Triaxos
Arcade Game: Adventure · ZX-Spectrum 48K · 1 players · English
39 Steps · 1987
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
Play
- Triaxos.tzx.zipTape image English30 KB
- Triaxos.tap.zipTape image English26 KB
Documents
- Triaxos.pdfInstructions English95 KB
Other files
- Triaxos.zipGame map 1,210 KB
- Triaxos (1987)(39 Steps).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Pennsoftcredited
- Soft Machinecredited
- Eddie KingInlay/Poster Art
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Scores
In the magazines
- Sinclair User #651987 · Overall7/10
- Your Sinclair #211987 · Overall6/10
- Crash #421987 · Overall53%
Elsewhere on the web
- WorldOfSpectrum 33 votes7.94
In the magazines 13
Your Sinclair #21Sep 1987 · p.687/106/107/106/106/106/10
Graphics 7/10
Playability 6/10
Value For Money 7/10
Addictiveness 6/10
Overall 6/10
Cliff Joseph 6/10
39 Steps £8.99 Reviewer: Cliff Joseph If you can imagine a game that's a cross between Mission Impossible and Lionel Richie's 'Dancing on the Ceiling' video, then you might just come up with Triaxos. Triaxos is a space station cum high-security prison where the one man who can activate the galaxy's most powerful weapon is being held. Your mission, should you choose to accept it, is to penetrate Triaxos, locate the prisoner, and bring him out alive - before the mind-probe that's on its way arrives to turn his brain into jelly. You're playing against the clock, with a thirty minute time counter ticking away on screen. The mind-probe docks at the station ten minutes into the game so that means you've also got to locate the four parts of the special probe-laser so that you can destroy the probe too (I think its gonna be one of those days...) Of course, no self-respecting prison would be complete without a collection of droids to guard the place and zap any intruders, so you'll need to keep your finger on the trigger and defend yourself from attack. The droids on the early levels are fairly slow and easy to avoid, but they do get deadlier the further into the station you get. Fortunately there's a conveniently placed Cloning Booth which can provide you with extra lives, as well as the odd grenade and supplies of high-explosives that are scattered around the place. A three-dimensional display in one corner of the screen shows your position within the station, but what complicates things are the Face Lifts. No, I'm not talking about Liz Taylor - these Face Lifts are located in certain rooms and can change the direction of gravity so that the floor becomes a wall, walls become floors and ceilings and existing doorways become potentially deadly trapdoors. The change in gravity does have its advantages, though. If you want to go down to the next floor and there's no way down you can just drop a grenade and blow a hole in the floor. Then you find a Lift, rotate gravity, and all of a sudden the room downstairs becomes the room next door. Triaxos isn't exactly the world's fastest shoot 'em up, but then the 39 Steps label was set up by Ariolasoft for games with more of a strategy slant, so that's to be expected. It's more of a puzzle really, with a bit of zapping thrown in for variety, but while the gravity switching device is quite novel it's not enough to put Triaxos in the megagame league.
Sinclair User #65Aug 1987 · p.527/107/10
Overall 7/10
Tamara Howard 7/10
Label: Ariolasoft Price: £8.99 Memory: 48K/128K Joystick: various Reviewer: Tamara Howard Triaxos just about the meanest, nastiest, highest-securitiest prison complex in the galaxy. And you've got to go there and break somebody out. Because he's the only guy who knows how to operate the most powerful weapon ever made, and you need the information before the enemy get it. So you are transported on the complex and you've got thirty minutes to get the hell out of there with the prisoner. But there's an additional problem. The other side have got a dastardly mind probe (remind you of a certain scene in a certain hugely popular SF film?) and it's arriving in ten minutes to extract the info in the most unpleasant way possible So the race is on. At first glance, Triaxos appears to be just another 3D room game, and a pretty dull at that. But stay with it. There's a lot going on. It has all the popular elements: walk about a bit, fire at things that fire at you, fire at things that don't fire at you, pick up things and rescue people. But it's not an easy game. Triaxos is set up as an enlarged Rubik's Cube sort of thing. You begin at the air lock and take out a few grade 1 droids, recognisable by the large number one painted on them. You roll around a few rooms, waste a few droids, step on a strange square in the floor and disappear! This is a face-lift, not as you might think, a popular American surgical procedure for rejuvenating octogenarians, but a transporter sort of machine. It can dematerialise you, turn the room upside down, rematerilaise you, and thing take on a whole new perspective. The face lift is particularly useful when you materialise in a room with no apparent exits. Because then you can blow a hole in the floor, turn the room around, make the hole a door and just walk through into the next room. A word of warning here. If you find yourself in a room without a face lift, you're going to have to jump through the hole. But if you can possibly avoid it, do. Because you might well blow a hole above another hole, fall through two floors and end up as a splattered mess. So take care. Game play is, er, slow, it takes a good few seconds for a bullet to travel across the screen. But you have to think quite hard about which way to turn, so it's probably just as well that you aren't being bombarded from all sides. Keeping a map to the rooms is a sensible idea, if you can do it while you're being turned around and materialised upside down. Drawing maps whilst standing on your head is a tricky business. Triaxos is not going to win awards for being completely, brilliant, but it's a good solid sort of game, with a combination of cunning and brutal aggression necessary to win.
Crash #42Jul 1987 · p.2554%57%53%48%53%
Presentation 54%
Graphics 57%
Playability 53%
Addictive Qualities 48%
Overall 53%
Mark Rothwell
Nick Roberts
Robin Candy
Producer: Ariolasoft Retail Price: £8.99 Author: 39 Steps Not on the side of the angels (for once), you must penetrate the orbital prison of Triaxos and free the only man alive who can activate the galaxy's most powerful weapon. The inlay doesn't give a reason for all this, but yours is not to question why... oh, and you've got just 30 minutes to complete the job. Triaxos is composed of 64 isometric 3-D flick screens, each representing one small block. A 3-D cube at the screen's top displays your position on Triaxos. The blocks contain pulse-firing protecting droids, programmed on five levels, but luckily you didn't forget to pack a droid-destroying blaster. Some blocks have a 'face-lift' device which alters the orientation of the room, shown on a lower screen display, turning walls into ceilings and vice versa. Using this, other rooms can be accessed - and you can avoid falling to your death through apertures in the floors. In one block there's a cloning booth that allows you to replicate and so guard yourself against possible death, but using it drains your personal power. But most importantly you must collect the tour components of a laser capable of destroying the mind probe which approaches to interrogate your target... COMMENTS Control keys: A left/up, Z right/down, N left/down, M right/up, SPACE to fire Joystick: Kempston, Interface 2 Use of colour: monochromatic playing area; choice of background colours not liked Graphics: small sprites, unimaginatively drawn Sound: light on spot FX Skill levels: one Screens: 64
Looking for the only man alive who can blow the galaxy to smithreens in Triaxos, the orbital high-security prison.
10 Mega Games Volume One carries this game and has 10 references of its own.
Hack/Poke5
- Your Sinclair #45Sep 1989 · p.38
- YS Smash TipsAug 1988 · p.58
- Your Sinclair #30Jun 1988 · p.24
- Your Sinclair #29May 1988 · p.31
- Sinclair User #68Nov 1987 · p.16
News/Note3
- Sinclair User #60Mar 1987 · p.20
- Computer Gamer #23Feb 1987 · p.4
- C&VG (Computer & Video Games) #63Jan 1987 · p.9
Review1
- MicroHobby #147Oct 1987 · p.16
Full-page ad1
- C&VG (Computer & Video Games) #69Jul 1987 · p.52
Related
- Compilations
- 10 Mega Games Volume One
- Ports
- (Amstrad CPC), (Commodore 64)
- Elsewhere
- MobyGamesThe TipshopUVL
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
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