Zub
Arcade Game: Shoot-em-up · ZX-Spectrum 48K/128K · 1 players · English
Mastertronic Added Dimension · 1986 · Pound sterling 2.99
Also known as Zob (English)
Discussion
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Easter Eggs
Contains the hidden game {Lightfarce|Mastertronic Added Dimension|0002887}. To access it, you must load in 128K mode, start a new game, press keys 2468 together to activate the cheat mode, then press keys 1357 together to play it. Lightfarce has its own high score table, with the following messages: <PRE>Game in an Afternoon!!!! Written by John Pickford on 2nd Nov 86 (in the afternoon) The deadline for Zub is tomorrow !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This afternoons graphics are by *STE PICKFORD* (What a guy!!!!) Also working UNPAID overtime are Peter Gcrtside and Paul Ranson Phil Allsopp and Gary Ireland and Andy Hieke (the Management) n' Myk Web popped in for a coffee</PRE>
- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Play
- zub.rzxRZX playback file
- Zub.tzx.zipTape image English34 KB
- Zub.tap.zipTape image English42 KB
Documents
- Zub.txtInstructions English8 KB
Music
- Zub.ay.zipRipped in-game/theme music in AY format 7 KB
- Zub.mp3.zipSampled in-game/theme music in MP3 format 339 KB
Other files
- Zub (1986)(Mastertronic Added Dimension).pokPOK pokes file 0 KB
- Zub-RUN-2.mltRunning screen 12 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- John Pickfordcredited
- Ste Pickfordcredited
- David WhittakerMusic
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Awards
Scores
In the magazines
- Sinclair User #581987 · Overall5/5
- Your Sinclair #141987 · Overall7/10
- Crash #361987 · Overall79%
Elsewhere on the web
- WorldOfSpectrum 41 votes7.89
In the magazines 25
C&VG (Computer & Video Games) #64Feb 1987 · p.457/10N/A7/107/10
Graphics 7/10
Sound N/A
Value 7/10
Playability 7/10
Brian (C+VG)
MACHINE: Spectrum 48/128 SUPPLIER: Mastertronic MAD PRICE: £2.99 This is one of the most frustrating games that I have EVER played. You could have travelled up fifteen platforms when along comes a security droid and you get knocked back to where you started from or quite a few platforms down at least. It does not take long to get back up, but no sooner are you back up there when the same thing happens again, and again... The idea of the game is to travel from Zub 1 to Zub 10, steal the green eyeball of Zub and return with it to Zub 1. To travel between Zubs 1 to 10 you have to negotiate the tricky platform climbing stage. At the top you can use the teleport system which is a bit out of date. Each planet has three teleporters so you may end up travel back a bit. This may not be the best to come from Binary Design - 180 is their best to date - but it is well worth buying.
Your Sinclair #14Feb 1987 · p.766/107/108/107/107/107/10
Graphics 6/10
Playability 7/10
Value For Money 8/10
Addictiveness 7/10
Overall 7/10
Marcus Berkmann 7/10
Mastertronic £2.99 Reviewer: Marcus Berkmann Far away, on the planet ZUB 1 in the star system ZUB, a humble Private Third Class named Zub is summoned into the office of his commanding officer, Sergeant ZUB. There he receives his orders, direct from King ZUB, to venture across the ancient interplanetary teleport system to ZUB 10 and reclaim the priceless (and nicked) Golden Eyeball of ZUB. Sounds tricky. And it is. Even the computer doesn't give him much of a chance. In fact it goes so far as to tell you that 'Probability of completing mission = 0.0%'. It's great to have that sort of moral support just as you're setting out to almost certain doom. As the put-upon Private, it's your job to negotiate the distances between planets via a network of widely spaced platforms. These can be guided across several screens-worth of playing area as you try and find the next platform to jump on. Meanwhile a standard selection of nasties are after you, which calls for a lot of zapping and ducking about. Sounds familiar, doesn't it? Sounds as though it could have been released in 1982, to be honest. And I'll admit, ZUB's no megagame. The graphics don't exactly grab you by the handlebars. Sound is non-existent, the scrolling is smooth, but nothing special. And yes, I did mention platforms. But ZUB is not just another Jet Set Dynamite Dan On The Run rip-off. In fact, it's surprisingly addictive. Unusually (for what's basically an arcade game, if not a very subtle one), it's played more easily on the keyboard. There are five skill levels, from ludicrously easy to viciously hard. But what really sets this game apart is its humour. I mean, let's face it. How many games are there that try to be funny? How many actually raise a laff? But the ungainly Zub, lurching fearlessly across the and zubscape to his entirely pointless demise, is sure to bring a smile to even the most jaded of gamesters faces. The inlay notes are even wackier. And it's only two quid. ZUB is everything a budget game should be - unpretentious, great fun to play and worth the dosh!
Crash #36Jan 1987 · p.17684%79%81%76%73%82%79%
Use of Computer 84%
Graphics 79%
Playability 81%
Getting Started 76%
Addictive Qualities 73%
Value For Money 82%
Overall 79%
Unknown
Unknown
Unknown
Producer: Mastertronic Retail Price: £2.99 Author: Binary Design What noise do bees make when they fly backwards? Zub, zub. And coincidently, Zub just happens to be the name of MASTERTRONIC's latest release on their MAD label, which, strangely enough, is nothing to do with bees. Originally titled Zob, the name was changed after someone pointed out that Zob is in fact a rather rude word in French. Zub is a small planet in the Zub galaxy. It is populated by Zubs who fight wars with Zubs from other planets. Right now Zub is in a bit of a pickle. Some nasty thieving Zub has walked off with the valuable Green Eyeball of Zub. It is your job as Zub Private, Third Class, in the glorious army of Zub1 to go and get it back. In the game the player controls the hero, called originally enough, Zub. Zubs are genetically created creatures who's sole task in life is to fight. This particular Zub happens to be a coward and will need your coaxing to get him through his mission. You must guide Zub around the planets in search for the Green Eyeball. There is a teleport station located in orbit above each of the planets in the system. Zub has to use small floating platforms in order to get up into the planet's atmosphere. These must be jumped on by Zub and then moved so that he can jump to the next platform and so on until he reaches the teleport station. From the station he can travel to other planets in the system. A chart to the right of the main screen shows Zub's progress towards each teleport station. Each planet has its own security droids who are fairly keen to stop Zub making any progress. Some of these Droids are relatively harmless and will only push Zub off his platform if they touch him. However, on some of the planets there are armed droids and these will do far more damage to Zub. Zub must shoot each alien as it progresses down for the top of the screen towards him. If shot the droid will flee back to the top of the screen and start its progress downwards again. The position of each nasty is shown on the same map showing Zub's progress. A picture of zub in his space suit shows how much energy he has left. As his energy depletes his internal skeleton is gradually revealed until he collapses in a heap of dried bones when all his life force has been sapped away. There are five skill levels in the game and the player gets to choose which level to play at the beginning of the game. These levels range from Easy, Peasy to Aaaargh (probably quite hard!) COMMENTS Control keys: definable Joystick: Kempston, Cursor, Interface 2 Keyboard play: hard to get the hang of at first Use of colour: restrained Graphics: brilliant title screen, simple in the game Sound: the odd beep on the 48K. Played on the Spectrum Plus 2 is far more interesting aurally Skill levels: five Screens: ten three by three arenas
High above the planet Zub One, Zub sees a hideous meanie heading his way.
Zub takes a tumble. Looks like a long drop. The scanner shows life remaining.
Sinclair User #58Jan 1987 · p.39Sinclair User Classic5/55/5
Sinclair UserSinclair User Classic
Overall 5/5
Graham Taylor 5/5
Label: Mastertronic Author: Binary Design Price: £2.99 Joystick: various Memory: 48K/128K Reviewer: Graham Taylor Zub is an unusual name for a game. Zub is unusual. Zub is the most astoundingly addictive game I've played this year. Zub has the second best soundtrack on the 128K+2 so far Zub costs £2.99. Beyond mere the addiction - the entire SU team was obsessed by the damn thing. People queued up to play it, work stopped, memos were issued there was talk of locking it away. It's fantastically amazing. Consider this a recommendation. Try to play it on a 128K if you possibly can. It features all kinds of music, sonic noises and crazed explosions. Zub starts in the way it means to go on. The opening screen is a mad title page with all sorts of ridiculous credits, next up is an insane control panel. Each panel scrolls around and around like a computer out of control, read it carefully and you'll find crazy error messages. The game. There is you. And there is a thing. Sort of silly looking with long gangly limbs and a fearful expression. The sum total of the plot of the game is as follows: you try to get from down (a planet surface) to up (where you get picked up by a tractor beam and sent to the next planet). Getting up there is simple (theoretically). Jump up to a platform then 'ride' that platform until you find another one within jumping distance, and jump one step higher up. Then do it again. Does it sound easy? Hah. Wrong. There's this thing, this sort of metallic mouth that sometimes sweeps down and knocks you off your perch. The higher you climb the further you can fail. You spend a lot of time falling in this game. The metallic mouth thing starts to get very irritating There is some defence. You, Zub have a rather puny laser. If you manage to hit the mouth thing it goes away for a while. You probably won't hit it though. That's it. You keep trying to climb up using the platforms and you keep falling. Just when you think you have finally cracked it you fall a very, very long distance. The point is you get better. Gradually you learn some sort of technique and finally after about fifty times I got through the first level - playing it on 'Easy peasy' (on Level 4 it's. 'I would say' impossible. It was a pretty dramatic moment I can tell you. The next level features a different annoying alien (a jellyfish - see I told you I really did it) and in between is a sort of bonus extra energy section. Basically it's more of the same but who cares? Zub is a vital purchase.
Megaplay 1 carries this game and has 2 references of its own.
Tips9
- Crash #92Sep 1991 · p.43
- Your Sinclair #39Mar 1989 · p.28
- Crash #46Nov 1987 · p.44
- Your Sinclair #19Jul 1987 · p.35
- Sinclair User #63Jun 1987 · p.15
- Your Sinclair #17May 1987 · p.26
- Crash #39Apr 1987 · p.63
- Crash #37Feb 1987 · p.70
- Sinclair User #59Feb 1987 · p.16
Hack/Poke4
- Your Sinclair #42Jun 1989 · p.28
- Crash #46Nov 1987 · p.44
- Crash #39Apr 1987 · p.67
- Sinclair User #59Feb 1987 · p.16
Review2
- MicroHobby #135Jun 1987 · p.16
- Popular Computing Weekly #51Dec 1986 · p.24
News/Note2
- Crash #41Jun 1987 · p.10
- Popular Computing Weekly #45Nov 1986 · p.45
Preview2
- Your Sinclair #13Jan 1987 · p.12
- Crash #35Dec 1986 · p.158
Information1
- SSD-IISep 1999
Map1
- Sinclair User #60Mar 1987 · p.13
Remakes
- Zub2007PC/Windows
Retrospec (Richard Jordan)
Related
- Compilations
- Fantastic Four, Megaplay 1, Mastertronic Compilation 8
- Ports
- (Amstrad CPC), (Commodore 64)
- Tags
- AY Sound, Border Effects, In-game Mini-game(s), Multicolour (Rainbow Graphics), Side-view 2D Graphics, Multi-directional Scrolling
- Elsewhere
- WikipediaCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingSpectrum Computing RZX - YouTubeRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
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