Ultima Ratio
Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English
Firebird Software Ltd · 1987 · Pound sterling 1.99
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Play
- UltimaRatio.z80.zipSnapshot image English16 KB
- UltimaRatio.tzx.zipTape image English22 KB
Documents
- UltimaRatio.txtInstructions English1 KB
Other files
- Ultima Ratio (1987)(Firebird Software).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedFirebird Software Ltd → WorldOfSpectrum
Credits
- Adam Waringcredited
- Tony Warrinercredited
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Scores
In the magazines
- Sinclair User #661987 · Overall8/10
- Your Sinclair #211987 · Overall4/10
- Crash #431987 · Overall34%
Elsewhere on the web
- WorldOfSpectrum 10 votes4.60
In the magazines 7
Sinclair User #66Sep 1987 · p.648/108/10
Overall 8/10
Andy Moss 8/10
Label: Firebird Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Andy Moss It's 33 years since galactic war broke out, and you were dong very nicely thank you until Ultima Ratio turned up. A nine-stage battle cruiser that carried multiple pulse guns, defence fighters and battle shields that had to be seen to be believed. Each stage must be completed and neutralised before you can progress to the next. The smooth graphics make this game, and let's face it, if you enjoy a straightforward shoot-em-up, as long as you've got smooth scrolling what more can you want? Ultima Ratio is large and colourful, fast and furious. Sit down, get set and push that fire buttons.
Your Sinclair #21Sep 1987 · p.334/105/105/104/104/104/10
Graphics 4/10
Playability 5/10
Value For Money 5/10
Addictiveness 4/10
Overall 4/10
Rick Robson 4/10
Firebird £1.99 Reviewer: Rick Robson Uragedding fed up with Uridium clones? Well, you inter-galactic zapperoonies you, here's one under the moniker Ultima Ratio from those good ol' rock steadies of the budget market, Firebird. The pan-Universe war has waged for 33 years and in an effort to break the bloody deadlock, the Evil Empire has unleashed Ultima Ratio, a nine stage battle platform with defending fighters, pulse guns and battle shields. With Mother Earth itself threatened, your kamikaze task is to destroy this platform of peril all on your lonesome. Each of the nine stages is laid out in stickle brick squares, over which you fly to find the most direct path to eliminate the enemy. Make sure the colour separation is sussed on your TV cos some of the objects merge disconcertingly in the otherwise luridly coloured sectors. Anything that flies is hostile so zap on sight - though some need bigger doses of mega-death than others. Because you can't fly on to following platforms until you've annihilated everything, you'll need to replenish both shields and fuel repeatedly, and they're found secreted about the stages. But beware - in your zapping about, watch out for direction reversing devices which waste an awful lot of time. An onscreen countdown from 100 gives your time allowance per screen and you have five lives to play with. Scores go into the mega 1000s, the graphics and screen scrolling are okay for a cheapie, but it lacks the essential quality of a zowie shoot 'em up - it should be faster, faster, faster, pussycat. Alright for superannuated star fighters.
Crash #43Aug 1987 · p.2934%39%26%35%34%
Presentation 34%
Graphics 39%
Playability 26%
Addictive Qualities 35%
Overall 34%
Mike Dunn
Nick Roberts
Paul Sumner
Producer: Firebird Retail Price: £1.99 Author: Adam Waring, Tony Warriner Ultima Ratio hangs threateningly above the earth, an ominously powerful nine-stage battle platform controlled by an alien race. But its inexorable progress earthward can be stopped by your highly manoeuvrable fighter. This craft can find its way through the intricacies of the platform's superstructure, which contains killer units and direction-reversing devices, multiple pulse guns and shielding. Your multidirectional ship carries blasters (and limited ammunition) to counter an alien defence squad of fighters, which flit unpredictably across the squared surface of the platform. All enemy craft and many of the platform's carbuncular constructions must be destroyed before you can reach the next section of the battle platform. And your fighter's shielding is weakened and eventually destroyed by alien fire and dangerous ricochets from your own blasting. In this unprotected state the fighter's five lives can be quickly lost. But shielding can be renewed and fuel replenished in rejuvenating zones. Time screens show the seconds left for each stage as you fight through this vertical flick-screen space world. COMMENTS Control keys: choice of three sets Joysticks: Kempston, Sinclair Use of colour: reasonable Graphics: unattractive Sound: poor spot FX Skill levels: one
Blam, blam, blam. Shoot-'em-up action as your space craft wizzes over the colourful spacescape in Ultima Ratio.
Tips2
- YS Smash TipsAug 1988 · p.59
- Your Sinclair #22Oct 1987 · p.33
Hack/Poke1
- Sinclair User #68Nov 1987 · p.16
Review1
- MicroHobby #144Sep 1987 · p.16
Related
- Ports
- (Amstrad CPC)
- Tags
- Silver Range
- Elsewhere
- Speccy Screenshot MapsCentre for Computing HistoryMobyGamesThe TipshopUVLThe Spectrum Show - YoutubeModern ZX-Retro Gaming
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- Spectrum ComputingZXInfo
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