Byte
Adventure Game: Text-Only · ZX-Spectrum 48K · 1 players · English
CCS · 1983 · Pound sterling 5.00
Also known as The Byte (English)
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Play
- ByteV1.tzx.zipTape image English16 KB
- ByteV2.tzx.zipTape image English14 KB
- Byte.tap.zipTape image English15 KB
Documents
- Byte.txtInstructions English4 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedCCS → WorldOfSpectrum
Credits
- Ofer Ben-Amicredited
- Shelly Ben-Amicredited
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Scores
In the magazines
- Crash #11984 · Overall57.5%
- Crash #21984 · Overall58%
- Sinclair User #271984 · Gilbert Factor3/10
- Crash #41984 · Overall58%
Elsewhere on the web
- WorldOfSpectrum 5 votes4.20
In the magazines 19
Sinclair User #27Jun 1984 · p.43/10
Gilbert Factor 3/10
Memory: 48K Price: £6.00 Byte is an adventure game with a difference, according to CCS, which produced this offering. You play the role of a computer and move round a simple grid of rooms hunting for various circuits. There are seven levels of difficulty and you have statistics based on RAM, languages known, speed of operation and the like. So far, so good, although the heavy-handed jocularity of it all raises more groans than laughs after a time, but there are other reasons why Byte is 'an adventure game with a difference'. For a start, it must rank as one of the slowest adventures written. It seems to be programmed almost entirely in Basic and the response time consequently is poor. Second, the program insists on going through a series of routines every time you type-in a command, including an uninspired jingle, a listing of your character statistics, and a statement of what you can see. That all takes time, slowing the game to a truly awesome crawl. The descriptions of rooms and their contents have a wonderful simplicity. They go something like this. 'You are in room 3,1 on level 1. You can see: Ark.' You then type in your command, such as 'o' for open or 'w' for west. The computer thinks about your letter, tells you what it means, and finally does something about it. With all that and no graphics, CCS seems to have taken a perverse step backwards with its game. It lacks even the more basic elements of old-fashioned text-only adventures. The result is unlikely to be of use to anyone, except possibly as a cure for insomnia.
Crash #4May 1984 · p.7258%
Overall 58%
Producer: CCS, 48K £5.00 (1) Author: O&S Ben-Ami This is a text-with-some-graphics adventure, where the battle field is the depths of a 3D maze in which various computer components must be located to build your own computer. They may be lying about, they may be hidden and generally they are defended by all sorts of electronic monsters you must defeat to remain alive and progress. The seven skill levels are neatly categorised by the sophistication of the computer you want to build, each having its own strength characteristics. Battles with the monsters may take the form of mental bouts like spelling tests or maths questions, or they may be physical where, for instance, you may have to do semi-arcade battles with cross bows or swords. Graphically the text is pretty clear, but the inputting of commands is rather irritating and there's too much reverse flashing going on which tires the eye. Medium fast response times. Overall CRASH rating 58%, average BASIC.
Crash #2Mar 1984 · p.6658%
Overall 58%
Producer: CCS, 48K £5.00 (1) Author: O&S Ben-Ami This is a text-with-some-graphics adventure, where the battle field is the depths of a 3D maze in which various computer components must be located to build your own computer. They may be lying about, they may be hidden and generally they are defended by all sorts of electronic monsters you must defeat to remain alive and progress. The seven skill levels are neatly categorised by the sophistication of the computer you want to build, each having its own strength characteristics. Battles with the monsters may take the form of mental bouts like spelling tests or maths questions, or they may be physical where, for instance, you may have to do semi-arcade battles with cross bows or swords. Graphically the text is pretty clear, but the inputting of commands is rather irritating and there's too much reverse flashing going on which tires the eye. Medium fast response times. Overall CRASH rating 58%, average BASIC.
Crash #1Feb 1984 · p.7570%62%53%50%52%58%57.5%
Use of Computer 70%
Graphics 62%
Playability 53%
Getting Started 50%
Addictive Qualities 52%
Value For Money 58%
Overall 57.5%
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Producer: CCS Memory Required: 48K Recommended Retail Price: £5.00 Language: BASIC Author: O & S Ben-Ami Byte is a text adventure. The object is to enter a three dimensional maze to find the ten computer circuits needed to build a computer. The inlay card specifies the ten circuits to be found, and they may be lying about or hidden in boxes or caches. As well as the electronic bits and pieces there are also monsters sent to get you by the great computer BYTE. These can be dispatched either with bribery or by fighting them mentally or physically. Mental battles take the form of a spelling or maths test. If you choose a physical combat, this is shown graphically, for instance, a bow and arrow which you must position to aim at the monster. If you miss the monster has a go. Before entering this maze of words, you must select a skill level. There are seven with level one having only 27 rooms and level seven having as many as 125. You must also decide just what computer you are going to build ranging up from a Jupiter Ace (they'll have to update that one!) to an IBM PC. The ZX Spectrum comes in at number three, by the way. COMMENTS Keyboard play: reasonably responsive Use of colour: very good Graphics: clear, neatly drawn when not text Sound: average Skill levels: 7
Advert12
- Sinclair User #28Jul 1984 · p.50
- Sinclair User #25Apr 1984 · p.66
- Sinclair User #24Mar 1984 · p.8
- Sinclair User #23Feb 1984 · p.129
- ZX Computing #11Feb 1984 · p.115
- Sinclair Programs #16Feb 1984 · p.43
- Sinclair User #22Jan 1984 · p.24
- Sinclair Programs #15Jan 1984 · p.26
- Sinclair User1984 · p.94
- Sinclair User #21Dec 1983 · p.142
- ZX Computing #10Dec 1983 · p.58
- Sinclair User #20Nov 1983 · p.30
Review2
- Games ComputingApr 1984 · p.42
- Home Computing Weekly #33Oct 1983 · p.21
Feature1
- Sinclair User1985 · p.55
Related
- Same entry at
- Spectrum ComputingZXInfo
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