews, of ex-Scanatron fame, Track Suit Manager was the company's first release, and was well-received by everyone and featured all the teams in the World Cup, and all the players in all the teams (around 700 in all) as well as accurate statistics on all of them, a revolutionary ,match commentary system that gives you a continuous flow of text telling you what's happening on the turf. All this would normally cost speed, but in this case it doesn't. The speed of the game is fully adjustable via the joystick, from the full 45 minutes a half, right down to eight seconds a half. The Spectrum version is a bit slower than the Commodore version, and boasts a masterful piece of compaction. All the data just fits, and looking at the statistics I've been given, there were two bytes left at the end of it. The funny thing is there were two spelling mistakes, "Substitute" and the other one escapes me for the moment. The point I am two letters missing altogether, so if those letters were included, there would be no room left at all. I can't talk about managerial games, though, without mentioning the worst: Soccer Boss. Soccer Box is not a very good game. In fact, it's very bad. It boasts amazingly s-l-o-w gameplay, unresponsive controls and is sooo easy. Needless to say, it's still riding high in the budget software charts. Makes you think, doesn't it? But of course, there are many others. This is just the cream of the crop and we simply haven't the space to re-review all the old games, for the simple reason that there are so many of them. We came up with over 30! Plus there are lots of pools prediction things and record filers and lots of other serious gimmicks that can't be classed as games. We leave you now with the league tables. We've done two because it just isn't fair to class arcade games alongside strategy games. If you've written a football game that you think is any good, or you know of one that isn't mentioned here and you think it should be, then why not drop a line to C+VG. Even if it doesn't get reviewed in the mag, we'll still get back to you and let you know what I think of it. Please include an S.A.E. if you want the tapes returned. FOOTBALL DEATURE - LEAGUE TABLE 1 - STRATEGY Title: Tracksuit Manager Home Ground: Goliath Games Realism: 9/10 Depth: 8/10 Speed: 9/10 Visuals: 7/10 Fun: 8/10 Tot: 41/10 Title: Brain Clough's FF Home Ground: CDS Realism: 6/10 Depth: 8/10 Speed: 8/10 Visuals: 2/10 Fun: 10/10 Tot: 34/10 Title: Football Director 2 Home Ground: D+H Games Realism: 4/10 Depth: 6/10 Speed: 6/10 Visuals: 5/10 Fun: 8/10 Tot: 29/10 Title: The Double Home Ground: Scanatron Realism: 8/10 Depth: 6/10 Speed: 3/10 Visuals: 3/10 Fun: 6/10 Tot: 28/10 Title: Football Director Home Ground: D+H Games Realism: 4/10 Depth: 3/10 Speed: 3/10 Visuals: 4/10 Fun: 7/10 Tot: 21/10 Title: 2 Player Super L. Home Ground: D+H Games Realism: 4/10 Depth: 3/10 Speed: 2/10 Visuals: 3/10 Fun: 8/10 Tot: 20/10 Title: Int. Manager Home Ground: D+H Games Realism: 5/10 Depth: 3/10 Speed: 3/10 Visuals: 3/10 Fun: 5/10 Tot: 19/10 Title: Football Manager Home Ground: Addictive Realism: 2/10 Depth: 1/10 Speed: 3/10 Visuals: 3/10 Fun: 5/10 Tot: 14/10 Title: Football Manager 2 Home Ground: Addictive Realism: 2/10 Depth: 2/10 Speed: 2/10 Visuals: 5/10 Fun: 3/10 Tot: 14/10 Title: On The Bench Home Ground: Cult Realism: 3/10 Depth: 2/10 Speed: 1/10 Visuals: 2/10 Fun: 3/10 Tot: 11/10 Title: Soccer Boss Home Ground: Alternative Realism: 2/10 Depth: 1/10 Speed: 1/10 Visuals: 2/10 Fun: 1/10 Tot: 7/10 All the marks are corresponding to the best version of that game. The +3 version of Football Director 2, is six times slower than any other version, so it would be unfair to review that version. FOOTBALL FEATURE - LEAGUE TABLE 2 - ARCADE Title: Sega Soccer Home Ground: Sega Graphics: 9/10 Sound: 8/10 Playability: 8/10 Value: 8/10 Fun: 9/10 Tot: 42/10 Title: MicroSoccer Home Ground: Microprose Graphics: 9/10 Sound: 7/10 Playability: 8/10 Value: 8/10 Fun: 7/10 Tot: 39/10 Title: Match Day 2 Home Ground: Ocean Graphics: 8/10 Sound: 6/10 Playability: 8/10 Value: 7/10 Fun: 8/10 Tot: 37/10 Title: International Soc. Home Ground: CRL Graphics: 5/10 Sound: 4/10 Playability: 9/10 Value: 9/10 Fun: 8/10 Tot: 35/10 Title: Match Day Home Ground: Ocean Graphics: 7/10 Sound: 4/10 Playability: 7/10 Value: 6/10 Fun: 6/10 Tot: 30/10 Title: European 5-a-side Home Ground: Silverbird Graphics: 6/10 Sound: 6/10 Playability: 5/10 Value: 8/10 Fun: 4/10 Tot: 29/10 Title: Gary Lineker's SS Home Ground: Gremlin Graphics: 6/10 Sound: 4/10 Playability: 6/10 Value: 5/10 Fun: 5/10 Tot: 26/10 Title: Peter Beardsley's Home Ground: Grandslam Graphics: 6/10 Sound: 4/10 Playability: 6/10 Value: 5/10 Fun: 5/10 Tot: 22/10 Title: Supercup Football Home Ground: Silverbird Graphics: 3/10 Sound: 2/10 Playability: 4/10 Value: 6/10 Fun: 4/10 Tot: 19/10 Title: Super Soccer Home Ground: Imagine Graphics: 5/10 Sound: 3/10 Playability: 3/10 Value: 2/10 Fun: 3/10 Tot: 16/10 Title: Roy of the Rovers Home Ground: Gremlin Graphics: 2/10 Sound: 1/10 Playability: 2/10 Value: 1/10 Fun: 1/10 Tot: 7/10 Title: World Cup Carn' Home Ground: US Gold Graphics: 1/10 Sound: 1/10 Playability: 1/10 Value: 1/10 Fun: 1/10 Tot: 5/10

Computer football - second only in popularity to computer Ninjas.

European Five-A-Side - budget footy smash.

Gary Linekar failed to score.

Microprose Soccer - is the one to watch,

Sega Soccer - C+VG's all time fave footy game.

The Games Machine #10Sep 1988 · p.7683%

The Games Machine

Overall 83%

Spectrum 48/128 Cassette: £9.95 Amstrad CPC Cassette: £9.95 THE GIANTS OF FOOTBALL Doug Matthews, the designer of Tracksuit Manager is a familiar name when it comes to football strategy/management games, having previously designed The Double handled by Johnson Scanatron. That title covered the UK League and FA Cup matches, now Tracksuit Manager intends cleaning up on the international football front, this time through Doug's own company, Goliath Games. The scene for Tracksuit Manager is one of failure, with the country's top football team failing dismally in the World Cup. Its time to get a new manager and, as you are the rising star in football management, you get the job. The first task is to select the squad which will prepare for, and play through, the Nations Cup to the finals and hopefully the World Cup thereafter. As the game is set in the arena of international football management it is not restricted to the England team. You can choose from 32 countries. Once a team is selected, each player's name, position and (if needed) club team must be entered before they join the squad. Each team's cumulative performance levels, playing characteristics and skills are based on the performance of the real-life teams themselves. After team setup, the eight league tables are randomly generated in preparation for the forthcoming Cup seasons. The screen display follows the same format throughout the game, with the current menu title at the top, the commands and actions being displayed in the middle section and the menu commands taking up the lower portion of the screen. From the main menu eight options can be accessed, the DATE option advances the time immediately to the next match to be played. SQUAD allows the manager to determine the structure of his squad, defining the number of goalkeepers, defenders, midfielders and reserves. A report can be called up detailing a player's capabilities, reactions, skill, confidence and stamina levels - useful for determining whether they are fit enough to be in the squad. The number of caps gained and goals scored are also displayed. The scout option sends a scout to watch other teams and their players in action, reporting back on the team's playing style, lineup, overall performance level and individual player's strengths and weaknesses. BLOW BY BLOW When your team is ready, the PLAY option becomes accessible. Once the match team is picked (including substitutes) you select the playing positions, individual's methods of play and the teams tactics as a whole. It is these tactic-specification screens which introduce the many variable factors that make Tracksuit Manager much more strategic and tactical than other management games. Match details are displayed in a blow-by-blow manner, similar to a real-life football commentary, the highlights scrolling up the screen with the pitch shown underneath - the current area of play is highlighted by a red bar. At half-time, player and team tactics can be changed and substitutes brought On if necessary. The WATCH option is similar to SCOUT except the manager watches a chosen match in its entirety and it can prove more informative than scout reports. CUP brings up the fixtures calendar. Using the DIARY option, you may not only list all the fixtures to be played over the next month but also set up a single or tour of 'friendly' matches designed to test the team's mettle. SAVE provides a tape storage facility (disk option is included on the Commodore version). Tracksuit Manager is played through each month of each year, moving through the Nations Cup qualification rounds in October, onto the finals and the World Cup. Every month, newspaper reports appear detailing how you are coping and your team's performance so far. The game takes the traditional side of football management and expands on it without incorporating the financial side familiar to players of Football Manager 1 and 2. This omission has allowed the programmers to concentrate on the most important part of football management, the players, their tactics and the all-important matches. The resulting program leaves the rest standing due to its depth, scope and flexibility.

Shape your team in Tracksuit Manager - Spectrum screen.

Up against France in Tracksuit Manager - Commodore screen.

"Tracksuit Manager takes the traditional side of football management and expands on it"

COMMODORE 64/128 Overall: 88% Simple but neatly laid out, Tracksuit Manager wins no prizes for presentation. Sound is nonexistent and match graphics are kept to a minimum. This is a prime example of a game where it's the strategy that counts and the Commodore delivers the goods extremely well.

OTHER VERSIONS An Amstrad CPC version may follow later in the year with an Amiga and ST game a possibility. At present though there are no firm plans, prices or release dates

Sinclair User #78Sep 1988 · p.61Sinclair User Classic80%N/A95%93%93%93%

Sinclair UserSinclair User Classic

Graphics 80%

Sound N/A

Playability 95%

Lastability 93%

Overall 93%

Tony Dillon 93%

Label: Goliath Games Author: In-house Price: £8.95 Memory: 48K/128K Joystick: various Reviewer: Tony Dillon The idea behind Tracksuit Manager, as with all the other footie sims, is to guide your team to victory in both the Nations Cup (otherwise known as the European Cup) and then the World Cup. The entire game is set as a huge loop, first you play through the Nations Cup, and then you go through the World Cup which takes 4 years altogether (game time, not real time, this isn't Football Director 2, you know). I can quite safely say that Tracksuit Manager is the best of its genre, as this is an area that's relatively untapped. As far as I can remember, the only other games to cover this field are World Cup Manager and International Manger. The entire game, as you may have noticed, is set out in the form of windows and boxes and all looks very neat. The screen presentation is top rate in all respects with the programmers making full use of different sized lettering and very tasteful colour schemes. TSM is, unsurprisingly, menu-operated, with any available commands contained in a little window at the bottom of the screen, and a joystick is used to cycle through and select. The depth of strategy in TSM is what makes it stand out way ahead of the rest. That and the amazing technical specifications. You have all the usual options of who you want to put where, as is to be expected, and there is a lot more. You can give overall instructions to the team, such as how you want them to play (i.e. attacking or defensive), and you can tell them how long to keep their shots, long for distance, short for accuracy, and more besides (see box). Then, to add even more depth, you have an individual player tactics screen, with which you can tell each player individually what to do, such as stay up, take penalties and so on. The match itself is completely different to anything else you might have seen before. Instead of high res full colour graphics, you get a small drawing of a pitch with a highlighted strip to show the area in which the ball is currently residing. Above the box is the thing that sets TSM away from anything else ever seen on any other football game. A continuous flow of text gives you a running commentary of exactly what is going on. If you've ever played Football Director for a few hours, you'll know the frustration of waiting for that winning goal to come up on screen. Goliath has managed to cram an awful lot into the 48K Speccy. Unfortunate though that the newspaper reports have had to be dropped. However, they have managed to get (huurgh deep breath) over 800 'real' players with all the same statistics as they have in real life, 54 computer managed teams, 'intelligent' opponents and 2 spelling mistakes ('subtitute' and penaltys'). After all this, I have been told, there were only 2 spare bytes left, and the general Goliath joke is, 'How come you've still got two bytes left?'... Har-de-har-har. TSM is brilliant. It's got everything a good strategy game needs. Good, clean layout, good game speed and it's very easy to use. Buy it.

Screen 1: MAIN SCREEN It's on this screen that you select the players you want to have on your squad, you accelerate past dates you're not playing in, and gain access to the diary and cup details. Screen 2: DIARY SCREEN It's here you arrange friendly fixtures with opposing teams and check up on any forthcoming matches. Screen 3: TEAM TACTICS SCREEN Here you can alter the overall tactics of your team such as formation, playing style and tackling style. Screen 4: PLAYER TACTICS SCREEN This is where things get really heavy. (Metallll). You can tell players who to mark, where to stay on the pitch and how long to kick.

Your Sinclair #33Sep 1988 · p.347/108/109/108/108/108/10

Your Sinclair

Graphics 7/10

Playability 8/10

Value For Money 9/10

Addictiveness 8/10

Overall 8/10

Phil South 8/10

Goliath £9.95 Reviewer: Phil South I'm not much of a one for these footy management games, y'know, but I'm amazed at this one. In most cases strategic football games are text heavy, with lots of accounts and admin stuff to worry about. Tracksuit Manager is surprisingly different though, as here the emphasis is firmly on the football matches you play, along with rating for players and teams. Apparently the writer of the game went to FIFA and got the names and ratings of every player in every World Cup team on the earth, and they're all here IN THIS GAME. Every single football player in the world, with data on his style of play, weaknesses, strengths, and so on. The strategic elements are very complex, but it's up to you how deeply into the game you go. That's the real beauty of it. Like all the best games the idea is very simple, but so effectively executed that it's addictive, exciting to play and satisfying to finish. When you watch a game, you read a blow-by-blow account (see the screenshot) as if on the jolly old World Of Sport teleprinter. The passes, the shots, the near misses, all the thrills and spills... what? You don't think watching a football match in text only is going to be much fun? Well okay, neither did I, but for some reason I can't put my finger on, this is one of the most addictive parts of the whole shooting match. Watching the game unfold in front of you like a text adventure. It's a weird way to enjoy yourself, but I love it. The other thing which is nice is the depth of the detail in the game. Each players' details are there, and you can look up each player in your own and those of opposing teams and carefully match their abilities. You can really manage the team, pitting your finest selection against the odds in the international arena. Just call me Robbo. So, although its got not very much in the way of graphics (there are some nice frames for the text, but that's about it) Tracksuit Manager does have a lot to recommend itself as a worthwhile game, especially for those players who enjoy flexing the muscle between their ears. Okay, so TM would have been totally brilliant, except for the fact that it's just a football management game. Admittedly it's a good one, but it's still an unoriginal concept. The execution, however, is excellent. Some day, all footy games will be made this way. If you haven't got any football strategy games, then buy this one. If you have got some, then you might still enjoy this one as a slightly different approach. Basically what I'm telling you is if you don't like Tracksuit Manager, you're dead from the neck up.

Read it at Your Sinclair Rock'n'Roll Years

Crash #56Sep 1988 · p.9272%46%70%71%70%38%76%71%

Crash

Presentation 72%

Graphics 46%

Playability 70%

Addictive Qualities 71%

Overall 70%

Mark Caswell 38%

Paul Sumner 76%

Phil King 71%

Get your own back on England's international team Producer: Goliath Games Transfer Fee: £9.95 cass Author: Doug Matthews 'Koeman sends a beautiful long ball over to Gullit, who weaves and turns straight past Gary Stevens. He sends a beautiful chip into the box. Oh no, the defence has failed to clear, Marco Van Bastes takes possession and... he's scored his hat-trick-surely England are out of this championship now!' You were undoubtedly as peeved at England's performance in the European Championship as we all were at CRASH Towers (Mark Caswell excepted cos he keeps falling over his own feet and can't see the point of football). But Doug Matthews (he also did The Double) reckons you deserve to have money for a mouth and prove your TV punditry (surely that should be 'banditry' - ED) by building your own national squad to take on the best in Europe (and the rest of the world) in Goliath's new football management game, Tracksuit Manager. You can choose to manage any European national squad of 22 players. New players can be drafted into the squad from a pool of 100. The finals of the Nations Cup (European Championship) are two years away (with the World Cup finals in four years time), but first your team must qualify by winning their group which contains three other nations. Friendlies can be arranged to allow experimentation with the team or you can go on a tour consisting of five matches. Tactics and options are menudriven. The main menu is for changing the squad, arranging fixtures (through the diary option) sending scouts to spy on the performance of other teams and their individual players. Before a match, you select your team of 11 players from the squad and a report on each player's current form and skill is available. After team selection, a choice of tactics can be made including attacking style, marking, formation, and various types of tackling and passing. Individual players can also be given special orders contradicting those of the team and can also be told to take corners, free-kicks etc. During the match a scrolling text commentary (which can be speeded up or slowed down) is shown in the top half of the screen, while the position of the ball is represented below by a red bar on a green pitch. Substitutions can be made at any time and also allow the changing of tactics. Players can be injured, and, if they're naughty, booked or even sent off. There's enormous wealth of football data in this program, so I expressed no surprise at the game's bland presentation, although it's neatly laid out. Sound is nonexistent and match graphics are minimal. Text predominates of course, so it's annoying how slow it can be updating at times. On the other hand, it's the football strategy that matters, and Tracksuit Manager certainly scores no home goals there. PAUL 76% THE ESSENTIALS Joysticks: keyboard only Graphics: minimalistic, to say the least, but not that important in this type of game Sound: there is absolutely none Options: choice of managing any European national squad

Can you stand the pressure of life in the football league?

More long-winded than the OED.

Now you've seen the menu, are you ready to order?

GOING FOR A TACKLE Pick the most skilled players for your squad - obvious, huh? Rest players with low stamina to allow them to recover. Rely more on defensive tactics when playing 'away' matches. If the opposing team has one or two superb players, use man-to-man marking.

C&VG (Computer & Video Games) #82Aug 1988 · p.727/10N/A9/109/109/109/10

C&VG (Computer & Video Games)

Graphics 7/10

Sound N/A

Value 9/10

Playability 9/10

Overall 9/10

Gene Simmons 9/10

C64 review, but the versions are nigh-on identical. MACHINES: Spectrum/CBM 64/Amstrad/BBC/Atari ST/Amiga SUPPLIER: Domark PRICE: £9.95 Spec/Ams/C64/BBC, £14.95 Spec +3/Ams disk, £19.95 Atari ST/Amiga VERSION TESTED: Spectrum Goliath is a name you may not have heard a lot about, but it's a name that will be talked about quite a lot, considering the strength of this, the company's first entry into the software market. It is, and this is no exaggeration, the best ever football managerial game, ever, in the history of the world, no messing, straight up, honest. A claim you'd normally only hear from a PR company, but for me to write it, it must be something good. You are given the task of managing the England squad, or any of 54 other countries, and gently nursemaiding them through first the European Cup (Nations Cup) and then the World Cup. As far as I can remember, and that's quite far despite my tender years, there has never been a true managerial game. There's always been a bit of administration and accountancy thrown in, which I have always found to put a dampener on the fun. In Tracksuit Manager, you are only the manager. You know how they're going to play, and above all, win. Glancing back over the four managerial duties, some of you might stop and think to yourselves that one and two have been done before, but what's this thing about 'how they're going to play'. As well as tackling an almost untapped field of the genre, namely international football, Goliath have gone for a far more involving and sophisticated approach to the match. With the use of a couple of menus, you can piece together a very complicated strategy very quickly. Using the Team Tactics menu, you can set formation, playing style (attacking, defensive), length of passes, tackling, style, general defence system (sweeper, offside trap) plus a general guide to how you want the team to play the full match (slow build up, fast build up, fast counter attacks). All this generalisation not involving enough for you? Fine, just switch to the player tactics menu. With this you can tell a player exactly how to play, who to mark, where to play, whether to take tree kicks, penalties, thrown-ins or corners and lots more. The matches themselves are a piece of masterful programming. A small diagram of the pitch and a highlighted band provide all the graphical bits with the purpose only to show where the ball is. The incredible thing about the matches is the commentary. Whilst playing, you are given a running update on all action on the pitch. Stuff like "Lacey gets the ball. Lacey runs upfield. Williams brings down Lacey" and so on for the length of the match, which incidentally, is variable. Anything from sixteen seconds to 90 minutes, by using the joystick to give all the details about the match, such as the number of goal attempts, fouls, bookings, sending offs and more besides. The same thing happens after any other matches, which amazingly only take less than a second to play. The main aim of the game alongside providing hours of fun, I am told, is accuracy. Over a thousand real players are contained within the program, and statistics are held on all of them; such as passing accuracy, confidence, skill, heading accuracy and tons more, along with their home clubs, caps and goals scored. Needless to say Maradonna is the best player I could find, with no less than five statistics at Brilliant level. All of the usual stuff is also contained, such as group tables, fixture lists and the most impressive scout reports I've ever seen. The one thing that really adds pleasure to the game and can decide whether you feel good or not about your 1-0 win over Albania are the newspaper reports. After every match you play, you are given two newspaper headlines from the Daily Slag and the Sporting Knife. 'Cute' little messages like "Simmons goofs up" and "Gene leads us to victory" along with many more can boost or drop your ego. The whole game is joystick controlled and all options are selected from a little bar at the base of the screen. The presentation is very clean and professional, with the screen divided and redivided into various windows and any and all useful information is always on-screen. As I've already stated, Tracksuit Manager is the best ever managerial game and a very impressive start for Goliath. If you like football get it. If you like strategy, get it. If you want one of the best 8-bit games around at the moment, get it.

Individual strengths and weaknesses are listed.

Just look at these stunning skills.

The action is in Brian Moore speak.

The press approve of a mega transfer deal.

UPDATE... The Spectrum version is identical to the 64 version in playability and layout, with some screens slightly altered with different character sizes and different sized windows. Even as we speak, plans are being drawn up for 16-bit versions later in the year.

World Cup Year 90 Compilation carries this game and has 13 references of its own.

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Ports
(Amstrad CPC), (Commodore 64), (Amiga), (Atari ST)
Tags
Soccer

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