Uchi Mata
Arcade Game: Beat-em-up/Solo · ZX-Spectrum 48K · 2 players · English
Martech Games Ltd · 1987 · Pound sterling 8.95
Also known as Judo Uchi Mata (English)
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1987Martech Games Ltd Sold as Judo Uchi MataPound sterling 8.95
- 1987Alternative Software LtdPound sterling 1.99
- UnknownEDOS
- 1987Erbe Software S.A.
- 1987System 4
- 1988IBSASpanish peseta 500.00
Play
- UchiMata.tzx.zipTape image English27 KB
- UchiMata.tap.zipTape image English26 KB
- UchiMata(AlternativeSoftwareLtd).tzx.zipTape image English27 KB
- UchiMata(ErbeSoftwareS.A.).tzx.zipTape image English24 KB
- UchiMata(IBSA).tzx.zipTape image English26 KB
- UchiMata(IBSA).tap.zipTape image English24 KB
Documents
- UchiMata.txtInstructions English6 KB
- UchiMata(AlternativeSoftwareLtd).txtInstructions English8 KB
- UchiMata(ErbeSoftwareS.A.).pdfInstructions Spanish56 KB
- UchiMata(ErbeSoftwareS.A.).txtInstructions Spanish6 KB
- UchiMata(EN).pdfInstructions English160 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Chris Fayerscredited
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Scores
In the magazines
- Sinclair User #611987 · Overall4/5
- Sinclair User #681987 · Overall8/10
- Your Sinclair #171987 · Overall7/10
- Crash #391987 · Overall36%
- Your Sinclair #341988 · Uchi Mata6/10
Elsewhere on the web
- WorldOfSpectrum 72 votes3.11
In the magazines 34
Sinclair User #68Nov 1987 · p.388/108/10
Overall 8/10
Graham Taylor 8/10
Label: Alternative Author: Software Communications Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Graham Taylor As budget reissues go, this is quite a bargain I reckon. It's a pretty good simulation of judo and lets you chuck your opponents around in a very authentic manner. The graphics are large and the animation works well. A weird technique to create the main sprites seems to involve making them look as though seen through slits. Odd lines run up and down their Kimonos. Brian Jacks had a hand in the development of this one and it really does make for a slightly different challenge from the usual run-of-them combat things.
Crash #45Oct 1987 · p.4035%51%51%35%
Overall (Robin Candy) 35%
Overall (Richard Eddy) 51%
Richard Eddy 51%
Robin Candy 35%
KICK HIGH There's been an explosion in martial-arts sims since The Way Of The Exploding Fist, as RICKY EDDY and ROBIN CANDY observe in this good beat-'em-up guide. And the ninjas just won't lie down - all they want to do is... They started three years ago, when Bug Byte revealed an interesting little number called Kung Fu. It was an admirable wireframe attempt to produce a martial-arts simulation - 'probably the most unusual game to be seen on the Spectrum for a long while,' said CRASH in amazement. But sceptics thought the genre would never catch on. It took Melbourne House to show them the way - The Way Of The Exploding Fist, which sold more than 150,000 copies for the Spectrum and nearly half a million across all formats. Since then, nothing's kept the combat games down. They've been grotesque (Barbarian), skillful (Fist) and downright silly (Ninja Hamster). The genre soon caught the nickname 'beat-'em-ups', as the gameplay always involves a player beating up his opponent, whether the computer or another player. And with the advent of the 128s and their improved sound chips, the fighting effects became more hideous - the most disturbing beat-'em-up sounds must be the animal squeals on Ninja Hamster. But most of these martial-arts simulations are so unrealistic, set in pseudo-Oriental fantasy worlds, that it's just harmless surrogate violence - and everyone likes a bit of that. UCHI MATA Martech 36% Issue 39 RICKY: Uchi Mata was the first judo simulation on the Spectrum. Traditional moves are executed in a novel way: rather than using a single keypress, the player takes the joystick through a series of actions which relate to a complete move. Four major moves are provided in the instructions, but more are there to be discovered by wiggling the joystick around. Uchi Mata sounds exciting, but the novelties soon wear off and its not long before you wish the sweeping joystick movements could be reduced to a simple keypress. Though well-designed, the graphics flicker badly, and when the characters collide its difficult to see what's going on. 51% ROBIN: Judo is a strange martial art to simulate on a computer, because it involves a lot of contact with your opponent which others such as karate and Thai boxing don't. Martech made an admirable attempt at representing the sport in Uchi Mata, but the graphics are appalling and suffer from severe bouts of flicker. What really bugs me, though, is the control method. It's one of the hardest I've ever encountered - trying to execute a move is almost a game in itself! If you like judo, stick to the real thing. 35%
THOSE BEAT-'EM-UPS IN FULL The Way Of The Exploding Fist Fist II Gladiator Yie Ar Kung Fu Yie Ar Kung Fu II International Karate The Way Of The Tiger Amazon Women Kung-Fu Master Ninja Uchi Mata Barbarian Kick Boxing Ninja Hamster Renegade Sai Combat
C&VG (Computer & Video Games) #67May 1987 · p.236/105/106/105/10
Graphics 6/10
Sound 5/10
Value 6/10
Playability 5/10
Paul Boughton
MACHINES: Spectrum/Amstrad SUPPLIER: Martech PRICE: £8.95 VERSION TESTED: Spectrum/Amstrad I first got to grips with the Commodore 64 version of Uchi Mata towards the end of last year. I found it frustratingly difficult to get to grips with. Sadly, I've got the same problem with the Amstrad and Spectrum conversions. And they have the added disadvantage of not looking as good. The graphics on the Spectrum curled lips from most people who wandered past while the games were being reviewed. There's a practice made which is supposed to allow you to get to grips with your opponent - who won't fight back - and practice the various moves. It's here I found things starting to go wrong. The most I could get my player to do was grab his opponent's jacket. There then followed a brief shuffle as I moved the joystick about to trying to produce a spectacular throw. Somehow I never seemed to make it. The players just stood facing each other. It doesn't make for thrilling moments. Even in fight mode it seemed to be merely luck - and frantic joystick waggling - which allowed me to make some sort of throw. Most of the time I ended up the victim with the only belts achieved being the ones handed out by my opponent!
AMSTRAD SCORES Graphics: 7/10 Sound: 7/10 Value: 7/10 Playability: 6/10
Your Sinclair #17May 1987 · p.455/106/107/107/107/107/10
Graphics 5/10
Playability 6/10
Value For Money 7/10
Addictiveness 7/10
Overall 7/10
Phil South 7/10
Martech £8.95 Reviewer: Phil South Uchi Mata, as Judo Champ Brian Jacks told us in the March Your Sinclair, means 'Inner Thigh Throw' in Nipponese. A vicious thing to do to a person, I think you'll agree, especially if you don't warn the poor twerp first. Judo is obviously a sport for those well disposed towards a bit o' physical violence. A judo simulator? Well, it's all original idea. It takes the form of a judo contest, where you've got to grab and throw your opponent with a legal move. This means you can't just push him over, or stamp on foot and then knee him in nose. Nope, it's got to be a genuine sporting judo throw, or you get disqualified. It's the nearest thing to playing judo without getting your back broken, or so the blurb on the cassette would have you believe. And it s all authentic 'cos our mate Brian Jacks has been consulted on the construction of the scenario and design. On screen you have the game area, a score board at the top and strengthi/grip indicators, plus a little box for the referee to appear in. You throw your opponent by grabbing his Judogi (his jacket silly) at the chosen moment, getting a firm grip, and pushing the joystick around in a similar direction to the way you'd throw the bloke in reality. You are scored on your technique and if you win the competition you're awarded a new belt. So that's the theory, what's the practise? The thing that struck me first about Uchi Mata is that the men who do all the throwing are a bit on the flickery side... well, a lot flickery actually. So much so that sometimes it's a little difficult to see what's actually going on, specially as the action moves so quickly. In fact the whole game goes at quite a lick, making it a challenge just to get your grip in time to avoid being decked. But for all this the game doesn't suffer too much and once you can bring yourself to ignore the flickering bits, it's quite absorbing. The throws are complex and detailed, allowing a broad range of expression on behalf of the players - you know, falling flat on their back, leaping up in the air in triumph, that kind of caper. Uchi Mata is quite good fun, but it seemed a bit unfinished to me. Shame, 'cos with a bit of tickling up this could have been a surefire hit. Presentation is everything these days, so it's dropped a point or two for that. But it is a good simulation of the appliance of judo science.
Crash #39Apr 1987 · p.11456%38%35%36%33%36%
Presentation 56%
Graphics 38%
Playability 35%
Addictiveness 36%
Value For Money 33%
Overall 36%
Ben Stone
Paul Sumner
Richard Eddy
Producer: Martech Retail Price: £8.95 Author: Beechnut Oriental martial arts have been around for centuries. Karate, Tai-Kwon-Do, Kung Fu and Kendo all rely on strength and dexterity with some form of weapon, ranging from rice flails to a clenched fist. However, the well known present day derivative of Ju-Jitsu - Judo - differs from other forms of self defence in that no weapons are used at all. Instead of bashing the living daylights out of an opponent, Judo relies solely on the participant using his opponent's strength and weight to his own advantage. Uchi Mata offers you the chance to throw either a computer or human controlled opponent around the screen in a series of bouts, scoring points in much the same way as Brian Jacks would in a live contest. Each bout is played over two minutes and points are scored by successfully throwing the opposition. Throws are executed by moving the joystick in more than one direction, utilising a sort of sweeping action. However, before your opponent can be thrown you have to get a good grip, by quickly pressing the fire button when in range. When a successful grip has been made, a 'grip light' is displayed to signal that you must attempt to perform a throw. If a move is not executed as soon as the grip light appears, then another attempt has to be made at gaining a good grip. Once a throw has been performed, the referee appears in the top right hand corner of the screen with his hand outstretched to indicate how many points have been awarded for the throw. Either three, five, seven or ten points are given, depending on how your opponent lands. If you manage to perform a perfect throw, ie: the opposition lands flat on his back, then a full ten points are awarded and the bout is over. Otherwise, the player with the most points is declared the winner when the time limit expires. Whenever a move is made by an attacking player, the defending player can counter it if he is fast enough. If the defending player is actually thrown, then a quick wiggle on the joystick in the right direction will have him landing on his feet. Only four major moves are provided in the instructions, but by using the training option it is possible to discover undocumented throws and practice defensive moves. COMMENTS Control keys: Q/A and O/P for movement, Space to execute a throw Joystick: Kempston, Interface 2, Cursor Use of colour: pretty scoreboard, monochrome playing area Graphics: extremely flickery and jerky Sound: poor Skill levels: one Screens: one playing area
A mere minute and fifty-nine seconds into the bout, and our black belt in Judo, Cameron-san, performs a Soto Gari.
Sinclair User #61Apr 1987 · p.284/54/5
Overall 4/5
Jim Douglas 4/5
Label: Martech Price: £8.95 Joystick: various Memory: 48K/128K Reviewer: Jim Douglas As someone who got pretty confused by the dozen or so possible moves in the original Exploding Fist (a kick in the legs sufficed for most purposes) the idea of playing Judo, with its subtle sequences of offensive and defensive moves seemed pretty daunting. It was pretty shocking then to discover that the entire range of Judo moves had somehow been reduced to Up, Down, Left, Right, Fire in UchiMata - just out from Martech. The reduced controls are pretty misleading though, as you soon discover. To begin with there are some peculiar aspects to playing the game. For one thing all attacking moves must be initiated when an indicator box lights up on the screen. All attacking moves must being with a carefully timed grab, by pressing the Fire button. Just how successful your Judo move turns out to be depends on just how firm a grip you get. And that depends on your timing of the Fire button stab. Begin to get the picture... To Martech's credit, it has done its very best to make the joystick movements 'like' the actual on-screen moves they control. For example a simple (?) throw called a Tomoe-Nage where you throw yourself on to the and use the force to carry the opponent over the top is achieved by pressing the Fire button and pulling the joystick back (right in this case) and down. There is a useful practice mode where an opponent stands there obligingly waiting for you to throw him over your head. It takes a good ten minutes even to master the first four move sequences and it could have serious consequences for lesser joysticks, ie they may break into little pieces. Scoring, like Fist, is not just a matter of win or lose. Even if you successfully perform a move you may get a poor score (for a particularly crummy but successful move). Defence is more difficult, certain kinds of twisting move may get you out of trouble but its really a question of working out what sort of attacking move your opponent is making and figuring out the most successful counter move. Technically then, UchiMata scores big points. Graphically the game is clever, but some people are going to be disappointed. The two figures are black and white, with an illusion of grey created by a simple kind of shading which makes it look as though the two opponents are wearing corduroy gis (a gi is the dressing gown thing they wear I'm told). They aren't incredibly detailed but they are animated very well and are called upon to tumble through the air at great speed. It's a long term game this one. For a start there are moves not described in the manual and different kinds of defensive technique you can try. Later computer opponents can get very difficult to beat indeed so you'll need tons of practice. It definitely isn't just anotherr Fist variant although, if you love those games, you should have a good time with this one. As Judo throws go I'd give the game a Wazi-Ari which isn't a drunk asking you not to go but 7 points out of a possible ten.
10 Computer Hits 4 carries this game and has 6 references of its own.
Karate Ace carries this game and has 15 references of its own.
News/Note9
- C&VG (Computer & Video Games) #67May 1987 · p.9
- Computer Gamer #25Apr 1987 · p.8
- Crash #39Apr 1987 · p.11
- ZX Computing #31Nov 1986 · p.5
- Computer Gamer #20Nov 1986 · p.6
- Your Sinclair #11Nov 1986 · p.4
- Your Sinclair #10Oct 1986 · p.4
- C&VG (Computer & Video Games) #60Oct 1986 · p.8
- Crash #31Aug 1986 · p.119
Preview4
- Your Sinclair #14Feb 1987 · p.12
- Crash #36Jan 1987 · p.191
- Crash #32Sep 1986 · p.92
- Sinclair User #54Sep 1986 · p.92
Review3
- Your Sinclair #34Oct 1988 · p.46
- MicroHobby #125Apr 1987 · p.14
- C&VG (Computer & Video Games) #62Dec 1986 · p.22
Advert3
- C&VG (Computer & Video Games) #65Mar 1987 · p.105
- C&VG (Computer & Video Games) #63Jan 1987 · p.65
- Crash #36Jan 1987 · p.38
Full-page ad3
- Sinclair User #55Oct 1986 · p.52
- Crash #33Oct 1986 · p.29
- C&VG (Computer & Video Games) #60Oct 1986 · p.60
Feature2
- MicroHobby Especial #7Dec 1987 · p.28
- Your Sinclair #15Mar 1987 · p.33
CompoEntry2
- C&VG (Computer & Video Games) #64Feb 1987 · p.56
- Crash #34Nov 1986 · p.70
Hack/Poke1
- Sinclair User #62May 1987 · p.19
CompoResult1
- Crash #37Feb 1987 · p.78
Licensed from
- Brian JacksPeople
Related
- Compilations
- 4 Most World Sports, 10 Computer Hits 4, Karate Ace, Los 40 Principales Vol. 9, Poke City
- Ports
- (Amstrad CPC), (Commodore 64), (MSX)
- Same entry at
- Spectrum ComputingZXInfo
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