Violent Universe
Arcade Game: Shoot-em-up · ZX-Spectrum 16K · 1 players · English
Quest Microsoftware · 1983
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1983Quest Microsoftware
- 1983Dansoft
- 1986Paxman Promotions
Play
- ViolentUniverse.tzx.zipTape image English6 KB
- ViolentUniverse.tap.zipTape image English6 KB
- ViolentUniverse(PaxmanPromotions).tzx.zipTape image English6 KB
Documents
- ViolentUniverse.txtInstructions English3 KB
Other files
- Violent Universe (1983)(Quest Microsoftware).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Bob Hamiltoncredited
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Scores
Elsewhere on the web
- WorldOfSpectrum 7 votes5.29
In the magazines 28
Crash #3Apr 1984 · p.64
Producer: Fantasy, 16K £5.50 This game has an essential difference - instead of firing ahead, you lay gas clouds behind you to destroy the aliens. The aliens are made of anti-matter, so as they rush headlong into your vapour clouds they're anihilated. You must score 1000 points within 40 seconds to get to the next level, an idea which makes this game extremely addictive to play. Wrap around screen, 8-directional movement in a very crowded screen. Hiding inside one of your vapour clouds is a sneaky way of avoiding death. Joystick: Kempston, AGF, Protek, Fuller or Mikrogen II. Good value.
Crash #2Mar 1984 · p.48
Producer: Fantasy, 16K £5.50 This game has an essential difference - instead of firing ahead, you lay gas clouds behind you to destroy the aliens. The aliens are made of anti-matter, so as they rush headlong into your vapour clouds they're anihilated. You must score 1000 points within 40 seconds to get to the next level, an idea which makes this game extremely addictive to play. Wrap around screen, 8-directional movement in a very crowded screen. Hiding inside one of your vapour clouds is a sneaky way of avoiding death. Joystick: Kempston, AGF, Protek, Fuller or Mikrogen II. Good value.
Crash #1Feb 1984 · p.47
Producer: Fantasy, 16K £5.50 This game has an essential difference - instead of firing ahead, you lay gas clouds behind you to destroy the aliens. The aliens are made of anti-matter, so as they rush headlong into your vapour clouds they're anihilated. You must score 1000 points within 40 seconds to get to the next level, an idea which makes this game extremely addictive to play. Wrap around screen, 8-directional movement in a very crowded screen. Hiding inside one of your vapour clouds is a sneaky way of avoiding death. Joystick: Kempston, AGF, Protek, Fuller or Mikrogen II. Good value.
C&VG (Computer & Video Games) #24Oct 1983 · p.1458/104/106/105/10
Getting Started 8/10
Graphics 4/10
Value 6/10
Playability 5/10
SPACE CHASE WITH LOTS OF ACTION. All your space-born skills will be needed to protect this convoy of spaceships in a mad dash across the universe! Escorting a convoy through the galaxy, you are suddenly pitched into battle. You find yourself surrounded by hordes of aliens and in the middle of a meteor storm. The idea is to dodge the meteors as they whizz through space from all directions and avoid the aliens as they attempt to collide with you. Your space craft is equipped with canisters of a deadly gas and your only hope of protecting the convoy is to release this in clouds in the path of an alien or meteor. On contact with the gas the opposition is annihilated. Six cloudbursts of gas can be released at any one time, and, if you find yourself in a tight corner its possible to hide in one until you can make good your escape. Should your reactions be too slow to avoid a collision, you will be blown to bits in a very colourful explosion. You have six lives and a minimum of 40 seconds to score 1000 points before moving on to the next level. The game becomes more difficult on each succeeding level as the points scored for eliminating the aliens decrease and points deducted for allowing your convoy to be blown up increase. This makes it much harder to clock up 1000 points in the 40 second period. Strategic planning is necessary in Violent Universe so check how many points are awarded when you blow up the meteors, aliens and aircraft and plan your game accordingly. In this way you will be able to get to the higher levels of the game where the action becomes fast and furious as you try to beat the time limit. On reaching level 4 and all subsequent levels, you become eligible to enter the Hall of Fame - THE hi-score competition - by sending in your score to Fantasy Software together with the special code number which will allow them to verify it. One small grouch, it was not at all easy to identify my convoy among the floating debris of meteors and aliens and this made protecting them very tricky as at first I kept gassing them. This point aside, an addictive game and well worth playing. Violent Universe is available from Fantasy software (formerly Quest) for the 16 and 48k Spectrum at £5.50.
Advert22
- Sinclair User1984 · p.139
- Personal Computer Games #2Dec 1983
- Home Computing Weekly #36Nov 1983 · p.10
- C&VG (Computer & Video Games) #25Nov 1983 · p.113
- Sinclair User #20Nov 1983 · p.53
- ZX Computing #9Oct 1983 · p.2
- C&VG (Computer & Video Games) #24Oct 1983 · p.136
- Sinclair User #19Oct 1983 · p.26
- Sinclair Programs #11Sep 1983 · p.17
- Personal Computer Games #1Sep 1983 · p.105
- Sinclair User #18Sep 1983 · p.79
- Home Computing Weekly #25Aug 1983 · p.47
- Sinclair User #17Aug 1983 · p.116
- Sinclair Projects #5Aug 1983 · p.8
- C&VG (Computer & Video Games) #22Aug 1983 · p.115
- Sinclair Programs #10Aug 1983 · p.6
- ZX Computing #8Aug 1983 · p.58
- Home Computing Weekly #21Jul 1983 · p.1
- Sinclair User #16Jul 1983 · p.99
- Home Computing Weekly #16Jun 1983 · p.1
- Home Computing Weekly #17Jun 1983 · p.1
- Home Computing Weekly #13May 1983 · p.1
Review1
- Home Computing Weekly #23Aug 1983 · p.25
News/Note1
- Popular Computing Weekly #29Jul 1983 · p.45
Related
- Compilations
- Spectrum Load'n'Run v1 issue 11 - Extra
- Same entry at
- Spectrum ComputingZXInfo
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