UGH!
Arcade Game: Action · ZX-Spectrum 48K · 1 players · English
Softek International Ltd · 1984
Discussion
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Known Errors
Bugfixes provided by Pgyuri: <UL><LI> The SP register stays on printer buffer, thus the high score table can't be printed. Fixed using POKE 60835,49: POKE 60836,255: POKE 60837,92: POKE 60838,0: POKE 60839,62<LI> Kempston joystick doesn't work because it reads from $08 port. Fixed using POKE 34094,31</UL> Modified "BUGFIX" file provided by Einar Saukas.
- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
Play
- UGH(BUGFIX).tzx.zipBUGFIX tape image English21 KB
- UGH.tzx.zipTape image English21 KB
- UGH.tap.zipTape image English24 KB
Documents
- UGH.txtInstructions English2 KB
Music
- UGH.ay.zipRipped in-game/theme music in AY format 1 KB
Other files
- UGH! (1984)(Softek International).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Chris MorrisGame Design/Concept
- Tony SamuelsCode
- Stevie Beverlycredited
- Morgan Whale AssociatesInlay/Poster Art
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Scores
In the magazines
- Crash #71984 · Overall61%
- Personal Computer Games #101984 · Overall4/10
Elsewhere on the web
- WorldOfSpectrum 13 votes6.23
In the magazines 14
Personal Computer Games #10Sep 1984 · p.516/105/106/102/104/104/10
Graphics 6/10
Sound 5/10
Originality 6/10
Lasting Interest 2/10
Overall 4/10
Bob Wade 4/10
MACHINE: Spectrum 48K CONTROL: Keys, Curs, Kemp, Sinc, Tric FROM: Softek, £5.95 Ugh is stealing eggs again and being attacked by vengeful dinosaurs. He wanders along his diagonal path to get an egg from the top of a hill. This is awkward to negotiate but he has a spear to defend himself against the Tyrannosaurus. The Pterodactyl drops rocks on your head but this stone age game also available on the Dragon and Commodore 64 is not very exciting.
Crash #7Aug 1984 · p.1468%69%56%64%50%59%61%
Use of Computer 68%
Graphics 69%
Playability 56%
Getting Started 64%
Addictive Qualities 50%
Value For Money 59%
Overall 61%
Unknown
Unknown
Unknown
Producer: Softek Memory Required: 48K Retail Price: £5.95 Language: Machine code Author: Tony Samuels, S. Beverly There are quite a few precedents for Ugh! First off, Ugh is a caveman - and we know there were a few of those about. Then there was the funny story of everyday cave life by an American radio comedian (Bob Newhart?) about how interesting a caveman's life was, living inside rocks, sitting on rocks, throwing rocks, eating rocks... Then CRL produced Caveman, which was all about stealinng pterodactyl eggs, then Softek brought Ugh! out on the Dragon. Ugh also goes about stealing eggs from a pterodactyl, only now he does it in colour on the Spectrum. The screen layout is fairly simple. At the bottom left is Ugh's cave and at the top left is the pterodactyl's nest. Between the two locations a wide path zig-zags upwards. Another path makes lazier zig-zags over to the right and there are some dead ends leading off this configuration. Ugh must make his way from the cave up to the nest, steal an egg and return to his cave with it. Then he can go back for another egg. On his way up he is provided with a spear but has to abandon it to carry an egg. Fortunately life provides him with another once he returns to the cave and deposits an egg. A spear is lost once it is thrown at one of the pot-bellied tyrannosaurus which shamble amiably along the paths in a random pattern. Once speared, the prehistoric reptilian retreats to the furthest edge of the screen before setting off again. Ugh's other problem is the understandably distressed pterodactyl which flies above the terrain at the top of the screen, dropping - yes, you've got it - rocks. Bumping into a tyrannosaurus or getting hit by a rock causes instant death to Ugh, but he has three other relatives all called Ugh to take his place. With each screen cleared, there's a bit more to dodge. COMMENTS Control keys: user definable, four needed for direction and one for throwing spear Joystick: almost any via UDK Keyboard play: good, but limited Use of colour: good, large, well animated and smooth Graphics: good tunes (one reviewer even refers to it as music!), but poor during the game itself Sound:5 Skill levels: 4 Lives: 5 different paths Originality: obviously Ugh! scores quite well
Zig-zag your way up to the pterodacty's nest and steal the eggs.
Advert7
- Personal Computer Games #9Aug 1984 · p.106
- Computer ChoiceJul 1984 · p.84
- Your Computer #4Apr 1984 · p.217
- C&VG (Computer & Video Games) #30Apr 1984 · p.180
- Computer ChoiceMar 1984 · p.92
- Computer ChoiceFeb 1984 · p.80
- C&VG (Computer & Video Games) #28Feb 1984 · p.86
News/Note2
- Computer ChoiceSep 1984 · p.9
- Popular Computing Weekly #29Jul 1984 · p.36
Review2
- Home Computing Weekly #72Jul 1984 · p.23
- Popular Computing Weekly #27Jul 1984 · p.52
Full-page ad1
- Crash #5Jun 1984 · p.128
Related
- Ports
- Ugh! (Commodore 64)
- Same entry at
- Spectrum ComputingZXInfo
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