Sinclair Library

Turtle Timewarp

Puzzle Game: Problem-Solving · ZX-Spectrum 48K · 1 players · English

Softstone Ltd · 1984 · Pound sterling 4.95

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In the magazines

  • Crash #61984 · Overall72%
  • Personal Computer Games #121984 · Overall6/10
  • Sinclair User #341985 · Gilbert Factor4/10

Elsewhere on the web

  • WorldOfSpectrum 4 votes5.25

In the magazines 7

Sinclair User #34Jan 1985 · p.484/104/10

Sinclair User

Gilbert Factor 4/10

Richard Price 4/10

GAME FOR THE TURTALLY WARPED Memory: 48K Price: £2.99 Joystick: Kempston Clairvoyants should have a ball with Turtle Timewarp from Softstone. A brief examination of the cassette blurb reveals nothing about the game apart from the loading instructions. After a nice loading screen information appears offering redefinable keys, joystick and start options. Fine, you say, and punch the start key, thinking that enlightenment will arrive before the game gets under way. It does not. The only reference to the aim of the game is the brief 'save all turtles in this amazing game' on the back end of the insert. The screen depicts a small 2D maze with questionmarks in the dead-end portions. You manoeuvre a turtle round the maze into the questionmarks. Sometimes that results in the creation of unpleasant insects to add to those already chasing the turtle. Sometimes a house is materialised which blocks off corners and makes life more difficult for the biting bees. If they get you, you lose a life. Once you have managed to explore all the questionmarks you move up a screen. With no game concept to latch onto the business seems singularly pointless, though the graphics are reasonably fast. The competent rendering of Fur Elise was more gripping than the game and the choice of questionmarks as symbol very apt. A crystal ball could come in handy if you have one.

Read it at Sinclair User Magazine Online

Personal Computer Games #12Nov 1984 · p.835/106/103/106/106/106/10

Personal Computer Games

Graphics 5/10

Sound 6/10

Originality 3/10

Lasting Interest 6/10

Overall 6/10

Bob Wade 6/10

MACHINE: Spectrum 16/48K CONTROL: Keys, Joystik FROM: Softstone, £4.95 We have had all manner of creatures invading our micros and now turtles have made their way into a maze game. These lovable, light blue reptiles must explore a maze in which eight question marks conceal a turtle to be rescued or a monster which is activated. If you find a turtle a house appears in one of the corners of the maze and you have to take it there. Once all turtles are rescued returning to the centre of the maze timewarps you to the next maze.

Crash #6Jul 1984 · p.1383%70%72%73%70%68%69%72%

Crash

Use of Computer 83%

Graphics 70%

Playability 72%

Getting Started 73%

Addictive Qualities 70%

Originality 68%

Value For Money 69%

Overall 72%

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Producer: Perfection Software Memory Required: 48K Retail Price: £5.95 Language: Machine code Author: Tim Williams Perfection entered the games software business with a flourish and their game Odyssey 1, which won a programming prize. Turtle Timewarp is their fourth program, set in a world disrupted by thermonuclear destruction. The last humanoids have gone leaving behind turtles which have not suffered mutation like all other creatures because of some unstated alien intervention. As the biggest and strongest turtle you must go around collecting smaller turtles and carry them off to the dubious safety of houses left behind by humans. Using the timewarp gate provided by the aliens, you must go from land to land collecting all the turtles. In this doom-laden 'Day After' world, all the mutated creatures fancy a bity of turtle and your only hope is to drop a stun bomb in a mutation's path. This leaves it safe to cross over it for a short period, but there's only one stun bomb allowed on screen at any one time. Extra bombs may be obtained from the lair which appears at the centre of the screen from time to time. The screen takes the form of a simple maze with several dead ends. Tucked into the dead ends are large sized question marks, eight in all. At first you are chased by two mutations, but the question marks may be small turtles or they may be more mutations which will give chase after two seconds. If it's a turtle it will climb on your back and a humanoid house will appear somewhere on the screen. You must deposit the small turtle safely and then go for another. When five have been rescued the timewarp gates will appear in the centre of the screen and you may move to another land where there will be more mutated creatures to chase you - of course! The maze forms are different on different screens. COMMENTS Control keys: user-definable, four needed for direction and one to drop bombs Joystick: almost any type via UDK Keyboard play: responsive Use of colour: although generally good, perhaps it could have been more varied Graphics: quite detailed, reasonable in movement Sound: only useful beeps during play, but good tune Skill levels: progressive difficulty Lives: 3 Screens: 10 Originality: a novel type of creepie based on the maze format

Open the box - or take the money and run? Turtle Timewarp.

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