Yie Ar Kung-Fu
Arcade Game: Beat-em-up/Solo · ZX-Spectrum 48K · 1 players · English
Imagine Software Ltd · 1985 · Pound sterling 7.95
Also known as SPORTS COLLECTION 02: Yie Ar Kung-Fu (English)
Yie Ar Kung-Fu, 1 of 3
Discussion
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- Control Option
- Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 1985Imagine Software LtdPound sterling 7.95
- 1985Erbe Software S.A.
- 1989The Hit Squad Sold as SPORTS COLLECTION 02: Yie Ar Kung-FuPound sterling 2.99
Play
- yiear1.rzxRZX playback file
- YieArKung-Fu128.z80.zipSnapshot image English43 KB
- YieArKung-Fu.tzx.zipTape image English26 KB
- YieArKung-Fu48.tap.zipTape image English26 KB
- YieArKung-Fu(MediumCase)(ErbeSoftwareS.A.).tzx.zipTape image English25 KB
- YieArKung-Fu(TheHitSquad).tzx.zipTape image English26 KB
Documents
- YieArKung-Fu.pdfInstructions English218 KB
- YieArKung-Fu.txtInstructions English5 KB
- YieArKung-Fu(ErbeSoftwareS.A.).pdfInstructions Spanish112 KB
- YieArKung-Fu(OceansMagnificent7).txtInstructions English12 KB
- YieArKung-Fu(EN).pdfInstructions English208 KB
Music
- YieArKung-Fu.ay.zipRipped in-game/theme music in AY format 3 KB
Other files
- Yie Ar Kung-Fu (1985)(Imagine Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Brian Beukencredited
- F. David ThorpeLoad Screen
- Martin Galwaycredited
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Awards
- Crash SmashCrash25 · 1986
Scores
In the magazines
- Sinclair User #471986 · Overall3/5
- Your Sinclair #31986 · Overall8/10
- Crash #251986 · Overall92%
- ACE (Advanced Computer Entertainment) #261989 · Overall5/5
Elsewhere on the web
- WorldOfSpectrum 65 votes8.21
In the magazines 63
Crash2018 · p.57
Chris Wilkins
Ryan Coleman
As the Crash annuals are still for sale ZXSR has taken the decision to remove all review text, apart from reviewer names and scores from the database. A backup has been taken of the review text which is stored offsite. The review text will not be included without the express permission of the Annuals editorial team/owners.
ACE (Advanced Computer Entertainment) #26Nov 1989 · p.1145/5
ACE (Advanced Computer Entertainment)
Overall 5/5
Hit Squad, £2.99 Spectrum, C64, Amstrad A classic Konami beat 'em up that earned Ocean a chart topping position in the Spring of '86. You are the brave contender Oolong who must kick the @*7t out of ten opponents in your quest to become the Kung Fu Master. Two impressive backdrops - an oriental temple and a water fall provide the setting for the scraps. The opponents have differing abilities and weapons such a Stars and Nunchaku so it is essential to master the variety of different kicks, punches, leaps available to you in Yie Ar. There are sixteen possible moves in two modes which puts Yie Ar Kung Fu a notch or two above the multitude of beat 'em ups that have been launched over the years. Again, all 8 bit titles were converted to a good standard.
Crash #45Oct 1987 · p.3980%80%80%80%
Overall (Robin Candy) 80%
Overall (Richard Eddy) 80%
Richard Eddy 80%
Robin Candy 80%
KICK HIGH There's been an explosion in martial-arts sims since The Way Of The Exploding Fist, as RICKY EDDY and ROBIN CANDY observe in this good beat-'em-up guide. And the ninjas just won't lie down - all they want to do is... They started three years ago, when Bug Byte revealed an interesting little number called Kung Fu. It was an admirable wireframe attempt to produce a martial-arts simulation - 'probably the most unusual game to be seen on the Spectrum for a long while,' said CRASH in amazement. But sceptics thought the genre would never catch on. It took Melbourne House to show them the way - The Way Of The Exploding Fist, which sold more than 150,000 copies for the Spectrum and nearly half a million across all formats. Since then, nothing's kept the combat games down. They've been grotesque (Barbarian), skillful (Fist) and downright silly (Ninja Hamster). The genre soon caught the nickname 'beat-'em-ups', as the gameplay always involves a player beating up his opponent, whether the computer or another player. And with the advent of the 128s and their improved sound chips, the fighting effects became more hideous - the most disturbing beat-'em-up sounds must be the animal squeals on Ninja Hamster. But most of these martial-arts simulations are so unrealistic, set in pseudo-Oriental fantasy worlds, that it's just harmless surrogate violence - and everyone likes a bit of that. YIE AR KUNG FU Imagine 92% Issue 25 RICKY: From Konami's coin-op game comes a Smashing conversion. As the right 'onerable Oolong, you've got to become a kung fu master - so it's just as well you have 16 moves at your disposal as you battle with nine opponents past the well-drawn backgrounds. This is a good traditional karate game that stood up well when first released in early 1986. In light of more recent games, though, Yie Ar Kung Fu is going to have to be content with a right 'onerable... 80% ROBIN: Imagine's conversion of the hit arcade game is one of the most enjoyable beat-'em-ups. The background graphics are pretty, the animation is smooth, and Yie Ar Kung Fu really scores on playability, with the range of opponents offering some variety. It's just a bit too easy - but it is a good game. 80%
THOSE BEAT-'EM-UPS IN FULL The Way Of The Exploding Fist Fist II Gladiator Yie Ar Kung Fu Yie Ar Kung Fu II International Karate The Way Of The Tiger Amazon Women Kung-Fu Master Ninja Uchi Mata Barbarian Kick Boxing Ninja Hamster Renegade Sai Combat
Your Sinclair #3Mar 1986 · p.199/109/108/107/108/108/10
Graphics 9/10
Playability 9/10
Value For Money 8/10
Addictiveness 7/10
Overall 8/10
Alison Hjul 8/10
Imagine £7.95 Reviewer: Alison Hjul Yieaaarrriiiieeeeumph! That's better - there's nothing like a spot of Kung Fu clobberin' to unclog the tonsils. Yes, we're back on those well-trodden ways of the exploding fists with this conversion from the arcades. You play Oolong as he hops, skips and punches his way to a grandmastership by defeating a string of nine deadly opponents. Each adversary is different in style and approach and each has a weakness that you must discover and use to your advantage. Take Buchu, the first fighter to face you - a fat devil who nevertheless flies through the air with the greatest of ease. But a series of straight punches to the paunch will lay his flabbiness flat out. Similarly, the rest of 'em come tumbling down as soon as you've mastered the sixteen different possible moves, each of which scores you a variety of points. Yie Ar has the edge over its opponents if you're looking for variety but still want a fairly faithful martial arts simulation. Like Kung Fu, it junks realism for spectacular effects but it still captures the spirit of the sport that lies somewhere between circus acrobatics and a Glasgow brawl. By comparison, Fist looks about as dangerous as a Japanese tea ceremony but it's still the one for the karate purists. The only problem I found with Yie Ar is that it's just too easy. It only took half an hour to reach the final opponent, the Kung Fu master himself, and I was within one blow of toppling him. Unless you're into notching up the points you may just find that your interest starts to wane once you've faced all the foes. Or perhaps I've just played too many similar games. Nevertheless, a good introduction to painless punching if you're into Bruce Lee but bruise easily.
Crash #25Feb 1986 · p.26Crash Smash86%93%89%85%93%88%92%
Use of Computer 86%
Graphics 93%
Playability 89%
Getting Started 85%
Addictive Qualities 93%
Value For Money 88%
Overall 92%
Unknown
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Producer: Imagine Retail Price: £7.95 Language: Machine code Author: The current fad for martial arts games continues with Imagine's latest arcade conversion Yie Ar Kung Fu. The game has its roots firmly imbedded in the original Japanese Konami arcade game and contains the same opponents and controls, as well as two of the backdrops from the coin-op version. The game scenario is quite simple and typically Japanese. You take the role of humble Oolong who, for reasons best known to himself, has to follow in the footsteps of his father and honour his family by becoming a Kung Fu Grand Master. To do this he has to defeat the opponents who confront him on his quest. These rather odd-looking adversaries vary from huge jelly like giants who have the ability to fly across the screen at you, to petite females who enjoy trying to kill you by flinging their fans at you. Oolong, being a dab hand at the Kung Fu routine has sixteen special moves to confound, confuse and generally kill off his opponents with. All these are accessed via the joystick or nine keys, in similar fashion to International Karate. Some of the moves, such as the roundhouse, flying kick and leg sweep, will be familiar to those who already have a martial arts program gracing their software collection. Others, like flying and leaping punches, the stride punch and ground kick are totally new. Points are awarded for well executed moves and a bonus life is given if you manage to reach 20,000 points. When fighting you have the choice of three different modes: walking mode, punching mode, and kicking mode. You start the game in walking mode and when you're near enough to your opponent you have the option of being able to either kick or use your fists. At the start of the game, both you and your opponent are given a certain amount of energy which is shown on-screen in the form of a bar. If you get hit, your bar diminishes slightly. To defeat your opponent you have to make his or her energy bar reach zero before yours does. If you manage to do that then you are promoted to the next, more difficult opponent with your energy level restored to maximum; if you don't win, then you lose one of your five lives and have to tackle the same opponent again. Each combatant has a unique way of fighting and you need to modify your fighting strategy in order to win. Some of the opponents carry weapons - poles, throwing stars, shields, swords, sticks and fans which have to be jumped over or ducked under, while avoiding the usual melee of punches and kicks. If you manage to beat the final opponent Oolong becomes a Grand Master, and has to challenge the same set of opponents all over again - only this time they're meaner and faster. COMMENTS Control keys: definable Joystick: Kempston, Interface 2 Keyboard play: responsive, but gets tangled Use of colour: excellent, and avoids attributes Graphics: large, well animated characters on pretty backdrops Sound: jolly jingles Skill levels: difficulty increases as you go through the screens Screens: nine different opponents
Sinclair User #47Feb 1986 · p.453/53/5
Overall 3/5
Clare Edgeley 3/5
Publisher: Imagine Price: £7.95 Memory: 48K Joystick: Kempston, Sinclair You've been given a stiff neck in the Way of the Exploding Fist, been crippled by Fighting Warrior and slaughtered by Gladiator. Now you can get your own back and kick the living daylights out of Yie Ar Kung Fu. You play Oolong, a young exponent in the art of kung fu, trying to attain the title of grandmaster. To do that you've got to fight eight honourable opponents, masters in their own right. Your aim is to beat them at their own game, so you'll have to jump higher, kick faster and punch harder. There are 16 moves ranging from leaping punches, ankle kicks, face punches and roundhouse kicks. The joystick and fire button creates the attack moves and the space bar alternates between punches and kicks. That's a lot to remember, but it's easy to get the hang of and even if you do forget the moves, you'll still have no problems. You and your opponent each have eight hit credits in a grid at the top of the screen. You lose one of those every time a blow connects. When there are none left, you flop onto your back waggling your legs in the air - playing dead, Japanese style. If you score a telling blow - a blue star appears as you connect; a red one appears if you are hit. You have five lives and a bonus life for every 20,000 points. The game starts with the two fighters facing each other. A few authentic-sounding bleeps of oriental music sets the atmosphere, a mountain backdrop sets the scene. Suddenly your opponent launches himself horizontally through the air towards you, at head hight. He is Buchu, a flabby giant and master in the art of high flying. You don't need a star to tell you if you've been hit by that first blistering attack - it'll probably knock you sideways. Wait for the right moment and then duck. As he's so much larger, you must get in close to fight, otherwise you don't stand a chance. With Buchu stranded on his back you move on to meet Star, masteress of the shuriken, the deadly star-shaped weapon adopted by the ninjas. The women seem harder to overcome in Yie Ar Kung Fu than the men - they are petite and should carry a Government health warning. Star is a specialist in the high kick, so your best bet is to attack her with ankle punches and leg sweeps - anything to dodge those deadly leg swings. She may also throw a couple of shuriken, but there's plenty of time to jump them. Next is Nuncha, master of the nunchaku, two short poles connected by a length of chain. It's an uncomfortable feeling when those poles whistle round your ears, so use a high kick or flying kick. If the going gets too rough, you can always leap over your opponent and attack from the other side - that may take him off balance. A good knowledge of the controls is essential when fighting Pole - another fattie who uses the ancient rod, or Bo. He uses that to block your attacks as well as prod you. A wide range of flying kicks and punches are necessary to avoid the Bo, it also helps to change tactics and get in close - that way the pole is not as effective and you can slug away to your heart's content. The backdrop changes with your next opponent, and you'll find yourself fighting in the yellow forecourt of a colourful scene, a red temple looming in the background. And with the change of scenery comes Club. He should be called Club and Shield as he carries the latter to deflect your blows. Try to nip around it to deliver fast kicks and punches to the upper body and face, but remember, the club inflicts more damage than the shield, so you have to carry out both defensive and attacking moves. Fan is another young, elegant lady, with a deadly kick and near fatal fans. While fanning her face, waiting for you to attack, she will probably chuck one at you. Treat it in the same way as you would the shuriken and jump it. Then get in close and attack her lower legs. She is a difficult opponent. The final three opponents are even more difficult. Sword, as you might guess, wields a sword, Tonfun fights with tonfa twirling sticks, and then there is Blues, the Grandmaster. Beat Blues and you'll become Grandmaster in his place. Yie Ar Kung Fu is a replica of Konami's arcade game - from whom it has been licensed - the graphics are colourful and well drawn, and the animation is fluid. However, it is not hard to beat and you should have no trouble in attaining the title. After that, well, just start the game again with harder and faster opponents.
C&VG (Computer & Video Games) #51Jan 1986 · p.239/106/109/1010/10
Graphics 9/10
Sound 6/10
Value 9/10
Playability 10/10
MACHINE: Amstrad/C64/Spectrum/BBC SUPPLIER: Imagine PRICE: (Amstrad/C64) £9.95 BBC, £7.95 (Spec) Yie Ar Kung Fu is an accurate conversion of the Konami arcade game. You may have come across it in your local arcade. You play the part of a tough little character called Oolong who has to take on some of the nastiest Ninjas seen this side of a Bruce Lee movie. You start by battling a fat warrior called Buchu who leaps through the air in an attempt to squash you into submission. Buchu can be deceptively easy to beat - but beware, those who follow him are far nastier. Kung Fu features many interesting new moves - and you'll need at least half an hours practice to master the controls. There are ten to learn. New moves in this game include a neat jumping punch - which enables you to take any armed opponent by surprise. Animation is superb - almost an accurate copy of the arcade original. If you thought you'd already seen the ultimate karate game then think again.
Konami's Coin-Op Hits carries this game and has 23 references of its own.
Konami's Arcade Collection carries this game and has 16 references of its own.
The Magnificent Seven carries this game and has 31 references of its own.
MicroHobby issue 192: Tape 12 carries this game and has 2 references of its own.
Advert26
- Your Sinclair #46Oct 1989 · p.66
- Crash #69Oct 1989 · p.23
- Sinclair User #91Oct 1989 · p.69
- Sinclair User #89Aug 1989 · p.9
- Your Sinclair #43Jul 1989 · p.48
- The Games Machine #20Jul 1989 · p.19
- Sinclair User #88Jul 1989 · p.57
- C&VG (Computer & Video Games) #93Jul 1989 · p.115
- Your Sinclair #11Nov 1986 · p.52
- Crash #34Nov 1986 · p.35
- Computer Gamer #19Oct 1986 · p.90
- Your Sinclair #9Sep 1986 · p.97
- Crash #32Sep 1986 · p.5
- Sinclair User #53Aug 1986 · p.64
- Your Sinclair #8Aug 1986 · p.8
- C&VG (Computer & Video Games) #57Jul 1986 · p.12
- Computer Gamer #16Jul 1986 · p.46
- Crash #30Jul 1986 · p.4
- Crash #29Jun 1986 · p.36
- C&VG (Computer & Video Games) #55May 1986 · p.6
- Crash #28May 1986 · p.34
- Your Sinclair #4Apr 1986 · p.56
- Crash #27Apr 1986 · p.120
- Sinclair User #48Mar 1986 · p.52
- Crash #26Mar 1986 · p.26
Full-page ad18
- Crash #25Feb 1986 · p.112
- Sinclair User #47Feb 1986 · p.69
- Popular Computing Weekly #6Feb 1986 · p.40
- C&VG (Computer & Video Games) #52Feb 1986 · p.34
- Popular Computing Weekly #2Jan 1986 · p.40
- Crash #24Jan 1986 · p.133
- Computer Gamer #10Jan 1986 · p.100
- Your Computer #1Jan 1986 · p.132
- Your Sinclair #1Jan 1986 · p.98
- C&VG (Computer & Video Games) #50Dec 1985 · p.116
- Crash #23Dec 1985 · p.69
- Crash #22Nov 1985 · p.156
- Popular Computing Weekly #46Nov 1985 · p.51
- Sinclair User #44Nov 1985 · p.52
- Computer Gamer #8Nov 1985 · p.2
- Crash #21Oct 1985 · p.97
- Your Computer #10Oct 1985 · p.116
- C&VG (Computer & Video Games) #48Oct 1985 · p.106
Tips4
- Die Speccy CDJan 1996
- C&VG (Computer & Video Games) #56Jun 1986 · p.81
- Your Sinclair #5May 1986 · p.26
- Crash #25Feb 1986 · p.55
News/Note4
- Popular Computing Weekly #7Feb 1987 · p.6
- ZX Computing #23Feb 1986 · p.11
- C&VG (Computer & Video Games) #46Aug 1985 · p.10
- Sinclair Programs #34Aug 1985 · p.11
Letters2
- Your Sinclair #5May 1986 · p.23
- Sinclair User #49Apr 1986 · p.28
Hack/Poke1
- Your Sinclair #81Sep 1992 · p.29
Review1
- MicroHobby #58Dec 1985 · p.14
Licensed from
- Yie Ar Kung-FuArcade coin-opKonami Ltd
Remakes
- Yie Ar Kung-FuPC/Windows
Friends Software
Related
- Compilations
- Konami's Coin-Op Hits, Konami's Arcade Collection, The Magnificent Seven, Chartbusters, MicroHobby issue 192: Tape 12, Los Grandes Exitos de Konami
- Ports
- (Amstrad CPC), (BBC Micro), (Commodore 64), (Commodore Plus/4), (MSX), (NES), (Commodore 64), (Acorn)
- Tags
- Martial Arts
- Elsewhere
- Speccy Screenshot MapsLost in TranslationHardcore Gaming 101WikipediaStrategyWikiSpectrum +2A/+3 IncompatibilityCentre for Computing HistoryCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLSpectrum Computing RZX - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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