Turrican II
Arcade Game: Adventure · ZX-Spectrum 48K/128K · 1 players · English
Rainbow Arts · 1991 · Pound sterling 9.99 · Pound sterling 14.99 disk
Also known as Turrican II: The Final Fight (English)
Turrican, 2 of 2
← Turrican
Discussion
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- Control Option
- Interface 2 (right), Kempston Joystick
Releases
- 1991Rainbow Arts Sold as Turrican II: The Final FightPound sterling 9.99 · Pound sterling 14.99 disk
- 1991Erbe Software S.A.Spanish peseta 1200.00
- 1991KixxPound sterling 3.99
Play
- TurricanII.dsk.zipDisk image English228 KB
- turrican2.zipRZX playback file
- TurricanII.tzx.zipTape image English205 KB
- TurricanII.tap.zipTape image English202 KB
- TurricanII(ErbeSoftwareS.A.).tzx.zipTape image English205 KB
- TurricanII(Kixx).tzx.zipTape image English348 KB
Documents
- TurricanII.txtInstructions 20 KB
- TurricanII(MULTI-LANG).pdfInstructions Multi-language: English, Italian1,746 KB
Other files
- Turrican II (1991)(Rainbow Arts).pokPOK pokes file 1 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Fred O'Rourkecredited
- Robin Holmancredited
- Mick Hanrahancredited
- Sean Conrancredited
- Celal KandemirogluInlay/Poster Art
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Awards
- Your Sinclair MegagameYour Sinclair69 · 1991
- Crash SmashCrash90 · 1991
Scores
In the magazines
- Your Sinclair #691991 · Overall92%
- Crash #901991 · Overall95%
- Crash #911991 · Overall95%
- Crash #931991 · Overall95%
- Sinclair User #1231992 · Overall72%
- Your Sinclair #781992 · Overall59%
Elsewhere on the web
- WorldOfSpectrum 23 votes7.33
In the magazines 19
Your Sinclair #78Jun 1992 · p.7759%59%
Overall 59%
Jon Pillar 59%
REPLAY Ladies and gentlefolk, YS presents - returning to regale you with restorative re-releases - Replay! TURRICAN 2 Kixx £3.99 [redacted] Reviewer: Jon Pillar The original Turrican was a blimmin' huge shoot-'em-up with giant graphics, squillions of hidden features and the world's second-worst multiload. To my mind at least, the barking mad loading system ruined the playability of what was a rather fine game. Surely, with the sequel being 128K only an' all, this somewhat distressing prob has been solved? Weeell... no. Every time you lose your lives, you have to reload the whole level. Aarghh! To add insult to injury, the game isn't particularly enjoyable. Granted, it retains the marvellous sense of freedom within the levels - you can go just about anywhere the fancy takes you - but the game seems to have lost the original's sense of loony fun. The action in Turrican 2 is more straitlaced and much tougher - it's ridiculously tricky to get around without incurring massive damage from the innumerable baddies. To be fair, this sequel is overflowing with chunky graphics, and the wobbling enormity of it all is enough to impress the socks off anyone. Personally, though, I found the whole thing rather disappointing. It seems to have snazzed up the original in terms of presentation, but at too high a cost - the game just isn't fun to play.
Who was this strange figure a-whooping and a-shooting at the friendly pixies? Who indeed?
Sinclair User #123May 1992 · p.6268%71%73%71%72%72%
Graphics 68%
Sound 71%
Playability 73%
Lastability 71%
Overall 72%
Alan Dykes
Ed Lawrence 72%
Label: Kixx Memory: 48K/128K Price: £3.99 Tape Reviewer: Ed Laurence The man with the shiny metal armour is back, and this time he's brought a really big gun. Everyone's favourite cyborg Turrican returns to the Spectrum screen in this budget re-release of his second violence-packed adventure. Turrican is a cyborg with a mission, and suffice is to day that it involves killing inordinate amounts of aliens to ensure universal peace and freedom (except in the immediate vicinity of Turrican himself, that is.) Turrican 2 is a platform shoot 'em up much in the mould of the original Turrican. Turrican must traverse this landscape, killing all he sees. To aid him in this crusade, Turrican's gun has a handy seek and destroy gadget attached to it, which is activated by keeping the fire button held down. Whilst doing this, Turrican cannot move, but his laser homes in on any nearby opponents, causing them to die with the minimum of hesitation. The graphics of Turrican 2 are certainly colourful. It's just a shame about all the attribute clash this causes. This self same colour problem can make it very hard to see incoming projectiles until it's too late, as well as looking somewhat messy. Still, playability is still there by the shovel load which is what you really want in a shoot 'em up, in the final analysis. The controls are a little slow (especially for fire), but as the emphasis is more on the platform part of the game anyway this doesn't really ruin things. Still, when all's said and done, Turrican 2 has been seen and done numerous times before, and a lot better in some places.
Plenty of colour. Although it can sometimes be difficult distinguishing the good from the bad.
Run across the bridge!!
Who is that large metal robot type psycho?
Crash #93Oct 1991 · p.6595%
Overall 95%
EXCELLENT CITY Punters unite! Welcome to Excellent City - the place where all the greatest Speccy games of the last few months live (in most desirable residences). No longer do you have to puzzle over what to buy. Just jump aboard the express chuffa and pay Excellent City a visit. TURRICAN 2 Rainbow Arts £10.99 Rave reviewed with a staggering 95% and often referred to as 'the best Speccy game ever!', Turrican 2 is the ultimate shoot-'em-up played over eleven levels with varying action throughout. One level you run along being the cybernetic Turrican, blasting everything that moves, and the next you're clambering into a space ship and hurtling through a few scrolling levels! It's not an easy game. The huge variety of aliens take their jobs (ie, killing you off) very seriously - especially the end-of-level foes which are deadly (but stunning to see). Turrican 2's graphics are really something to behold. They're colourful, large and move very well considering how much can be going on on-screen at one time. Quite simply, if you're a shoot-'em-up fanatic, there's one only game you need put on your shopping list and that's Turrican 2.
Your Sinclair #69Sep 1991 · p.14Your Sinclair Megagame94%86%90%88%92%92%
Your SinclairYour Sinclair Megagame
Life Expectancy 94%
Instant Appeal 86%
Graphics 90%
Addictiveness 88%
Overall 92%
James Leach 92%
Rainbow Arts £9.99 cass/£14.99 disk (128K only) Reviewer: James Leach Gosh, I've waited a long time for this. You wouldn't believe the number of sleepless nights I've had wondering when it was going to pop through the letterbox and how good it was going to be. I've tossed and turned and stared at the ceiling - I tell you it's fair worn me out! I'm a mere shadow of the incredibly good-looking and eligible bach... (Get on with it! Ed). Oh, okay. If you don't know Turrican 1, hang your head in shame. It's only one of the best horizontal 8-way scrolling shoot-'em-ups ever to appear on the surface of this planet. It was fast, it was slick, it was mega-playable and it had brilliant graphics. So the big question is whether Turrican 2 is better. And it's one I don't think I'll answer just yet (Ha!) Nope, first I think I'll just tell you about it and build up the suspense. You start off on the surface of a weird planet called Landorin. You're there (out of the kindness of your heart) to trash the Machine, a big robot-thing who's been trying to wipe out all the people on the planet and take it over (the rotter!). But before you can even get close to it you're going to need to hack your way through seven levels of complete anarchy (see box). Ulp! Sounds like a tough job, eh? So, first off, let's have a quick look at the size of Turry's equipment (if you see what I mean). ARMED AND DANGEROUS, IS HE? Yep! Tury's got new weapons! Cast your mind back to the original game, and you'll remember he had a titchy laser thing and a 'Lightning Beam'. These have been upgraded, so now he's got an improved lightning laser (which sprays electron death like a hose) and a blaster gun which fires blobs of electricity at everything in its way. Also available are pick-up weapons such as extra-wide blasters (to hit more aliens) and special long-range lasers. In fact, you couldn't ask for much more firepower in a shoot-'em-up. Everything looks incredibly mega-destructive and mean (except the lightning gun which looks a bit crap on the screen, like it's been programmed m BASIC). As you blast your way through the swarms of mutant baddies you realise just how huge the playing area actually is. It's not just right to left scrolling we've got here - you can go up into higher spooky unexplored caverns, or drop down a waterfall or something to visit the nether regions (ooer!). Of course, you don't need to go through every screen to get to the end of each level but it's great knowing they're there (to visit on a return trip if the fancy takes you!). But it's not just the number of screens that's so impressive (900 at the last count!) - it's how much programmers Enigma Variations have been able to cram into them all. Every step of the way you come across absolutely loads of aliens, pick-ups and new and weird obstacles to overcome. I couldn't believe my peepers! In fact there's almost too much going on - because everything's so colourful, our old friend Mr Attribute Clash rears his many-coloured square heads again and some of the sprites sort of mix together a bit. It's a pity, but a small price to play for the generally stonking graphics. BILLIONS OF BADDIES Turry moves very much as he did in the original, but this time a bit faster and smoother. He's still got the ability to jump huge distances (blasting as he goes), but on the ground the sheer weight of baddies makes it difficult to zip quickly through the game. So to win you'll have to be really on your guard - rush in and you're gonna get ambushed and wasted real quick! There are just so many different types of baddies I'm not even going to bother describing them all. Basically, though, - there are the small ground-crawling types which just get under your feet, there are the flying-and-need-to-be-zapped-quickly types and there are the you'll-need-loads-of-shots-to-kill-me guardians, who block vital routes under the surface. If you wipe out all the baddies in one section you'll have time for a breather before any others wander over to attack (and boy, will you need the breather!), and all in all they look great and move really well. You'll probably have realised by now that I'm rather a fan of Turrican 2. It's a lot better than the first version (as well it should be, seeing as it's a couple of years on). The graphics have improved, and the sounds nearly up to Dolby standards (well, sort of) But best of all is that it's ridiculously playable and whoppingly huge! I'm going to be plugging away at it for a long time - and I'll be lucky if I can get through to the Machine in 6 months! if all this doesn't make it a Megagame then I'm an Icelandic fisherman named Susan. (Hiya Sue! Ed) Oh do be quiet Andy.
Cor! This hideous snake-thing is certainly blocking your way! (A bit of concerted zapping should make him see the error of his ways, don't you think, spec-chums?)
Turry's using the lightning laser gun here. He can twirl it round his head and zap aliens in any direction!
Waterfalls can be useful ways of dropping down a few levels (but you might land on a nasty's head!).
You're really deep underground now, and the aliens are all over the shop. Keep that fire button held down and wait for them to walk into the path of your zapping rays!
AND HERE ARE THE EIGHT (COUNT 'EM! EIGHT!) LEVELS! Level 1 You really get chucked in at the deep end here - there are tons of aliens on the surface of the planet! Fight your way through and you'll reach a shaft leading deep into the bowels of the world. Level 2 You come across the first nasty traps and pitfalls here. Oh, and your trigger finger will probably be aching already (as you're under continuous bombardment from nasties). Level 3 Oops! You seem to have fallen into a large amount of water. If you can't swim, now's the time to learn because there are a lot of shark-type nasties swimming your way. Level 4 Phew! Dry land again. But we're still deep inside the planet. Here you'll need incredible timing to get onto a lift which whisks you into the reaches of the Machine (shock horror!). Level 5 Hmm. It's time for some thievery. You'll find a spaceship sitting around with the doors unlocked and the keys in the ignition, so what do you do? Nick it! (Oh, and kill all the baddies which flock around, trying to stop you.) Level 6 The spaceship bit continues. There are waves of aliens to fly through and blast, so you're getting two games for the price of one! Level 7 As you get out of the Machine you find that there are a large number of baddies waiting for you. Unstrap that laser immediately! Level 8 Arrgghh! The Machine! It's sure to be a tough cookie, so open fire without delay! Keep firing for a few weeks and you might just damage it a bit...
WHAT'S GOING ON HERE, THEN? Here's a typical screen, somewhere deep under the planet's surface. Let's see what we can see. TURRY Note the rather swank armour he's got. Looks good, Doesn't need cleaning and will protect him from baddies (up to a point). SCORE You get points for everything you kill, bit wasting an end-of-level guardian gives you bonuses like telephone numbers! HEALTH You've really got to keep your eye on this. It drains away at an alarmingly fast rate whenever a nasty comes into contact with you. GEMS COLLECTED These gems occur throughout the game, and as well as giving you a rather nice points bonus they also occassionally give you other spin-offs like increased weapons power or extra time. TIME COUNTER Ticks horribly towards zero (when I'm afraid it's 'game over' time!). As it says above, some gems will give you extra time. LIVES Turry only has three, so you've just got to preserve them.
Crash #91Aug 1991 · p.5695%
Overall 95%
EXCELLENT CITY Hello there, punters. Buying games is a tricky business, isn't it? As soon as one game reaches the shops there's something else on the way that looks even better. Decisions, decisions. But now, help is at hand - simply jump on the CRASH groovy train and take a ride to Excellent City where all the best games of the last few months reside. TURRICAN 2 Rainbow Arts £10.99 Rave reviewed last issue with a staggering 95%, Nicko's still playing it and yelling about it being the best Speccy game ever (which is surprising since he's such a miserable bast). So, Turrican 2 - what's it all about? Well, shooting, really. It's the ultimate shoot-'em-up played over 11 levels with varying action. One level you're running along as the cybernetic Turrican, blasting everything that moves, and the next you're in a spaceship, hurtling through a few scrolling levels! It's not an easy game. The huge variety of aliens take their jobs (ie, killing you off) very seriously - especially the end-of-level foes which are often deadly (but stunning to see). Turrican 2's graphics are really something to behold. They're colourful, large and move very well considering how much can be going on on-screen at one time. Quite simply, if you're a shoot-'em-up fanatic, there's one only game you need put on your shopping list and that's Turrican 2.
Crash #90Jul 1991 · p.40Crash Smash92%95%92%92%92%95%96%95%
Presentation 92%
Graphics 95%
Sound 92%
Playability 92%
Addictivity 92%
Overall 95%
Mark Caswell 96%
Nick Roberts 95%
Rainbow Arts After defeating hordes of alien scum in his first conflict, Turrican settled down for a well-earned holiday. Sipping pina coladas on some Mediterranean beach soon become boring for our hero (well it would, wouldn't it?) and he longed to be blasting again. Just then, the broadcast of Greek folk music he was listening to was interrupted for a special report. The planet of Landorin was under threat again, from another evil being. Named The Machine, it was stronger and more cunning than anything Turrican had come across before. Not being one to walk away from a challenge, Turrican set off to Landorin armed with an all-new powersuit. This time his suit has been given a mega 360° laser, useful for wiping out everything in sight. Smart bombs are used instead of grenades and a variety of other weapons can be collected by shooting special aliens and rocks. To help Turrican out of small gaps he can transform into a small gyroscope wheel, which can place mines on the ground. There are five worlds of arcade action in Turrican II. Four have two levels and the other has three, to make a total of 11 levels to play. Each new world is as addictive and colourful as the last, graphics and game style changing all the time. You start off on the planet's surface, where the landscape scrolls in all eight directions. Backgrounds and sprites are jam-packed with colour, so much you'll begin to wonder whether you're playing the Spectrum version of the game! Aliens come in all shapes and sizes, some walking, some shooting and some flying in an attempt to stop you in your tracks. There's plenty to collect, from weapon add-ons to extra lives and diamonds. Collecting a hundred diamonds will give you a continue play if you die before the end of the level. You'll never be able to complain about the lack of variety in Turrican II. Each level has new monsters and many have two end-of-level baddies to be dealt with. Reaching world three takes you into a totally different game. The three levels that make up the world are horizontally-scrolling shoot-'em-ups. You control a ship (Turrican's inside it) and have endless aliens to kill plus the rugged landscape to cope with. The last of the levels has a scroll that gets faster and faster while you attempt to guide the ship through small gaps in the scenery! Turrican II is one of the best games I've played on the Spectrum. The excellently drawn and coloured graphics are a real treat and the vastness of the game will keep you busy for ages. If you enjoyed the first Turrican you'll be blown away by this one. Brilliant! NICK 95%
Here we are at the waterfall (attractive, eh?), get the guns blazing and blasst that little oik in the water!
Oh, it would appear I've just blasted everything in sight. Time for a bijou restette.
Shoot the hidden block (if you can find it) to reveal a wealth of bonus icons! Hurrah!
The action can get hectic when Turrican meets one of the larger level guardians.
MAX carries this game and has 4 references of its own.
MicroHobby issue 212: Tape 40 carries this game and has 2 references of its own.
Review3
- BiT #7Apr 1992 · p.15
- MicroHobby #212Jul 1991 · p.28
- ACE (Advanced Computer Entertainment) #43Apr 1991 · p.61
CompoEntry2
- Your Sinclair #68Aug 1991 · p.58
- Crash #90Jul 1991 · p.39
Preview2
- MicroHobby #210May 1991 · p.13
- Your Sinclair #64Apr 1991 · p.30
News/Note1
- FIFO #13Apr 1992 · p.30
Map1
- Crash #98Apr 1992 · p.40
Tips1
- Crash #98Apr 1992 · p.42
CompoResult1
- Your Sinclair #70Oct 1991 · p.63
CoverGame1
- Crash #90Jul 1991 · p.5
Poster1
- Your Sinclair #64Apr 1991 · p.46
Related
- Compilations
- MAX, Crash issue 90: Presents 26, MicroHobby issue 212: Tape 40, Tips Amazing
- Ports
- (Amstrad CPC), Turrican II: The Final Fight (Commodore 64), Turrican II: The Final Fight (Amiga), Turrican II: The Final Fight (Atari ST)
- Tags
- AY Sound, Multi-loader in 128K mode, Multi-loader in 48K mode, Side-view 2D Graphics, Multi-directional Scrolling
- Elsewhere
- Speccy Screenshot MapsHardcore Gaming 101WikipediaThe Cutting Room FloorMobyGamesRZX ArchiveThe TipshopUVLRZX Archive - YouTubeModern ZX-Retro GamingModern ZX-Retro GamingModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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