Xenon
Arcade Game: Shoot-em-up · ZX-Spectrum 48K/128K · 1 players · English
Melbourne House · 1989 · Pound sterling 7.95
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1989Melbourne HousePound sterling 7.95
- 1989Dro Soft
- UnknownEDOS
- 1989Mastertronic Plus
- 1991TronixPound sterling 3.99
Play
- Xenon.dsk.zipDisk image English35 KB
- xenon.zipRZX playback file
- Xenon.rzx.zipRZX playback file 57 KB
- Xenon.tzx.zipTape image English31 KB
- Xenon.tap.zipTape image English30 KB
- Xenon_2.tap.zipTape image English35 KB
- Xenon(DroSoft).tzx.zipTape image English62 KB
- Xenon(MastertronicPlus).tzx.zipTape image English38 KB
Documents
- Xenon.txtInstructions English6 KB
- Xenon(DroSoft).pdfInstructions Spanish9 KB
- Xenon(MULTI-LANG).pdfInstructions Multi-language: English, French, German, Italian773 KB
Music
- Xenon.ay.zipRipped in-game/theme music in AY format 10 KB
- Xenon.mp3.zipSampled in-game/theme music in MP3 format 1,374 KB
Other files
- Xenon (1988)(Melbourne House).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Jason Cowlingcredited
- Lee Cawleycredited
- Tiny Williamscredited
- David WhittakerMusic
- Paul KidbyInlay/Poster Art
Sign in to credit somebody, or say what these people did.
Awards
Scores
In the magazines
- Sinclair User #831989 · Overall90%
- Your Sinclair #401989 · Overall9/10
- Crash #621989 · Overall84%
- ACE (Advanced Computer Entertainment) #191989 · Ace Rating819/1000
- The Games Machine #171989 · Overall82%
- Your Sinclair #591990 · Xenon92%
- Sinclair User #1071991 · Overall90%
- Sinclair User #1101991 · Overall91%
- Your Sinclair #621991 · Overall92%
- C&VG (Computer & Video Games) #1131991 · Overall83%
- Crash #871991 · Overall70%
- Sinclair User #1191992 · Overall88%
- Sinclair User #1331993 · Overall90%
Elsewhere on the web
- WorldOfSpectrum 24 votes8.09
In the magazines 62
Sinclair User #133Mar 1993 · p.1890%90%
Overall 90%
Mark Patterson 90%
SUPER GAME GUIDE Look, over there, through that swirling cloud of strange mist... No, it can't be, but it is! SU's guide to the game-greats of yester-year. Yes indeedy there have been some good 'uns on the market in the last few years so now's the time to start polishing up on your collection if you've missed out on any of these fabbo titles. Mark Patterson, who's been in the business since before he was born and who has written not just for SU but also for Amiga, ST, PC and Console mages gives us an extra critical run down of the best... XENON Label: Virgin Memory: 48K Price: £3.99 Tape Reviewer: Mark Patterson The Bitmaps' first shoot 'em up is an awesome vertically scrolling affair. You control a rock-hard ground-attack tank which, at the flick of a button, turns into an even harder space-craft Unbelievable it may be but each vehicle has to be employed at certain times during the game, and it's down to you to work out when is best to change. This game is tough, with fuel limits to keep track of. power-ups to collect and some stupendously powerful bosses to deal with. A classic game.
Sinclair User #119Jan 1992 · p.4088%88%
Overall 88%
Alan Dykes
Garth Sumpter 88%
Label: Tronix Memory: 48K/128K Price: £3.99 Reviewer: Garth Sumpter King of the crawling armoured thingies, Xenon has been popular for a long time and although it may have been put to one side at this stage in some people's collections, it will certainly never be forgotten. A true monster bash, Xenon involves devastating all comers in a large, vertically scrolling world with a powerful transformer tank capable of transmuting from hell on wheels to hell on wings, taking to the skies and picking off targets from above. Playability is incredible but although it's Xenon's strongest point, it is also it's weakest 'cos it can actually be too difficult to finish the game without a cheat. However, it contains so much action that it doesn't really get frustrating... you can literally spend hours at the Xenon and not notice the time fly by. Graphics are detailed but not over stunning and the sound is really rather good but as you destroy the seemingly infinite string of gun emplacements, battle tanks and alien ships in the demon world of Xenon you'll wonder why you haven't already fallen for this superb shoot 'em up.
And through the rectangular window today children is Sector One, of Xenon.
Here I am again. Now, did I leave the car in Sector One or here?
C&VG (Computer & Video Games) #113Apr 1991 · p.7283%
Overall 83%
Mastertronic Spectrum £2.99 It's you against the rest of the universe in this vertical scrolling blaster. The graphics and sound are quite neat, and the game is very playable indeed, if a tad tough. Overall, a very good blast, and well worth shelling out for.
Crash #87Apr 1991 · p.5070%70%
Overall 70%
Nick Roberts 70%
Mastertronic Plus £2.99 Manic vertically-scrolling shoot-'em-up with loads of levels and billions of attackers. Collect power pills to improve your ship's capabilities. Great presentation but the gameplay's looking a bit old now.
Sinclair User #110Apr 1991 · p.34Sinclair User Best Budget91%92%90%90%91%91%
Sinclair UserSinclair User Best Budget
Graphics 91%
Sound 92%
Playability 90%
Lastability 90%
Overall 91%
Andrea Walker
Chris Jenkins 91%
Label: Mastertronic Plus Memory: 48K/128K Price: £2.99 Program By: Bitmap Brothers Reviewer: Chris Jenkins We said it before and we'll say it again now - Xenon IS a classic shoot-'em-up, well worth its SU Classic status, and though it has now been compiled, cover-mounted and collated almost out of existence, if there's anyone left who doesn't have it, then they must have taken an overdose of penicillin 'cos it's the most contagious game in existence, and they should catch it this time around. Great 128K music and sound effects accompany this vertically-scrolling fight-feast, as you steer a two-mode fighter over metallic landscapes. Switching from ground-attack to airborne modes using the space-bar, you shoot anything that moves as you flit freely around the smooth-scrolling screen. There are four sectors, each divided into four zones, and each decked out with rotating gun turrets, ladybird-like ground craft, laser emplacements, and, at the end of each level, an enormous sentinel. These are not your everyday Mothercare bouncers - they're terrifically hard to kill, and you won't have the help of your special weapons such as wing-shooters, side-shooters, armour, lasers, homing missiles and revolving balls, which you collect along the way by picking up icons. Bar displays show your fuel level, speed and energy status, but despite the claims that this is the 'thinking man shoot-'em-up', you can turn your brain off and just use your reflex shooting skills. Reach out with your feelings and blast em to bits.
Here we are in aircraft mode, and just skimming along what looks like an oil pipeline. The two enemy craft look as if they may be on their way to Iran.
Meanwhile in ground attack mode, we're attacking a medal.
Wizz, bang, boom - those Bitmap boys like explosions.
Your Sinclair #62Feb 1991 · p.5192%92%
Overall 92%
Rich Pelley 92%
RICH PELLEY and JON PILLAR - as nice of couple of young chaps as you could ever hope to meet. So we locked them up in the... BARGAIN BASEMENT XENON Melbourne House £7.95 Reviewer: Rich Pelley Mmm, this is the second Mastertronic offering of the month and - spook! - it's just as much a corker as the first. (Actually, there's another couple of Virgin re-releases over the page as well, Gemini Wing and Double Dragon - you can either buy all four games separately under the Mastertronic label or in one big box as a barg pack. Well, I thought it was interesting anyway.) Okay, down to business. Captain Xod is in a bit of a pickle because his spaceship has just broken down right over the other end of the Federation sector. In other words, it's just another excuse for a vertically-scrolling multi-level action-packed shoot-'em-up. Huh! Graphic-wise things are excellent - detailed and, if a little monochrome, still pretty spanky. There are loads of different baddies to kill - they either move around on the surface or fly above it, so for this reason you can swop between two different ships. One goes along the floor and one flies - you have to work out which ship kills what. At the end of the level there's a mega-nasty which (naturally) you have to kill in order to carry on. Oh, and there're loads of add-ons including strange ball things which follow you about and fire for you. And that's just Level One - Level Two is completely different! Ifs grrrr-eeaaat!
Spook! It's the bottom of a rather extra-terrestial swimming pool! (Although it's not actually because I'm right old cad and I'm telling complete porky-pies.)
Sinclair User #107Jan 1991 · p.5583%67%89%93%90%90%
Graphics 83%
Sound 67%
Playability 89%
Lastability 93%
Overall 90%
Chris Jenkins 90%
Label: Virgin Price: £2.99 Cass 48K Reviewer: Chris Jenkins An SU Classic on its first appearance, Xenon continues to hold its head, its tentacles and indeed its entire slimy body high in the air despite many efforts to outdo it by competitors. When Xenon appeared on 16-bit machines (and for that matter as a coin-op), it was widely assumed it wouldn't be possible to transfer its graphic polish and busy gameplay to 8-bit machines. Well, it was almost true - the Commodore 64 version was plop! But, to give you even more of a reason to jubilate, the Spectrum version was fab, and is still well worth seeking out. It's like this; vertical scroller, pick-up-weapons, multi-form ship, hit M to change from an eight-directional land-crawling tank to a high-flying aircraft. On the 16-bit versions you did this by wiggling the joystick, and it's a pity you can't do this on the Spectrum, because having to hit key M while you're fighting off deathtanks is a wee bit distracting. You wiggle your way between rotating gun placements, fly over metallic wails and fight off flights of alien ships, but at the middle and end of each level there's a stinking challenge in the form of a giant land-crawler which has to be hit in the mouth hundreds of times before you see it off. These nasties are so difficult that you may never get through Xenon without cheating, so depending on your persistence this could be a good investment or frustrating stinker. Extra weapons like armour, homing missiles, lasers, side lasers, wing weapons and rotating balls (pardon?), as well as extra fuel, can be picked up by collecting power puts from clobbered craft. With sixteen zones to complete, divided into four levels. Xenon should keep you occupied until at least Christmas 2016, so slither out and buy it at once.
The Games Machine #17Apr 1989 · p.5482%
Overall 82%
Spectrum 48/128 Cassette: £7.95 Remember when Xenon came out on the ST? With a score of 85% we reckoned it was the most challenging shoot-'em-up to date and a near-perfect arcade conversion to boot. Now the Spectrum version has arrived and it's as well implemented as its predecessors, pushing the Speccy into territories hitherto the domain of 16-bit owners. The gameplay remains exactly the same as before, with the player controlling a spacecraft which can transform into a hover-ship to take out groundbased aliens when required. Over a horizontally scrolling, beautifully designed landscape, the objective is to destroy as many of the irksome Xenite craft and ground installations, picking up icons left in their wake. There are 16 levels in all to complete, and at the end of each a massive mother-alien needs despatching before progressing to the next level. This game just oozes addictivity and the combination of blasting and building your ship to near-awesome proportions as in Nemesis keeps you coming back time and time again. On the minus side the Spectrum version is if anything, a little too hard. On later levels proves a real pain. 128K owners are in for a musical treat - you'll be hard pushed to tell the difference between it and that on the ST. But for everyone it's a remarkable conversion. Animation is smooth, the number of aliens awesome, the alien-blasting linger-breaking.
Entering territories hitherto the domain of 16-bit owners, Xenon takes the Spectrum to new arcade graphic heights.
ST - Overall: 85% TGM 005 AMIGA - Overall: 89% TGM 005
ACE (Advanced Computer Entertainment) #19Apr 1989 · p.85819/1000
ACE (Advanced Computer Entertainment)
Ace Rating 819/1000
Melbourne House, £9.99cs £14.99dk Amiga version reviewed Issue 7 - rating 869 The game that made the Bitmap Bros famous makes it onto the 8-bit machines. The graphics are as good as you could expect from a Spectrum, and though all the extra weapons aren't there, the gameplay is. A great conversion of a good shoot-em-up.
Your Sinclair #40Apr 1989 · p.50Your Sinclair Megagame7/108/108/109/109/109/10
Your SinclairYour Sinclair Megagame
Graphics 7/10
Playability 8/10
Value For Money 8/10
Addictiveness 9/10
Overall 9/10
David Wilson 9/10
Melbourne House £7.95 Reviewer: David Wilson Coo! Xenon. This of course is a game about that spanky Richard Branson nightclub in London's glitzy West End, where we had the YS Xmas party. (No it's not idiot. It's Xenon the Melbourne House game, and unlike Xenon the Xmas party, it's a goodie! Now get on with it! Ed) Okay then Xenons a storming shoot 'em up, which involves you moving up a vertically rolling scrolling hi-tech landscape, blasting ground defences and aliens until you meet up with the inevitable Big Meanie. But Xenon's not your normal run of the mill shoot 'em up. Oh no missis, 'cos you can change your vehicle mode from jet fighter to armoured tank thing, the former being the safest and most manoeuverable means of transport, but the latter being the necessary mode for destroying batches of wibbly aliens. Also you get the special treat of taking on TWO big meanies per level! and they are well hard! (Ooer!) This is a dangerous chore, so why do it? I hear you cry. Well if you wipe out a whole caboodle of fat ladybird lookalikes for example, an icon appears, and if you don't, then, er, it doesn't. One icon boosts your energy, others alter your firepower. You can also get a brillo bubble, instead of an icon, on some screens, which will follow you about and fire simultaneously. Xenon is a bit spooky in some ways, in that I actually got the impression that it became easier the further I got! I mean it s a lot easier to survive if your flying machine has super spanky fire power and the aforementioned brillo bubble, which you can put into use against the meanie! So persevere on the first levels... they are possible to get through even when you're in that crap tank thingy! Oh!... and while I'm having a moan, it is a little annoying that when you've finished the level, you take on the meanie with depleted energy, and if you get killed you have to go all the way back to the start! Ho-hum! Still this having been said, Xenon is a reet gradely (as they say up North) space shoot 'em up and a well tasty conversion that's worth the eight squidlies that those nice people at Melbourne House want you to shell out for it. It's addictive and pitched at a nice level of difficulty to keep you struggling. It boasts smooth graphics and nice sound especially on the 128K format It's a shame about the single colour screens, but with all the other excitement crammed into this little number, it's forgivable. If this type of game is your space thermos of Rosie Lee then strap yourself to your Spectrum don your crash helmet, and prepare to blast your way through the alien hordes!!
Alien Tie Fighters Alien Tie-Fighters have that annoying habit of zooming up behind you, so don't stay too near the bottom of the screen! Wiping out the first batch of these on sector two gives you an S icon which gives simultaneous sideways shooting - ever so handy for the mass of gun turrets lining this sector! Big Meanie Bleareaaaarrrghgh!!!! It's one of those howwid big meanies. This big job requires excessive exercise of the trigger finger. It fires in batches, so when you see what looks like a string of cod's roe coming towards you, hoof it! Also, beware of being squashed when this beastie moves down the centre to the bottom of the screen! Ladybirds Wibble, wibble, wibble... Here comes one of those crap alien ladybird things (CALTs). You can only shoot these in tank mode, and though they don't do much, they do fire at you and when there's a bunch they can cause serious damage! Wipe out a whole group and they'll present you with an energy boosting icon! After facing the first big meanie you'll find two individual CALT's on either side of the screen. Kill both of these - by changing from tank to kill the first, plane to fly over the central reservation, and back to tank for the second - and you get your first brillo bubble! Bubble Ooooooooh! No missus, don't shoot this up 'cos it's your bubble chum. He effectively doubles your firepower, but beware he's lazy! If you stay at the bottom of the screen, he'll hide below you. Best idea is to zig-zag left and right, firing all the time.
Crash #62Mar 1989 · p.1778%83%92%84%86%84%80%88%85%
Presentation 78%
Graphics 83%
Sound 92%
Playability 84%
Addictive Qualities 86%
Overall 84%
Mark Caswell 80%
Mike Dunn 88%
Phil King 85%
Get fresh with aliens... Producer: Melbourne House Trendy Blasting: £7.95 Author: Jason Cowling (Lothlorien), music adapted by Tiny Williams from a ditty by David Whittaker Life is so strange at times. There I was watching Saturday morning TV - Get Stale or something, and suddenly this megagame called Xenon came on. Strange name for a game, I thought, sounds like a trendy disco (ie not Nick's). So what's strange, you ask. Well, one moment I was sitting on the sofa, scoffing beans on toast. Then, before you could say 'Gaz Top needs a haircut' (or 'Wet Wet Wet video' -Ed), I was at the controls of a jet fighter. The in-built radio crackled into life. 'You've been given a dangerous mission'said a familiar voice - it was Mike Smith! 'Okay Smiffy, what've I got to do, find out what a Production Manager does?' I anxiously enquired. 'No, not quite that bad,' replied Smiffy. 'You'll have to fly through four vertically-scrolling, alien-infested levels.' Sounds familiar, I thought. 'There are many different types of enemy,' continued Smiffy, 'some in the air and some on the ground. To shoot ground-based aliens you can transform your fighter into a hover-ship. But whatever form you're in, getting hit by enemies or their bullets reduces your fuel - run out and you're dead. Then there are the really large aliens - two in each level - which must be shot dozens of times to be destroyed.' 'But if this mission is so tough, why have I only got a poxy little gun?' 'Luckily for you, when some aliens are shot, they leave behind extra weapons and fuel capsules. Easy peasy. See you fora drink later, and just one little tip - don't try landing near any trees.' So, after saying a quick prayer to the PM (Production Manager), zoomed over the smooth-scrolling landscape. Well-drawn alien ships darted around the screen, and it took a lot of skill to reach the really large motherships. Unfortunately, these took a long time to destroy, and interrupted the otherwise enjoyable action. But most amazing was the 128K sound-much better than Radio 1. What a great, challenging shoot-'em-up. PHIL 85% THE ESSENTIALS Joysticks: Cursor, Kempston, Sinclair Graphics: smooth-scrolling shaded landscape Sound: superb in-game 128K tune and some good blasting effects Options: definable keys
'Several trillion years of alien-killing fun'.
Be patient, keep moving and you'll soon be into the next level.
FLY HIGH... Only use the hover-ship to destroy groups of ladybirds for extra fuel. The laser is the most useful weapon, as it can kill several enemies with one blast. The large aliens all move in an identical pattern: down-left, up-right, down-right, up-left, down, up.
Sinclair User #83Feb 1989 · p.26Sinclair User Classic89%90%80%85%90%90%
Sinclair UserSinclair User Classic
Graphics 89%
Sound 90%
Playability 80%
Lastability 85%
Overall 90%
Jim Douglas 90%
Label: Melbourne House Author: Lothlorien Price: £7.95 Memory: 48K/128K Joystick: various Reviewer: Jim Douglas And as the four moons of Kiri eclipsed themselves, Commander Skybuckski of the 4th Space Commandos Platoon put on his oxy-helmet and boarded his X-tie-wingcruiser and set off to do battle with evil wherever it may be found. Got that? Well, that's the sort of atmosphere you need to imagine for playing Xenon: all high-tech gleaming superstructures and cold-blooded alien fighter-pilo's. A kind of Very Last Starfighter. If you've got a mate with an ST, he's probably been boring you stupid with stories of how fab Xenon is on his machine. Well, now it's payback time 'cos the Spec version is every bit as good. It's a top-bottom progressive shoot-out (like so many others) but you can alternate between a flying ship and a hover-craft thing, allowing you to combat airborne aliens and gun installations and ground-based trundley-aliens respectively. For the most part, it's best to stay in the air, since you can move about more quickly and you won't be hampered by the bugs on the ground. As you make your way up through the level, the most common adversaries are rotating gun-turrets which continually fire in your direction. You have to blow these away pretty swiftly if you're going to get anywhere. Without too much trouble you'll be able to make your way to the end of the level, only to face - ark? - the big beastie! You can only combat BB in your hovercraft and so your movement speed is greatly restricted. He moves in a set pattern around the screen - to one side and down, to the other side and down, then back to the middle and down. He fires batches of four or five shots while descending upon you. You encounter this bad guy twice on each level, once at about half-way through and once at the end. He gets tougher and faster and fires more each time. By his visitation on Level Three, it's real terror-time. Personally, and for the little it's worth. I think these boys are far too hard. After working your way through a tricky and frenetic level, to have your energy mercilessly sapped by an apparently invincible foe is more than a little disheartening. Since it's not possible to use any weapons you may have picked up along the way, I think these stages are simply too tough. Extra weapons? Yes indeed. After taking out a pack of aliens (either walkers or flyers) a bonus token usually appears. They'll give you extra fuel or a special invincibility weapon in the first stages. From sector two onwards there are more exciting things to collect. You can get multiple direction cannon, firing out in eight tangents and there's an armoured sphere which follows your ship, firing when you fire and demolishing the bad guys. On top of all this you can exchange your rapid-fire machine-gun for a laser beam which continues to travel even after blowing away a bad guy. The graphics are fantastic. Although there was no way you could have hoped the bas-relief landscapes could have been copied from the ST original, it still looks very high-tech and shiny. It's similar to the Uridium style. Although the aliens are actually quite small and maybe not that impressive at first, they're all animated and scuttle around in interesting movement patterns. The scroll is smooth, but not flawless. When an alien buys it, he blows up in a plume of nuke-smoke - great! Further into the game you'll come across gun emplacements hidden in the walls and maze-like structures which you have to negotiate with a great deal of care. Xenon just gels better and better. Apart from the end-of-level monsters which are too hard! (Shut up about that and tell them about the sound - GT) The 128K sound has to be heard to be believed. There's continual music playing, astoundingly growly sound effect and explosions and even a new tune when you come to the end of level monster - which is too hard (Aaaarh! - GT). Even if you're thoroughly hacked off with space shoot-outs, Xenon is a must-buy game. Not only is it a very faithful conversion, but all the factors still work well on the Spec. Marvellous.
Beating that Alien! This is his movement pattern. Follow the position notes in order to stay safe. Go to each position in turn, and wait until the bad guy has fired his shots before moving to the next place - he can only fire one batch at a time.
HINTS AND TIPS Take time to work out which aliens leave behind bonus tokens. Avoid changing to ground-based combat if you're not going to get a token at the end of it. It's unlikely that you'll get out with enough energy to complete the level. Anticipate the aliens' movements and shoot the last one from each set only if it's in the clear - if you try to get a token, you don't want to have to fly into a warzone to get it. Start in the middle of the screen - aliens come from the top and the bottom. Don't get caught unawares!
Edition One carries this game and has 7 references of its own.
MicroHobby issue 208: Tape 35 carries this game and has 2 references of its own.
Tips21
- Sinclair User #119Jan 1992 · p.15
- BiT #2Nov 1991 · p.25
- Sinclair User #115Sep 1991 · p.22
- Sinclair User #113Jul 1991 · p.17
- Sinclair User #112Jun 1991 · p.19
- Sinclair User #109Mar 1991 · p.18
- Sinclair User #107Jan 1991 · p.18
- Sinclair User #104Oct 1990 · p.15
- Sinclair User #96Mar 1990 · p.29
- C&VG (Computer & Video Games) #93Aug 1989 · p.27
- The Games Machine #21Aug 1989 · p.27
- ACE (Advanced Computer Entertainment) #22Jul 1989 · p.71
- Your Sinclair #43Jul 1989 · p.33
- ACE (Advanced Computer Entertainment) #21Jun 1989 · p.72
- Sinclair User #86May 1989 · p.16
- Your Sinclair #41May 1989 · p.32
- Sinclair User #85Apr 1989 · p.16
- New Computer Express #20Mar 1989 · p.40
- ACE (Advanced Computer Entertainment) #13Oct 1988 · p.67
- The Games Machine #8Jul 1988 · p.121
- C&VG (Computer & Video Games) #79May 1988 · p.112
Review6
- New Computer Express #147Aug 1991 · p.50
- FIFO #101991 · p.31
- Your Sinclair #59Nov 1990 · p.30
- MicroHobby #187Apr 1989 · p.41
- New Computer Express #17Mar 1989 · p.48
- C&VG (Computer & Video Games) #77Mar 1988 · p.18
Preview5
- Your Sinclair #38Feb 1989 · p.104
- Sinclair User #81Dec 1988 · p.110
- New Computer Express #2Nov 1988 · p.26
- Crash #56Sep 1988 · p.118
- ACE (Advanced Computer Entertainment) #5Feb 1988 · p.15
Full-page ad3
- Sinclair User #85Apr 1989 · p.36
- Sinclair User #84Mar 1989 · p.91
- Sinclair User #83Feb 1989 · p.33
News/Note3
- New Computer Express #10Jan 1989 · p.39
- ACE (Advanced Computer Entertainment) #14Nov 1988 · p.9
- Your Sinclair #34Oct 1988 · p.7
Advert2
- Your Sinclair #64Apr 1991 · p.45
- C&VG (Computer & Video Games) #112Mar 1991 · p.51
Hack/Poke2
- Your Sinclair #62Feb 1991 · p.37
- Crash #68Sep 1989 · p.31
Offer2
- Sinclair User #96Mar 1990 · p.44
- Sinclair User #92Nov 1989 · p.73
Feature2
- Sinclair User #83Feb 1989 · p.74
- ACE (Advanced Computer Entertainment) #13Oct 1988 · p.67
Information1
- SSD-IISep 1999
CompoResult1
- Sinclair User #87Jun 1989 · p.56
CompoEntry1
- Sinclair User #84Mar 1989 · p.55
CoverGame1
- Sinclair User #83Feb 1989 · p.7
Licensed from
- XenonArcade coin-op
Related
- Compilations
- Edition One, MicroHobby issue 208: Tape 35, Sinclair User issue 83: Megatape 12, Poke City, Poke City, Tips Amazing, Load 'n' Run issue 59, ZX-Spectrum Vega
- Ports
- (Amstrad CPC), (Commodore 64), (MSX), (Amiga), (Atari ST), (PC/DOS)
- Elsewhere
- Speccy Screenshot MapsWikipediaCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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