Sinclair Library

UGH!

Arcade Game: Action · ZX-Spectrum 48K · 1 players · English

Softek International Ltd · 1984

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Known Errors

Bugfixes provided by Pgyuri: <UL><LI> The SP register stays on printer buffer, thus the high score table can't be printed. Fixed using POKE 60835,49: POKE 60836,255: POKE 60837,92: POKE 60838,0: POKE 60839,62<LI> Kempston joystick doesn't work because it reads from $08 port. Fixed using POKE 34094,31</UL> Modified "BUGFIX" file provided by Einar Saukas.

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Documents

Music

  • UGH.ay.zipRipped in-game/theme music in AY format 1 KB

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Scores

In the magazines

  • Crash #71984 · Overall61%
  • Personal Computer Games #101984 · Overall4/10

Elsewhere on the web

  • WorldOfSpectrum 13 votes6.23

In the magazines 14

Personal Computer Games #10Sep 1984 · p.516/105/106/102/104/104/10

Personal Computer Games

Graphics 6/10

Sound 5/10

Originality 6/10

Lasting Interest 2/10

Overall 4/10

Bob Wade 4/10

MACHINE: Spectrum 48K CONTROL: Keys, Curs, Kemp, Sinc, Tric FROM: Softek, £5.95 Ugh is stealing eggs again and being attacked by vengeful dinosaurs. He wanders along his diagonal path to get an egg from the top of a hill. This is awkward to negotiate but he has a spear to defend himself against the Tyrannosaurus. The Pterodactyl drops rocks on your head but this stone age game also available on the Dragon and Commodore 64 is not very exciting.

Crash #7Aug 1984 · p.1468%69%56%64%50%59%61%

Crash

Use of Computer 68%

Graphics 69%

Playability 56%

Getting Started 64%

Addictive Qualities 50%

Value For Money 59%

Overall 61%

Unknown

Unknown

Unknown

Producer: Softek Memory Required: 48K Retail Price: £5.95 Language: Machine code Author: Tony Samuels, S. Beverly There are quite a few precedents for Ugh! First off, Ugh is a caveman - and we know there were a few of those about. Then there was the funny story of everyday cave life by an American radio comedian (Bob Newhart?) about how interesting a caveman's life was, living inside rocks, sitting on rocks, throwing rocks, eating rocks... Then CRL produced Caveman, which was all about stealinng pterodactyl eggs, then Softek brought Ugh! out on the Dragon. Ugh also goes about stealing eggs from a pterodactyl, only now he does it in colour on the Spectrum. The screen layout is fairly simple. At the bottom left is Ugh's cave and at the top left is the pterodactyl's nest. Between the two locations a wide path zig-zags upwards. Another path makes lazier zig-zags over to the right and there are some dead ends leading off this configuration. Ugh must make his way from the cave up to the nest, steal an egg and return to his cave with it. Then he can go back for another egg. On his way up he is provided with a spear but has to abandon it to carry an egg. Fortunately life provides him with another once he returns to the cave and deposits an egg. A spear is lost once it is thrown at one of the pot-bellied tyrannosaurus which shamble amiably along the paths in a random pattern. Once speared, the prehistoric reptilian retreats to the furthest edge of the screen before setting off again. Ugh's other problem is the understandably distressed pterodactyl which flies above the terrain at the top of the screen, dropping - yes, you've got it - rocks. Bumping into a tyrannosaurus or getting hit by a rock causes instant death to Ugh, but he has three other relatives all called Ugh to take his place. With each screen cleared, there's a bit more to dodge. COMMENTS Control keys: user definable, four needed for direction and one for throwing spear Joystick: almost any via UDK Keyboard play: good, but limited Use of colour: good, large, well animated and smooth Graphics: good tunes (one reviewer even refers to it as music!), but poor during the game itself Sound:5 Skill levels: 4 Lives: 5 different paths Originality: obviously Ugh! scores quite well

Zig-zag your way up to the pterodacty's nest and steal the eggs.

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Ugh! (Commodore 64)

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