Bomb Jack II
Arcade Game: Platform · ZX-Spectrum 48K · 1 players · English
Elite Systems Ltd · Feb 1987 · Pound sterling 7.95
BombJack, 2 of 3
Discussion
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Remarks
ZXSR: The original Bombjack was on the other side of the tape
- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 23 Feb 1987Elite Systems LtdPound sterling 7.95
- UnknownEDOS
- 1989EncorePound sterling 1.99
- 1989MCM Software S.A.
- 1987Zafi ChipSpanish peseta 1200.00
Play
- bombjack2.rzxRZX playback file
- BombJackII.tzx.zipTape image English28 KB
- BombJackII(pre-production).tzx.zipTape image English28 KB
- BombJackII(Encore).tzx.zipTape image English28 KB
- BombJackII(MCMSoftwareS.A.).tzx.zipTape image English28 KB
- BombJackII(ZafiChip).tzx.zipTape image English27 KB
- BombJackII.tap.zipTape image English28 KB
Documents
- BombJackII_GameAddMat.zipGame additional material 4 KB
- BombJackII.txtInstructions English1 KB
- BombJackII(MCMSoftwareS.A.).pdfInstructions Spanish15 KB
- BombJackII(MULTI-LANG).pdfInstructions Multi-language: English, French, German655 KB
Other files
- Bomb Jack II (1987)(Elite Systems).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Paul HolmesCode
- Paul HolmesGame Design/Concept
- Andy WilliamsCode
- Andy WilliamsGame Design/Concept
- Rory C. GreenIn-game Graphics
- Rory C. GreenLoad Screen
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Awards
Scores
In the magazines
- Sinclair User #611987 · Overall5/5
- Your Sinclair #171987 · Overall6/10
- ZX Computing #381987 · OverallGreat
- Crash #391987 · Overall71%
- Your Sinclair #441989 · Overall58%
- Crash #661989 · Overall65%
- C&VG (Computer & Video Games) #931989 · Overall71%
- ACE (Advanced Computer Entertainment) #241989 · Overall2/5
- ACE (Advanced Computer Entertainment) #261989 · Overall4/5
Elsewhere on the web
- WorldOfSpectrum 56 votes6.27
In the magazines 33
ACE (Advanced Computer Entertainment) #26Nov 1989 · p.1144/5
ACE (Advanced Computer Entertainment)
Overall 4/5
Encore, £2.99 C64, Spec, Amstrad Elite had high hopes for this sequel to the Taito platform classic in Spring '87. Although the gameplay never really matched that of its stable mate Bubble Bobble, it was a good, addictive, platform challenge nonetheless. The cute character from the original game is not quite so cute in this sequel as he comes armed with a knife to deal with his adversaries. The display has a semi-3D effect as BJ leaps onto the screen as he explores his platforms. These are scattered with treasure which BJ must collect - being careful to avoid the mutated dinosaurs who would prefer to keep the treasure themselves. Not in the first division with Bubble Bobble but in the same league.
Cute platform capers in the Bubble Bobble tradition.
ACE (Advanced Computer Entertainment) #24Sep 1989 · p.842/5
ACE (Advanced Computer Entertainment)
Overall 2/5
Encore, £1.99, Spectrum Bombjack the first was an absorbing, fun, platform style game which was well received on all formats. Bombjack II however did not go down so well. The basic gameplay was almost the same to that of BJ, a main character who could fly between platforms. But for some reason all the graphics were reduced in size, which in turn reduced the gameplay... Only really recommended to fans of the original arcade conversion.
Your Sinclair #44Aug 1989 · p.5058%58%
Overall 58%
Marcus Berkmann 58%
BARGAIN BASEMENT Skint? Or just tight? Then follow Marcus Berkmann down to his lair and sample his goodies (oo-er). None over three quid (or to you madam, £2.99). BOMBJACK II Encore £2.99 Reviewer: Marcus Berkmann Another old Elite game disinterred for today's dosh-free Spec-chums, and first released in early 1987. At the time we all felt it was a bit of a disappointment, especially after the superb Bombjack 1, but that didn't stop it going to the top of the charts and selling trillions. It's similar to the original - jumping between platforms trying to blag bags of money, and this time stabbing the nasties if you can, which in my experience you usually can't (avoiding them is a better bet). As before, the backgrounds are sumptuous, and there's a bonus if you blag the wads in the right order (this can be found by trial and error, or by looking at old copies of computer mags). With 40-odd screens, you'd have thought it all added up to corking good value, but BJ II goes awry with its graphics - it's virtually impossible to identify what's what, and when you and the nasties are fighting, it is completely impossible. Add some disturbingly samey gameplay and the result's not what it might have been. Not a disaster - just not on the button.
C&VG (Computer & Video Games) #93Aug 1989 · p.8371%
Overall 71%
Spectrum £2.99 A re-release from 1986, which gives superhero Jack 40 screens full of platforms to jump around on, and a set of bombs to defuse, preferably in order. Stalking the platforms are nasty reptiles who've got it in for Jack, but he can either push them into oblivion or stick them with his Swiss Army knife. Graphically, Bomb Jack II is smart - there's a jolly tune backing the action, and the arcade action with that dash of strategy seems to work quite well. Good stuff.
AMSTRAD £2.99 An enjoyable and engrossing platform game, well worth the tiny sum.
C64 £2.99 Overall: 80% Nicer graphics and jollier tunes give this the edge over the other versions. Gameplay is the same.
Crash #66Jul 1989 · p.4565%
Overall 65%
Nick Roberts
Richard Eddy
A Budget Bonanza in the crazy rooms at CRASH Towers. Only got a little bit of dosh in your pocket this month? Doncha worry! There are loads of dead good budget games on release. CRASH's two rotund reviewers, Nick 'doughnut' Roberts and Richard 'Bourbon' Eddy, check 'em out. BOMBJACK II £1.99 Encore Jack's back, and leaping into action for his second platform bounding game. Like the original, Bombjack II's set over 40 screens of platforms each patrolled by a vicious creature. And rather than saving the world by defusing bombs, this time Jack leaps for his own ends as he collects sacks of money which lie on the platforms. Sacks are either opened or closed, collecting an open sack gives you double the money of collecting an unopened one. Sacks also open in order - so when one open sack is collected another opens. Jack should plan his leaping in accordance with the order the sacks open for maximum dosh. Sadly, for all the tweaking that has gone on, Bombjack II doesn't offer much more than its predecessor. The colourful backdrops are somewhat spoiled by the messy monochromatic sprites and there isn't much sound to spruce the proceedings up. Worth it only if you haven't got the original.
ZX Computing #38Jun 1987 · p.36ZX Computing GlobellaGreat
ZX ComputingZX Computing Globella
Overall Great
Elite £7.95 Well that's it, the end of an era. Bomb Jack II arrived in the office and once I'd clubbed all the competition senseless I won the honour of loading it up and getting to review the sequel to Bomb Jack, one of the most addictive games in the history of the entire universe. But to be honest, it was a bit of a disappointment. The basic format of the game is more or less the same as in the original arcade game - you guide Bomb Jack around dozens of screens full of platforms and bombs, in an attempt to defuse them all - but somehow the 'feel' of the game isn't the same. The main difference between the two games is that in BJII, you now have a 'stab' button that allows you to fight the reptiles on the earlier screens. Somehow though, I don't think that this really adds to the game since it actually removes some of the element of high speed panic that was so much a part of the first game. This does help if you're trying to rack up a high score but isn't as much fun as all that leaping around and trying to defuse the bombs in the correct order at the same time as avoiding the monsters that are patrolling the platforms. I would have expected the graphics to be tidied up a little too. The original Bomb Jack suffered from some quite bad masking problems when sprites overlapped. These have been improved, but the graphics now look a little bit cramped and the figure of Jack looks a bit like a small man in a flat cap rather than the dynamic caped sprite that we're all use to. To be fair, BJ II isn't that bad a game but I simply didn't find it as compellingly addictive as its predecessor. On the other hand, the original Bomb Jack is included on the other side of the tape so if you haven't already got it, then it's probably worthwhile buying Bomb Jack II and getting both games for the price of one.
Your Sinclair #17May 1987 · p.376/107/106/107/106/106/10
Graphics 6/10
Playability 7/10
Value For Money 6/10
Addictiveness 7/10
Overall 6/10
Mike Gerrard 6/10
Elite £7.95 Reviewer: Mike Gerrard The best thing to be said about Bomb Jack II is the free copy of the original Bomb Jack you also get, though as six trillion people have already bought the first one that's not exactly stunning news. Reading the instructions makes it all sound pretty promising. In addition to leaping around the place, Jack the Lad can now karate chop the assorted nasties and there are 'over 40 fiendishly complicated settings'. Unfortunately the settings are also accompanied by fiendishly uncomplicated graphics. Can you really play a game where both your hero and the nearest monster impersonate the Invisible Man when they meet to do battle? The game's not a complete disaster, but it's a pity you can't super-zoom around the screen in various directions any more. Now you merely jump up or down, left or right, gathering up the goodies and chopping the baddies. Mind you, getting your chops in can be a bit tricky. Some of those platforms just ain't big enough for you and a monster, and seeing as the monster has the advantage of being there first you've got to fight like f-f-f-f-ury to zap them out of the way. Though they don't so much zap as disappear in a puff of smoke. The game's hardly likely to do that, but I'll bet a bomb to a damp banger that Bomb Jack will be played a lot longer than its sequel.
Crash #39Apr 1987 · p.2675%66%74%71%87%71%
Presentation 75%
Graphics 66%
Playability 74%
Addictiveness 71%
Value For Money 87%
Overall 71%
Ben Stone
Mike Dunn
Paul Sumner
Producer: Elite Retail Price: £7.95 Author: Andy Williams Bombjack's supercharged superhero returns in this follow- up to the highly popular platform game. However, instead of defusing carelessly discarded bombs. Jack now lives in a free enterprise society, collecting bags of gold as a way of life. As in the original, the action takes place in over forty different locations - ranging from the Taj Mahal to the lava pits of a distant planet. The objective is jump from platform to platform, collecting as many sacks of gold as possible. These are either open or closed, and Jack takes this into account when choosing the order in which they are to be picked up. Simply touching a sack adds it to Jack's collection. Open sacks containing flashing gold coins are worth double points, and it is these that are most useful to our favourite gold-digger in his quest to become a millionaire. As soon as one open sack is collected another appears, and collecting six or more earns a large bonus. Collect ten open sacks, and an extra life is added to Jack's original three. Choosing the wrong sack to begin with means that the rest are collected out of order, causing problems and consequently decreasing the eventual score. Wherever Jack goes, his simple desire for wealth is ruthlessly obstructed by obnoxious spoilsports, who do everything in their power to ensure that he remains a pauper. These guardian creatures resent Jack's quest for their precious nest-eggs, and try to push him from their platforms. Initially, mean tadpoles patrol jealously - in turn, they mutate into armour plated rhinos, which become stronger and more intelligent. Give these halt a chance, and they are transformed into creatures similar to Jack himself, and as active as a box of fleas. At first these irritating little bounders leap aimlessly, but if Jack is slow they begin to home in. The correct route for Jack to follow is not always obvious. Some sacks can be tantalisingly close, but frustratingly hard to reach - trial and error is the only way to find the easiest path. Should Jack have to use a short platform guarded by a creature, he must be exceptionally quick to avoid being tumbled to his death. Memorising routes enables you to move him quickly, without the need for time consuming thought. However, our would-be millionaire cannot always move to a platform, avoid a guard and acquire a sack by sheer speed alone. Sometimes, he too must use a little brawn and push the bizarre beasts from their platforms. Though Jack can pack more into his jumping than Daley Thompson, he does have limited energy, (perhaps he doesn't drink enough Lucozade?). Physical contact with a patroller drains our vitamin-packed leaper of energy, so by waiting until a guard is near a platform edge, he can push using the minimum of effort. But beware, a beast can bundle back, and engaging in any prolonged argybargy only proves that Jack needs to go on a body-building course. Check how our hero is standing up to the strain by carefully watching his energy levels - displayed on the left hand side of the screen. If he doesn't feel like getting too intimate, Jack can take the easy way out and knife his enemy to death - repeated stabbing does the job twice as fast. However, don't kill an opposing creature on your start platform - he just reappears, and gives Jack an even harder time. COMMENTS Control keys: Q up, A down, N left, M right and X stab Joystick: Kempston, Cursor, Interface 2 Use of colour: colourful backgrounds spoiled by monochromatic characters Graphics: detailed scenery, but poor characters Sound: no tune, but nice effects throughout Skill levels: one Screens: over 40
The Stonehenge guards are armour-plated Rhinos, big grey wrinkly ones...
Sinclair User #61Apr 1987 · p.465/55/5
Overall 5/5
John Gilbert 5/5
Label: Elite Price: £7.95 Joystick: various Memory: 48K/128K Reviewer: John Gilbert Bouncing Bombjack's back, even more determined to outwit the shaggy monsters on the levels and grab the sacks of gold. The trick with Bombjack II is these woolly adversaries keep mutating. As you play and as time goes on unless you get rid of them they transform - and each time they do they get a whole lot trickier to deal with. To destroy one of these Wooly adversaries - they look like dinosaurs during their early stages of each level - unsheath your knife and prod the beast off the platform. Alternatively, you can jump frenziedly around the screen, picking up sacks. Pick them all up and all the remaining monsters die. This latter mode of operation is dangerous because any contact with the enemy drains your strength. Don't take too long clearing the platforms. The monsters go through two mutations. After approx 40 seconds the soft skinned carnivores turn into armour-plated robots. A further 30 seconds and they follow your lead and start jumping about all around the screen. Yet more lost energy for you. More hassle. You can jump only vertically or horizontally from some of the platforms. That means a lot of trial and error when finding the best way to get around a screen. And in some cases you're forced to jump to a very short platform when you can't help but bump into a monster. The sketchy instructions on the insert suggest that you move quickly to and from the danger level. They don't say, however, that you should continually press the joystick left or right, knife at the ready to deal a glancing blow to the hopefully hapless monster: if you don't it could push you off the platform. It's not all bad news. Bags of gold normally score 100 points when tightly zipped but if a bag splits open - most do just before the monsters start to jump - it's worth 200 points. Why - that's a mystery. Bombjack II's a real pig to complete. That's to say it's a real sharp release and a great sequel. It's jaunty graphics and variety of platforms - colour and structure - takes it to the top of the platform game league, outstripping Cobra with style and Legend of Kage with great ease. And with the original Bombjack game on Side 2 of the tape you just can't lose.
Best of Elite Vol 2 carries this game and has 7 references of its own.
The Elite Collection carries this game and has 7 references of its own.
Top 10 Collection carries this game and has 4 references of its own.
Full-page ad7
- C&VG (Computer & Video Games) #66Apr 1987 · p.3
- Crash #39Apr 1987 · p.13
- C&VG (Computer & Video Games) #65Mar 1987 · p.2
- Crash #38Mar 1987 · p.2
- Your Sinclair #15Mar 1987 · p.98
- C&VG (Computer & Video Games) #64Feb 1987 · p.11
- Crash #37Feb 1987 · p.2
Hack/Poke6
- Sinclair User #124Jun 1992 · p.13
- Your Sinclair #48Dec 1989 · p.41
- Crash #59Dec 1988 · p.44
- YS Smash TipsAug 1988 · p.6
- Your Sinclair #18Jun 1987 · p.53
- Crash #40May 1987 · p.84
Tips3
- YS Smash TipsAug 1988 · p.6
- Your Sinclair #22Oct 1987 · p.26
- C&VG (Computer & Video Games) #67May 1987 · p.45
Review2
- MicroHobby #139Jul 1987 · p.14
- Computer Gamer #27Jun 1987 · p.72
Preview2
- Your Sinclair #16Apr 1987 · p.13
- Crash #33Oct 1986 · p.137
News/Note1
- ACE (Advanced Computer Entertainment) #20May 1989 · p.66
Letters1
- Your Sinclair #19Jul 1987 · p.12
Licensed from
- Bomb JackArcade coin-opTecmo Ltd, Tehkan Ltd
Related
- Compilations
- Best of Elite Vol 2, The Elite Collection, Top 10 Collection, Poke City, Load 'n' Run issue 41
- Ports
- (Amstrad CPC), (Commodore 64), (Commodore Plus/4)
- Elsewhere
- Speccy Screenshot MapsLost in TranslationThe Cutting Room FloorMobyGamesRZX ArchiveThe TipshopUVLSpectrum Computing RZX - YouTubeModern ZX-Retro GamingRZX Archive - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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