Victory Road
Arcade Game: Shoot-em-up · ZX-Spectrum 48K/128K · 2 players · English
Imagine Software Ltd · 1989 · Pound sterling 7.95
Also known as Victory Road: The Pathway to Fear (English)
Ikari Warriors, 2 of 2
Discussion
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- Control Option
- Cursor, Interface 2 (left), Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 1989Imagine Software Ltd Sold as Victory Road: The Pathway to FearPound sterling 7.95
- 1988Erbe Software S.A.Spanish peseta 875.00
- 1989IBSA
Play
- victory.rzxRZX playback file
- VictoryRoad.tzx.zipTape image English28 KB
- VictoryRoad.tap.zipTape image English26 KB
- VictoryRoad(ErbeSoftwareS.A.).tzx.zipTape image English23 KB
Documents
- VictoryRoad(EN).txtInstructions English5 KB
- VictoryRoad(ErbeSoftwareS.A.).pdfInstructions Spanish22 KB
Other files
- Victory Road (1989)(Imagine Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- David SheaCode
- Gavin WadeCode
- Chris EdwardsIn-game Graphics
- Chris EdwardsLoad Screen
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Scores
In the magazines
- Sinclair User #841989 · Overall74%
Elsewhere on the web
- WorldOfSpectrum 20 votes7.17
In the magazines 31
Sinclair User #84Mar 1989 · p.4354%72%78%76%74%74%
Graphics 54%
Sound 72%
Playability 78%
Lastability 76%
Overall 74%
Chris Jenkins 74%
Label: Ocean Author: In-house Price: £8.95 Memory: 48K/128K Joystick: various Reviewer: Chris Jenkins When I saw the Atari ST version of Victory Road, I thought "UUURRGH' Dogfood!", which was quite fair considering that the ST is supposed to be a super-dooper sixteen-bit wonder-machine and Victory Road looked and played dead awful. You can imagine then how enthusiastic I was about the prospect of reviewing the Spectrum version. As I loaded it (copyright T. Dillon Reviews inc) my horrible suspicions were confirmed; it looked terrible. Small sprites, very average animation, and uninteresting backgrounds. I began to play the game. Imagine my shock to find that as a game it was ACTUALLY QUITE GOOD and ENJOYABLE. Victory Road is the sequel to the coin-op Ikari Warriors, and has the same general format - a vertically-scrolling Commando-style. But this time it's a sci-fi rather than a warzone scenario. It also has the same two-player option; if you like you can select dual players, using a wide range of control options. This makes it easier to clear the baddies from the screen, but if one player lags behind, the screen stops scrolling until he catches up. Your partner cannot be harmed by your bullets, but he can be blown up by your grenades, so watch out (unless you're feeling particularly mean). 128K sound effects are impressively psychedelic. On the subject of weapons, you start off with an automatic rifle, and grenades which fly forth if you hold down the fire button. As you make your way along the causeways and obstacles, you find flashing bonus squares which represent new weapons; a laser, temporary shield, and a marvellous automatic grenade launcher thingy which blasts huge craters in the landscape ahead of you. A toggle control lets you choose the firing mode; either straight ahead of you or at an angle. And what a selection of creepies you have to shoot! Well, it's not much of a selection akchooloy; little zombie soldiers, fluttering butterfly thingies, hopping froggoids and strange twisty thingies which follow you around the screen. At the end of each level you enter a warp square and are transported to an arena where you take on a giant floating head. This isn't difficult to dodge, but takes a lot of hits to knock out, and it ejects zombie soldiers all the time. Blow the head away and you're back to the main road. So surprisingly enough, though the initial impression is poor, there's plenty of slam-bang action and enough megaviolence to keep you happy until the next coin-op conversion comes along.
Full-page ad21
- Sinclair User #83Feb 1989 · p.99
- Your Sinclair #37Jan 1989 · p.87
- Sinclair User #82Jan 1989 · p.57
- Crash #59Dec 1988 · p.12
- Your Sinclair #36Dec 1988 · p.97
- The Games Machine #12Nov 1988 · p.43
- Your Sinclair #35Nov 1988 · p.93
- C&VG (Computer & Video Games) #85Nov 1988 · p.117
- Sinclair User #80Nov 1988 · p.81
- C&VG (Computer & Video Games) #84Oct 1988 · p.76
- Crash #57Oct 1988 · p.34
- Crash #50Mar 1988 · p.22
- C&VG (Computer & Video Games) #77Mar 1988 · p.92
- Your Sinclair #26Feb 1988 · p.100
- Sinclair User #71Feb 1988 · p.75
- C&VG (Computer & Video Games) #73Nov 1987 · p.91
- ACE (Advanced Computer Entertainment) #2Nov 1987 · p.60
- Your Sinclair #23Nov 1987 · p.99
- Sinclair User #68Nov 1987 · p.71
- C&VG (Computer & Video Games) #72Oct 1987 · p.62
- Crash #45Oct 1987 · p.25
Advert5
- ACE (Advanced Computer Entertainment) #6Mar 1988 · p.3
- Crash #49Feb 1988 · p.17
- The Games Machine #3Feb 1988 · p.45
- C&VG (Computer & Video Games) #76Feb 1988 · p.51
- Your Sinclair #25Jan 1988 · p.124
Review3
- MicroHobby #187Apr 1989 · p.38
- C&VG (Computer & Video Games) #88Feb 1989 · p.37
- New Computer Express #5Dec 1988 · p.32
Tips1
- MicroHobby #195Jan 1990 · p.64
Licensed from
- Victory RoadArcade coin-opSNK
Related
- Ports
- (Amstrad CPC), (Commodore 64), (NES), (Amiga), (Atari ST)
- Elsewhere
- Speccy Screenshot MapsLost in TranslationHardcore Gaming 101WikipediaStrategyWikiMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingSpectrum Computing RZX - YouTubeRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
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