Typhoon
Arcade Game: Shoot-em-up · ZX-Spectrum 48K/128K · 1 players · English
Imagine Software Ltd · 1988 · Pound sterling 7.95 · Pound sterling 14.95 disk
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1988Imagine Software LtdPound sterling 7.95 · Pound sterling 14.95 disk
- 1988Erbe Software S.A.Spanish peseta 875.00
- 1988IBSA
Play
- Typhoon.dsk.zipDisk image English62 KB
- typhoon.rzxRZX playback file
- Typhoon.tzx.zipTape image English123 KB
- Typhoon128.tap.zipTape image English46 KB
- Typhoon48.tap.zipTape image English58 KB
- Typhoon(ErbeSoftwareS.A.).tzx.zipTape image English117 KB
- Typhoon(ErbeSoftwareS.A.).tap.zipTape image English58 KB
- Typhoon(IBSA).tzx.zipTape image English114 KB
Documents
- Typhoon.txtInstructions English4 KB
- Typhoon(ErbeSoftwareS.A.).pdfInstructions Spanish10 KB
Music
- Typhoon.ay.zipRipped in-game/theme music in AY format 3 KB
Other files
- Typhoon (1988)(Imagine Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Steve LambCode
- Steve LambIn-game Graphics
- Alison JefthaIn-game Graphics
- Jonathan DunnMusic
- Jonathan DunnSound Effects
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Scores
In the magazines
- Sinclair User #811988 · Overall72%
- Your Sinclair #361988 · Overall7/10
- Crash #591988 · Overall67%
- ACE (Advanced Computer Entertainment) #151988 · Ace Rating654/1000
- The Games Machine #131988 · Overall59%
Elsewhere on the web
- WorldOfSpectrum 21 votes7.21
In the magazines 33
Your Sinclair #36Dec 1988 · p.967/108/108/107/107/107/10
Graphics 7/10
Playability 8/10
Value For Money 8/10
Addictiveness 7/10
Overall 7/10
Ciaran Brennan 7/10
Imagine £7.95 Reviewer: Ciaran Brennan I first caught a glimpse of Typhoon at the beginning of the year when Konami introduced it into the arcades - and what do you know? Less than a year later what should fall from the sky but Imagine's conversion of the same game! So it's chocks away as you scorch downwards towards an aircraft carrier in your F14. The basic idea is to fly through all the six levels of the game without losing your five lives. There's plenty of enemy aircraft around to put a stop to this, so you'd better make full use of the bombs amd smart-bombs that come as standard equipment. Bombs are activated by pressing 'B', while a quick press on 'M' brings the smart bomb into action - so if you've got one of those joysticks with rubber suckers on the bottom it would be a good idea to drag it out of the cupboard so that you've got one hand free for the keyboard. Other weapons that can be collected along the way include Vulcan bombs, Three Way bombs, Lasers, Missiles and a fresh supply of standard bombs. These are collected in the usual way by collecting icons and pressing the space bar when the weapon you want is lit. Even when you have a full complement of weapons on board, it's still pretty difficult to get to the higher levels - mainly because of the gun emplacements that crop up along the landscape at alarmingly regular intervals. The best thing to do is to take these out as quickly as possible - and when I say take out I don't mean take them to the pictures... get them before they get you! Another hazard to watch out for is the appearance of the enemy's mega bombers These wouldn't be so dangerous if they flew in from the front like the rest of the enemy, but they don't - they sneak up from behind, and you never know when they re going to show up, so steer clear of the bottom of the screen. Typhoon is a better shoot 'em up than it is a conversion. There are six increasingly difficult levels to keep trigger-happy fly-boys in the air for quite some time and the graphics and presentation are above average. My only gripe is that it doesn't really add anything to the already massive catalogue of shoot 'em ups that are already available, but if you do feel the need to buy yet another, you could do a lot worse. Definitely one for the fans.
The Games Machine #13Dec 1988 · p.7059%
Overall 59%
Spectrum 48/128 Cassette: £7.95, Diskette: £14.95 Amstrad CPC Cassette: £8.95, Diskette: £12.95 BY HELL HE COPPED A JET If it's not a film licence it's a game licensed from the arcades. Ocean/Imagine seem to exist on such deals. The latest is Typhoon from Konami, a high-speed jet/helicopter shoot-'em-up. The game idea is a traditional one - shoot anything that moves, if it doesn't move shoot it anyway - if it can't be shot, collect it. There are six levels of action to be played until the final conflict with the mother ship. The first two as an F-15 jet fighter battling it out against enemy jets and a aircraft carrier. AFTER BLADE Opening levels are followed by a series of seascapes infested with war boats and submarines. Additional weaponry is collected by shooting enemy supplies. And for really tricky situations there is a smart bomb which annihilates everything on-screen in one go, but it can only be used once. Typhoon is by no means an original game, the Apache helicopter sections resemble a poor attempt at Thunder Blade. While the let sequences owe their origins to Afterburner.
Flying high in your F-15 fighter jet, battling a way through to the end-of-game mother alien.
"Typhoon is an uninspiring, unoriginal shoot-'em-up"
COMMODORE 64/128 Overall: 67% Graphics are much clearer but remain far from impressive. This version offers a continue-game option which is helpful when you've fought some way through the levels. Sound may be switched between bland effects and a funky theme.
OTHER FORMATS An Amstrad CPC version should be airborne soon (cassette £8.95, diskette £14.95). No 16-bit conversions have been planned as yet.
ACE (Advanced Computer Entertainment) #15Dec 1988 · p.526/107/103/108/10654/1000654/1000
ACE (Advanced Computer Entertainment)
Graphics 6/10
Audio 7/10
IQ Factor 3/10
Fun Factor 8/10
Ace Rating 654/1000
Rod Lawton 654/1000
Imagine go carrier-bagging. Blow along in this tough airborne blast, complete with six levels of ever-escalating action. Things start off quite tame, with an Afterburner-style sequence of shooting waves of enemy aircraft attacking head-on, and missile-dodging. At this early stage you don't lose any of your initial five lives if you get hit, but neither do you get any points... After a short time, the scene moves to the skies above an aircraft carrier. Head-on still, you're faced with the same job of dodging missiles, but you now have to shoot the missile launcher on the aircraft carrier. Not difficult once you know how to time it, but the missiles rob you of a life if they make contact. Once you've destroyed the aircraft carrier the scene changes and the game becomes a vertically-scrolling shoot-em-up where you pilot an armoured helicopter doing battle with attacking helicopters, jets and anti-aircraft turrets. Apart from your front-firing guns you can also drop bombs ("B" on the keyboard) and smart bombs ('M' - one per life). And look out for collectable weapons, while you're at it. Reviewer: Rod Lawton RELEASE BOX Spectrum, £8.95cs, $14,95dk, Out Now Amstrad, £8.95cs, £14.95dk, Imminent C64/128, £8.95cs, £12.95dk, Imminent Predicted Interest Curve 1 min: 75/100 1 hour: 80/100 1 day: 75/100 1 week: 60/100 1 month: 20/100 1 year: 10/100
Stage 2. Those attacking aircraft look pretty mean, but they're going to be the least of your worries...
ARCADE ACCURACY The head-on sequences were never going to have worked well on the Spectrum, but otherwise the game has been translated accurately. Coin Op Score: 6
SPECTRUM VERSION The graphics are fair, with smooth scrolling, and the sound effects are good. Combined with action that's tough and unremitting and a wide range of attackers to contend with, it's a sure-fire recipe for success. Tough, but fair - and plenty to do!
Crash #59Dec 1988 · p.18670%66%62%67%63%67%55%83%
Presentation 70%
Graphics 66%
Sound 62%
Playability 67%
Addictive Qualities 63%
Overall 67%
Mark Caswell 55%
Nick Roberts 83%
Something to put the wind up you? Producer: Imagine Out of Pocket: £7.95 cass, £14.95 disk Author: Steve Lamb (code and graphics), graphics by Alison Jeftha, music by Jonathan Dunn Dear me, I'm afraid these Japanese scenarios areas innovative as their cars. In brief; it's the future, the mechanoid aliens are trying to invade, you've volunteered to fight them off, first in a F-14, then a helicopter. There are six levels of this and you start the game with a standard machine gun. a limited supply of bombs (useful for dropping on unsuspecting mechanoids bonces) and a smart bomb, one per life. Naturally, after destroy a fairly large quantity of aliens a token is deposited by the alien wreckage which should enable you to kill even more of them. (About as smart as those 'smart' bombs which blow themselves up, I'd say.) These tokens provide more powerful weapons such as more bombs, lasers and missiles. By skilful use of these mega-weapons you can fight through to the end of the level where the humongous enemy they should have thrown at you in the first place lurks. These are pretty tough dudes and will take every bit of available firepower to defeat them (it's too late to wish you had picked up that extra missile token that whined past you on the previous screen). But you're such a courageous person that you attack nevertheless, because the freedom of your planet is at stake. So with the battle of the last level still ringing in your ears, you attack and hope that you survive. Graphically Typhoon is similar to Capcom's 1943, the same style of monochromatic sprites have been used, and to my mind look just as bland, albeit more detailed. Enemies swarm around the player's aircraft causing as much trouble as possible, and generally their defences are hard to crack. Playability isn't terrible, but the combination of poor presentation and totally unoriginal format gave me little incentive to play on. A mediocre game which should never have been converted. MARK 55% THE ESSENTIALS Joysticks: Cursor, Kempston, Sinclair Graphics: simple sprites on messy and confusing backdrops Sound: great 128K title tune, but nothing too special during play
HURRICANE HINTS Learn and anticipate attack waves. Destroy anti-aircraft turrets as soon as possible. Save the smart bombs as you will definitely need them for the later stages. The smart bombs also destroy the enemies bullets so they can come in very handy.
Sinclair User #81Dec 1988 · p.6073%69%74%71%72%72%
Graphics 73%
Sound 69%
Playability 74%
Lastability 71%
Overall 72%
Tony Dillon 72%
Label: Imagine Author: Steve Lamb/Alison Jeftha Price: £7.95 Memory: 48K/128K Joystick: various Reviewer: Tony Dillon When someone first breathed breathlessly (?) in my ear "The conversion of Typhoon is here", my first reaction was "Who? What? When?" Then I thought of Hurricane Gilbert, laughed a bit, and then I thought "Oh. Must be an arcade game I've never heard of." Typhoon is a little known (to my knowledge) Konami arcade game that we also had a demo of on our Megatape 8. The game is thus. Fly forward Afterburner-fashion for a bit, blow up a mothership, fly forwards Flying Shark-fashion for a bit, blow up another mothership, fly upwards a bit more, do a bit more flying forward, blow up a few more more things and then you've done the game. Well, actually it's a bit more than that. Typhoon is actually two games stuck together and, unfortunately, neither are in any serious danger of going anywhere above the the "Oh, that's pretty OK" mark on the SU Commentometer. The first section, as I said before, is an Afterburner jaunt down through the various cloud layers until you emerge above an aircraft carrier, somewhere out at sea. As you fly groundward, waves of enemy fighters emerge from the clouds and launch missiles at you, which are pretty easily avoided. Past all the fighters and on to the carrier, the idea is to get in about five direct hits on the missile launcher, which is a bit more tricky considering that the launcher is doing it's job (launching missiles) so you have to get between the missiles, fire, and then get out. A moan about the graphics on this section. The update of the sprites is quite smooth, but the update on the backdrop is terrible. Whether this is close to the arcade I don't know, but it's still terrible. Also, the plane still holds it's completely horizontal position. How odd! The second level is the one we were lucky enough to get on Megatape 8, the Flying Shark level. You now have left your F-14 behind and are flying a helicopter over a long vertically scrolling landscape that gradually gets more and more heavily defended until you reach the mothership at the end, which is no more than an electric barrier, erected to stop you from passing. This needs to be shot down by continual bombardment while you avoid the waves of planes and helicopters that fly on from all four sides, fire at you, and the fly away again. On top of all that, there are ground turrets that have to be bombed by pressing B on the keyboard. At some point during this stage, icons float fro top to bottom. Collect these and you get an extra weapon, fro a Vulcan (?) ) through things like lasers (very useful), 3-way fire, smart bombs and missiles. The smart bomb is a pretty handy thing to have because it kills everything on screen, including bullets. This level is difficult. Not because there's a lot of frantic activity going on at the same time, nor is it because of the response (which is very good), but because of the colour system used - blue and black - which makes it very difficult to see bullets, the enemy, yourself, the score, the TV/monitor... or in fact anything else. This does tend to lower the playability level quite a bit. The following levels are merely the first and second repeated in different orders. Typhoon is quite a good game and one well worth taking a look at, though the monochrome colour scheme might cause some problems, as it nearly always does.
Full-page ad11
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Hack/Poke5
- Your Sinclair #87Mar 1993 · p.27
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Preview3
- MicroHobby #181Nov 1988 · p.45
- Sinclair User #77Aug 1988 · p.86
- The Games Machine #7Jun 1988 · p.17
Review2
- MicroHobby #182Nov 1988 · p.32
- C&VG (Computer & Video Games) #83Sep 1988 · p.27
News/Note2
- Crash #57Oct 1988 · p.9
- C&VG (Computer & Video Games) #82Aug 1988 · p.14
Feature1
- MicroHobby #183Dec 1988 · p.22
Offer1
- Sinclair User #81Dec 1988 · p.40
Map1
- Sinclair User #80Nov 1988 · p.18
Tips1
- Sinclair User #80Nov 1988 · p.18
CoverGame1
- Sinclair User #79Oct 1988 · p.9
Licensed from
- TyphoonArcade coin-opKonami Ltd
Related
- Compilations
- Battle Stations, Sinclair User issue 79: Megatape 8
- Ports
- (Amstrad CPC), (Commodore 64)
- Elsewhere
- Speccy Screenshot MapsLost in TranslationHardcore Gaming 101WikipediaCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingSpectrum Computing RZX - YouTubeRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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