Winter Sports
Sport Game: Action · ZX-Spectrum 48K · 1 players · English
Electric Dreams Software · 1985 · Pound sterling 7.95
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 1985Electric Dreams SoftwarePound sterling 7.95
- 1985Firebird Software Ltd
- 1986Proein Soft Line
Play
- WinterSports.rzx.zipwithheld by rights holder
- WinterSports.tzx.zipwithheld by rights holder
Documents
- WinterSports.txtInstructions English7 KB
- WinterSports(EN).pdfInstructions English412 KB
Other files
- WinterSports.jpgAdvertisement 171 KB
- WinterSports(FirebirdSoftware)_Back.jpgInlay - Back 315 KB
- WinterSports(FirebirdSoftware).jpgInlay - Front 374 KB
- WinterSports.jpgInlay - Front 467 KB
- WinterSports.scrLoading screen 7 KB
- WinterSports(FirebirdSoftware)_Media.jpgMedia scan 95 KB
- WinterSports(FirebirdSoftware)_Media_2.jpgMedia scan 134 KB
- WinterSports_Media.jpgMedia scan 89 KB
- WinterSports.gifRunning screen 2 KB
Files and rights
The rights holder has refused distribution. Files are listed because their existence is a catalogue fact, and none are served from here.
- DeniedElectric Dreams Software → WorldOfSpectrum
- AllowedFirebird Software Ltd → WorldOfSpectrum
Credits
- Software Imagescredited
- David John RoweInlay/Poster Art
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Scores
In the magazines
- Sinclair User #471986 · Overall2/5
- Your Sinclair #11986 · Overall7/10
- Crash #271986 · Overall43%
Elsewhere on the web
- WorldOfSpectrum 12 votes5.83
In the magazines 19
Crash #27Apr 1986 · p.12357%47%43%57%39%39%43%
Use of Computer 57%
Graphics 47%
Playability 43%
Getting Started 57%
Addictive Qualities 39%
Value For Money 39%
Overall 43%
Unknown
Unknown
Unknown
Producer: Electric Dreams Retail Price: £7.95 Author: Software Images Electric Dreams have joined the Snowy Sports compilation market with Winter Sports, a collection of eight games on one cassette. The first part of the program to load presents a main menu screen listing the events. Pressing a number key puts the Spectrum into LOAD mode and the computer searches the tape until your chosen event is located and loaded. The menu screen also allows you to view the highscore tables. Record breaking scores give a readout of your speed and indicate how sharply the skier is turning, while a scoring area above the windows indicates how many gates have been passed or failed and times the whole run. In all three events the object is to belt down the course as fast as possible without missing gates. In the Slalom the skier has to weave between the gates, passing to the right of the first gate, to the left of the second and so on, and any gates missed lead to penalty points. The Downhill is similar to the Slalom, except the skier has to pass between gates made from two poles, while the Giant Slalom is a mixture of the two events. Once the skier is through the finishing posts any time faults are added to the time taken to ski the course and an overall score is given. Ice Hockey can be played as a two player game or against the computer. Most of the display is occupied by a 3D scrolling panoramic view of the pitch, and a scanner at the top of the screen shows the position of all the players on the full pitch. The player nearest the puck is automatically under your control and can be moved in four directions with the fire button used to shoot the puck. To tackle a player with the puck, just run into him. The match is played over four quarters lasting five minutes apiece with a change of end after each period. In the Ski jump the screen is split into two displays once again, with the left window showing the view from the top of the slope and the other giving a close up of the skier's profile in the air. The skier begins by sliding backwards and forwards at the top of the ramp - pressing Go when the skier is moving forwards begins the run and the player then has to guide the skier down the middle of the slope to gain maximum speed. If the skier deviates too much from the middle of the ramp then a sever loss of speed results. At the end of the slope another press of the fire button launches the skier into space. During flight the skier's balance must be maintained, using the skier Up and Down keys to avoid a tumble on landing. Marks are given for the length of the jump and for style while in the air. Next comes a whizz around an icy track - the Speed Skating. Another split-screen game with two views of the skaters: the window on the left gives the view from behind the skaters while the right hand window gives a side view of the track. Essentially it's a Decathlon type event where the onus is on bashing the left/right keys alternately gain speed, indicated by a bar display at the foot of the screen. Up and down keys are used to keep the skater in the designated lane since he has a tendency to stray off course slightly. At the start of the game the length of the race can be specified. After whizzing around a track, why not zoom down one? The Bobsled event allows you to do just that. Yet again the event features two displays, a 3D view from the sled and a plan view of the track with a line plotting your course as you go down. The Bob has four controls: speed up; slow down; left and right. If you go into corners too fast, a crash is likely and the sled has to be banked on bends. Once again, bar graph readouts display speed and orientation of the sled. The final event on the cassette is the Biathlon, a gruelling cross country test of stamina and shooting ability. The main display shows the skier and the landscape and a smaller screen above shows a map of the whole course and your position on it. Readouts at the bottom of the screen indicate your speed and stamina, and it is important to pace the event so that your skier doesn't run out of stamina before the course has been completed. Rapid presses of the left/right keys sends the skier along until he reaches a shooting range. Here the screen switches to a 3D display of the four targets. A cross hair moves rapidly over each target in turn and the player has to press the fire button at the right moment to score a hit. The skier only has one shot at each and a miss constitutes a time penalty, so careful shooting is the key to this event. Once all four shots have been fired it's back to the cross country and more Decathlon stuff. COMMENTS Control keys: definable Joystick: Kempston, Interface 2, Cursor Keyboard play: a bit sticky Use of colour: very poor; dull Graphics: just about average Sound: squelchy Skill levels: one Screens: eight events
The Slalom from Electric Dreams WINTER SPORTS. On the left is the skier's eye view while the right hand window gives an aerial view of your skier's progress.
C&VG (Computer & Video Games) #53Mar 1986 · p.217/107/107/107/10
Graphics 7/10
Sound 7/10
Value 7/10
Playability 7/10
WINTER GAMES MACHINE: Spectrum/C64 SUPPLIER: U.S. Gold PRICE: £7.95 WINTER SPORTS MACHINE: Spectrum/Amstrad SUPPLIER: Electric Dreams PRICE: £8.95 Can Winter Games on the Spectrum be as good as the C64 version? And what's this - another contender in the computer Winter Olympics called Winter Sports? C+VG's reviewers waxed their skis, watched a couple of Ski Sundays on BBC2, and prepared to go on the piste for a battle royal between these two snowbound sports simulations! First let's take a look at the events you get in both packages. Winter Games gives you Figure Skating, Free Skating, Speed Skating, Hot Dog acrobatic stunt ski-ing, Ski-Jumping, Biathlon and Bobsled. Winter Sports gives you three sorts of ski-ing, Slalom, Giant Slalom and Downhill, plus Ice Hockey, Speed Skating, Ski-Jumping, Bobsled and the Biathlon. First we have to say that the figure and free skating events in Winter Games are pretty pathetic on the Spectrum version reviewed. The skating figure is simplistic and the backgrounds boring. The good news is that you don't have to bother with these two events unless you want to compete in everything for an overall score. The quality of the games improve by leaps and bounds once you've got over the skating. The ski-jump, hot dog, biathlon, bobsled and speed skating events have similar graphics to the C64. My favourite event is the Biathlon - a combination of cross country ski-ing and rifle-shooting. The idea is to complete a cross country course in the quickest time - at the same time hitting as many targets as possible along the way. The Winter Games version has a "pulse" feature which measures how tired your skier is getting. You must wait until you pulse rate has dropped to around 80 before attempting to shoot at targets. Otherwise the cross hair sight governed by your pulse rate will be jumping up and down across the target at an impossible speed! You can make sure your pulse isn't racing by ensuring your ski-ing action between rifle shooting sections is as smooth and controlled as possible. Next best event is the Bobsled - extremely difficult to do right and featuring some excellent graphics. You see a plan view of the course with a marker showing your position on - or off - it. Hot Dog ski-ing is, to say the least, different and challenging. Speed skating is a bit like those bike racing events in other sports simulations. You've got to get the rhythm right to be any good. Ski-jumping is fun too. If the figure and free skating are a disappointment in Winter Games then the Ice Hockey feature in Winter Sports is equally unattractive. The teams are matchstick men and the game itself is too simplistic to be challenging. Much too easy to score goals against a computer opponent. Up to four players can compete in Winter Games, two in Winter Sports. Both games give you high score tables, but only Winter Games has the useful practice mode for events. So which package gets the gold? For our money the Winter Games conversion just has the edge on presentation and playability - despite the naff skating bits. Winter Sports comes a close second, however, because it features straight ski-ing games. How can you have winter sports without downhill ski-ing? Excuse me while I go back to waxing my skis...
Sinclair User #47Feb 1986 · p.462/52/5
Overall 2/5
Chris Bourne 2/5
Publisher: Electric Dreams Price: £9.95 Memory: 48K Joystick: Kempston, Cursor, Sinclair Electric Dreams has stuffed eight events from the world of the winter Olympics onto a single cassette, hoping no doubt to score with an icy version of Daley's Decathlon. Unfortunately the games themselves are not of remarkable quality, and some are really rather dire. The first three games are all skiing variants, and loaded in one part. The screen splits into two halves - the left side shows the skier's view, the right side an aerial view of the course, which scrolls upwards as you descend, and on which your course is drawn as a thin line. The skier's view is pretty, with the Alps in the background, but you won't spend much time admiring it as it's much more sensible to use the plan view to plot your course. You can move left and right, and increase or decrease your speed, and the trick, as ever, is to get the correct angle as you come around a gate, so as to be lined up properly for the next gate. The three events are Downhill skiing, Slalom and Giant Slalom, and they all work much the same way, and you've probably seen such games many times as program listings in magazines. On, then, to Ice Hockey, which is perhaps the most interesting of the games. You have a six-man team, and play four five-minute periods. The player nearest the puck is the one you move, and tackling is done simply by moving into an opposing player. Although the colour clash is pretty gruesome, this is a simple, fast implementation which does play well. Although the controls are kept to a minimum, that is an advantage here, as you can concentrate on passing and positioning, and not have to worry about which of 15 key options you should be using. Unfortunately, our copy appeared to have trouble keeping time, and the screen clock jammed on the first quarter, making it impossible to actually finish a game. We also found sections of the score table degenerating. According to Electric Dreams, this is a bug which will have to be removed from all copies on sale in the shops. Alas, we did not receive a corrected version in time to include the result in this review. Ski-jumping is fun but slight - the animation of the jumper is very good, especially when he falls over. First you have to launch him down the slope, then keep him on a straight track, jump at the end, keep his body held correctly in the air, and land without falling over. This all happens in about six or seven seconds, making it by far the fastest event. Speed skating gives you a choice of five races up to the gruelling 10,000 metres. The skater is propelled by left-to-right joystick pumping, but the graphics of skaters are not particularly interesting and the computer is a weak opponent. More difficult is the Bobsled, which works rather like the slalom events but with left and right control being determined by the curved banking of the track. Take the corners too fast and you crash - it's more fun than the ski-run games and a lot faster. Finally there's the Biathlon, a weird cross-country skiing event where you have to stop every so often to shoot at targets. The instructions are rather muddled as regards loading the gun and moving the gun bolt, and the firing sequence is just a question of pressing a button when the moving sights are on target. The endurance skiing is handled again by pumping the joystick, and this time the important thing is not to waste your energy. The graphics show a cycle of screens depicting alpine chalets and countryside together with the firing range itself. The collection as a whole, bugs or no, is really only likely to gain solid approval from winter sports enthusiasts. As each game is loaded separately, you do get a lot of code for your money, but also the aggravation of finding the right place on the tape and waiting for the game to load. A hi-score table is carried across from game to game, which is fine, but other sports compilations - Hypersports, Daley Thompson's Supertest, and Decathlon are but three examples - offer much more excitement and better presentation. Winter Sports is only moderate value for money but the implementation of the events is usually so minimal as to render the whole thing one of the weaker compilations we've seen.
Your Sinclair #1Jan 1986 · p.977/106/108/108/107/107/10
Graphics 7/10
Playability 6/10
Value For Money 8/10
Addictiveness 8/10
Overall 7/10
Dougie Bern 7/10
Get your skates on for Electric Dreams' gaggle of games that came in from the cold. Our own Highland games expert Dougie Bern flexes his frost bitten fingers to report on Winter Sports. Game: Winter Sports Publisher: Electric Dreams Price: £9.95 Joystick: Kempston Keys: Define your own Reviewer: Dougie Bern A compendium of eight games for Damart wearers, Winter Sports comprises of Slalom, Giant Slalom and Downhill Skiing, Ice Hockey, Bobsled, Biathlon, Ski jump and Speed Skating. All will test you at the various skills, either against a mate or the computer through individual to team skills. So if you thought ski gear was just for breakdancing, think again. Settle down with a hot toddy and let's get on the piste. SKI-ING EVENTS This part of the game gives you a trio of trips down the snowy sward. All the events, Slalom, Giant Slalom and the Downhill are basically the same. Different degrees of difficulty and slight variations in objective sort out one slope from another. Essentially, though, they're all downhill obstacle courses with poles and gates to be threaded with skill, speed and style. You're going against the clock to get into the Highscore Hall Of Fame - so keep your turns as tight as those ski-pants! Alternative views are provided of your progress. There's also a control indicator - used with the speed indicator you can plan your shortest route. BIATHLON This is all about cross country cruisin' on slippery snow with the added delight of shooting targets. Basically you have to cover the kilometres against the clock - but to be a winner, speed and accuracy of shot are necessary. And you can't fire your rifle unless it's loaded - but a quick flick of the fingers will immediately re-arm you. The other variation to this game is that stamina, rather than adrenaline and bravery, is the key resource. One for slow-blooded Swedes! SPEED SKATING If all these Jean-Paul Killys give you the willys and the power surge of pumping things is more your scene then this section could be the one for you. It's against the clock, and you've got to skate - either against the computer or a slippery pal. Simultaneous views give you front and back elevations - but as the track is virtually circular with no obstacles or slopes then you could play this with one hand behind your back! The racers on the screen manage to skate like that. You can choose between five race distances ranging from 500 to 10,000 metres - each thigh sapping click is ticked off on the screen alongside the clock. ICE HOCKEY You can ping the puck against the computer or a friend. Try and find a friend - the computer plays a tough game! Each game is split over three five minute periods. The player graphics aren't hot - about ice temperature in fact. The teams come out more like a chorus from Holiday on Ice than a bunch of Paul Newmans in Slapshot. The pace is fairly genteel, but a basic simulation is provided - passing, rebounds and interceptions - but no bust-ups! Funny, that's what I remember ice hockey for! BOBSLED Try this wall of death and you'll soon be out of breath! Like other elements in this package simultaneous screens give you different perspectives on your best game tactics. A combination of speed and control is your best bet. Now load up and bob's your uncle! SKI-JUMP Hardly a giant leap for mankind or computer games. But this one's not as easy as it looks. Speed and control are what you need to score those winning points for distance and style. To fly through the air with the greatest of ease ain't the simplest thing on a pair of skis. Get it wrong and the graphics tell a gruesome tale.
BOBSLED Speeding down the bobsled track you'll see the walls whizzing by. Don't go too fast though, 'cos even if you don't tip the sled over you'll probably crash into the wall. The steering controls let you put a bit of swerve on the sled and help you wind your way down the course. Keep off the Winter Warner if you want to make it to the bottom in one piece. Keep your eyes on the speed. The fast flash guys usually come to grief. Mind you in this frosty weather a fast flash is probably the best! This overall view lets you stay on the straight and narrow or in this case, the bend and curve. As you can see the course doesn't meander too much - probably a good job! The faster you travel the further you go. And combining speed with accurate steering gives you the best chance of winning.
ICE HOCKEY A bird's eye view of the rink shows player location and movement. Whether it's really useful to plan your tactics in the middle of a game is questionable. Beware of the computer's attacks. Crafty and sneaky it'll go for goal even if it has to skate behind the posts. Team scores show here. When I played, it looked more like a cricket scoreboard - in favour of the computer! What a rinky dinky box of chips! Playing the game's really simple. The computer automatically chooses the player you're controlling to the one with, or closest to, the puck. You only see part of the rink at a time. Not quite as bad as only being able to see the corner post at the Park Lane end.
SKI-JUMP It'll take a while to master the jumping art. At first you'll be mainly wiping out and kissing the crystals - but don't despair! The distance indicator shows how far you've flown. If the real thing's like this, let's leave it to the experts. I go more clammy than Klammer. A main thrill skill is to make sure you don't fall off before you get to the bottom! The ski controls shows you which way you're pointing those big bits of wood on your legs. The faster you go the easier it is to fall so take it slowly at first. Optimise speed and control else it could be downhill all the way - on more ways than one! Points for style depend on how well you hold your airborne position. You should use this display to maintain the smoothest of flights. Little bags are not provided for bumpy ones.
Full-page ad8
- Sinclair User #46Jan 1986 · p.84
- C&VG (Computer & Video Games) #51Jan 1986 · p.73
- Crash #24Jan 1986 · p.81
- C&VG (Computer & Video Games) #50Dec 1985 · p.86
- Crash #23Dec 1985 · p.102
- C&VG (Computer & Video Games) #49Nov 1985 · p.92
- Popular Computing Weekly #47Nov 1985 · p.16
- Crash #22Nov 1985 · p.35
Review3
- MicroHobby #70Mar 1986 · p.12
- Computer Gamer #11Feb 1986 · p.77
- Popular Computing Weekly #51Dec 1985 · p.18
Feature2
- MicroHobby Especial #7Dec 1987 · p.28
- MicroHobby #75Apr 1986 · p.16
News/Note2
- Computer Gamer #8Nov 1985 · p.4
- Home Computing Weekly #130Sep 1985 · p.8
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