Warlock
Arcade Game: Adventure · ZX-Spectrum 48K · 1 players · English
The Edge · 1988 · Pound sterling 7.95
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Play
- warlock.rzxRZX playback file
- Warlock.tap.zipTape image English25 KB
Documents
- Warlock.txtInstructions English3 KB
Music
- Warlock.ay.zipRipped in-game/theme music in AY format 2 KB
Other files
- Warlock (1988)(The Edge).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Pennsoftcredited
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Scores
In the magazines
- Sinclair User #711988 · Overall4/10
Elsewhere on the web
- WorldOfSpectrum 9 votes5.56
In the magazines 12
Sinclair User #71Feb 1988 · p.894/104/10
Overall 4/10
Tony Dillon 4/10
Label: The Edge Author: In-house Price: £8.95 Memory: 48K/128K Joystick: various Reviewer: Tony Dillon Why is the great Spectrum public always submitted to the endless torture of being good? Why can't they be baddies for once? What do you mean they can? Oh yes, that new game by the Edge, Warlock. You play an evil Wizard who's castle of darkness has been attacked by those nasty forces of good. So, being the nasty type you are, you naturally go off into the deepest levels of this fortress of evil to wipe out the do-gooders. It's not bad enough that they've invaded your privacy, they've taken all your best phantoms, and would you credit it? - they've turned them against you. Warlock is yet another filmation flip-screen arcade adventure. Basically you have to find your Orb of Power which, oddly enough, is missing. Mostly you are wildly outnumbered by bad (good) guys, you are helped by having a choice of characters. Now, by finding a cylindrical thingy, you can change from the Wizard, through a thug with a club, to something which I can't really distinguish. For the most part, the graphics are well defined - The Edge's games never look clumsy - and quite recognisable but in some cases they are too detailed for their size and end up looking a mess. The layout of the screens in general is messy and cluttered and for a lot of the time it is difficult to move around as you can't be clear whether there's a block in front of you or not. In any event the controls are sluggish and unresponsive. Even turning around seems to be impossible in some cases. The game also slows down dramatically when there is a lot on screen, and by a lot I mean more than three characters. The game also has an annoying glitch that makes you walk through doors that you don't want to. Altogether, not a fabbo game. In fact, it's not a good game. It's fair, but I have seen better.
All-Stars carries this game and has 4 references of its own.
Full-page ad5
- C&VG (Computer & Video Games) #74Dec 1987 · p.84
- Sinclair User #63Jun 1987 · p.3
- C&VG (Computer & Video Games) #68Jun 1987 · p.31
- C&VG (Computer & Video Games) #67May 1987 · p.16
- Popular Computing Weekly #8Feb 1987 · p.7
Preview3
- The Games Machine #1Oct 1987 · p.127
- Crash #42Jul 1987 · p.99
- Sinclair User #61Apr 1987 · p.103
News/Note2
- Your Sinclair #16Apr 1987 · p.7
- Crash #39Apr 1987 · p.10
Advert1
- C&VG (Computer & Video Games) #75Jan 1988 · p.91
Related
- Compilations
- All-Stars
- Ports
- (Amstrad CPC), (Commodore 64)
- Elsewhere
- Speccy Screenshot MapsMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingRZX Archive - YouTubeSpectrum Computing RZX - YouTube
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
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