Uridium
Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 2 players · English
Hewson Consultants Ltd · Oct 1986 · Pound sterling 8.95
Uridium, 1 of 2
Discussion
Nobody has started a thread about this yet.
Remarks
When Dominic Robinson finished Uridium there was still some memory left, so he called his design partner John Cumming to help finish another set of levels over the weekend.
Releases
- 28 Oct 1986Hewson Consultants LtdPound sterling 8.95
- UnknownEDOS
- 1986Erbe Software S.A.
- 1988Rack-ItPound sterling 2.99
Play
- uridium.rzxRZX playback file
- Uridium.tzx.zipTape image English20 KB
- Uridium(different).tzx.zipTape image English41 KB
- Uridium(MediumCase)(ErbeSoftwareS.A.).tzx.zipTape image English21 KB
- Uridium(SmallCase)(ErbeSoftwareS.A.).tzx.zipTape image English21 KB
- Uridium(Rack-It).tzx.zipTape image English21 KB
- Uridium.tap.zipTape image 20 KB
Documents
- Uridium.txtInstructions English4 KB
- Uridium(ErbeSoftwareS.A.).pdfInstructions Spanish10 KB
Music
- Uridium.ay.zipRipped in-game/theme music in AY format 6 KB
Other files
- Uridium-OPEN-1.mltOpening screen 12 KB
- Uridium (1986)(Hewson Consultants).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedHewson Consultants Ltd → WorldOfSpectrum
- AllowedRack-It → WorldOfSpectrum
Credits
- Andrew BraybrookGame Design/Concept
- Dominic RobinsonCode
- Dominic RobinsonIn-game Graphics
- Dominic RobinsonLevel Design
- John CummingLevel Design
- Stephen J. CrowLoad Screen
- Steve TurnerMusic
- Steve WestonInlay/Poster Art
Sign in to credit somebody, or say what these people did.
Awards
Scores
In the magazines
- Sinclair User #561986 · Overall5/5
- Your Sinclair #121986 · Overall9/10
- Crash #351986 · Overall90%
- Sinclair User #791988 · Overall90%
- Your Sinclair #351988 · Overall8/10
- Crash #561988 · Overall90%
Elsewhere on the web
- WorldOfSpectrum 114 votes8.33
Awards and competitions
Crash Readers Awards 1986
- 1Best Shoot'Em Up
- 3Best Game Overall
- 5State Of The Art Award
Golden Joystick Awards 1986
- 1Arcade-Style Game of the Year
- 2Game of the Year
In the magazines 77
Your Sinclair #38Feb 1989 · p.55
David McCandless
4 MEGAGAMES FOR UNDER A TENNER! Honest guv! Sounds well dodgy dunnit? That's what we thought so we sent David 'Miserly' McCandless out with a crisp new tenner to boldly go where no stingebag had gone before (shopping) and not to come back until he'd found four YS megagames. We didn't think he'd be back. He didn't think he'd be back. We were wrong. Talk about Mission Impossible, this was flamin' Mission Inconceivable. Four megagames for under a tenner? There's no such thing. Well at least there wasn't until a cunning lobe at the back of my brain remembered that a load of old ripsnorters were being released on budget labels. Mind you, by today's standards these games may be a molecule less than kosher but - hey! a megagame's a megagame no matter what epoque you're living in. But there was a problem. There were mounds, piles and heaps of past corkers to be had in the shops. All the companies had realised the potential market in resurrecting games, jumped on the exact same bandwagon and nearly toppled over. So I, being what I am, (insert your own joke here) picked out the top four blasts from the ghost of the past, the best four raves from the grave, and then rounded the rest up for you to delight over during the post-turkey blues. URIDIUM Rack-It £2.99 Reviewer: David McCandless Superb shaded graphics, impeccable animation, fast and smooth scrolling (not a common combination on the Speccy) and of course that completely addictive gameplay all go to make Uridium possibly the greatest Commodore to Spectrum conversion of all time - no kidding. You cruise along in space as the impressive battleship rolls under you. Its defence systems are activated, alert sirens sound. Intricate waves of aliens streak forwards (mechanical doughnuts, starfights and lemons) intending to mount your head over their mantelpieces. You fight - a fiery altercation in space - spinning and weaving, flipping over with stylish animation to avoid their fire, dodging the walls and pillars that rear up all round, raining your lasers on the surface of the ship. You win the fight, land and warp to the next mechanical behemoth - wondering about the fifteen more to be destroyed after that. The graphics are fluid and fast, and grappling with inertia is a difficult and skillful affair. The scrolling is impeccable and alien attack waves tough and faster than a speeding bullet or clichés to that effect. In fact though Uridium was released in October of '86 it still looks pretty good today. If you are extremely prejudiced towards aliens, want to fry their butts off, and would like to pilot a ship at incredible speeds then Uridium's the game for you.
Your Sinclair #35Nov 1988 · p.888/108/10
Overall 8/10
Marcus Berkmann 8/10
BARGAIN BASEMENT Cheaper than a speeding bullet. Leaps small molehills at a single bound! Is it a bird? Is it a Wankel rotary engine? No, it's 'budget king' Marcus Berkmann with the latest in budget software. URIDIUM Rack-It £2.99 Reviewer: Marcus Berkmann Gasp! Well, it had to happen, I suppose. It has been said (by me, after a few) that when Uridium finally reached cheapie status, civilisation would finally have ground to a halt. So here it is, and I haven't noticed anarchy, death and destruction yet (except in the YS offices). Uridium is of course the king and queen of scrolling shoot 'em ups, the game that proved it could be done on the Spectrum and how. Since then Hewson has moved on to such glories as Zynaps, Exolon and Cybernoid, but Uridium holds a special place in all our hearts, 'cos when it came out, it was really special. And it remains a rip-roaring blastarama, the sort of violent experience that stops normal people like us going out on the streets and taking things out on innocent bystanders. Unless of course you've been blasted out of the sky just before reaching the end of this particular Dreadnought, in which case you could probably plead justifiable homicide. Copied to death by lesser hacks, Uridium is still as playable as ever and a cracking good zap. Recommended.
Sinclair User #79Oct 1988 · p.6890%90%
Overall 90%
Jim Douglas 90%
Label: Rack-It Author: Dominic Robinson Price: £2.99 Memory: 48K/128K Joystick: various Reviewer: Jimmy Douglas Just in case you missed it the first time, Hewson have re-released Uridium for a piddling £2.99. It's your job to save the universe (again) by flying out into space and intercepting a fleet of alien dreadnought cruisers, currently winging their way towards earth on a mission of bug-eyed nastiness. You fly your manta fighter over the surface of the spaceship, dodging the aerials and buildings and blowing the Sam Hill out of the alien defence fighters. The graphics throughout are fantastic, and the action is some of the best we've seen. At the new budget price, you'd have to be completely bonkers not to buy it.
Crash #56Sep 1988 · p.86Crash Smash90%
Overall 90%
Kati Hamza
Mark Caswell
OLDIES UNLIMITED Practically every software shop now sports row upon row of irresistibly shiny, incredibly tempting re-releases. If this array of gorgeous goodies leaves you breathless and confused (even £1.99 is a waste if it's spent on something truly bad), never fear. With years of experience on their side, a metaphorical teacup soothingly poised and plenty of calming advice, MARK CASWELL and KATI HAMZA are about to cool your troubled brow. Pause before you squander all your silver pennies. Collapse into a comfortable chair and peruse our guide to a few of the better re-releases... Uridium Producer: Rack It Price: £2.99 Original Rating: 90% Hewson's Uridium caused quite a stir when it was released for the Commodore early in 1986. Nobody thought a successful Spectrum conversion was possible. But then they hadn't reckoned with Dominic Robinson, had they! His version of this immensely successful, horizontally scrolling shoot-'em-up retained all the excitement and atmosphere of the original. As your Manta craft moves over a series of enemy cruisers, inflicting crucial damage and shooting ancillary craft, it can loop and roll to avoid obstructions on each battle cruiser's hull. Fail to negotiate a treacherous obstacle in time and your sophisticated craft explodes. A two-player option allows you to tackle the vital mission with a friend. Uridium's smooth scrolling and impeccably presented gameplay combined with the slick shadow effects which denote the position of your craft as it moves over the bas-relief landscape, were extremely smart in their time and haven't been successfully emulated since. Dominic Robinson's conversion of Andrew Braybrook's successful game remains almost unique - at £2.99 it's a steal!
ACE (Advanced Computer Entertainment) #7Apr 1988 · p.70
ACE (Advanced Computer Entertainment)
Spectrum, £8.95cs C64/128, £9.95cs, £12.95dk Andrew Braybrook's game took about five minutes to become a classic - punters were dazzled by the super-smooth scrolling and knocked out by the metallic and menacing graphics. Basically, you have to fly around blasting the mighty Dreadnoughts - massive structures floating in space. Your ship has plenty of inertia, which some people find annoying in play. Or maybe they just find it too tricky...
Your Sinclair #12Dec 1986 · p.92Your Sinclair Megagame9/109/109/109/109/109/10
Your SinclairYour Sinclair Megagame
Graphics 9/10
Playability 9/10
Value For Money 9/10
Addictiveness 9/10
Overall 9/10
Gwyn Hughes 9/10
Suddenly scrolling shoot 'em ups are back in style, so we shot off to our very own stylish lovebirds and asked Gwyn Hughes and Rachael Smith whether they've got the scrolls, or if they always walk like that? FAX BOX Game: Uridium Publisher: Hewson Price: £8.95 Keys: Z-Left; X-Right; L-Up; Symbol Shift-Down; Enter-Fire Joystick: Kempston Reviewer: Gwyn Hughes From the depths of space they come... and they want our minerals. With a cry of 'Land - mine!' they prepare to plumb the planetary depths in search of metals, precious and otherwise. They are... the interplanetary scrap merchants!!! They put their rag and bone carts into orbit round each of the planets of our solar system. But these aren't flea-bitten horses dragging Steptoe wagons. These aren't even interstellar skips These are sooper-dooper Dreadnoughts. And they're bi-i-i-g!!! This is obviously the sort of situation that calls for a hero. And you are the sort of person who volunteers to fly a low level mission in a teensy weensy Manta fighter, against a huge, heavily defended hulk... aren't you? Stop trying to hide behind that potted palm - I can see you! Strapped into your cockpit - to stop you running away - you set off on what will be the flight of your life. The last flight of your life. So long, suicide jockey. It's been good to know ya! Or to put it another way - Uridium, the Commodore (boo) smash hit, has found its way onto the Spectrum, and its difficult to imagine a faster blast everything up. It's one of those rare, perfectly balanced games. One that'll keep you up into the early hours unable to pull the plug because next time you might just make the next level. So what makes Uridium the megagame, it undoubtedly is? Could it be the turn-on-two-and-a-half-new-pence handling of your Manta, as it twists, turns and spins through space? Perhaps! Not only is the manoeuvrability of the little ship a joy to behold, it soon becomes second nature as you wrench the joystick round for another 180 degree turn. You're really in touch with the on-screen action. Then there's the strategy element. Of course you can plough on in, taking pot shots at anything and everything, but if you do you'll soon be just another entry in an alien junk man's inventory. This calls for a little subtlety, see. For one thing you need to know your way round the behemoths, because their surfaces are covered in aerials, fortifications and even the odd outside loo (for your convenience). If you don't want to wrap yourself round one of these obstacles you'll need a fairly close knowledge of the best path... particularly since you'll be flying fast! Second trick is to learn what class of fighter's going to make your life a misery next. Some are fairly easy, flying a nice neat pattern, but others cause more of a problem. You'll have to decide whether there's a chink in their strategy or just to avoid them. Eventually you'll beat a behemoth and see that welcoming message flashing at the top of the screen, telling you it's time to land. But not to relax. Never relax! Within seconds you'll be spacebound again, battling against a new foe, with a whole new flight path to learn. The most obvious omission, compared to the Commie original, is the colour. Hewson has sensibly opted for monochrome backgrounds, though the stars still sparkle most colourfully. This sometimes causes problems if you're trying to spot small bombs against a textured surface. But the horizontal scrolling, never easy on the Speccy, is superfast and smooth. Uridrum has to be the ultimate shooting match. So remember - in space nobody can hear you scream... but your folks will tell you to shut up every time your ship gets shot to smithereens!
1. Take off! If it's blue it must be Zinc, the elementary level of the game. Not too much trouble from this first flight of fighters either. Best strategy is to do a U-turn then chase them into space because they don't follow their noses - they let their missiles go first.
2. As you'd expect, interstellar miners have mines. Only these aren't holes in the ground but the ballistic type, like the one at the bottom that's closing in. The secret of duffing up the doughnuts is to wait for them to go into their victory dance, then pick them off.
3. Tricky, this one. There's one of those nice mine launchers below the wall and the fighter fly-past is a particularly tricky problem. Seems like the ideal time to pick off a bit of the scenery as you'll score points for pointless vandalism.
4. At last, a neat little landing - but watch out for yet more mines. Usually you'll have to fly around in the dreadnoughts wake, dodging waves of warriors until you get the message 'Come in 26, your time is up.' Don't get shot up on your home run - it's most depressing.
ZX Computing #32Dec 1986 · p.32ZX Computing Monster Hit
ZX ComputingZX Computing Monster Hit
A HIGH SPEED SHOOT-EM-UP FROM HEWSON THAT CONFOUNDED THE DOUBTERS Hewson £8.95 We seem to be seeing a lot of games at the moment that were deemed impossible to create on the Spectrum even six months ago. Uridium is such a game and the fact that it has been converted so effectively from the Commodore would seem to suggest that the rule book on what is currently possible on the Spectrum will have to be rewritten yet again. All this is good news for the game player as standards are rising significantly and Uridium is a shoot-em-up which is surprising both in its speed and subtlety. As with the best arcade games the plot is almost irrelevant, but for the record the solar system is under attack from huge platform spaceships called Super Dreadnoughts. The aliens need the earth's mineral resources and each dreadnought is assigned a different metal are to collect. This gives the game its structure as you are put in command of a Manta Class space fighter and sent out to destroy first the Lead dreadnought then the Zinc and so on. The action plays from left to right as opposed to the more traditional vertical shoot-em-up game. Your first objective is to knock out the enemy fighters which protect the dreadnought and then destroy the surface defences. The deck of the dreadnought is studded with structures that you can collide with and there are also generator ports which if you are unlucky enough to activate them dispense homing mines which unless you can outrun them, blow you to smithereens. Once you have fought your way through all this you fly off the end of the dreadnought and the instruction 'Land now' flashes up. It's then time to double back and land on the main runway of the ship's deck. Even when you think you've accomplished this a mine may be activated and destroy you as you land. Successfully landing enables you to vaporise the dreadnought. As described. Uridium may sound like 101 other shoot-em-up but it distinguishes itself both by its speed and the manoeuverability of the fighter under your control. A particularly neat touch is the fighter's method of turning - a smooth acrobatic flip which means you can literally turn on a sixpence even when travelling at speed. The graphics too are impressive with a lot of detail. To avoid attribute clashes Uridium is fashionably monochrome with a change in colour to indicate level changes. The game can be played with either joystick or keyboard with one or two player options and it's definitely a game that will spark endless squabbles over whose turn it is next to have a crack at the dreadnought. Uridium proves there is still a lot of life left in the shoot-em-up format especially at this level of sophistication and it is highly recommended for anyone with an itchy trigger finger.
Crash #35Dec 1986 · p.20Crash Smash89%89%90%89%90%88%90%
Use of Computer 89%
Graphics 89%
Playability 90%
Getting Started 89%
Addictive Qualities 90%
Value For Money 88%
Overall 90%
Unknown
Unknown
Unknown
Producer: Hewson Retail Price: £8.95 Author: Andrew Braybrook and Dominic Robinson The Commodore game they said couldn't be done on the Spectrum has finally arrived. Dominic Robinson, a newcomer to the Hewson fold of programmers, has converted Uridium from the original that was designed and written by Andy Braybrook. High above a planet's surface huge battle cruisers called Dreadnaughts silently move into combat position. The reason for this sudden and unannounced invasion is simple; the Dreadnaughts need vast amounts of fuel. In order to get it, they must tap planetary cores and drain them of minerals. Naturally, this will result in the destruction of each planet in the sector if nothing is done. Your task as a super pilot is to fly your nifty Manta over the Dreadnaughts and make space safe by destroying each one in turn. The odds are stacked heavily against you but size is on your side. The Manta is small and versatile enough to fly very close to the Dreadnaughts and it can attack the fighters that patrol the ship's hull. The aim is to wipe out all the ancillary craft, inflict as much damage as possible and destroy the giant space ships. However, there is a severe drawback to this plan of action. Those fighter pilots aren't just going to sit back and let you get away with all this carnage and mayhem - they're out in force and they're gunning for you. Luckily your Manta has been equipped with powerful lasers which don't need recharging and can make short work of a fighter craft - if you're quick enough to catch it that is. A shrill siren lets you know when an attack wave is imminent, but you never know whether this attack is coming from the front or if it's going to be a crafty assault from behind. Whichever it is, you must keep your wits about you and remain cool at all times. Bonus points are awarded for destroying a complete wave of fighters. As well as the fighters zooming into attack there is an added danger: the Dreadnaught hulls are a veritable obstacle course sprouting ariels, flanges and ducts. Sometimes sheer walls of metal rise up to meet you as you pilot your Manta at great speed - these can be identified by the shadows they cast on the hull. If your Manta crashes into an obstacle it is destroyed, and one of your three lives is lost. Some hull features can also be shot, adding to the amount of destruction inflicted on the huge mother ship. Homing mines present another problem. Automatic launchers are activated when your Manta flies over them, and when they turn red they release a mine which chases your craft. A lot of quick evasive manoeuvering is called for to escape a mine. To avoid some of the obstacles on the hull you must fly at right angles and squeeze through some tight gaps. Holding down fire and moving up or down flips the Manta sideways and slowing down brings the Manta back to its normal aspect. If you slow down and stop, the Manta loops and rolls to face in the other direction - a useful evasive manoeuvre. Looping also lifts the craft momentarily higher off the surface of the Dreadnaught, which might help to avoid an enemy fighter or an obstacle. After your Manta has been in flight for a while the words 'Land Now' flash up at the top of the screen, accompanied by another siren. You now have to fly your Manta to the end of the Dreadnaught where there is a landing strip. Once you have set your craft down neatly on this landing strip, you automatically progress to the next Dreadnaught where the fun starts all over again. There are fifteen Dreadnaughts to destroy. Each one has a different layout, more features and more attack waves for you to deal with - if you like you can play the two player option with a fellow pilot and race to save the universe... COMMENTS Control keys: Left Z, Right X, Up L, Down SYMBOL SHIFT, FIRE ENTER, Pause P Joystick: Kempston Keyboard play: joystick is easier Use of colour: mainly monochromatic Graphics: very neat fast scrolling Sound: really exciting and useful spot effects plus a tune at the beginning Skill levels: one Screens: scrolling play area
Nasty alien pilots do their best to thwart our Cam as his Manta zooms along the hull of the first mineral-theiving space leviathan.
Those black gaps in the middle of the runway were enemy fighters until our Cam blasted them. Always going for the High Score, our Cam. Better watch out for those pylon doobries at the top and bottom of the screen, though.
Zooming along in a Manta it's the defences of a Copper Dreadnaught Cam's taking on at the moment.
C&VG (Computer & Video Games) #62Dec 1986 · p.429/108/109/1010/10
Graphics 9/10
Sound 8/10
Value 9/10
Playability 10/10
Tim Metcalfe
MACHINE: Spectrum SUPPLIER: Hewson PRICE: £8.95 They said it couldn't be done! But Hewson programmer Dominic Robinson has done it. And done it extremely well. What has he done? Only converted the classic space zapper Uridium on to the Spectrum that's all. Andrew Braybrook's original on the 64 has spawned a billion imitators on many different machines. But there's nothing quite like original a this Spectrum version is destined to become an instant classic. The basic idea remains the same - you zip among the mobile defence forces of an alien fleet of super-dreadnoughts, blasting everything and anything that comes your way. Your Manta fighter is amazingly aerobatic - you can loop back on yourself and spin sideways in order to squeeze through tight gaps on the dreadnought's superstructure. Don't think that just because you've played the 64 version you're going to find the Spectrum game a piece of cake - 'cos it isn't. The dreadnoughts are different. As are the attack waves. In fact the dreadnoughts seem to be longer than on the 64 version. This may well be an optical illusion brought on by all the extra hazards Dominic has built in to the superstructure, which makes flying the length of the ship a REAL challenge. The Spectrum version includes all the features of the original - including the lethal space mines which are fired from the dreadnought's glowing generator ports. If anything these mines are more deadly than the 64 version's! Very fast and they very seldom miss unless you're quick to spot one emerging and escape from that sector of the ship extremely quickly. The Manta fighter is very manoeuvrable and has built in inertia which means you can slow down by throwing one of the essential 90 degree loops. You can use this manoeuvre to avoid on-coming missiles. You get bonus points for destroying a wave of alien defenders and for zapping destroyable bits on the dreadnought's surface. Score 10,000 plus points and you get a replacement Manta - you'll need as many as you can get. Like the 64 version you'll see a Land Now message flash when you've scored so many points. Land on the master runway and you'll get a further bonus for destroying the dreadnought totally. Graphics capture all the feel of the 64 original - solid and metallic looking. The animation of the Manta fighter is excellent and action is as fast as the original. Dominic has even managed to fit in the Uridium tune and a nice hi-score chart complete with glowing letters and numbers. Don't bother with imitators - there's only one Uridium. Get it.
The best shoot-'em-up available on the Spectrum. Buy it.
Sinclair User #56Nov 1986 · p.58Sinclair User Classic5/55/5
Sinclair UserSinclair User Classic
Overall 5/5
Graham Taylor 5/5
Label: Hewson Author: Dominic Robinson Price: £8.95 Joystick: various Memory: 48K/128K Reviewer: Graham Taylor At the last count about twenty-seven people had explained to me, why it would never be possible to convert Uridium to the Spectrum. I almost believed them. A mistake. Here is Uridium on the Spectrum and its a closer conversion than anyone could have ever dared hoped. Uridium was No 1 game on the Commodore, and proved that, done correctly, there was photon power in the old zap 'em up yet. More than life - freshness, excitement and exuberance. The plot: destroy a giant space aircraft carrier (that's what it looks like), by first destroying all of its defensive forces - waves and waves of variously shaped ships that hurtle along its length. At the same time blast various gun emplacements, shields, blocks and other features built on the fuselage. Now, aside from the problem of not being shot down by the increasingly vicious defensive ships there is another problem - it is very easy to hurtle straight into any one of a dozen or more obstacles on the ships surface. This causes you to explode into a ball of flames, generally a bad thing. Actually, if you think about it, the above description would do for any one of a thousand arcade games. So what makes Uridium so special? Not easy to say but I think it's the slickness of the presentation and the speed and smoothness of the movement. The only other program around at the moment to compete with it as far as making the Spectrum look like an arcade machine is Lightforce. The sprites are elegant and sharply defined, the scrolling is very smooth (17 frames per second it says in the blurb) and virtually flickerless. Maybe my favourite section to the whole game is the way your attack fighters turn in a tight corner - executing a perfect 90 degree roll combined with a half turn. And on later levels, you'll need to fly edge-on to swoop between narrow channels on the ship's surface. What doesn't it have? Well it is mostly two-colour to prevent attribute problems and the sound is, well, limited. Uridium is going to generate vast numbers of letters to our John Riglar pleading for infinite lives Pokes, tips and tricks. Things will get very het up and competitive - what does that all prove? That Uridium is wonderful.
Ground based fighters obliterated. You're under attack. Get behind them to wipe them out.
Some sharp joystick work necessary to get through the gap and around the aerial mast.
HINTS AND TIPS Learn the space carrier layout carefully. Don't fly over the generator ports because they dispatch homing mines. Remember to do a ninety degree flip when flying through narrow spaces - ie, between serial masts. For the safest result attack alien waves from behind as they always fire forward. Destroy complete alien waves to gain bonus points. Shoot all ground targets to gain bonus points. Avoid areas on the earner with long shadows - this denotes higher level surface you could crash into. To gain height to fly above alien missiles change direction using flip. After the Land Now message appears on screen, land on the master runway of the carrier as soon as possible to avoid the extra-nasty aliens.
News/Note13
- ACE (Advanced Computer Entertainment) #13Oct 1988 · p.9
- Popular Computing Weekly #28Jul 1988 · p.6
- ACE (Advanced Computer Entertainment) #8May 1988 · p.106
- ACE (Advanced Computer Entertainment) #7Apr 1988 · p.114
- ACE (Advanced Computer Entertainment) #6Mar 1988 · p.109
- ACE (Advanced Computer Entertainment) #4Jan 1988 · p.144
- Popular Computing Weekly #49Dec 1986 · p.7
- Your Computer #12Dec 1986 · p.17
- Popular Computing Weekly #43Oct 1986 · p.45
- Popular Computing Weekly #39Sep 1986 · p.5
- Computer Gamer #16Jul 1986 · p.7
- C&VG (Computer & Video Games) #52Feb 1986 · p.8
- Popular Computing Weekly #3Jan 1986 · p.4
Hack/Poke10
- Sinclair User #134Apr 1993 · p.15
- Your Sinclair #83Nov 1992 · p.28
- Sinclair User #129Nov 1992 · p.18
- Sinclair User #112Jun 1991 · p.21
- Crash #59Dec 1988 · p.60
- YS Smash TipsAug 1988 · p.59
- Your Sinclair #28Apr 1988 · p.29
- Sinclair User #65Aug 1987 · p.16
- Your Sinclair #14Feb 1987 · p.34
- Crash #36Jan 1987 · p.93
Map8
- Your Sinclair #18Jun 1987 · p.31
- Your Sinclair #17May 1987 · p.23
- Your Sinclair #16Apr 1987 · p.23
- Sinclair User #61Apr 1987 · p.13
- Crash #38Mar 1987 · p.62
- Crash #37Feb 1987 · p.64
- C&VG (Computer & Video Games) #64Feb 1987 · p.95
- C&VG (Computer & Video Games) #53Mar 1986 · p.42
Tips8
- Your Sinclair #15Mar 1987 · p.41
- MicroHobby #114Feb 1987 · p.31
- Sinclair User #59Feb 1987 · p.15
- MicroHobby #115Feb 1987 · p.16
- C&VG (Computer & Video Games) #63Jan 1987 · p.86
- Sinclair User #58Jan 1987 · p.40
- MicroHobby #112Jan 1987 · p.31
- MicroHobby #105Dec 1986 · p.21
Feature6
- ACE (Advanced Computer Entertainment) #42Mar 1991 · p.69
- Your Sinclair #50Feb 1990 · p.71
- ACE (Advanced Computer Entertainment) #7Apr 1988 · p.67
- Crash #38Mar 1987 · p.34
- MicroHobby #121Mar 1987 · p.21
- Crash #34Nov 1986 · p.129
Full-page ad6
- Your Sinclair #13Jan 1987 · p.23
- Your Sinclair #12Dec 1986 · p.15
- Crash #35Dec 1986 · p.61
- Crash #34Nov 1986 · p.62
- Sinclair User #56Nov 1986 · p.3
- C&VG (Computer & Video Games) #53Mar 1986 · p.45
Review5
- BiT #22Jul 1993 · p.23
- Computer Gamer #23Feb 1987 · p.43
- Computer Gamer #21Dec 1986 · p.79
- MicroHobby #103Nov 1986 · p.14
- Popular Computing Weekly #44Oct 1986 · p.32
Preview5
- Your Sinclair #11Nov 1986 · p.8
- Sinclair User #55Oct 1986 · p.104
- Crash #32Sep 1986 · p.93
- Sinclair User #54Sep 1986 · p.90
- Your Computer #1Jan 1986 · p.46
CompoResult2
- Your Sinclair #18Jun 1987 · p.71
- C&VG (Computer & Video Games) #57Jul 1986 · p.102
CompoEntry2
- Your Sinclair #12Dec 1986 · p.17
- C&VG (Computer & Video Games) #53Mar 1986 · p.44
Information1
- SSD-IISep 1999
Solution1
- C&VG (Computer & Video Games) #53Mar 1986 · p.42
Related
- Ports
- (Amstrad CPC), (BBC Micro), (Commodore 64), (Atari ST)
- Elsewhere
- Speccy Screenshot MapsWikipediaCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLSpectrum Computing RZX - YouTubeRZX Archive - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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