The Untouchables
Arcade Game: Action · ZX-Spectrum 48K/128K · 1 players · English
Ocean Software Ltd · 1989 · Pound sterling 9.99 · Pound sterling 14.99 disk
Also known as Los Intocables (English), Los Intocables (English), Los Intocables (English), MOVIE COLLECTION 21: The Untouchables (English)
Discussion
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Remarks
The Spectrum +3 disk version has some small changes, like a more extensive intro and credits.
Music References
Includes the following Music: Scene 1 - Scott Joplin, The Easy Winners; Scene 3 - Scott Joplin, Cascades; Scene 4 - Glenn Miller, Chattanooga Choo Choo.
- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 1989Ocean Software LtdPound sterling 9.99 · Pound sterling 14.99 disk
- 1989Erbe Software S.A. Sold as Los IntocablesSpanish peseta 1200.00
- 1989IBSA Sold as Los Intocables
- 1989Musical 1 S.A. Sold as Los Intocables
- 1991The Hit Squad Sold as MOVIE COLLECTION 21: The UntouchablesPound sterling 3.99
Play
- UntouchablesThe.dsk.zipDisk image English103 KB
- UntouchablesThe(IntocablesLos)(ErbeSoftwareS.A.).dsk.zipDisk image English96 KB
- UntouchablesThe(Fixed).dsk.zipDisk image English88 KB
- untouchables.rzxRZX playback file
- UntouchablesThe128.slt.zipSnapshot image English87 KB
- UntouchablesThePart1_48.z80.zipSnapshot image English22 KB
- UntouchablesThePart2_48.z80.zipSnapshot image English28 KB
- UntouchablesThe.tzx.zipTape image English157 KB
- UntouchablesThe(DoubleCase)(IntocablesLos)(ErbeSoftwareS.A.).tzx.zipTape image English84 KB
- UntouchablesThe(DoubleCase)(IntocablesLos)(ErbeSoftwareS.A.).tap.zipTape image English84 KB
- UntouchablesThe(IntocablesLos)(Musical1S.A.).tzx.zipTape image English155 KB
- UntouchablesThe(TheHitSquad).tzx.zipTape image English86 KB
Documents
- UntouchablesThe(MULTI-LANG).pdfInstructions Multi-language: English, French, German324 KB
- UntouchablesThe(IntocablesLos)(ErbeSoftwareS.A.).txtInstructions Spanish11 KB
- UntouchablesThe.pdfInstructions English166 KB
- UntouchablesThe.txtInstructions English8 KB
Music
- UntouchablesThe.ay.zipRipped in-game/theme music in AY format 4 KB
- UntouchablesThe.mp3.zipSampled in-game/theme music in MP3 format 8,916 KB
Other files
- Untouchables, The (1989)(Ocean Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- James Higginscredited
- Martin McDonaldcredited
- Jonathan Dunncredited
Sign in to credit somebody, or say what these people did.
Awards
- Sinclair User Best BudgetSinclair User115 · 1991
- Your Sinclair MegagameYour Sinclair69 · 1991
- Crash SmashCrash92 · 1991
- The Games Machine Top ScoreThe Games Machine24 · 1989
- C+VG HitC&VG (Computer & Video Games)96 · 1989
- Sinclair User ClassicSinclair User92 · 1989
- Your Sinclair MegagameYour Sinclair47 · 1989
- Crash SmashCrash70 · 1989
Scores
In the magazines
- Sinclair User #921989 · Overall95%
- Your Sinclair #471989 · Overall94%
- Crash #701989 · Overall94%
- C&VG (Computer & Video Games) #961989 · Overall85%
- The Games Machine #241989 · Overall95%
- Sinclair User #1151991 · Overall90%
- Your Sinclair #691991 · Overall92%
- Crash #921991 · Overall92%
Elsewhere on the web
- WorldOfSpectrum 46 votes8.06
Awards and competitions
Crash Readers Awards 1989
- 1Best Licence (Not Coin-op) (Oliver Frey)
- 1Best Licence (Not Coin-op) (Richard Eddy)
- 1Best Non Coin-op Licence
Golden Joystick Awards 1989
- 1Game of the Year 8-bit
In the magazines 92
Sinclair User #115Sep 1991 · p.55Sinclair User Best Budget95%85%90%87%90%90%
Sinclair UserSinclair User Best Budget
Graphics 95%
Sound 85%
Playability 90%
Lastability 87%
Overall 90%
Garth Sumpter 90%
Steve Keen
Label: Hit Squad Memory: 48K/128K Price: £3.99 Tape Reviewer: Garth Sumpter What is an Untouchable? The yuckky yellow bit in the centre of a Cadbury's cream egg? A pair of three week old suede underpants belonging to hippy Steve? No. It's two year old Ocean game that originally scored a stonkin' great 95% when it was originally reviewed and therefore rates as one of the all-time greatest marks ever given out by SU. There are six stages to the game each one involving a part of the original film where you play the gun totin' role of Treasury Agent Elliot Ness. Your mission, bring Al Capone to justice by collecting evidence that will expose his tax frauds and thereby put him behind bars (the bloody bounder!) Each stage is totally dependant upon your prowess with a gun and you'll have five different types of shooting scene, from leaping around boxes and following the arrows towards the evidence on level one, through good old shotgun shootouts, to having a six shooter and having to duck and dive in and out of cover as you take out the higher echelons of the gang. The action is pacey, the graphics are great and sound is spot on. The only problem you'll have with Untouchables is taking your hands off it long enough to grab some social life!
Elliot! You're totally use-Ness.
Is that a Chicago piano in your violin case or are you just a natty gangster?
These two really are untouchable!
Your Sinclair #69Sep 1991 · p.57Your Sinclair Megagame92%92%
Your SinclairYour Sinclair Megagame
Overall 92%
Jon Pillar 92%
REPLAY Old games never die. They just sit around for years doing nothing, then come back in a smaller box. JON PILLAR inspects... THE UNTOUCHABLES The Hit Squad £3.99 Reviewer: Jon Pillar The game of the film of the series of the book of the period I never got to do in History pits you against countless gangsters over six meaty levels (four Op Wolf variants, a vertical scroller and a platform jobbie). The idea is to blast away at loads of minions and close in on Al Capone. Graphics throughout are splendidly detailed and atmospheric (although the hyperactive jumping gangsters of Level One do jar a bit) and the gameplay reflects all those months of design and tweaking that went into it. The bit when you're blazing away with a shotgun in Level Three and have to keep ducking out of the way to reload is great stuff! It isn't all manic action and gratuitous violence though. Well, yes it is, but you've also got to remember to grab the vital evidence as you go - in Level Four you've got to protect a baby in a runaway pram as well. So it's a good job you can swop to another Untouchable if one's feeling a bit under the weather. As regards special features, 128K owners get ragtime tunes to tap their feet to, while 48Kers benefit from not having to load another level until they've finished the present one. All told, this is one heck of a barg. It's big, slick and addictive, so snap it up and go deal out some justice - the Chicago way.
Nobody move or I shoot the British Rail announcer!
Crash #92Sep 1991 · p.60Crash Smash90%91%80%89%90%92%92%
Presentation 90%
Graphics 91%
Sound 80%
Playability 89%
Addictivity 90%
Overall 92%
Mark Caswell 92%
The Hit Squad £3.99 Okay, blue eyes, it's the big sleep for you, you're on a one-way trip to concrete boots land. The 1920s were a tough time: prohibition was in full swing and Al Capone was the king of the underworld. In The Untouchables, you play Elliot Ness and his fearless band of 'Untouchables' (try it and you get a slap round the face) who must bust Capone's lucrative liquor distribution network. The game follows the excellent film very closely, six levels packed with action, from collecting evidence damning Capone to killing his top hitman at the end of level six. Like the film there's never a let up in the pace: it's slam-bang action all the way as the player's thrown from one situation to the next. It was this that attracted me to the game when it was first reviewed. So with The Untouchables now available for four quid, if it isn't in your software library soon you're completely hatstand.
Find that violin case quickly, the concert starts soon (ho ho).
Save the baby from a fate worse than Jeremy Beadle (gasp!).
The Games Machine #24Nov 1989 · p.84The Games Machine Top Score95%
The Games MachineThe Games Machine Top Score
Overall 95%
Spectrum 48/128 Cassette: £9.99, Diskette: £14.99 Commodore 64/128 Cassette: £9.99, Diskette: £14.99 ELLIOT NESS BEATS THE BOOZE RACKET Back in the Twenties America was under the iron heel of prohibition, but this didn't stop men like Al Capone producing and distributing illegal booze. Bribery and corruption ruled the police force, with cops well paid by gangsters to turn a blind eye. Federal Agent Elliot Ness was determined to form a group of officers who were above bribery, they were... The Untouchables. Ocean's six-level game closely follows the plot of the film set in Chicago, and concerns the four FBI agents who became untouchable. Elliot Ness their leader, Stone a young Italian cop, Oscar Wallace a nerdy looking accountant and finally Mallone a wise old Irish cop. Scene one is set in a warehouse suspected of holding illegal booze. But a informer in the police department tips off the mob, so all Ness finds is a band of gun-toting hoodlums. Some of them do possess information however, so as Ness leaps about on the crates scattered around blasting, the baddies' arrows appear. These lead to one of ten white-suited men who carry the information - shoot them to gain the information, but if one of the baddies grabs it, the man turns white and the chase is on again. Ten percent of the information is collected with each successful 'hit', but a hundred percent is needed to complete the section. Also up for grabs are the occasional violin case and roses; the cases represent collectible machine guns, and roses replenish energy. Next Ness takes his Untouchables to the US/Canadian border to stop a band of bootleggers escaping. The level starts with Ness lying on the ground in front of a fleet of trucks. The gangsters, surprised by the cops' appearance, take pot shots. With a rifle and telescopic sights he picks off targets as they pop their heads around the trucks. You can dodge the bullets by rolling either to the left or right; or - by rolling off the edge of the screen - one of the other three characters can be selected. Success here gains the documents Ness needs to convict Capone, but only his accountant can decipher them. So Ness decides to get the guy safely out of the city, but on the way to the station Ness is ambushed in an alleyway. Armed with only a pump-action shotgun you must peek round the corner, pick your target, and let fly. Against you are tommy-gun-wielding hoods leaning out of windows and cars blasting away at your energy level. As your shotgun is double-barrelled, you must cluck back to the entrance to reload. Again, you can switch between the surviving members of the group, and only when all the alleyways are clear, can you continue to the station. In the next section Ness races down a flight of stairs blasting hoods, and preventing a pram from crashing and bringing the Untouchables' names into disrepute. At the bottom Ness finds that the accountant is being held hostage, and in a first-person perspective shoot out, you as Stone must kill the hood without harming the accountant (rather like the hostage scene in RoboCop). Capone is finally caught, but beats the murder rap and gets charged with tax evasion. During the trial the final level begins as one of Capone's hoods runs out of the court closely followed by Ness. He's tracked up onto the roof where Ness must continuously shoot the hoodlum until he falls off the roof, and thus end the game. Special FX (they did Batman - The Caped Crusader, among others) and Ocean bring the Windy City excellently to life on the computer screen. The six levels are all trigger-pumping fun, with suitable graphics to give an authentic Twenties feel, and some nice touches like the flapping of the hood's coat on the final section and the gun reloading in the alley scene. It all makes The Untouchables a winner.
COMMODORE 64/128 Overall: 96% Elliot Ness and Co stride around the various sections of the game with great determination and the in-game tunes add a great deal to the atmosphere. Especially good are the newspaper headlines which range from 'Elliot Ness Dies in Blood Bath' to 'Elliot Ness Successfully Convicts Capone'.
OTHER FORMATS Amiga, Atari ST, PC and Amstrad CPC versions will be along soon. Usual Ocean prices will apply.
C&VG (Computer & Video Games) #96Nov 1989 · p.58C+VG Hit85%85%
C&VG (Computer & Video Games)C+VG Hit
Overall 85%
Paul Rand 85%
Ocean Spectrum/C64 £9.99 When the cost of a prohibition racket is the lives of innocent people, it's time for the law to get tough Enter, please, Mr Elliot Ness and his team of Untouchables, a group of guys who have the power to do whatever they want in the cause of civilian safety (so long as what they do is vaguely legal, that is). Untouchables, the game, deals with Ness's battle against that most famous of Godfathers, Al Capone. Based around the critically-acclaimed film starring Sean Connery and Kevin Costner, The Untouchables puts you through six levels of hoodlum hassling. Stage One, a multi-directionally scrolling platform shoot 'em up sees you in the derelict warehouse which Capone's gang use as their base. Here, you must gather together the evidence required to move in for the kill and break up Capone's empire. It's just you against the best (or worst!) of Chicago's villains. Further levels, all of which are taken directly from scenes from the movie, include a second-person perspective 3D shootout in a dark, city alleyway; another second-person perspective shootout, but this time set on a bridge, with your team rolling around the floor, wasting baddies and trying desperately not to be shot; a madcap chase down a long flight of stairs as Ness attempts to rescue a runaway baby, complete with pram, while removing any threat from hoodlums, and finally a gun battle across the rooftops with a pistol-packing bad-lad. Ocean seem to enjoy producing multi-event film licenses, what with Robocop, Batman and now this. As with the other two, The Untouchables is a cut above the usual movie-based guff which we're constantly subjected to, combining relatively simple gameplay with a high level of presentation to produce a great game. Perhaps the programmers have gone just a little too far on the aesthetic side of the 64 version though; sometimes, because of the large quantity of colour on screen, it's difficult to make out who's shooting at who. Apart from that one minor gripe (don't worry, it's more an annoyance that a detriment to the game's enjoyment), The Untouchables is a well thought out package which will find a niche in most people's software collections. It won't be as big a hit as Ocean's two earlier movie games, but those who buy it won't be disappointed.
Don't shoot the accountant!
More action in the alley, this time on the Spectrum.
Save the baby!
Shotgun slugs is the only language these street slime understand.
The gang's bridgebound antics will have you rolling about.
C64SCORES Graphics: 83% Sound: 79% Value: 82% Playability: 85% Overall: 83% An absorbing mish-mash of game styles make The Untouchables a great film tie-in.
UPDATE Expect Amstrad, ST and Amiga Untouchables to hit the streets around mid-November, at 9.99, 19.99 and 24.99 respectively. All will follow along the same lines as the C64 and Spectrum conversions, although the 16-bit titles will benefit by better graphics and sound effects.
Sinclair User #92Nov 1989 · p.30Sinclair User Classic95%80%87%88%95%
Sinclair UserSinclair User Classic
Graphics 95%
Sound 80%
Playability 87%
Lastability 88%
Overall 95%
Label: Ocean Author: In House Price: £8.95 Memory: 48K/128K Joystick: Various The movie licence is a funny creature. Capturing the excitement of a multi-million dollar film extravaganza for computer presentation is hardly an unambitious task. There have been winners and there have been stinkers. Ocean's Untouchables is a fine example of how to do the job properly. Chicago. 1930's. Chicago is cracking under the mobster rule of Al Capone. Capone's men are running roughshod over the police and mayor's office. Indeed, he has agents in top positions in government and no-one is beyond his reach. Everyone can be "touched". So serious is the problem that Treasury Agent Eliot Ness has been sent from Washington into Chicago to clean up the town. Since Capone employs an army of henchmen to carry out his dirty work and the police department is thoroughly riddled with bent rozzers, the chances of getting a conviction for murder, robbery or extortion are slim. Instead, the route to Capone's conviction is through exposing his tax frauds. The game follows the plot of the film closely, and there are six stages of cinematic action which have been reproduced, masterfully, by the Ocean programmers. THE WAREHOUSE After receiving a tip regarding an illegal liquor store, you have to make a raid and capture as many of Capone's men as possible. The screen is shown side on and - as is the whole game - in cyan and black. And you have to run and jump across a stack of packing cases, following the direction indicating arrows and apprehending the crooks. The animation is simply superb as Eliot leaps around in pursuit of the baddies. Once you've captured enough villains, you find yourself on... THE BRIDGE Ka-boom! Shotgun justice! You've managed to ambush a bunch of gangsters on the US/Canadian border. You need to blast them into submission. You take up a position lying at the mass of trucks and barrels. By rolling left and right, you can get a view of the different areas on the bridge. All the time the lower half of the screen contains a magnified representation of what you would see if you looked down the barrel of your shotgun. This obviously helps to aim and gives a close-up of objects in the distance. Unfortunately, I found the shotgun sighting a bit tricky to make out. The size of the picture inside the gunbarrel wasn't especially clear, since the pixels inside are pretty big. When you're trying to survey the scene, aim and shoot at the necessary speed, there isn't really enough time to puzzle out what you're looking at. The rest of this stage, though, is excellent. Smooth scrolling and fast action and the baddies buy it in fantastic Op Wolf style splendour. Each time you blow away a goon, you'll grab a crate of booze; all vital evidence in the campaign. THE ALLEYS If you thought you'd had a treat with the bridge section, this stage will simply blow you away. Ness stands to the right of the screen, shotgun in hand, shielded by wall. Ahead, into the screen stretches a grimy, dimly lit alley. Shuttered windows, trashcans, litter. Occasionally cars pass at the end. He's been lead here on the trail of Capone's accountant, who now holds the key to a successful conviction. You've got to make your way along the alleys, toward a train station. Unfortunately, Capone's men have been tipped off and are hiding in every alley. If you fail to take one out, he'll blast you. The graphics here continue to impress. Ness loads another shell into his shotgun, turns into the alley, and then fires, then turns back into his safe niche again. Once you've worked your way down the alleys, you'll finally arrive at the station, probably the climax of the film. THE TRAIN STATION You're waiting to ambush the accountant when a woman with a pram enters the station. Helpfully, she lets the baby tumble down the huge stairway in it's pram, and it threatens to ruin your ambush plans. As the bad guys run in from all sides, you're presented with a top-down view of the stairs. You've got to nudge the pram away from the side of the stairs, and away from Capone's men. At the same time, you've got to ice as many crooks as possible. I may be completely wrong, but this strikes me as - gawk! - a new game concept. It hangs together really well too. You have to split your time between shooting criminals, keeping the baby on course and not getting shot yourself. THE HOSTAGE You've blown away all but one of Capone's men. The last man, realizing his perilous position takes the accountant hostage, Stone - the film's crack shot - must make a miracle shot, killing the bad guy before he panics and blows the accountant's brains all over the station. This stage is very much like a shooting gallery, with the moving targets at the end and an excellently drawn image of Stone's gunhand in the foreground. THE ROOFTOP The final stage. Frank Nitty, the psychopath henchman who has dogged Ness's men throughout is cornered up on the roof of the court where Capone is facing trial. As in the film, you must ensure Nitty doesn't leave the roof in one piece. A little like the alley scene earlier in the game, you have to use the cover of the rooftop as best you can, ducking behind air ducts etc. The Untouchables is a cracking conversion. Easily one of the most successful and accurate movie licences to date. If this is a standard Ocean can maintain, who knows what next year will bring.
THE MOVIE The Untouchables follows in the footsteps of cinematic epics such as Once Upon a Time in America, The Godfather and Scarface. It's a sweeping tale of corruption and criminal activity amongst gangsters and heavies virtually above the law. Starring megastars Robert De Niro, Sean Connery and Kevin Costner, The Untouchables captures the heroism of the men fighting to uphold the law in a city run by the gangsters. In the 1930's America was gripped by a fearsome depression. In order to get the country working again, instead of moaning about how terrible everything was, alcohol was banned across all states. Things got worse. For some, however, huge profits were to be had illegally running liquor to those bartenders who would take it. Chicago, especially, became a gangland haven for people like Al Capone, "businessmen" determined to exploit the situation. The more ruthless these men were, the better their profits. By threatening bar owners, they could force them into taking illegal liquor. Eventually the crime syndicates grew so huge that they took over the city. By far the biggest was Capone's empire. He was into everything; liquor, prostitutes, blackmail, menaces, killings. Capone was so powerful that he was never challenged. He had the police department and virtually everyone else in a position of authority in his pocket. The Treasury men, Washington based special agents were draughted in to clean up the town. Eliot Ness was their leader and they prided themselves on the fact that they wouldn't be bullied, bribed or blackmailed into submission. They were the Untouchables. Over a number of months, the two mini-armies waged war against each other both in gun battles on the street and in the courts. The end finally came when Capone was convicted, not for any of the above crimes, but for tax evasion. De Niro plays the gangland boss. In a heavyweight performance, he repeated his weight-inducing diet from Raging Bull in order to bulk up for the part; living on ice cream and pasta. Movie High-Point: Dressed immaculately in a dinner jacket and winged collar, De Niro beats beats one of his men who has been underachieving about the head with a baseball bat. The role of Ness has probably been the most high profile of Costner's roles. While he starred in No Way Out (remake of the Big Clock) The Untouchables projected him to major stardom. Lucky old Kev was among the fortunate stars to be entirely swathed in Armani suits for the movie. Movie High-Point: in the closing scene of the film, Ness corners Frank Nitty, Capone's psychopathic killer and hurls him off a building. A far cry from the ultra-smooth Bondy image, the role of Malone was more like a toughened-up version of Connery's priest in Name of The Rose than the British Agent. Malone is a toughened beat cop, sceptical and realistic about the possibilities of bringing down Capone. He's persuaded to join the cause by the innocent Ness. Movie High-Point: After apprehending some villains after the bridge scene, Malone manages to extract information from a reluctant informant by shooting another.
Your Sinclair #47Nov 1989 · p.70Your Sinclair Megagame85%95%93%89%94%94%94%
Your SinclairYour Sinclair Megagame
Life Expectancy 85%
Instant Appeal 95%
Graphics 93%
Addictiveness 89%
Overall 94%
Jackie Ryan 94%
Matt Bielby 94%
Ocean £9.99 cass/£14.99 disk Reviewer: Jackie Ryan, Matt Bielby Jackie: Well, I wanted to do this and Matt wanted to do this so we had a bit of a fight and it ended up with us both doing it. Ho hum. Matt: It's not that surprising really - The Untouchables is an absolute corker of a game. In fact, it might even be the best Speccy game anyone's released this year!! Jackie: Now don't get carried away, Matt. It is good though - and so it should be! Every time I've been up at Ocean this year it's been adding this bit here and perfecting that bit there! I can't quite believe it's finished! Anyway, it's a six level, five load arcade adventure based very closely on various original scenes. The packaging will sort of explain that, but you'll be better off having seen the movie or you'll find yourself a bit lost. Matt: It's not as simple as that though. They've added a few strategy elements as well just to complicate things. For instance, instead of playing just one character, you play four different ones at once. Eh? How can that work then? Well, the thing is, you've got all the main characters from the movie (Elliot Ness, the Sean Connery character Malone, the Italian sharpshooter Stone, and the toad-like accountant bloke) and can switch between them at any time. A couple of them you'll have to keep alive at all costs or you won't be able to finish the game, but the other two poor chaps are expendable, so if you're in a tricky spot and losing a lot of energy fast make sure it's from one that you don't need! The game doesn't tell you which ones are expendable, but if you've seen the film you should get a good idea. Jackie: But enough of all that. Let's look at the individual levels and see how they work... Level One THE WAREHOUSE Jackie: This is based on the movi's opening scenes. It's an eight way scrolling platform and ladders jump-about. The play area is fairly large - about three screens tall by eight or so wide - and is packed with hoodlums leaping and bounding and shooting all over the place. You play Ness in this one, and it's your task to catch up with the ten mob accountants you'll find lurking around the place and collect evidence off them. You'll spot them easily enough. Not only do they skulk around looking suspicious in long coats, but the computer provides a handy arrow that points out where the next one's lurking! They're the only ones who don't take pot shots at you too 'cos throughout this level the air is literally heavy with lead! Matt: This really is a very smooth and playable level. Look out for violin cases. They contain extra weapons (shotgun, machine gun and more ammo). Check out the bottom of the screen - you've not collected much evidence have you, and the little picture changing from Ness to Al Capone (indicating your life running out) is nearly in full Capone mode (in other words, nearly dead). Must be because Jackie's playing it! (Slap!) Ouch. Level Two THE BRIDGE Matt: This is a different pot of pickled herrings altogether. In fact it probably qualifies as Ocean's third variation on the Op Wolf theme this Christmas. You can see yourself at the bottom of the screen - you're the one rolling around on the floor at the bottom. getting your coat all dirty. There is a point to this though. You're faced with a wall of trucks and hoodlums swarming all over them! The scene is about three screens wide, and you must roll around, trying to take as few shots as possible, at the same time as shooting out the liquor kegs scattered about. You get half a bottle for each one you hit but since you need to make up 32 bottles (if I remember right) it does take some doing. Jackie: The way you see where you're shooting is interesting. Instead of having a crosshairs on the screen you see through the little binocular shape at the bottom, so you have to keep flicking your eyes from there to the main screen. Level Three THE ALLEYWAY Matt: This one's a bit Op Wolf-ish too. That's you on the right of the picture - you're equipped with a double barrelled shotgun and have to pop out into the open (where you're vulnerable), take your shots then nip back again to reload. Of course, the alleys are absolutely jam-packed with Capone's henchmen - leaning out of the windows and so on - which can cause a few problems. You're collecting liquor again by the way, which you get if you bag any bad buys. Jackie: Oh dear. Matt didn't explain that very well did he? He started in the middle again. What he forgot to mention is why you're in the alleys in the first place. You're on your way to the train station where you're trying to catch Capone's main accountant before he flees the country. There are six similar screens to work your way through before you reach it. There. Why didn't you tell 'em that. Matt? Slap! (Whimper.) Level Four THE RAILWAY STATION Jackie: Yo! This is the best bit, no doubt about it! Check out the bottom of the screen. There are two power doobries down there. Why's that, d'you suppose? Well, it's because they're doing the old 'you play two characters at once' trick again of course (well, sort of). Only this time one of them's a baby! So you've got two lives to keep an eye on here. That's the pram in the middle of the screen. What's happening is that it's rattling down the long, long staircase to the train station while you run up, down and round about it, shooting all the baddies that're bouncing about all over the place. Extra energy icons appear which you can either grab yourself or push the baby over to keep him alive too. Matt: It may seem a little sick having a game where not only is a baby caught in a crossfire of bullets but it's used as a shield to protect your own life with, and it probably is (a bit). But other than that this section is blooming ace - the best bit from the film and, rather fittingly, the best bit in the game. Level Five THE TRAIN PLATFORM Matt: This is a mini-level with a very tight time limit. One of Capone's men has got the escaping accountant chappie and is about to blow him away to stop him testifying. (The poor dear!) And you've only got one chance to stop him! Basically, you need to position the barrel of your gun over his head (his body won't do) and fire. Jackie: Yuck! This is a little too bloodthirsty for my liking. Where's the conclusion bit? THE END Jackie: Ah, here it is! We're at the end of the game. Well, sort of. I, um, didn't manage to get that far, but apparently you've got to shoot this guy off a rooftop with your six shooter pistol, nipping behind a wall and reloading every so often (rather like Level Three, in fact). You'll have to get him four times to push him back, but all the time he'll be taking pot shots at you, shoving you backwards! It's a bit like a tug of war. Matt: And that's it! What a little cracker of a game. Everything is as smooth and polished as you can get on a Speccy, and it's jam-packed full of things to do. The monochrome blue graphics are very nice and clear the animation is top notch and to cap it off the 30's style music is very atmospheric. All in all, very playable indeed. A hit!
Level Five
Level Four
Level One
Level Three
Level Two
Crash #70Nov 1989 · p.46Crash Smash90%83%91%91%88%94%95%92%
Presentation 90%
Graphics 83%
Sound 91%
Playability 91%
Addictivity 88%
Overall 94%
Mark Caswell 95%
Nick Roberts 92%
Ocean/Special FX £9.99 cass, £14.99 disk We're back back in Twenties America under the iron heel of prohibition. This doesn't stop gangster Al Capone producing and distributing illegal booze. Bribery and corruption rules a police force well paid to look the other way. But one Federal Agent is determined to form a group of officers above bribery, he's Elliot Ness, they are... The Untouchables. Their mission: Get Capone. The six level game is a belated tie-in of the movie that's long done the rounds in video shops. Never mind, it's great in its own right. Ness opens the game with an abortive raid on a Chicago warehouse suspected of holding illegal booze. A police department mole has tipped off the mob, and they're waiting guns at the ready. As you blast the baddies amongst the scattered crates, arrows appear which lead to one of ten white-suited men who possess useful information, shoot them to gain the info, but watch it: if one of the other guys gets it he turns white, and the chase is on again. Ten percent of the information is collected with each successful hit, but 100% is needed to complete the section. You start the game with a rifle, so pick up violin cases for machine guns; and roses for energy - you need as much as you can get. Level two sees Ness and team at the US/Canadian border to stop a band of bootleggers from escaping. You start with Ness on the ground amidst parked trucks, avoiding the hiding gangsters' bullets. His rifle with telescopic sights can pick off targets as they pop their heads round the trucks, using the cross hairs on screen upper right. He dodges bullets by rolling to the left or right. Alternatively, roll off the edge of the screen to select one of the other three Untouchables. Victory on this level gains the documents Ness needs to convict Capone. Only Capone's accountant can decipher them however. To stop Ness getting his hands on him, Capone bundles his hapless minion off to the station to catch a train out of town. In hot pursuit, Ness and Co are ambushed in an alleyway: Tommy gun blasting hoods in windows and cars. The usual shoot-out occurs to clear the scene for a race to the station. Switch from Ness to team members as before, but watch out: your double barreled shotgun needs constant reloading. Survive this and it's time get Ness down the station stairs while blasting the opposition and (to make things trickier) preventing an innocent baby in a pram from crashing to death. Ness finally gets face to with Capone's accountant. But one last cowardly hood is using him as a shield. It's first person perspective shoot out time: kill the gangster without harming the accountant. Capone is caught and charged with tax evasion. The trial sets off the final level with one of Capone's henchmen making a bid for freedom. A good old-fashioned chase ensues, ending on the rooftop. Will Ness get his man? It's up to you. Great stuff. Ocean have brought Chicago to life. Atmospheric title tune (128K), beautifully detailed graphics and challenging gameplay add up to one addictive mean game! MARK 95%
MicroHobby issue 193: Tape 14 carries this game and has 2 references of its own.
Advert23
- Your Sinclair #68Aug 1991 · p.4
- Sinclair User #114Aug 1991 · p.52
- Crash #91Aug 1991 · p.33
- Crash #90Jul 1991 · p.11
- Sinclair User #113Jul 1991 · p.22
- Sinclair User #100Jun 1990 · p.3
- C&VG (Computer & Video Games) #103Jun 1990 · p.115
- ACE (Advanced Computer Entertainment) #33Jun 1990 · p.3
- C&VG (Computer & Video Games) #102May 1990 · p.115
- Your Sinclair #53May 1990 · p.3
- ACE (Advanced Computer Entertainment) #31Apr 1990 · p.66
- C&VG (Computer & Video Games) #101Apr 1990 · p.115
- Crash #75Apr 1990 · p.3
- ACE (Advanced Computer Entertainment) #31Apr 1990 · p.3
- Sinclair User #96Mar 1990 · p.3
- ACE (Advanced Computer Entertainment) #30Mar 1990 · p.66
- ACE (Advanced Computer Entertainment) #30Mar 1990 · p.47
- C&VG (Computer & Video Games) #100Mar 1990 · p.3
- Your Sinclair #51Mar 1990 · p.3
- ACE (Advanced Computer Entertainment) #29Feb 1990 · p.78
- The Games Machine #27Feb 1990 · p.99
- ACE (Advanced Computer Entertainment) #29Feb 1990 · p.3
- C&VG (Computer & Video Games) #99Feb 1990 · p.58
Tips18
- Sinclair User #126Aug 1992 · p.16
- Sinclair User #119Jan 1992 · p.15
- BiT #2Nov 1991 · p.25
- Crash #92Sep 1991 · p.43
- Sinclair User #114Aug 1991 · p.16
- Sinclair User #112Jun 1991 · p.20
- MicroHobby #208Mar 1991 · p.63
- Sinclair User #107Jan 1991 · p.18
- MicroHobby #204Nov 1990 · p.64
- MicroHobby #203Oct 1990 · p.64
- ACE (Advanced Computer Entertainment) #36Sep 1990 · p.77
- MicroHobby #198Apr 1990 · p.62
- Your Sinclair #52Apr 1990 · p.33
- Crash #75Apr 1990 · p.34
- C&VG (Computer & Video Games) #101Apr 1990 · p.23
- The Games Machine #28Mar 1990 · p.73
- Crash #73Feb 1990 · p.30
- Sinclair User #95Feb 1990 · p.17
Full-page ad8
- C&VG (Computer & Video Games) #99Feb 1990 · p.64
- Sinclair User #95Feb 1990 · p.11
- ACE (Advanced Computer Entertainment) #28Jan 1990 · p.164
- ACE (Advanced Computer Entertainment) #26Nov 1989 · p.163
- The Games Machine #24Nov 1989 · p.99
- C&VG (Computer & Video Games) #96Nov 1989 · p.132
- Your Sinclair #47Nov 1989 · p.100
- Sinclair User #92Nov 1989 · p.116
Two-page ad7
- The Games Machine #26Jan 1990 · p.98
- Your Sinclair #49Jan 1990 · p.2
- C&VG (Computer & Video Games) #98Jan 1990 · p.10
- ACE (Advanced Computer Entertainment) #27Dec 1989 · p.54
- C&VG (Computer & Video Games) #97Dec 1989 · p.2
- Crash #71Dec 1989 · p.60
- Sinclair User #93Dec 1989 · p.2
Preview7
- MicroHobby #194Dec 1989 · p.11
- ACE (Advanced Computer Entertainment) #26Nov 1989 · p.58
- Your Sinclair #46Oct 1989 · p.95
- Crash #68Sep 1989 · p.26
- The Games Machine #20Jul 1989 · p.11
- C&VG (Computer & Video Games) #93Jul 1989 · p.110
- Sinclair User #88Jul 1989 · p.84
Feature5
- Your Sinclair #56Aug 1990 · p.25
- Crash #75Apr 1990 · p.24
- Your Sinclair #50Feb 1990 · p.78
- MicroHobby #195Jan 1990 · p.12
- ACE (Advanced Computer Entertainment) #27Dec 1989 · p.135
Hack/Poke4
- ZX MagazínMar 1992 · p.10
- New Computer Express #153Oct 1991 · p.34
- Crash #90Jul 1991 · p.26
- Crash #72Jan 1990 · p.44
Review4
- ZX MagazínFeb 1992 · p.10
- FIFO #81991 · p.26
- ACE (Advanced Computer Entertainment) #29Feb 1990 · p.57
- MicroHobby #195Jan 1990 · p.42
CompoResult3
- Your Sinclair #58Oct 1990 · p.49
- Sinclair User #95Feb 1990 · p.81
- Crash #72Jan 1990 · p.28
CompoEntry3
- Sinclair User #92Nov 1989 · p.12
- Your Sinclair #47Nov 1989 · p.68
- Crash #70Nov 1989 · p.38
CoverGame1
- Sinclair User #92Nov 1989 · p.6
News/Note1
- Your Sinclair #35Nov 1988 · p.7
Licensed from
- The UntouchablesMovieParamount Pictures Inc
Related
- Compilations
- Hollywood Featuring Batman & The Untouchables, MicroHobby issue 193: Tape 14, Sinclair User issue 92: Megatape 21
- Ports
- (Amstrad CPC), (Commodore 64), (MSX), (NES), (Amiga), (Atari ST), (PC/DOS)
- Tags
- AY Sound, Multi-Genre, Multi-loader in 48K mode, Multi-directional Scrolling, Vertical Scrolling
- Elsewhere
- Speccy Screenshot MapsWikipediaCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLRZX Archive - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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