Zenji
Puzzle Game: Problem-Solving · ZX-Spectrum 48K · 2 players · English
Activision Inc · 1984 · Pound sterling 7.99
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1984Activision IncPound sterling 7.99
- 1984Firebird Software LtdPound sterling 1.99
- 1984Proein Soft LineSpanish peseta 1615.00
Play
- Zenji.tzx.zipwithheld by rights holder
Documents
- Zenji.txtInstructions English4 KB
- Zenji(EN).pdfInstructions English73 KB
Other files
- Zenji(FirebirdSoftware)_Back.jpgInlay - Back 228 KB
- Zenji(FirebirdSoftware).jpgInlay - Front 375 KB
- Zenji.jpgInlay - Front 478 KB
- Zenji.scrLoading screen 7 KB
- Zenji(FirebirdSoftware)_Media.jpgMedia scan 113 KB
- Zenji_SideA.jpgMedia scan 117 KB
- Zenji_SideB.jpgMedia scan 111 KB
- Zenji (1984)(Activision Inc).pokPOK pokes file 0 KB
- Zenji.gifRunning screen 3 KB
Files and rights
The rights holder has refused distribution. Files are listed because their existence is a catalogue fact, and none are served from here.
- DeniedActivision Inc → WorldOfSpectrum
- AllowedFirebird Software Ltd → WorldOfSpectrum
Credits
- Software Conversions Ltdcredited
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Scores
In the magazines
- Crash #101984 · Overall83%
- Personal Computer Games #131984 · Overall7/10
- Sinclair User #341985 · Gilbert Factor8/10
- Sinclair User #661987 · Overall8/10
- Your Sinclair #221987 · Overall3/10
- Your Sinclair #381989 · Thundercats8/10
Elsewhere on the web
- WorldOfSpectrum 6 votes7.00
In the magazines 12
Your Sinclair #22Oct 1987 · p.753/103/10
Overall 3/10
Marcus Berkmann 3/10
REMAKE REMODEL Those cheapie re-releases, sifted and sorted by Marcus Berkmann. Yup, games these days are like cats - they have about nine lives. First we see them on full price labels, then they reappear on various compilations, then they're out again as cheapies. In the past YS hasn't taken an awful lot of notice, but there are so many now, we just can't ignore 'em. So here's the first Remake Remodel, and the first person to write in and tell us what that reference is, wins three cheapies! ZENJI Firebird £1.99 Reviewer: Marcus Berkmann A real rave from the grave, this one. Zenji's the first of a series of old Activision games to reappear on the Firebird Silver label. It's a puzzle, in which you have to change the colour of a network of tubes by rotating the power supply and so changing the pattern. It's quite clever, but unlike the Boulderdash games it hasn't survived well, and now looks very shoddy indeed - white border, bog standard Speccy typescript and graphics out of the Jurassic age. Scarcely even worth the cost of the blank tape.
Sinclair User #66Sep 1987 · p.378/108/10
Overall 8/10
Deniz Ahmet 8/10
Label: Firebird Author: Matt Hubbard Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Deniz Ahmet Zenji first appeared on our Spectrum three years ago, with a price tag of £7.99 from Activision. Now it's being re-released under Firebird at £1.99. You'll need to use the old brain cells for this one - it's a maze game with a difference: you make it up as you go. Your playing piece is a revolving face which smoothly glides along the various pathways and your objective is to direct Zenji through the circuits of Delta-B and connect up the different pathways to the central power source. Not simple. For a start a clock slowly ticks away the time remaining before the reactor blows. Small flames rush around the pathways in an attempt to fry you to ashes. And on later levels these nasty little things try to vaporise you with missiles. The graphics aren't really that hot, but don't let this put you off. The animation is actually very well done, colour is used nicely, and there is even a strange twinkly kind of tune which plays throughout which adds to the atmosphere considerably.
ZX Computing #17Feb 1985 · p.29
Clive Smith
When working with computers for some time you tend to end up like Spock, everything you do is done by logic. Well here is a game where you have to use your intuition instead. Zenji is a maze of passages, but the maze is broken into separate pieces. The idea of the game is to connect the pieces and complete the maze. This is done by moving a cursor from piece to piece and turning them around till they all connect. Doesn't sound much fun does it? I have to admit when I first played the game I thought it to be a load of rubbish I was getting nowhere. I was trying to do it logically, so I tried again and went by my instinct and got on really well (could this be the power of Zenji?). You have a choice of joysticks you can use which is needed as you play this game against the clock. Points can be gained whenever you make a complete connection. The first maze is small but as you progress the maze increases in size, and in the later stages you are chased about by small flames which burn you up. Although a simple game I found that I couldn't put it down which is a sign of a good game.
Sinclair User #34Jan 1985 · p.388/108/10
Gilbert Factor 8/10
John Gilbert 8/10
AT ONE WITH THE ELEMENTS Memory: 48K Price: £7.99 Joystick: Programmable, Sinclair, Kempston, Cursor Zenji is a strange game but one which has become a cult in the United States. It is an Activision import which has been hurriedly translated to the Spectrum. In order to become a master you must rely on your intuition to feel the forces flowing through the game's maze. Your playing piece is a face which revolves as you move the joystick or the keypad defined on the keyboard. It starts at a central element and you must move it round the corridors and connect it to other elements which lie at the nodes of the corridors. If you hit a connection then a power wave is started between the original and new element and a link established. Part of the maze lights up with the radiance that those sources give off. The higher levels of the game involves mazes which fill the whole screen and creatures which will only be too happy to feed on the energy that propels your character. If you bump into one then you will lose a life. You will find that you will get better at the game and reach the higher levels but in Zenji experience is gained through insight and not mental reasoning. There is a way to beat the game at all its levels using logic but that spoils the excitement and we do not intend to reveal the answer. Ultimately, Zenji is a test for two players. When you have enough mastery over the mazes then you should find a friend to pit your wits against.
Your Spectrum #10Dec 1984 · p.633/5 MISS4/5 HIT2/5 MISS
Dave Nicholls 3/5 MISS
Roger Willis 4/5 HIT
Ross Holman 2/5 MISS
JOYSTICK JURY What's on your software shopping list for Christmas? Let Ross Holman, Dave Nicholls and Roger Willis help you make your mind up! This month, our motley crew of Joystick Jurors include Dave Nicholls, a self-confessed adventure fanatic and seasoned hacker; Ross Holman, ace games player and winner of the Jet Set Willy prize; and, last but by no means least, Roger Willis, a relative newcomer to the Spectrum scene. Dave and Ross you'll already know from our monthly major games reviews. Roger Willis, on the other hand, is probably more at home in the saddle of a massive motorbike... but that was before he discovered the thrills and spills of the Spectrum. Check out what they thought of the latest in games software... ZENJI Activision £7.99 Dave: Zenji is the latest in a long line of computerised puzzles and it comes complete with the obligatory mish-mash of philosophical bits and pieces that are traditionally used to jazz up this type of program. In order to achieve 'Zenji' you must rotate the maze 'elements' (straight lines, corner pieces and 4T' shapes) so that they all join up with a particular clement known as the 'source'. Rotation is achieved by moving your face-shaped player to the centre of the element you wish to turn and pressing a special key (or the joystick button J along with a rotation key. In normal use the rotation keys move you left and right, with two more keys for up and down. There's a time limit for the completion of each maze (which get bigger as the game progresses) and 'Flames of Desire' appear which follow you around and quite rightly provoke fatal consequences if touched. Zenji will appeal mostly to puzzle enthusiasts but on the higher levels it becomes quite a test of arcade skill. As the cassette sleeve says, you have to 'let go' and leave your fingers to do the work on their own.
Personal Computer Games #13Dec 1984 · p.586/104/108/108/107/107/10
Graphics 6/10
Sound 4/10
Originality 8/10
Lasting Interest 8/10
Overall 7/10
Martyn Smith
Robert Patrick 7/10
Steve Spittle
MACHINE: Spectrum CONTROL: Keys, Kemp, Sinc, Curs FROM: Activision, £9.99 To tell the absolute truth when I first loaded this game I could make neither head nor tail of it. The aim is to fill a maze with yellow by rotating the various elements. As you can see, this does not lend itself easily to description and the copywriter, to avoid this problem, has filled the tape inlay card with a load of pseudo-philosophical hokum. The instructions are full of words like 'experience', 'desire' and intuition in a desperate attempt to create an illusion of oriental mystique. In fact the game is simply a puzzle to be solved in real time. You move your man around and when you reach a junction you can rotate that section left or right. If you make a useful connection the pieces you have connected with turn yellow. Eventually you will turn the whole network yellow and you then progress to a higher level with a larger maze and the added disadvantage of having the flames of desire chasing you. Should you make contact with these you will 'lose your head' and have to start again. 'Zenji is like life' claim Activision. But then they also say: 'There is no conquest. There is no planning. Use the mind differently.' Well I'm not going to argue with their philosophy but I am dubious as to how well this game is likely to sell. Its not easy to get into and even when you have figured out what to do it's not exactly the most addictive game you'll play. On the plus side the graphics are good and chunky and the sound though not excessively used, is nonetheless effective. Control is fairly good but can be a little sticky at times. If you like computerized puzzles, Zenji may appeal to you, it's certainly one of the best, but unfortunately this isn't my cup of Darjeeling. In the words of my brother, 'How do you shoot?'
Crash #10Nov 1984 · p.14980%75%92%75%97%80%83%
Use of Computer 80%
Graphics 75%
Playability 92%
Getting Started 75%
Addictive Qualities 97%
Value For Money 80%
Overall 83%
Unknown
Unknown
Unknown
Producer: Activision Memory Required: 48K Retail Price: £7.95 Language: Machine code Author: Matt Hubbard Zenji is a rather difficult game to describe, and even Activision themselves prefer to let the inlay slip into esoteric eastern mysticism! The object of Zenji, it says, is to connect all Elements to the Source. But, in playing the game, it becomes dear that the approach required is a kind of letting go, rather than planning ahead. So what is Zenji? Well it is a kind of computer puzzle, yet it seems to have been programmed in such a way that the obvious is excluded. There seems to be no, 'Ah got it!' stage in playing the game, whereby you suddenly see the point and then know how to go about it. Each screen provides a maze of increasing size and complexity with each maze intersection being contained within a red or green gate. At the start some pathways are coloured yellow and some blue. You are a small revolving face, and the object is to make all the paths yellow. This is done by moving to an intersection and revolving the gate. This has the effect of perhaps cutting you off from the path you have just traced, whilst opening other connections and turning a new section yellow. By moving around thus, it is possible to find the right gates in the right combination to make all the maze paths turn yellow. Bonus scores are added on (you score each time you make a right connection) if you connect up a section of path to the main part which contains a flashing number, which decreases each second after it appears. You are also pursued by flames of desire, more of them as you progress. These must by either avoided by running away, or blocked off by the fortuitous revolving of a gate which may close off their path to you. To make matters even worse there is a very strict time limit imposed. If you succeed, then you move onto a bigger maze, whereas failure to connect up in time results in being returned to the same maze for another try . COMMENTS Control keys: Z/W up/down, O/P left /right, Z to turn Joystick: Kempston, Sinclair, Protek, AGF Keyboard play: good positions and responsive Use of colour: very good, very colourful Graphics: good, smooth and fast although simple Sound: simple but continuous Skill levels: progressive difficulty, 8 entry points Lives: 3 Special features: 2-player games
Review3
- Your Sinclair #38Feb 1989 · p.68
- Home Computing Weekly #86Oct 1984 · p.9
- Popular Computing Weekly #42Oct 1984 · p.24
Information1
- SSD-IISep 1999
Hack/Poke1
- YS Smash TipsAug 1988 · p.63
Licensed from
- ZenjiSoftwareMat Hubbard
Related
- Ports
- (Atari 5200), (Atari 8-bit), (Commodore 64), (MSX), (ColecoVision)
- Tags
- Alternating, Silver Range
- Elsewhere
- FRGCBMobyGamesThe TipshopUVL
- Same entry at
- Spectrum ComputingZXInfo
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