Blood Valley
Arcade Game: Adventure · ZX-Spectrum 48K/128K · 2 players
Gremlin Graphics Software Ltd · 1988 · Pound sterling 7.99 · Pound sterling 14.99 disk
Discussion
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- Control Option
- Interface 2 (right), Kempston Joystick
Releases
- 1988Gremlin Graphics Software LtdPound sterling 7.99 · Pound sterling 14.99 disk
- 1987Erbe Software S.A.
- 1987IBSA
Play
- BloodValley.tzx.zipTape image English51 KB
- BloodValley.tap.zipTape image Multi-language: English, French, German51 KB
- BloodValley(ErbeSoftwareS.A.).tzx.zipTape image English51 KB
- BloodValley(ErbeSoftwareS.A.).tap.zipTape image English51 KB
- BloodValley(IBSA).tzx.zipTape image English51 KB
Documents
- BloodValley(ErbeSoftwareS.A.).pdfInstructions Spanish55 KB
- BloodValley(EN).txtInstructions English20 KB
- BloodValley(MULTI-LANG).pdfInstructions Multi-language: English, French1,266 KB
Music
- BloodValley.ay.zipRipped in-game/theme music in AY format 1 KB
Other files
- Blood Valley (1987)(Gremlin Graphics Software).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedGremlin Graphics Software Ltd → WorldOfSpectrum
Credits
- Martin Hooleycredited
- Lee Garnettcredited
- Liam Shieldscredited
- James North-Hearncredited
- Adrian Ludleycredited
- Stephanie Waterscredited
- Josh KirbyInlay/Poster Art
Sign in to credit somebody, or say what these people did.
Scores
In the magazines
- Sinclair User #731988 · Overall3/10
- Your Sinclair #301988 · Overall5/10
- Crash #511988 · Overall41%
- ACE (Advanced Computer Entertainment) #81988 · Ace Rating398/1000
- The Games Machine #61988 · Overall30%
Elsewhere on the web
- WorldOfSpectrum 17 votes5.06
In the magazines 28
Your Sinclair #30Jun 1988 · p.696/105/105/106/105/105/10
Graphics 6/10
Playability 5/10
Value For Money 5/10
Addictiveness 6/10
Overall 5/10
David McCandless 5/10
Gremlin £9.99 Reviewer: David McCandless This game is based in one of those fighting fantasy books called Duelmaster, in which you either play the gravel pit, no, sorry, quarry (one player), or the hunter, evil firedrake Archveult (two player). The idea, if you're the quarry, is to complete some tasks then burn it outa' Blood Valley; and if you're Archveult to deploy your hideous henchman and then give hectic chase. I have only one gripe (yes but I'm going to the clinic tomorrow), - the instructions. They babble on about how great Duelmaster is, and how long Archveult's big toe nail was, but they don't actually tell you about playing the game. There's no this-is-this, and that-means-that at all. Perhaps this is purposely to create suspense, but all it left me with was a bad case of Confusionicus Maximus. The title load (title screens are now redundant), struck me as very polished. A choice of three languages, tasteful gothic letters scrolling on a scroll, and very good "choose your character" (a la Gauntlet) graphics, all look very slick. But what about the game? You run (looks like skipping), both left and right, stabbing anything that moves. Once dead, nasties disintegrate and may leave dots or clumps of pixels behind. These either represent gold or food - the latter restoring your stamina - or are meaningful objects that you can use later on. Nasties range from cowled monks to blow-piped pygmies, but all give you severe hassle. The playing area is tiny and suffers from chunky scrolling syndrome. Nasties and player characters have an annoying habit of being too small (two character squares by one). Another disquieting thing is the instantaneous way the scenery changes. One second you have a backdrop of mountains, and then you're sweating in the middle of a jungle - very strange. A breather can be obtained in mid-skip if you clear the screen of nasties and press "up". This plonks you in an examine/use objects mode. Don't come looking for enlightenment here, objects aren't explained just displayed. The tasks you're given - be you Barbarian, priest or female thief are difficult, very difficult. "Defeat the Flame of Acheron" the game ordered me - the flame in question frazzled me as soon as I got near it. There's a trace of addictiveness there: tasks, spells and the two player option add something, but I couldn't help thinking that this game could have been much, much better.
The Games Machine #6May 1988 · p.4330%
Overall 30%
Spectrum 48/128 Cassette: £7.99 Commodore 64/128 Cassette: £9.99, Diskette: £14.99 Amstrad CPC Cassette: £9.99, Diskette: £14.99 A BLOODY HELL Blood Valley is based on the Duelmaster Fighting Fantasy adventure book of the same name, written by Mark Smith and Jamie Thomson. These authors have previously contributed two titles to the Fighting Fantasy series, Talisman and Sword Of Samurai. They also participated in the software design of games based on these series, and Jamie co-wrote, for Games Workshop, what is now a classic adventure, The Tower Of Despair. The action takes place in the evil and sinister Valley of Gad, wherein the reptilian ruler Archveult holds his annual hunt. A slave is set free at an ancient circle of standing stones, subsequently hunted down and cruelly put to death by the Archveult and his allies. Blood Valley is for one or two players. In solo mode you are the quarry and may select one of three characters to play: priest, barbarian, or thief. Each has different characteristics which have to be utilised in order to complete the quests and objectives set that enable an escape. In two-player mode, one person plays the Archveult who, with allies Kritos Bloodheart, Karim the Assassin and the Demiveult, attempts to track down the second player. Using a fullscreen map, each ally is positioned in the valley, ideally where you think the quarry may run. When the hunted enters a place inhabited by an ally, Archveult teleports there to do battle. Sadly, it is here, at its heart, that the game falters; the two-player option becomes a waste of time, as all one player has to do is wait for the other to die - there is no comraderie in Blood Valley! HOW RED WAS MY VALLEY Once all the choices are made, the hunt is on. You begin with very little knowledge of the Valley of Gad, save that the capital city is called Askelon. and that there is a way out at the western end. Horizontally scrolling through different scenes - the screen is split to show the two players' characters - both parties are open to attack from the local inhabitants: vampires, trolls and demons all attempt to put an end to the hunt. However, the players are not defenceless: pressing fire or an appropriate key, the characters' weapons are activated, which they use to good effect. During head-to-head battles, the energy meter - a sword icon - shows rapid depletion, although replenishment is achieved by eating food. Useful items such as gold and magic potions can be collected and added to the player's inventory. A choice is offered to view the inventory, use an item from it or return to the game. Considering the depth and content of the Duelmaster game books and their game potential, the computer versions are all shallow in comparison. Little is taken from the books; the game relies more on a hack and slay approach than interaction, and even the two-player game fails to relieve the tedium of continuous running and fighting. Followers of the Blood Valley game books will be very disappointed with this - the thrill of the hunt is definitely lacking.
A single-player game with the computer playing the hunter - Commodore 64 screen.
In the dark sinister valley, something stirs; quarry on the top layer, hunter below in a two-player game - Amstrad screen.
Monochromatic graphics work less well on the Spectrum - here showing a two-player game.
"...even the two-player game fails to relieve the tedium of running and fighting."
AMSTRAD Overall: 46% Visually more lively than the other 8-bit versions, the weak gameplay drags it down and boredom sets in quickly. Blood Valley's graphics are acceptable, thought sprites are porky and move slowly across colourful, but confusing, backdrops. The sprinkling of some RPG elements - really just the inventory - is spoiled through some objects being difficult to identify - trial and error is needed to discover which does what.
COMMODORE 64/128 Overall: 41% Bloody Valley is deceptive. The graphics are better than average, the highly effective music is haunting and the scenario has strong potential. But running along from left to right, taking swipes at constantly attacking enemies makes for a very limited game, even with the various regions and different creatures to encounter. Graphically it's a mixed bag: some areas are attractively presented while others are more abstract in appearance, making it difficult to determine where your character is in the valley. Animation is basic and on the whole limited.
ACE (Advanced Computer Entertainment) #8May 1988 · p.67398/1000398/1000
ACE (Advanced Computer Entertainment)
Ace Rating 398/1000
Andy Smith 398/1000
Gremlin's manhunt. This one or two-player game is based on the Duel Master series of fighting fantasy books. The game is centred around a central plot of a man hunt, and if you're playing solo you play the quarry. Blood valley is an ambitious game that just doesn't deliver, with an interesting game concept ruined by poor gameplay. Reviewer: Andy Smith RELEASE BOX C64/128, £9.99cs, £14.99dk, Out Now Spec, £9.99cs, £12.99dk, Out Now Amstrad, £9.99cs, £14.99dk, Out Now Predicted Interest Curve 1 min: 70/100 1 hour: 50/100 1 day: 50/100 1 week: 20/100 1 month: 10/100 1 year: 0/100
Crash #51Apr 1988 · p.1855%45%43%35%41%
Presentation 55%
Graphics 45%
Playability 43%
Addictive Qualities 35%
Overall 41%
Kati Hamza
Mark Caswell
Nick Roberts
Producer: Gremlin Graphics Retail Price: £9.99 The hunter and the hunted represent opposite sides of the same coin; Blood Valley gives the player the chance to savour the experience of both. The Hunt is an annual contest which takes place in the Valley of Gad. The hunter is the tyrannous reptilian Archveult; his quarry is an unarmed slave released into the valley for the hunting pleasure of the malevolent ruler and his henchman. The roles of hunter and hunted are designed for two players although there is a solo option. The player acting as the slave has three different characters to choose from. Thief, Barbarian and Priest are each given several objectives to complete prior to their escape. This involves destroying several of Archveult's primary allies and, in the case of the thief, stealing several specified objects. Before the hunt itself begins, a map is displayed and Archveult stations his henchmen in positions that correspond strategically with his quarry's quest. The movements of Archveult and his quarry against the various landscapes of the Valley of Gad are shown simultaneously on a split screen display. Unfriendly valley inhabitants, robbers, vampires, trolls and demons must be defeated by hand to hand combat. Food, gold and other collectable bonus objects boost stamina rating and increase bargaining power. When invoked, an options screen allows each character to use different potions and items. Ordinarily Archveult pursues the quarry in his own person, but when the slave approaches any of his allies, Archveult takes control and fights on their behalf. A scroll to the right of the screen displays the stamina level of both characters, distance travelled and amount of gold collected. The Hunt lasts five days and a clock displays the countdown. COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: little characters with poor scrolling Sound: hardly anything at all Options: One or two players and a choice of three characters to play
Run for your life - now you're the hunted.
Sinclair User #73Apr 1988 · p.713/103/10
Overall 3/10
Chris Jenkins 3/10
Label: Gremlin Author: Martin Hooley Price: £7.99 Memory: 48K/128K Joystick: various Reviewer: Chris Jenkins I like to imagine two sorts of games players - headbangers and strategists - as implacable enemies, facing each other across a yawning chasm lined with tons of software. "Mindless philistine!" cry the strategists, casting magic spells at their enemies. "Effete worms!" shout the shoot-'em-up fans, cocking their laser pistols. And so the two camps fight eternally. Now, many software houses reckon that if they can produce a game which appeals to both camps, they'll clean up. A pity that Blood Valley isn't it. Graphically disappointing and strategically shallow, Blood Valley is based on the Duelmaster fighting fantasy books. The main plot is based around a hunt, where the evil Archveult chases a lowly slave. Archveult has a series of allies throughout the valley, while the quarry (one of the three characters, barbarian, priest or thief) has magical potions, food and treasure hidden around the valley for collection. At the bottom of the screen are shown the quarry's tasks, such as to slay certain characters, to steal certain objects or to destroy magical artefacts. There are one and two-player options; in the one-player game, you play the quarry. In the two-player game, the player acting as the Archveult gets to deploy his allies throughout a map of the valley before the game starts. The big prob is that the graphics in the one or two player windows are pretty ploppy; the characters are represented by little black scribbles running and poking at each other with swords, and the background jump disconcertingly from one area to another. On the right hand side of the screens are the tallies of score, gold carried, stamina, and current time, all of which you have to keep an eye on, since there's a time limit to your quest to escape from the valley (or, in two-player mode, to hunt down the quarry). Blood Valley isn't bad in two-player mode, but in one-player mode it loses out tremendously in comparison to superior products like Platoon. I know the theme isn't that similar, but that's the wort of quality Blood Valley could have been, and dismally fails to achieve.
10 Mega Games Volume One carries this game and has 10 references of its own.
Advert12
- Crash #50Mar 1988 · p.93
- Your Sinclair #26Feb 1988 · p.70
- Crash #49Feb 1988 · p.33
- C&VG (Computer & Video Games) #74Dec 1987 · p.177
- The Games Machine #2Dec 1987 · p.3
- Your Sinclair #24Dec 1987 · p.3
- Sinclair User #69Dec 1987 · p.53
- Crash #47Dec 1987 · p.85
- Your Sinclair #23Nov 1987 · p.43
- Crash #46Nov 1987 · p.65
- C&VG (Computer & Video Games) #73Nov 1987 · p.85
- ACE (Advanced Computer Entertainment) #2Nov 1987 · p.3
Preview5
- MicroHobby #167Apr 1988 · p.15
- Your Sinclair #26Feb 1988 · p.11
- Crash #49Feb 1988 · p.109
- C&VG (Computer & Video Games) #76Feb 1988 · p.130
- The Games Machine #3Feb 1988 · p.16
News/Note4
- C&VG (Computer & Video Games) #77Mar 1988 · p.8
- ACE (Advanced Computer Entertainment) #5Feb 1988 · p.12
- Sinclair User #70Jan 1988 · p.9
- Sinclair User #68Nov 1987 · p.8
Review2
- MicroHobby #169May 1988 · p.43
- C&VG (Computer & Video Games) #79May 1988 · p.46
Licensed from
- Armada BooksBook
Related
- Compilations
- 10 Mega Games Volume One, ZX-Spectrum Vega
- Ports
- (Amstrad CPC), (Commodore 64)
- Tags
- AY Sound, Split Screen, Simultaneous
- Elsewhere
- MobyGamesThe TipshopUVL
- Same entry at
- Spectrum ComputingZXInfo
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