Blockade Runner
Arcade Game: Shoot-em-up · ZX-Spectrum 16K · 1 players · English
Thorn EMI Video Ltd · 1983 · Pound sterling 6.95
Discussion
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- Control Option
- Interface 2 (right), Kempston Joystick
Releases
- 1983Thorn EMI Video LtdPound sterling 6.95
- 1984Compulogical S.A.
Play
- BlockadeRunner.tzx.zipTape image English7 KB
- BlockadeRunner.tap.zipTape image English9 KB
- BlockadeRunner(CompulogicalS.A.).tzx.zipTape image English7 KB
Documents
- BlockadeRunner(CompulogicalS.A.).pdfInstructions Spanish37 KB
- BlockadeRunner(EN).txtInstructions English6 KB
Other files
- Blockade Runner (1983)(Thorn EMI Video).pokPOK pokes file 0 KB
Files and rights
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Credits
- Graham Johnscredited
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Scores
In the magazines
- Crash #11984 · Overall62.5%
- Crash #21984 · Overall63%
- Crash #31984 · Overall63%
Elsewhere on the web
- WorldOfSpectrum 12 votes4.25
In the magazines 12
Crash #3Apr 1984 · p.6363%
Overall 63%
Producer: Thorn EMI, 16K £6.95 (1) Author: Graham Johns Just when you thought they had run out of reasonably original deep space zappowham games, along comes Blockade Runner. You're in this supply ship, running the blockade of earth by some nasty aliens and there are 5 layers of defences to get through. First a dense shower of meteors which can be dodged or shot, then a layer of vertical laser barriers which must dodge, then tractor beam units try to pull you off course, finally a fleet of alien ships try to blast you to kingdom come. Should you survive this frenetic gauntlet, you must then transfer your cargo pods to an earth ship. Control response is frighteningly fast and violent - it has to be to dodge the laser beams. Pity the control keys are laid out for the Sinclair joystick - they're very awkward. A popular game for shoot em up addicts with plenty of playability, but maybe lacking in great lasting appeal. Joystick: Sinclair, Kempston. 6 skill levels, 5 lives. CRASH rating: fairly good, overall 63%. M/C.
Crash #2Mar 1984 · p.4763%
Overall 63%
Producer: Thorn EMI, 16K £6.95 (1) Author: Graham Johns Just when you though they had run out of reasonably original deep space zappowham games, along comes Blockade Runner. You're in this supply ship, running the blockade of earth by some nasty aliens and there are 5 layers of defences to get through. First a dense shower of meteors which can be dodged or shot, then a layer of vertical laser barriers which you must dodge, then tractor beam units try to pull you off course, finally a fleet of alien ships try to blast you to kingdom come. Should you survive this frenetic gauntlet, you must then transfer your cargo pods to an earth ship. Control response is frightenly fast and violent - it has to be to dodge the laser beams. Pity the control keys are laid out for the Sinclair joystick - they're very awkward. A popular game for shoot em up addicts with plenty of playability, but maybe lacking in great lasting appeal. Joystick: Sinclair, Kempston. 6 skill levels, 5 lives. CRASH rating: fairly good, overall 63% M/C.
Crash #1Feb 1984 · p.3155%58%67%80%50%65%62.5%
Use of Computer 55%
Graphics 58%
Playability 67%
Getting Started 80%
Addictive Qualities 50%
Value For Money 65%
Overall 62.5%
Unknown
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Producer: Thorn EMI Memory Required: 16K Recommended Retail Price: £6.95 Language: machine code Author: Graham Johns Okay, fasten your seat harness - it's a deep space zappowham game again! Just when you thought they'd run out of reasonably original ideas for shoot em up games, along comes Blockade Runner! You're in this ship which is trying to get supplies through an alien blockade of Earth, and there are five layers of defence to be got through first comes a dense meteor shower which can be dodged or shot. Next comes a series of vertical laser barriers which cannot be shot and you must avoid contact with them. They are followed by tractor-beam units which push or pull you off course. And then finally there is the fleet of alien ships which will try to blast you away. If you manage to survive all this you must then transfer your cargo pods to an Earth ship. There are only three chances to do this right, or it's back to the start without losing a life. GENERAL One complaint from our reviewers which seemed common to some of the games from Thorn EMI was the choice of control keys for non-joystick players. Of course it isn't their fault that keys 6, 7, 8, 9 and zero have been employed, since this is the daft non-standard Sinclair chose for their Interface 2. Sinclair are hoping to bully every other software house into using it too, or changing their existing software to match it. The cursor keys are already a poor game arrangement, and to move one key along the board is no better. We all felt a more ergonomic arrangement like Q, A, O, P or Z, X, K, M is much better. It seems a pity Thorn EMI haven't chosen to provide an alternative or user-defined keyboard layout. COMMENTS Keyboard positions: awkward, 6/7 left/right, 8/9 up/down and zero to fire. Joystick options: Kempston, Sinclair Keyboard play: very fast and responsive Use of colour: average Graphics: reasonable and smooth Sound: average Skill levels: 6 Lives: 5 Screens: 6
Screen 1 from BLOCKADE RUNNER.
Advert7
- Personal Computer Games #4Mar 1984 · p.3
- Crash #1Feb 1984 · p.33
- Personal Computer Games #3Feb 1984 · p.9
- Sinclair User #22Jan 1984 · p.63
- Your Computer #1Jan 1984 · p.19
- C&VG (Computer & Video Games) #27Jan 1984 · p.93
- Personal Computer News #39Dec 1983 · p.29
Review1
- Home Computing Weekly #49Feb 1984 · p.16
News/Note1
- Home Computing Weekly #39Nov 1983 · p.3
Related
- Ports
- (MSX)
- Same entry at
- Spectrum ComputingZXInfo
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