Sinclair Library

Wizball

Arcade Game: Action · ZX-Spectrum 48K/128K · 1 players · English

Ocean Software Ltd · 1987 · Pound sterling 7.95

Also known as ARCADE COLLECTION 04: Wizball (English), Wizzball (English)

Wizball, 1 of 2

Wizkid

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Remarks

Steve Watson was originally set to write this game, but apparantly left without a trace before the game was finished. Mark: "He just didn't turn up one morning. Paul Owens had to go through his code and finish it off."

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In the magazines

  • Sinclair User #671987 · Overall10/10
  • Your Sinclair #231987 · Overall8/10
  • Crash #451987 · Overall92%
  • The Games Machine #11987 · Overall80%

Elsewhere on the web

  • WorldOfSpectrum 52 votes8.11

Awards and competitions

Crash Readers Awards 1987

  • 3Best Shoot'Em Up
  • 3Most Challenging Game

Golden Joystick Awards 1987

  • 2Best Original Game of the Year

In the magazines 61

Your Sinclair #23Nov 1987 · p.449/109/107/108/108/108/10

Your Sinclair

Graphics 9/10

Playability 9/10

Value For Money 7/10

Addictiveness 8/10

Overall 8/10

Rachael Smith 8/10

Ocean £7.95 Reviewer: Rachael Smith We've had games about wizards and we've had games about balls before so now let's have a game about a wizard with only one ball. The other was in the Albert Hall. Sorry, old habits die hard. It reminds me of scrubbing up with the rugby team (well. where else do you think I met Gwyn?). Anyhow, this is a hybrid of genius bouncerius and genius shoot 'em upius, sub-species additional weaponius. Which means lots to kill and bonuses to be gained but nasty controls to master. It seems that the wizard Wiz, is trying to save his home planet, Wizworld (obviously he loves its novel name). The menace is Zark who is robbing the world of its colours... which sounds the best excuse for the Spectrum's dodgy attributes I've heard in a long while. According to the inlay, Zark has an army of horrible sprites, though they looked pretty good to me as I blasted away. Far better than the Wizard's Wizball, in fact, which resembles nothing more than a nauseous smiley badge. The only way to save the planet is to shoot red, green and blue colour bubbles and release droplets of pigment, which you can catch with your pussy (you knew wizards had cats, didn't you). Wiz's is a catelite, a sort of feline satellite which resembles a junior wizball rather than the furry little thing you'd all love to stroke. You collect colours from three levels at a time, moving between them by a series of tunnels. The drops top up your paint pots until you've collected enough to redecorate the landscape, after which everything reverts to its technicoloured hues and you can proceed to a bonus screen where Wiz can earn a Wiz-perk in the Wiz-lab (such staggering imagination!). The problem is that you don't start off with a catelite. In fact you don't start off with anything more than a weapon and an irritating habit of bouncing whichever way you're spinning. Somehow you have to shoot an alien or two to produce a green pearl to collect it. You've heard of pearls of wisdom, right? Well, these are pearls of purchase and they let you stock up on useful attributes such as steering power, extra shooting power, smart bombs, and yes, of course, your catelite. Once you start to get equipped the game becomes much easier. My major complaint is that at the start it's infernally difficult. Quite often you don't stand a chance and lose a life almost immediately as you're unable to negotiate a floating alien. You could also drop down a tunnel, which results in a hostile reception requiring all your manoeuvring skills. Wizball's an odd game, which can be extremely addictive if you're willing to carry on regardless of all the unfair early deaths. But if you're not quite so obsessive, you may just whizz off for something else!

Another sprite dies and you have to choose from the shopping list on the side. Some icons are only available once you've received another object from the same box. First priority should be for the two steering attributes in the first box - one to let you swerve in mid-bounce, the other to provide more traditional control. After that it's probably worth collecting three pearls until you illuminate the catelite then go back to box two for a supa-beam weapon and two way firepower.

Read it at Your Sinclair Rock'n'Roll Years

Crash #45Oct 1987 · p.22Crash Smash87%88%93%92%92%92%93%90%

CrashCrash Smash

Presentation 87%

Graphics 88%

Playability 93%

Addictive Qualities 92%

Overall 92%

Ben Stone 92%

Mike Dunn 93%

Nick Roberts 90%

Producer: Ocean Retail Price: £7.95 If you were a wizened Wizard with a magical cat on a planet filled with colourful landscapes you'd be jolly fed up if someone tried to turn it into monochrome, wouldn't you? Of course you would. It's like suddenly being told your Amiga has attribute clash. And that's exactly how Wiz feels when Zark and his unpleasant horde of helpers bleach his colourful Wizworld. So, with a spherical Wizball space transporter to help him, Wiz begins to eliminate the invading colour-blind hordes. When the game begins, the transporter can spin to the left or right and bounce through the now drab Wizworld. As Wiz progresses, he encounters lethal aliens: waves of crabs, diamonds and multiarmed spindles, all threatening poor Wiz's three lives. These creatures can be destroyed, for points, by the transporter. Many of them reveal green, smiling pearl faces when killed; by touching these faces Wiz collects extra capabilities, including supa-beams and blazers, protective sprays, smart bombs, shields, and a thruster and anti-grav powers to give him more control of the bouncing transporter. But probably the most important thing for our crumbly warlock is Catelite, the magical feline. Wizworld is composed of three colours: red, green and blue. To restore the brightness that Zark and his mob have drained away, Wiz must burst floating colour bubbles. As droplets from them fall earthward, Catelite can gather them up. As he does so, each droplet is placed in one of three empty cauldrons - one cauldron for each colour in the magic land. When a cauldron is full, one colour of Wizworld comes back to life; Wiz and Catelite can then concentrate on gathering the remaining colours. Completing a colour also allows Wiz to visit his Wiz-Lab and gather yet more unbelievable powers. When all three colours have been collected, Wizworld is restored to its old glory, and Wiz and his cat can go home to toast the defeat of Zark with the wizard's favourite drink - a well-earned glass of bat's bowel and hemlock fizz. Yum. COMMENTS Joystick: Cursor, Kempston, Sinclair Graphics: weird, wonderful and well-defined despite some attribute clash Sound: some pleasant ditties

All the President's men look on...

Choosing a weapon in the Wiz-Lab.

Wizball floats on in search of a little local colour.

Read it at Crash - The Online Edition

The Games Machine #1Oct 1987 · p.5080%

The Games Machine

Overall 80%

PSYCHEDELIC WIZARDRY Spectrum and Amstrad owners can now sample some of the delights experienced for three months by Commodore 64 owners... Sensible Software's bizarre horizontally scrolling shoot 'em up Wizball has finally been converted to the Z80 machines and is available from Ocean. Taking control of the Wiz and his cat in their protective spherical shells, the objective is to collect the colour stolen by Zark and put it back into the Wiz-worlds eight monochrome levels. Sadly, both new versions lack a lot of the humour and playability of the original - including the bonus stage and the ability to 'hide' in the landscape. The Amstrad version's scenery doesn't scroll - the screen flicks irritatingly from one part of the landscape to the next - and it isn't overly playable. Amstrad owners who have seen the Commodore original are likely to be disappointed, whether they spend £8.85 (cassette) or £14.95 (disk). On the other hand, the Spectrum version provides sufficient action for £7.95 on cassette incidentally look out for an Amiga version early next year.

AMSTRAD CPC Overall: 65%

Sinclair User #67Oct 1987 · p.52Sinclair User Classic10/1010/10

Sinclair UserSinclair User Classic

Overall 10/10

Jim Douglas 10/10

Label: Ocean Author: In-house Price: £7.95 Memory: 48K/128K Joystick: various Reviewer: Jim Douglas If you're looking for a cracking arcade style game with more inventive ideas than just about everything else around at the moment put together, Ocean's Wizball could be the business. How to describe it? It's a complex left-right bouncing thing - with interlinking tunnels. It's as infuriating as any Ultimate game ever was - to start with you haven't a clue what's going on. So what's it all about? The world you find yourself dropped into has been drained of all its colour by the evil Zark. To trash the monochrome madman you've got to collect up drops of paint you find scattered around the surreal environment to fill up your paint pots. I'm sure you won't be too surprised to learn this is a whole lot more tricky than it sounds... Your Wiz object, looking remarkably like a curious giant pea. starts off bouncing and rolling along and is extraordinarily difficult to control. In action on the planet's surface you come up against numerous infuriating obstacles resembling stalagmites and stalagtites. While the obstacles themselves are quite inoffensive, Wiz's movement in the early stages (bouncing high in the air and ricocheting off everything in sight) makes it horribly infuriating. You quickly discover what you really need is a more precise way to control Wiz. Just as well then there's a strip of icons all the way down the right-hand side of the screen, each enabling you to control Wiz in a more precise manner. Lawks. Now there's a stroke of good fortune. There are seven options in all, though some can be activated twice in order to enhance their initial enhancement, if you see what I mean. Obviously, you're not going to be allowed to simply skip through the icons at will. In order to highlight one, you need to wipe out an alien which will change into a green circle. By flying Wiz into the circle, the icon box will turn blue, indicating that it can be selected should you choose to do so. Then, to select the icon, you've got to waggle the joystick furiously left and right for a second. All this could be rather overwhelming and, in a moment of uncharacteristic generosity, the programmers have given you an assistant - called Catelite. By working your way to the third icon and hitting Fire, a Cat (disguised as a small pea) will be summoned up. You could be forgiven for thinking that a cat wouldn't be of great help in a game like this. You'd be totally wrong. Cat is completely invaluable. He'll follow you around and gallantly throw himself (on your command) into the aliens. OK, so you've flown around and shot some things and got quite handily tooled up, thank you. So how do you go about getting the colour back into Wizworld? Easy, some of the sprites, when shot will change into drops of colour which can be picked up by Cat. As you zoom around, picking up the correct colour (indicated by a cauldron on the bottom of the screen) the little pots (check out the screens here) will gradually fill up. As for gadding about, there's some mapping needed, if you're that way inclined. There are tubes in the surface of the Wizworld lunescape which lead to other levels. The deeper the level, the more ferocious the aliens. Since it's possible to return to an early level from a tougher one, you can build up the colour pots as you go, without having to complete one level in one go. This means, first, it's very playable and, second, it's quite a challenge. Though simple to look at, everything moves smoothly and the scrolling is flawless. Should you be fortunate enough to become totally equipped with all the icons, you can wreak immense havoc on the aliens. Wizball is virtually flawless. It's addictive qualities, combined with super-smooth graphics and highly original gameplay make it one of the very best games to appear this year. A classic.

HINTS AND TIPS Stick with the first level 'til you've got the hang of controlling Wiz. Don't move on to the later levels before properly equipping yourself with Cat and some better firepower. Select your extra options carefully it's often better to get Cat (Icon 3) before doubling your supa-beam (Icon 2). Use Cat to your advantage Make him block the on-coming aliens as well as scooping up their colour. Move slowly. You only need to race around when there are too many aliens for Cat to deal with.

The Magnificent Seven carries this game and has 31 references of its own.

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Remakes

  • Wizball
    2007PC/Windows

    Retrospec (Graham Goring)

Related

Ports
(Amstrad CPC), (Commodore 64), (Amiga), (Atari ST), (Thomson MO/TO)

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