Zaxxon
Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 2 players · English
U.S. Gold Ltd · 1985 · Pound sterling 7.95
Discussion
Nobody has started a thread about this yet.
- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1985U.S. Gold LtdPound sterling 7.95
- 1985Erbe Software S.A.Spanish peseta 2100.00
- 1985Ventamatic
Play
- zaxxon.rzxRZX playback file
- Zaxxon.tzx.zipTape image English23 KB
- Zaxxon_2.tap.zipTape image English28 KB
Documents
- Zaxxon.txtInstructions English5 KB
- Zaxxon(EN).pdfInstructions English170 KB
Other files
- Zaxxon (1985)(US Gold).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedVentamatic → WorldOfSpectrum
Credits
- David J. Andersoncredited
- Ian Morrisoncredited
- F. David ThorpeLoad Screen
Sign in to credit somebody, or say what these people did.
Scores
In the magazines
- Crash #141985 · Overall58%
Elsewhere on the web
- WorldOfSpectrum 33 votes6.42
In the magazines 52
Crash #14Mar 1985 · p.3060%70%64%54%52%49%58%
Use of Computer 60%
Graphics 70%
Playability 64%
Getting Started 54%
Addictive Qualities 52%
Value For Money 49%
Overall 58%
Unknown
Unknown
Unknown
Producer: US Gold Memory Required: 48K Retail Price: £7.95 Language: Machine code It's taken a long time to get Zaxxon (the real life official version) to the British Spectrum screens. But here it is. The game hardly needs much explanation, since the arcade original is probably the most famous of all arcade games, but briefly: Zaxxon is a three-quarter scrolling space attack game in which you control an attack fighter as it sails above the surface of an alien enemy Asteroid City, a deep space fighter encounter and then another Asteroid City where you attempt to destroy the robot defence system ZAXXON. Destroying the robot takes you back for another go but with increased difficulty. Hazards include the walls which must be flown over, forcefields to shoot out or dodge, enemy fighters, gun emplacements, radar towers and launching missiles. Falling fuel is replenished by destroying the fuel dumps. The craft can move to the left and right as well as up and down. A classic tactic to judge the height of the approaching walls with their small gaps is to fire at them until you see your laser shots passing safely over, then you know you are high enough. Height may also be judged by the relationship between your fighter and its shadow on the ground, although this obviously won't work in deep space. US Gold released a version for the Commodore 64 some months earlier and there has been much speculation as to what the Spectrum version would look like. COMMENTS Control keys: user definable, preset are I/P left/right, Q/Z dive/climb and N to fire. Our copies failed to allow the user-definable function to be selected, nor the instructions Joystick: Sinclair 2, Kempston, AGF, Protek Keyboard play: not really a keyboard game; key response is sluggish Use of colour: colours tend to be bright but sparse and obvious Graphics: slow and jerky, not much detail Sound: very poor Skill levels: 3 Lives: 3 Screens: continuously scrolling with three sections
Approaching a force field in ZAXXON.
The missing floor and backwall takes a lot of visual fun out of ZAXXON.
Advert34
- C&VG (Computer & Video Games) #47Sep 1985 · p.39
- Sinclair User #41Aug 1985 · p.19
- C&VG (Computer & Video Games) #45Jul 1985 · p.35
- Crash #18Jul 1985 · p.3
- C&VG (Computer & Video Games) #44Jun 1985 · p.99
- Crash #17Jun 1985 · p.63
- Your Computer #5May 1985 · p.40
- C&VG (Computer & Video Games) #43May 1985 · p.87
- Crash #16May 1985 · p.89
- Your Computer #4Apr 1985 · p.114
- C&VG (Computer & Video Games) #42Apr 1985 · p.56
- C&VG (Computer & Video Games) #41Mar 1985 · p.44
- Sinclair User #36Mar 1985 · p.14
- Your Computer #3Mar 1985 · p.131
- Crash #14Mar 1985 · p.18
- C&VG (Computer & Video Games) #40Feb 1985 · p.97
- Sinclair User #35Feb 1985 · p.14
- Your Computer #2Feb 1985 · p.102
- Personal Computer Games #15Feb 1985 · p.66
- Crash #13Feb 1985 · p.18
- Sinclair User #34Jan 1985 · p.40
- Your Computer #1Jan 1985 · p.98
- Crash #12Jan 1985 · p.50
- Personal Computer Games #14Jan 1985 · p.157
- C&VG (Computer & Video Games) #39Jan 1985 · p.48
Hack/Poke8
- Your Sinclair #81Sep 1992 · p.29
- Your Sinclair #79Jul 1992 · p.32
- Crash #59Dec 1988 · p.60
- Crash #41Jun 1987 · p.51
- Crash #40May 1987 · p.65
- Sinclair User #52Jul 1986 · p.18
- Your Computer #1Jan 1986 · p.91
- Your Spectrum #14May 1985 · p.11
Full-page ad5
- C&VG (Computer & Video Games) #39Jan 1985 · p.98
- Your Computer #1Jan 1985 · p.149
- C&VG (Computer & Video Games) #38Dec 1984 · p.105
- Crash #11Dec 1984 · p.155
- Sinclair User #33Dec 1984 · p.41
Information1
- SSD-IISep 1999
Tips1
- Crash #14Mar 1985 · p.60
Review1
- MicroHobby #18Mar 1985 · p.14
Feature1
- TV GamerOct 1984 · p.41
Licensed from
- ZaxxonArcade coin-opSega Enterprises Ltd
Remakes
- Zaxxon2004PC/Windows, Linux
Garry Pankhurst
Related
- Compilations
- The Gold Collection, The Sega Collection, 10 Titles for the Spectrum Plus, Load 'n' Run issue 58
- Ports
- (Atari 8-bit), (Commodore 64), (MSX), (Amiga), (Atari 2600), (Atari 5200), (ColecoVision)
- Elsewhere
- Speccy Screenshot MapsLost in TranslationWikipediaStrategyWikiCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingRZX Archive - YouTubeSpectrum Computing RZX - YouTube
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.
No description recorded.
Sign in to correct or add to this.
Hold the rights to this and want it taken down?

