Zig Zag
Arcade Game: Maze · ZX-Spectrum 48K · 1 players · English
DK'Tronics Ltd · 1984 · Pound sterling 5.95
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1984DK'Tronics LtdPound sterling 5.95
- 1984ABC SoftSpanish peseta 1495.00
Play
- ZigZag.tzx.zipTape image English11 KB
- ZigZag.tap.zipTape image English10 KB
Documents
- ZigZag.txtInstructions English2 KB
Other files
- Zig Zag (1984)(DK'Tronics).pokPOK pokes file 0 KB
Files and rights
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Credits
- Ed Hickmancredited
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Scores
In the magazines
- Sinclair User #271984 · Gilbert Factor7/10
- Your Computer #61984 · Overall3/5
- Crash #51984 · Overall85%
- Big K #41984 · Overall2/3
- Personal Computer Games #81984 · Overall6/10
Elsewhere on the web
- WorldOfSpectrum 12 votes8.00
In the magazines 13
Crash #15Apr 1985 · p.51
Ben Stone
Robin Candy
Use of Computer: 85% Graphics: 88% Playability: 85% Getting Started: 83% Addictive Qualities: 83% Value for Money: 84% Overall: 85% Zig Zag has been DK'Tronics' biggest hit so far but they've got some more games in the pipeline. The object of the game is to wander around the maze hunting for these poor innocent little creatures called Scarabaqs (I know it's a stupid name but I'm sure there is a perfectly logical explanation for it). Once you've found one of these little thingies then you've got to trap it in a corner and interrogate them to get part of a code to proceed to higher levels in the game. If you are near a Scarabaq then an indicator flashes or if you've got a Currah Microspeech attached you are told verbally. On later levels Hoverdroids pop out of alley ways and shoot at you which drains your energy but you can destroy them just by shooting an interrogator at them. Zig Zag was one of those games that has very nice 3D graphics but wasn't terribly playable or addictive. After a few games I'd just about completed it and I was becoming increasingly bored with the whole thing. The constant drone of the Vectrakker (the backpack that houses all of your interrogating and navigation equipment) got right up my nose and on top of that I only saw one Hoverdroid. BS Zig Zag was a very playable game though there wasn't much going on. The graphics were great with the 3D maze scrolling wonderfully and the little Scarabaqs were so cute, I especially liked the way their eyes popped out when you zapped them for a second time. The idea of the game is so simple that you can get into it on your first go without much bother, though I think it wouldn't take long for an average games player to complete it or very nearly complete it. Sound and colour are both used well and overall I think I still like it. Zig Zag is a very good game for people who aren't too good at games in general or for beginners who want start off with something that isn't too complex. Overall I think I Zig Zag is a great game and could keep you up until the early hours of the morning chasing those lively Scarabaqs. RC (Ben) I would change most of the ratings. 'Use of computer' down 12% to 73, 'Graphics' down 10% because there is no variation in them, it's always the same view. Both the 'Playability' and 'Addictive qualities' would suffer because I lost interest in a very short time and I found it a bit boring just chasing Scarabaqs all the while. (Rob) I don't think I would change many of the ratings because I think it's one of the best 3D maze games around. The 'Graphics' would go down by say about 5% but the 'Playability' would go up by about the same. All the other ratings still stand.
Your Spectrum #5Jul 1984 · p.545/106/105/10
Ian Simmonds 5/10
Jon Warner 6/10
Simon Cox 5/10
Sticks at the ready, the Chiltern Computer Club buckled down to some concentrated critique as they sifted through the latest bundle of software to give us their unbiased evaluations. Any club wishing to offer their reviewing services should contact Ron Smith, Spectrum Soft, [redacted]. This month, the reviewers in the YS jury hot-seat are all members of Chiltern Computer Club, Eaton Bray, near Dunstable. They are (in alphabetical order) Simon Cox, Ian Simmonds and Jon Warner. To be honest it wasn't an easy job for them, with many of the latest offerings falling short of an acceptable level - in fact, sheer crud in some cases. Read on to find out what (and what not) to buy. The Chiltern Computer Club was formed around two years ago, and usually it manages to attract about 35 members - ages ranging from 13 years to near senility. Membership is currently £4 per year, for which potential members can expect practical help with their computer problems, and guest speakers and lecturers from time to time. Club contacts can be made via Steve Betts, [redacted]. Finally thanks go to Steve for the ultra-fast speed at which he pulled the test together. ZIG ZAG DK'Tronics £5.95 A maze game with 30 screens in which you must track down androids and interrogate them for the special code that will allow you to progress to the next level.
Big K #4Jul 1984 · p.282/32/3
Overall 2/3
Steve Keaton 2/3
YOU SAY TOMAYTO MAKER: DK'Tronics MACHINE: Spectrum 48K FORMAT: cassette PRICE: £6.95 I haven't seen a short young dude in weeks. But keep right on looking. There's nothing else to do. Then suddenly I spot one! The little critter starts at the sound of my armoured Vecktrakker and legs it into the maze. I cram on the gas. The mug scuttles away - only to find itself cornered in a dead end. It's bulbous eyes spin like hubcaps and it rasps in defiance. With a grin I punch the Electron Interrogator... Visually at least this SF maze chase is pretty impressive. Each maze, or sector, to use the vernacular, contains a family of Scarabags which, when confronted, are revealed to be nothing more than lolling, bug-eyed tomatoes. Your task is to fry these fruits and then move on to a new sector. Unfortunately, despite the sharp visuals the gameplay is a trifle monotonous. Still, those fancying a short bout of tomato trashing will not be disappointed.
Personal Computer Games #8Jul 1984 · p.467/106/106/105/106/106/10
Graphics 7/10
Sound 6/10
Originality 6/10
Lasting Interest 5/10
Overall 6/10
Steve Cooke 6/10
MACHINE: Spectrum 48K CONTROL: Keys FROM: DK'Tronics, £6.95 Yet another 3D maze game, but this one has some very nice touches. You must patrol the corridors hunting down defenceless Scarabags, whose only hope of escape from your Electron Pulse Interrogator is to keep one step ahead of you. Sooner or later, however, the poor creatures end up in a dead-end, at which point you give it to them between the eyes while they stand there with their teeth chattering. Fire once and they will give you essential information on how to enter the next sector of the maze. Fire twice and you send the poor things to wherever Scarabags go to at the end of their brief and tragic lives. The program is compatible with the Currah speech unit, with amusing results. As you wander round the maze it offers taunting remarks ('Coward') and if you corner a Scarabag it calls - understandably - for help. However the real point of the game is to map out the entire maze in the limited time available. As you cover new ground, the program draws a diagram of the maze in the upper half of the screen. You can use this diagram to navigate more efficiently and as a help in hunting down Scarabags. You have a limited amount of energy available, and this is drained by killing Scarabags, by moving around too much, and by being attacked by the Hoverdroids who also patrol the maze. Zig-Zag is attractively presented and very playable, though how long it will hold your interest depends more on your patience than on the challenge of the game.
Sinclair User #27Jun 1984 · p.147/10
Gilbert Factor 7/10
Memory: 48K Price: £5.95 As Pamela Stephenson once warbled on Not the Nine O'Clock News: "Nice video, shame about the song". Zig-Zag from dk'Tronics is a beautifully-presented game with excellent graphics and smooth, fast action, but it suffers from a repetitive and not specially original concept. You have to patrol your sector seeking the Scarabaqs, beetle-like nasties with pointed teeth. Each sector is a network of corridors portrayed on the screen in 3D-style graphics. The Scarabaqs supposedly hold the data necessary to enter the next sector and as you progress through the game you have to capture more Scarabaqs at each level. The screen display is cockpit-style and apart from the view of the corridors you have status indicators and a direction indicator. The graphics are very fine. The cockpit view changes swiftly and smoothly and the Scarabaqs look suitably bug-eyed and vicious when cornered. It would have been pleasant to see more variety in the game rather than a mere increase in difficulty with each new level.
Your Computer #6Jun 1984 · p.553/5
Overall 3/5
Spectrum 48K Novelty £6.95 DK'Tronics You must chase Scarabags in your Vectrakker DKT Mk II prototype and, once you've cornered one, interrogate it to find out how to enter the next sector. Then kill it. Occasionally, Hoverdroids appear and you must destroy these too. A 3D maze effect and speech module capability make this an unusual game. The Scarabags, quaking in a corner, made me feel sorry for them - I didn't exterminate many.
Crash #5Jun 1984 · p.1885%88%85%83%83%84%85%
Use of Computer 85%
Graphics 88%
Playability 85%
Getting Started 83%
Addictive Qualities 83%
Value For Money 84%
Overall 85%
Unknown
Unknown
Unknown
Producer: DK Tronics Memory Required: 48K Retail Price: £6.95 Language: Machine code Author: E. Hickman Zig Zag is one of those games that provides you with some pretty sophisticated equipment, namely a Vectrakker DKT Mk II prototype fitted out with the latest in Navtraq series MD12 guidance system, electron pulse interrogator, residual plasma drive monitor, sector entry code display and junction indicators. Junction indicators? The screen shows the control console of your Vectrakker with the sector entry code in a panel to the lower left, energy drain in a similar panel to the right, score bonus in between and the junction indicators and sector map in a long panel at the top. In between is the view through the windscreen. The object of the game is to traverse the mazelike corridors of each of six sectors, pursue the inhabitants called Scarabaqs until you trap them in a dead end. When the Interrogator is fired at them, they give up part of a code for entry to the next sector. A second burst will kill them, which saves you chasing the same Scarabaq again, but drains energy. The sector is very simple, merely a square of corridors with a long dead end. On either side there are short dead ends along every corridor. It takes one Scarabaq to get the code to enter sector two. Sector two is far more complex, and each subsequent sector after that gets more complicated. In sector two you must interrogate two Scarabaqs, in sector three, three and so on. As you progress through a sector, turning this way and that, a map builds up on the screen above, with a cursor dot showing your position. The SED panel flashes red when a Scarabaq is near, and is reported verbally if you are using the Currah microspeech. Once spotted, the Scarabaq runs away from you turning corners and then waiting. The idea is to learn the sector layout and disrupt the Scarabaq's normal retreat method to finally trap it in a short dead end when it may be 'interrogated'. Should you select the incorrect dead end, the beast will escape and have to be chased all over again. While this is going on, be on the watch out for hoverdroids, which flash out from a junction and fire at you, draining energy. They can be destroyed by firing the interrogator at them. The view of the corridors of the maze is in striking three dimensions. Bonus scores for each sector drop with movement/time, but much more quickly while stationary. COMMENTS Control keys: A=forward, Z=fire O/P left-right turn, or Sinclair keys, 6/7 left/right, 9=forward and 0 to fire Joystick: Sinclair ZX 2, Kempston, DK Tronics interface Keyboard play: highly responsive Use of colour: very good Graphics: excellent 3D effect, generally of a high standard Sound: excellent Skill levels: each sector is harder Lives: depends on bonus or energy drain Screens: continuously scrolling Features: Currah Microspeech compatible
'Ve haff vays und meanz!' A poor little Scarabaq is cornered and put under interrogation...
Review5
- ZX MagazínJan 1995 · p.33
- Games ComputingDec 1984 · p.57
- MicroHobby #7Dec 1984 · p.17
- Home Computing Weekly #62May 1984 · p.13
- Popular Computing Weekly #16Apr 1984 · p.56
News/Note1
- ZX Computing #14Aug 1984 · p.37
Related
- Versions
- Currah MicroSpeech (Supports)
- Compilations
- Video Vault 4, Software Magazine issue 08a, Video Vault 2, Video Vault 3, DK'Tronics Compilation, ZX-Spectrum Vega
- Ports
- (Commodore 64)
- Same entry at
- Spectrum ComputingZXInfo
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