Sinclair Library

Werewolves of London

Arcade Game: Adventure · ZX-Spectrum 48K · 1 players · English

Mastertronic Ltd · 1989 · Pound sterling 1.99

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Remarks

Originally planned to be released full-price on Ariolasoft's Viz Design label. Eventually published on budget by Mastertronic a year later, after Ariolasoft went under.

Known Errors

Bugfix provided by Mr. Anonymous: <UL><LI> The game crashes as soon as you get the last cross. This happens because the interrupt table is being overwritten due to the fact that a value is being loaded into the incorrect register pair. The line "$db85: LD DE,$5a84" should be "$db85: LD HL,$5a84". Fixed using POKE 56197,33</UL> Modified "BUGFIX" file provided by FrankT.

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Scores

In the magazines

  • Your Sinclair #401989 · Overall3/10

Elsewhere on the web

  • WorldOfSpectrum 30 votes7.79

In the magazines 28

Your Sinclair #40Apr 1989 · p.673/103/10

Your Sinclair

Overall 3/10

Marcus Berkmann 3/10

BARGAIN BASEMENT Another trip to Lowprice Lane with the king of the skinflints, Marcus Berkmann! WEREWOLVES OF LONDON Mastertronic £1.99 Reviewer: Marcus Berkmann Did this ever come out on full price? Tell me if I'm wrong (would you do otherwise?) but I think not. Werewolves, as you may remember, gave us one of our best ever covers about 18 months ago, when I went over to Ariolasoft (then launching yet another of their new labels, Vix Design) to have a look at the game in its early stages. It looked savagley fab then, but something seems to have gone wrong inbetween times (as well as Ariolasoft going down the tubes). Essentially it doesn't work at all - what was envisaged as an atmospheric arcade adventure unofficially based on An American Werewolf in London is just an aimless chase-about with drab graphics and terminally tedious gameplay. As always you pick things up, travel from place to place, use them and so forth, but there's no real logic to it all, or, after a while, any real point in going on. A curious failure in many ways, as the ideas behind it were so good. So much for our ability to spot a winner, eh, guys? (Shut up. Ed)

C&VG (Computer & Video Games) #75Jan 1988 · p.387/107/107/107/10

C&VG (Computer & Video Games)

Graphics 7/10

Sound 7/10

Value 7/10

Playability 7/10

Paul Boughton

MACHINES: Amstrad/CBM 64/Spectrum SUPPLIER: Viz Design PRICE: £8.99 (Spec), £9.99/£14.99 (CBM64/Amstrad) Picture the scene. A figure sits before a flickering screen in a darkened room in Olde London Town. Through the window a full moon can be glimpsed behind scudding clouds. The wind moans fitfully. Suddenly, a transformation comes over the figure. His eyes gleam like a cat from a face that looks unnaturally hairy. He throws his head back and howls. Remember, The Bride of Frankenstein? Well Werewolves of London is also from the same people, Viz Design. And given a straight choice between the two games, I prefer Frankenstein. With Werewolves I found there just a little too much wandering around with, apparently, not a lot to do. You play the part of a poor old chap afflicted with lycanthropy, a socially unacceptable condition which means you transform into a werewolf when the moon comes out and subjects you to an uncontrollable bloodlust. This curse was put on your family in the dim and distant past by an "arrogant family of Sloaney-types". Okay, yah! The only way to rid yourself of the curse is to kill and kill and kill - especially Sloanes. You recognise these because of the crucifix which appears when they are near. The action ranges through the streets of London, over the rooftops, into the sewers and the underground train network. There are objects to find and collect. For example a torch is very handy to take down into the sewers or train tunnels. Otherwise you spend a lot of time blundering around a dark screen. You kill simply by jumping on people and savaging them. But you don't have things all your own way. The police are out to catch you. If you get hit by any silver bullets you loose blood. This is seen gruesomely dripping away from what appears to be a plastic plasma bottle under the playing area. You replace your life juice from the bodies of your victims. If the police catch you they put you in a cell where you must remain until you transform back into human form. You can of course try to escape. Take a look at the cell floor with the manhole cover. If you've picked up the right object to move it. The reverse of the cassette will include the Werewolf Rap - Silver Bullet Mix for you to enjoy while playing the game.

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(Amstrad CPC), (Commodore 64)

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