Sinclair Library

Blazing Thunder

Arcade Game: Shoot-em-up · ZX-Spectrum 48K/128K · 1 players · English

Hi-Tec Software Ltd · 1990 · Pound sterling 2.99

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedHi-Tec Software Ltd → WorldOfSpectrum

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In the magazines

  • Crash #821990 · Overall63%
  • Your Sinclair #851993 · Overall54%

Elsewhere on the web

  • WorldOfSpectrum 13 votes6.31

In the magazines 11

Your Sinclair #85Jan 1993 · p.1754%54%

Your Sinclair

Overall 54%

Jon Pillar 54%

Hi-Tec £3.99 cassette [redacted] Reviewer: Jon Pillar Old games never die, they just get remade. Commando is still (still!) one of the most playable games on the Speccy - a triumph of design. What many people failed to notice was it was a smart feat of programming as well - umpteen little blokeys hacking around the screen at once, full-screen colour scrolling, a fair lick of speed... ooo, lovely. Keith Burkhill's finest hour. (That's assuming he wrote the thing of course. My memory's a bit hazy on this point.) Blazing Thunder substitutes a clanky tank for the battle-crazed soldier character you controlled, but in every other respect it's Commando. Except for the colour scrolling. And the speed. And the playability, and so on. Actually, that's a bit unfair on it - Blazing Thunder plays pretty funkily in its own right, and even has traditional end-of-level baddies. (Instead of huge enemy vehicles and suchlike, Commando had a series of fortresses whose doors you had to blow open whereupon scores of baddies poured out. Aie!) It's just that after about half of Level One you've seen the whole game. And besides, it's a little silly that this amazing death-dealing tankish machinery can damaged by running over a small and dodgily-animated solider. (Ugh. Ed) Still, only in Speccy games eh? It's the wonder of modern technology. BIS ZUM BITTEREN ENDE As with so many respectable but nowt-to-get- excited-about games, it's awfully hard to put your finger on exactly why playing is such a take it or leave it affair. The programming is competent, there are tonnes of opponents and bullets fly thick and fast. It's not startlingly grabworthy. Much of the problem is the fact you've got energy and lives rather than just lives - as with every other game that uses the same approach, you trundle without bothering to avoid anything until suddenly you drop in your tracks. (Ho blimmin' ho. Ed) What's wrong with one-hit-and-you're-dead, eh? I mean, when I was in the Boer War there was none of this energy business. I said to General Wreath, 'Genny,' I said, 'You don't want to advance on the Northern Front. You want to go home and forget the whole thing.' But did he listen? No. (Because he doesn't exist. And you weren't there. And there was no such thing as the Northern Front. I'm sorry, but you simply have to leave your fantasy world and face reality. Ed). Oh dear (Sobs uncontrollably.) (Erm, it looks as if Jon is indisposed for the remainder of this review. So I'll have to take over. Where was he? Ah yes. That horrible energy system takes away all sense of danger, so even when you're battling across ricketty bridges, surrounded by the enemy and pinned down by a nasty mortar, there's no excitement. None. What a waste. Mind you, it does perk up when you're suddenly confronted by the incredibly huge end-of-level baddies, but, erm, they're actually a doddle to beat. So a bit of a missed opportunity all round really. Oh, do stop crying. Ed)

After only five minutes of digging away at the sand with a teaspoon, Gregory had found oil. He was very upset. His brother, Rasputin, had struck oil after only two minutes...

It had been ten years since the last rainstorm. The walls had been deeply eroded, onion weathering had taken its toll on the stones and the plants were visibly wilting.

Read it at Your Sinclair Rock'n'Roll Years

Crash #82Nov 1990 · p.5263%63%

Crash

Overall 63%

Nick Roberts 63%

Hi-Tec Software £2.99 There you were in the middle of a tank battle in the future when suddenly - bang! - you go and rip a hole in the space time continuum, and now you find yourself fighting a battle, but far back in the mists of time! Blazing Thunder is a vertically scrolling blast-'em-up which plays a bit like Ikari Warriors. The graphics are all well drawn with a variety of enemies and backgrounds to play against. Though monochrome, the colour used changes each level the further you go the better the weapons you can collect. There are no outstanding features to the game really, you just trundle your tank around the levels shooting anything that looks threatening until you come to the end of the level where a huge enemy awaits. It's all on the difficult side really - no matter how careful you are there's always a giant soldier who pops up and shoots at you! Fun for a while but lacking lastability.

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