Bloodwych
Adventure Game: RPG · ZX-Spectrum 48K/128K · 2 players · English
Image Works · 1990 · Pound sterling 9.99 · Pound sterling 14.99 disk
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- Control Option
- Redefineable keys
Releases
- 1990Image WorksPound sterling 9.99 · Pound sterling 14.99 disk
- 1990MCM Software S.A.Spanish peseta 1100.00
Play
- Bloodwych.dsk.zipDisk image English50 KB
- Bloodwych.tzx.zipTape image English43 KB
- Bloodwych.tap.zipTape image English43 KB
- Bloodwych(MCMSoftwareS.A.).tzx.zipTape image English43 KB
Documents
- Bloodwych.zipInstructions English45 KB
- Bloodwych(MCMSoftwareS.A.).pdfInstructions Spanish206 KB
- Bloodwych(MCMSoftwareS.A.).txtInstructions Spanish35 KB
- Bloodwych(EN).pdfInstructions English900 KB
Other files
- Bloodwych (1990)(Image Works).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Philip Taglionecredited
- Pete Jamescredited
- Anthony Taglionecredited
- Christos AchilleosInlay/Poster Art
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Awards
Scores
In the magazines
- Sinclair User #1001990 · Overall89%
- Your Sinclair #541990 · Overall94%
- Crash #771990 · Overall75%
- C&VG (Computer & Video Games) #1041990 · Overall90%
Elsewhere on the web
- WorldOfSpectrum 30 votes8.04
In the magazines 56
C&VG (Computer & Video Games) #104Jul 1990 · p.7190%
Overall 90%
Mirrorsoft Spectrum£9.99 Retrieve the Crystals of Storing from Trethadwyl Tower and save the universe from eternal damnation in the Spectrum version of this mighty one or two player RPG. Choose four champions from a selection of 16 clerics, warriors and wizards, then take them through the many levels of Trerhadwyl, solving puzzles, hunting down keys and magic items, and slaying lackeys of the vile Zendick. The icon command system handles interaction between characters, object manipulation, fighting and spell casting and though the two split screens leave the menus crammed together, selecting icons is surprisingly easy. The cassette version is a bit of a fiddle, what with saving out character files, etc, but getting going on the disk version is a breeze.
Crash #77Jun 1990 · p.4878%80%72%79%81%75%72%79%
Presentation 78%
Graphics 80%
Sound 72%
Playability 79%
Addictivity 81%
Overall 75%
Mark Caswell 72%
Nick Roberts 79%
Image Works £9.99/£14.99 A long time in the planning, Dungeon Master inspired Bloodwych finally appears on the Spectrum. One of the oldest legends of Trazere is the story of the Bloodwych, a secret order of psychic mages. For many aeons they ruled over the city of Trelhadwyl, meting out punishment and reward to the citizens and communing with the elements on their behalf. One day Zendick, second in power only to their leader Grand Dragon, decided to renounce the Bloodwych and practice black magic: he banished all his Bloodwych brothers to an astral plane. Now sole master of Trelhadwyl he transformed the city. Dark and evil creatures of the night appeared and five towers were built to house energy sucking crystals which Zendick used to kill the land. But the immortal Bloodwych mages weren't finished yet. The spirits of two were sent to find sixteen worthy warriors to destroy the evil power. You (and a friend) play one of the spirits controlling the warriors who must recruit reinforcements and then collect four crystals from as many towers, take them to the fifth tower and destroy Zendick. From the character selection screen choose a team of four from 16 warriors. Four psyche types indicated by a different card suit are on offer Spades (fighters), Clubs (mages), Hearts (adventurers) and Diamonds (assassins). Movement as all other functions is controlled by icons, but only the elected leader (with a box round his character icon) can call the shots. Zendick's creatures wander the maze of corridors that make up the towers. Energy is lost if your characters are hit by them, but weapons either carried or picked up in the maze can be utilised. Exploration is really the aim of this game, and interacting with characters met. Though slightly tedious tromping through miles of samey looking corridors, this should provide good entertainment for those interested in RPGs. The icon layout is a bit difficult to control, with full mastery needing a lot of practice. MARK 72%
Your Sinclair #54Jun 1990 · p.12Your Sinclair Megagame95%65%94%72%94%94%
Your SinclairYour Sinclair Megagame
Life Expectancy 95%
Graphics 65%
Addictiveness 94%
Instant Appeal 72%
Overall 94%
Rich Pelley 94%
Imageworks £9.99 cass/£14.99 disk Reviewer: Rich Pelley Until pretty recently, presenting an ST or an Amiga game as complicated as Bloodwych to a programmer and saying "Here, convert this, matie," would've got you a bit of a laugh but not much else. It certainly wouldn't have got you a game. Things seem to have been changing a bit recently though - take Time Of Lore, The Bard's Tale, all those Freescape games - massive things crushed down into 128K (and even occasionally 48), Bloodwych is as big as any of those, but it's got a genuine two-player options too! Blimey! (Little wonder that we've been waiting a good year to review the pesky thing!) Hang on a mo though - bigger doesn't always necessarily mean better, does it, Spec-chums? Cramming this sort of involved stuff into a paltry 48K and expecting a decent game (and one that plays at a reasonable speed) might be asking a bit much, don't you think? Might Bloodwych turn out to be a brave try that's actually a little bit crap? Well, there's only one way to find out, isn't there? Read on..! At first glance, this looks exactly the same as all those other gigantic icon-driven arcade adventures I've been talking about. Yep, it's all there - the daft plot, the never-ending manual which seems more like the complete works of Shakespeare than a set of instructions, the squillion keyboard controls, acres of boring rooms and pointless tasks to fulfill. Hmmm. Sounds Promising. No doubt you won't want to plough your way through the hefty manual - I tried and couldn't actually understand it (Try reading the English version. Ed) So, like me, you'll probably want to jump straight into the game instead, preferably grabbing a nearby friend on the way so you can do it two-player style. While you're at it, you'd better choose your characters from the selection screen, all of whom've got ridiculous names and various abilities, spells, possessions and wotnot. Each player controls a party of four, which means the lot of you will be eaten alive by some lunatic monster, not just one. A quick(ish) load from the tap (or, indeed, disk) and you're away. Each player controls his (or her) own half of the screen - so in two-player mode you can play the thing completely separately, or, more usefully, co-operate with each other (more on that later). The main action takes place in a window in the middle of your half, whilst the icon system fills up either side. Maybe it's just me, but usually I find most icon systems completely impossible to use - I never know what's actually going on. There's none of that here though, oh no no - this one's dead simple. Just move your cursor about (with keys of your choice) and click on whichever icon you want to use - some icons revealing new menus. The icons even bear some resemblance to their function as well. Wow! This means that you'll actually be able to get into the game after five or ten minutes, rather than the two or three weeks it usually takes with this sort of thing, and all with practically no help from the manual at all. Moving your characters about is equally simple - you take control of one, and his (or her) other three buddies straggle closely behind. Before you start, it's a good idea to strategically position your group to make the most of their best points. For example, put the physically strongest ones and the ones with the largest weapons (ahem) at the front, and the ones with guns or bows at the back. Everyone's an individual in this game! Okay, so I've chosen my characters and I'm set to go. I think I'll explore along here. Yikes! A skeleton's just jumped out in front of me. I wonder who he is? Maybe I should say hello before I hack him to pieces. (You never know, he may even give me something.) Whip your cursor over to the communicate icon and up springs the conversation menu. Now you can chat for a while, flog him some of the junk you've picked up along the way, or even invest in a bargain or two. Wait a mo, he's talking to me - you can fully communicate with all the characters in this game, even if it's only a polite request to go away. Eek! Now he's waving his arms about frantically in the air (with some pretty dodgy animation too)! What is going on? Actually, folks, he's firing arrows at my head - obviously a little cross because I didn't buy any of his goods. Time to retaliate. Zooming over to the Attack and Defend icon it's a case of can you shoot him faster than he's shooting you? - press Fire as quickly as possible Daley Thompson's Decathlon-style to shoot back. Fortunately, the answer's usually 'yes' and he'll (I'm assuming that this skeleton's a bloke by the way - it's kinda hard to tell) be reduced to no more than a puff of smoke. If you look closely at the floor in front of you, you'll see something he's dropped - usually just some gold, or occasionally a key. But objects on the ground are extremely hard to see - it took me ages to realise that there was anything down there at all! Of course it's not always that easy. Later in the game it becomes all too easy to get surrounded by baddies who are just too quick off their blocks for you (resulting in almost spontaneous death). Even that's not the end of the world though - providing you've still got at least one player alive you can take a quick visit to the re-incarnation room to get a new set. Try and avoid this though, and remember to look after your party - they need to eat 'n'sleep just like us y'know. (This isn't generally the sort of game that you stop playing because it's two o' clock in the morning and you just have to go to bed. I think that I'm still on my first-ever game - and I must've played the thing for days! Luckily a Save Game option's not far from hand.) Anyway, where were we? Ah yes, walking about killing innocent skeletons and trolls and things. This can get a tad on the tedious side though, so it looks like it's time to get the manual out of the bin and find out what you're actually meant to be doing. Excuse me for a moment. Phew. Right, 23 pages later and you'll realise that you are in fact working for a group of wizards, known as the Bloodwych who have hired you to go and kill Zendrick (an extremely nasty person). Basically, he's planning to destroy the universe by summoning some monster-type-thing who will basically rip the whole lot to shreds. Yikes! Your task is merely to kill all the monsters which Zendrick has created, find four crystals which are scattered about the castle, kill Zendrick and banish the big earth-ripping monster. Piece of cake or what? (Personally, I think not.) And why? Well, for a start the playing area in this game is absolutely huge. I mean,, it took me three days just to complete the first level! Map making is essential if you want to get anywhere, but watch it - unless you know what you're doing you're highly likely to get caught out. (In fact, you're highly likely to get caught out even if you do know what you're doing.) I kept getting turned around half-way through a corridor and ending up back where I started. Other complications include things like a room with four identical doors, which faces you in a random direction when you stand on the mat in the middle - nasty! Of course, there's a lot of the more usual stuff like locked doors and secret passages galore to confuse you as well. One thing that I haven't mentioned yet are the all-important spells, used for everything from opening doors to killing people. You can also get more spells when you sleep. You've heard of the Tooth Fairy - well this one here's the Spell Fairy and she leaves better than 50p I can tell you (or whatever the going rate is these days). As I've said before, both players can play almost separately from each other as if in two different games, or they can, if they like, work together making the thing twice as easy to complete (in theory, anyway). One player can open a secret passage for the other, or alternatively lock him in instead (hem). Attacking monsters becomes a whole new story 'cos you can fire at them from two directions to kill them twice as quick. You can also attack each other of course (hee hee) - a lot of fun, but it can end in tears when you find yourself clobbering your friend around the head! Playing solo isn't as much fun, but it's still pretty damn good. Why not have two players (ie eight characters in the game in two groups of four) and control both of them yourself? Well, it's a thought. Pretty positive review so far, isn't it? So okay, what are the quibbles? Well, for a start there's crap sound - but then who needs sound when you could be listening to a spookily atmospheric record or something instead? (Try Wagner. Ed). The graphics are a bit samey as well - it's all too easy to get lost because one place looks identical to another. But putting these complaints aside, we're looking at a real corker here, babes. It's got enough to offer the most experienced player, yet it's still easy for the complete novice or terminally crap person to play. My advice? Pick up a copy today - it's a genuine classic.
Character selection time now. The colour of those shields over there (unless you're reading in black and white, that is) gives you a general idea of the capabilities of each character. So why not choose one character or each colour, then?
I don't believe it! I've been playing the thing for hours only to arrive at the end of first level and find the blimmin' door's locked! Luckily the spell fairy's just appeared for Player Two - maybe she'll give him something to open it for me. Hmm...
This corridor's a bit of a bugger 'cos it spins you through 180 degrees every blooming time you move - tres confusing, Spec-chums! Actually, folks, this is no more than some pretty decoration. The all-important conversation menu (with some typical answers). Here's the main icon system for inventory, movement, hack, burn and slay, etc. A large corridor, complete with free baddy. Pause/tape/eat/sleep/panic icons. Here's Player Two's half of things. And this is Player One's half of the matter - that bloke there's your current leader. Your other three characters are below.
Sinclair User #100Jun 1990 · p.22Sinclair User Classic83%65%90%91%89%89%
Sinclair UserSinclair User Classic
Graphics 83%
Sound 65%
Playability 90%
Lastability 91%
Overall 89%
Garth Sumpter 89%
Price: £9.99/£14.99 Reviewer: Garth Sumpter Just when you thought it was safe to go back down the cellar, Mirrorsoft's Bloodwych puts back the bats in the belfry as you take on the hoards of horrors that are lurking within the labyrinthian corridors of a dark castle that contains strange inhabitants and the secret of absolute power held by four power crystals which once found, can be used in a spell to banish evil forever. So that's the plot - what the game like? Well it's pretty damn hot actually and if you're a fantasy games fan then Bloodwych is the only game you need. The game has options for up to two players, with each player controlling up to four characters with differing abilities chosen from a selection of the last 16 champions of Trazere. There are four suits representing Fighters, Mages, Adventurers and Assassins and any combination can be used to make up a team of up to four players with which to enter the castle. You must use your team and their various abilities to gather the four crystals of storing from each of their towers before taking them to a fifth in order to banish the evil Lord of Entropy to Chaos. On the way, you will encounter many of the occupants of the castle. Most have been transformed into dribbling, psychotics - some may help you by trading with you for money or items of weaponry and such. Most however, will just try to remove your head from your shoulders so watch out!
CHARACTER ATTRIBUTES LEVEL: This shows the height if your characters experience. It affects all other basic skills. STRENGTH: How easily you hit during combat. AGILITY: Affects your skill in combat esp. dodging. INTELLIGENCE: Limits the number of spell points you have. CHARISMA: How much influence you have over other characters. HIT POINTS: How much stick you can take before you croak! VITALITY: A measure of energy. If it becomes zero you begin to waste away. FOOD: Shows how porky a character is. The food level influences the rate
Here's where you pick your team. Highlight a selection box and then click on the champion of your choice to reveal their spells, statistics and an inventory of what they are carrying. Click on the book icon to see each character's spells. Just turn the pages using the arrows and any highlighted runes are known spells. Click on the spell and find out what they do and what they cost. The inventory shows what is being carried in each of the 'pockets'. ( Anything that is found, filched or fought for is dragged from the screen and then put in an empty space. If you click on a space then the name of the item or even spell is displayed in the text box at the bottom.
MOVEMENT You progress through the castle is by use of the icon driven control medium. You can select keyboard control but the best method is by joystick; positioning the arrow over the particular icon that represents the desired action and pressing fire will move your group, attack, open doors, cast spells, and even trade with other adventurers in the maze.
Name of character. Armour slot. Shield slot. Water. Food. Return to main screen. Transfer/Use slot. Move items to this slot to trade or use. E.G. Keys need to be put here in order to open locked doors. Number of keys held. Number of gold coins held. Empty backpack slots. Held objects. Name of character.
The communications panel allows the current leader to greet characters that are directly in front. You can OFFER an object by placing it in the transfer slot of the inventory, for sale, swap or even as a gift! PURCHASE is used to find out if a monster or character has anything for sale. EXCHANGE simply asks if they have anything to swop and SELL offers whatever's in the transfer slot for sale. The current leader is shown here along with their status. The three bars represent Hit points, Spell points and Vitality. It's useful to keep an eye on these and to swop leaders around with the other team members as they become knackered. Scupper a skinhead!!! Click on this and you will attack with your damage shown up top in numbers. These three icons call up each person's spellbook and inventory and the door icon will open doors that are closed (but not locked). You'll need the right key for that! The shield icon is used to parry blows from marauding skinheads, lagerlouts and nasties. The Play area. This is your contact with the world of BLOODWYCH. Click on the movement icons to move your team through the castle. The leader's always highlighted.
Full-page ad15
- C&VG (Computer & Video Games) #102May 1990 · p.6
- Sinclair User #99May 1990 · p.34
- Sinclair User #98Apr 1990 · p.5
- Your Sinclair #51Mar 1990 · p.17
- C&VG (Computer & Video Games) #99Feb 1990 · p.9
- Your Sinclair #50Feb 1990 · p.57
- ACE (Advanced Computer Entertainment) #28Jan 1990 · p.22
- Sinclair User #91Oct 1989 · p.33
- C&VG (Computer & Video Games) #93Aug 1989 · p.45
- Your Sinclair #44Aug 1989 · p.37
- Sinclair User #89Aug 1989 · p.99
- Sinclair User #88Jul 1989 · p.33
- ACE (Advanced Computer Entertainment) #22Jul 1989 · p.55
- ACE (Advanced Computer Entertainment) #21Jun 1989 · p.32
- C&VG (Computer & Video Games) #92Jun 1989 · p.61
Tips12
- Sinclair User #126Aug 1992 · p.24
- Sinclair User #124Jun 1992 · p.22
- Sinclair User #118Dec 1991 · p.19
- Your Sinclair #66Jun 1991 · p.28
- MicroHobby #208Mar 1991 · p.58
- Crash #81Oct 1990 · p.33
- Your Sinclair #57Sep 1990 · p.31
- ACE (Advanced Computer Entertainment) #36Sep 1990 · p.77
- Crash #77Jun 1990 · p.33
- The Games Machine #27Feb 1990 · p.67
- ACE (Advanced Computer Entertainment) #27Dec 1989 · p.113
- ACE (Advanced Computer Entertainment) #27Dec 1989 · p.146
Preview7
- MicroHobby #198Apr 1990 · p.11
- Sinclair User #90Sep 1989 · p.89
- Crash #67Aug 1989 · p.29
- ACE (Advanced Computer Entertainment) #22Jul 1989 · p.19
- C&VG (Computer & Video Games) #93Jul 1989 · p.111
- Your Sinclair #43Jul 1989 · p.88
- Sinclair User #88Jul 1989 · p.84
Map6
- BiT #32May 1994 · p.22
- BiT #32May 1994 · p.19
- BiT #32May 1994 · p.17
- Crash #81Oct 1990 · p.33
- Your Sinclair #57Sep 1990 · p.31
- ACE (Advanced Computer Entertainment) #27Dec 1989 · p.113
Review6
- ZX MagazínMar 1994 · p.2
- BiT #23Aug 1993 · p.26
- MicroHobby #202Sep 1990 · p.31
- The Games Machine #24Nov 1989 · p.65
- ACE (Advanced Computer Entertainment) #25Oct 1989 · p.65
- C&VG (Computer & Video Games) #93Aug 1989 · p.54
News/Note3
- Your Sinclair #46Oct 1989 · p.6
- The Games Machine #20Jul 1989 · p.8
- Sinclair User #88Jul 1989 · p.23
Solution1
- BiT #32May 1994 · p.16
Poster1
- Sinclair User #89Aug 1989 · p.50
CompoEntry1
- Your Sinclair #44Aug 1989 · p.69
Related
- Compilations
- Tips Amazing, Tips Amazing
- Ports
- (Amstrad CPC), (Commodore 64), (Amiga), (Atari ST)
- Same entry at
- Spectrum ComputingZXInfo
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