ZX Spectrum 128 +2
Hardware: Computer
Amstrad · 1986 · Pound sterling 149.00
Discussion
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Remarks
Essentially a {ZX Spectrum 128K|Sinclair Research Ltd|1000488} with different case and keyboard, 2 Sinclair joystick ports, and built-in cassette recorder (Datacorder). This model was later superseded by the {ZX Spectrum 128 +2A|Amstrad|1000490}. The package included the book {ZX Spectrum +2 Manual|Amstrad|2001344}.
Play
- plus2-0.rom.zipComputer/ZX Interface 2 cartridge ROM image dump 12 KB
- plus2-1.rom.zipComputer/ZX Interface 2 cartridge ROM image dump 13 KB
- plus2-french-0.rom.zipComputer/ZX Interface 2 cartridge ROM image dump 12 KB
- plus2-french-1.rom.zipComputer/ZX Interface 2 cartridge ROM image dump 13 KB
- plus2-spanish-0.rom.zipComputer/ZX Interface 2 cartridge ROM image dump 12 KB
- plus2-spanish-1.rom.zipComputer/ZX Interface 2 cartridge ROM image dump 13 KB
- plus2_ArabicV2.rom.zipComputer/ZX Interface 2 cartridge ROM image dump 13 KB
Documents
- ZXSpectrum128+2_RGBToVGA.pdfHardware technical documentation 230 KB
- ZXSpectrum128+2_ServiceManual.pdfHardware technical documentation 810 KB
Other files
- ZXSpectrum128+2_2.zipHardware advertisement scan 803 KB
- ZXSpectrum128+2_CurrysXmas-ad.aviPhotos and promotional material 3,184 KB
- roms.htmlRemote link English
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedAmstrad → WorldOfSpectrum
In the magazines 139
Your Sinclair #11Nov 1986 · p.47
Max Phillips
AT LAST... A DECENT COMPUTER FROM AMSTRAD! Whatever happened to Uncle Clive?... Max Phillips is suitably impressed by Amstrad's tarted-up Speccy 128... Sneaking up on the "Sinclair" stand at this year's PCW show/madhouse, I couldn't find what I was looking for. True enough, the Sinclair ZX Spectrum +2 was there, just like everyone's been saying since Amstrad bought out Sinclair all those moons ago. I prised a +2 from where it had been nailed to the table. It wasn't underneath it. It wasn't bolted to the end or sticking out the back. It wasn't even inside. It might well be an Amstrad. But it hasn't got a stigma attached to it. The big A's done a pretty good job of tarting up the late and great Speccy 128. £150 gets you a 128 in a nice grey case and somewhat less change than you'll need for the bus home. It's got an Amstrad-style built-in cassette deck to reduce the chances of accidentally strangling the cat with all those leads. In theory, it's more reliable too and you don't even have to faff with a volume control. But be warned - there's no tape counter, which is less of a good idea. The keyboard's much improved. Amstrad's made the big decision to wipe off all the old Basic keywords so not only does it feel better, it looks better. Bit of a problem when you come to program in 48K Basic mode though. You can't see what you're doing. There are two built-in joystick ports too though Amstrad has done the dirty and made sure you can't use them with anybody else's joysticks. The only other new thingy is a sound socket on the back to let you get the sound out when there's a monitor plugged in. Software wise not a lot's changed either. The copyright messages now mention this funny new company and the 128's Tape Tester has been suppressed. Otherwise - all the same. The +2 runs everything the 128 does. So it will work with many 48K tapes (in 48K mode) and the slowly growing pile of 128K mode taps. Amstrad is plonking a 'Sinclair Quality Control'sticker on all the games it has tested and warns you to beware of anything that hasn't got one. However, if it says it will go on a 128, it'll go on the +2. But it works the other way round. All those tapes and hardware bits - like ZX Printers, disk drives, RGB adapters and so on - that don't go on the 128, won't go on the +2 either. All-in-all, it's got to be a goer. The +2 should give thousands of new people the ideal opportunity to get into Speccy computing - be prepared for an invasion. Best of all, it's gonna give the software houses the final excuse they need to get on with producing decent 128 software.
How to connect a joystick to the +2 - rewire yours at your own risk.
A STICKY PROBLEM At long last, a Speccy with a built-in joystick port - two in fact! They're compatible with the Sinclair/Interface II protocol which most games can handle (although Kempston is still the more papular). What they're not compatible with is any joystick except the thing pictured here - the new Sinclair/Amstrad SJS1. Fortunately, this little bit of sabotage won't stop all the Speccy's add-on makers. Already, new joysticks are arriving with twin plugs for both old Speccys and the +2. Cheetah also has an adapter to let you use your normal joystick. And, we suspect, it wouldn't take a genius to prise open a Quickshot and do a quick re-wire. Let you know when we've tried it…
FAX BOX News from Amstrad says that the +2 will sell for £149 and SJS1 joystick for about £12. However, some shops will be selling the machine, the joystick and six games for £159.95. What a bargain!
Now we're talking real manuals here! This one's got all the techie stuff as well as great quantities of the original Spectrum's Vickers/Bradbeer masterpiece. All the new stuff is pretty well written too and there's a decent index.
Sinclair User #55Oct 1986 · p.58
Graham Taylor
REMAKE REMODEL Is this the greatest Spectrum ever? Graham Taylor reviews the first Amstrad Sinclair - the Spectrum 128K +2. I have seen the future of Spectrum home computing and its name is the 128K +2. It looks good and it feels right. The Spectrum 128K +2 is everything it was hoped the Spectrum 128 would be and more. Although it is Amstrad's declared intention to push it as a home entertainment (= games) machine the 128K +2 actually looks serious and businesslike. There has never been a Spectrum machine more suitable for serious uses, but equally there has never been a Spectrum machine more suitable for games. It costs £149 and that's very cheap. Grey is a new colour for Sinclair. Pre-Amstrad machines could be any colour as long as it was black. The new machine is smart battleship grey. The expected tape recorder resides in approximately the same position as on the CPC464 - on the right-hand side of the unit. There are, obviously, no volume or tone controls, theoretically at least you need never fiddle with the levels because every load will be at optimum. We'll see. The machine feels surprisingly light although, apparently, a thicker plastic has been used than in previous Spectrum designs. This causes a few minor interfacing problems but makes the casing sturdier. (See the section on compatibility for more details.) KEYBOARD The keyboard is different from any previous Spectrum. It's neither funny rubber key or funny pushbutton. Instead, at last we have a real typewriter keyboard. Full-travel keys that click and an incline to make touch-typing possible. Another aspect of the keyboard strikes you instantly - each key has only one or two legends on it. Almost all of the single keyword entry command words have been removed, those that remain are the most significant ones - Run, Code, Load etc. There are specific keys for functions like Delete, Break, and Extended Mode as with the Spectrum Plus, but each is chunky and substantial. As I say, this is a real keyboard. ON SCREEN The display is almost exactly the same as on the 128K Spectrum. There is the same option to switch between Roms, the same calculator option. Just one category is missing on the menu - no tape test - you don't need it. There is only one other difference you might notice, a changed copyright notice. ©1986, ©1982 Amstrad Consumer Electronics Pic. COMPATIBILITY Here is a summary of the key points for those who already have Spectrum equipment: Nearly all hardware add-ons should work. The only problem is a physical one of shape. For example, Microdrives have to be prised on carefully with a screwdriver or similar instrument - not too difficult but worth noting. The same problem (caused by the thickness of the plastic) will be true of other peripherals. Software should be completely compatible in the sense that if it works on the 128K it'll work on the 128K +2. One possible exception is that if programs use a check sum to the Rom they will have a problem - the value has changed because of the different copyright notice! Your old joysticks won't work and you'll need an Amstrad one until the independent manufacturers get themselves geared up (although you can of course use them in the old way, ie, via any of the standard joystick interfaces plugged into the expansion port). The software standard for joysticks is Interface 2. THE MANUAL With a grey cover to match the machine the manual combines the best of the original Spectrum programming manual with extensively rewritten features to cover the sound facilities and the extended 128K Basic in some detail. It seems to cover the ground well, doing for the new machine a similar job to that done by the original manual for the good old pregnant calculator itself. I was particularly pleased to see that despite the redesign, the tape, the Joysticks and everything else, the programs to throw the I Ching and play Pangolins remain in residence and unchanged - almost brings a tear to the eye. CASSETTE DECK Will it load all my games? Can it deal with hyperloads? The answer is yes, mostly. The tape deck should be no more or less reliable than loading with any other properly aligned, correctly set up datarecorder. It should load just about everything the professional software houses put out, but where a game previously needed odd volume or treble settings to compensate for Saving deficiencies you might have problems. There is a small hole through which you can adjust the alignment of the tape but no other controls. INSIDE THE CASE It's easy enough to open up the 128K + 2. Undo six screws, unhook the ribbon cables connecting the keyboard and the lead that connects the tape recorder (held in the upper shell) and with a bit of judicious sliding it comes apart. Amstrad claims the + 2 should be more reliable than previous Spectrums, partly because of heat-sink changes. The external heat-sink on the Spectrum 128 (there partly to distinguish the machine) is now tucked inside and the ULA chip has been given a heat sink all of its own. Time will tell if this machine is more reliable, but with Amstrad's track record it certainly ought to be. Curiously enough, the only physical evidence that this is a machine manufactured by Amstrad (the Sinclair label is the only one used on the outside) is a large chip in the middle of the new circuit board - the 'new' Rom (with changed © line!) which has the Amstrad name stamped on to it. The circuit layout is neat and orderly, the only dramatic differences having to do with the joystick ports. The upper shell contains the tape recorder and some circuitry to interface it with the machine. Despite a highly visible and possibly vulnerable band connecting the motor to the tape drive. It looks sturdy, better than the tape machine found on the CPC464 in fact. PORTS The back of the machine has all of the ports found on the old 128 including, surprisingly enough, the BT-style sockets for MIDI RS232 and, more bizarre still, the numeric keypad. The MIDI is still OUT only, which means it is only 50 per cent useful, but it's welcome nonetheless. Next to these is the RGB Din-type socket, a TV connection and a new sound output port. The reason for the new sound port is simple. Because of the built-in cassette deck there are no Ear and Mic sockets and if the computer is used with a monitor, sound output has to be taken from somewhere. The standard Spectrum edge connector I/O port is placed centrally on the back of the machine. It is absolutely as normal so the only problems will be to do with the shape and layout of the back of the +2 (see compatibility). On the left-hand side of the machine is a proper reset switch, ie, it doesn't stab your finger when you use it and, behold, twin joystick ports bearing the curious warning 'Use only Sinclair SJS1 joysticks'. You won't be surprised to hear that Amstrad is marketing the said joystick. Unfortunately, that warning means what it says - your existing joysticks will not work on the new machine because whilst the connection is the standard Atari-style D-shaped plug, the pins are wired up differently from normal. So for the moment you are stuck with Amstrad's SJS1 joystick which has an expected retail price of £14.95 and doesn't look all that substantial - although to be fair I haven't tested it to destruction. Expect better, cheaper +2 compatible joysticks within a month or two of the machine's release from other companies. Another slight blow is that from the program end of things, the configuration of the new joysticks is Interface 2 standard not Kempston. Games therefore need Interface 2 or 'define keys' options before you can use them with joysticks on the128K +2. PROGRAMMING Exactly the same as the Spectrum 128. You can switch between the 48K single-keyword entry mode or the extended 128K editor where commands are typed in letter by letter. Since the keyboard no longer contains the mass of commands assigned to each key. If you want to program in 48K mode you'll need the manual open in front of you at the same time to remember where everything is. Clearly Amstrad intends everyone to start using 128K Basic and didn't want to mess up the look of the slick new keyboard. PACKAGE DEALS Amstrad is keen to stress that it is not they who are organising package deals but the chain stores themselves. Nevertheless, the following is a package option some shops will be stocking: Sinclair Spectrum 128K +2 with joystick and six-pack of software, all for £159. The software pack is being assembled by Amstrad and consists of the following titles: Crazy Golf, Punchy, Disco Dan, Alien Destroyer, Treasure island and Oh Mummy. Major titles they are not. VERDICT An excellent machine. Very attractively styled and for £149 you get effectively a Spectrum 128, plus tape drive, plus twin joystick ports. On that simple equation alone it has to be terrific value. But more than that, somehow it 'feels' like a winner. I think the software houses will support it because I think it'll sell in huge numbers. Those who bought the Spectrum 128 can take heart. If this machine is a success it means much, much more exciting and innovative software that really uses the greater memory. If the machine does half as well as it deserves to. It means a longer future for everyone who has one edition or other - from rubber key to 128K - of Sir Clive's little miracle. There isn't a machine on the market to match it on price and performance. Not from Atari. Not from Commodore. Not from anyone else - even Amstrad! The 128K +2 is a new beginning.
News/Note38
- Your Sinclair #79Jul 1992 · p.42
- New Computer Express #143Aug 1991 · p.21
- New Computer Express #142Jul 1991 · p.22
- New Computer Express #95Sep 1990 · p.10
- C&VG (Computer & Video Games) #93Aug 1989 · p.10
- New Computer Express #37Jul 1989 · p.30
- New Computer Express #25Apr 1989 · p.36
- Crash #62Mar 1989 · p.56
- Crash #61Feb 1989 · p.7
- The Games Machine #14Jan 1989 · p.10
- New Computer Express #9Jan 1989 · p.39
- New Computer Express #10Jan 1989 · p.39
- New Computer Express #5Dec 1988 · p.55
- Sinclair User #70Jan 1988 · p.8
- Sinclair User #58Jan 1987 · p.7
- Sinclair User #57Dec 1986 · p.7
- Sinclair User #57Dec 1986 · p.10
- ZX Computing #32Dec 1986 · p.8
- Popular Computing Weekly #49Dec 1986 · p.7
- Popular Computing Weekly #50Dec 1986 · p.7
- Sinclair User #56Nov 1986 · p.7
- Your Sinclair #11Nov 1986 · p.5
- Popular Computing Weekly #48Nov 1986 · p.4
- Sinclair User #55Oct 1986 · p.7
- ZX Computing #30Oct 1986 · p.4
Feature26
- Your Sinclair #79Jul 1992 · p.42
- Crash #96Feb 1992 · p.33
- ACE (Advanced Computer Entertainment) #43Apr 1991 · p.103
- ACE (Advanced Computer Entertainment) #42Mar 1991 · p.95
- ACE (Advanced Computer Entertainment) #41Feb 1991 · p.103
- ACE (Advanced Computer Entertainment) #40Jan 1991 · p.147
- ACE (Advanced Computer Entertainment) #39Dec 1990 · p.139
- ACE (Advanced Computer Entertainment) #38Nov 1990 · p.141
- ACE (Advanced Computer Entertainment) #37Oct 1990 · p.141
- ACE (Advanced Computer Entertainment) #31Apr 1990 · p.108
- New Computer Express #17Mar 1989 · p.25
- The Games Machine #12Nov 1988 · p.123
- New Computer Express #2Nov 1988 · p.15
- ACE (Advanced Computer Entertainment) #5Feb 1988 · p.111
- ACE (Advanced Computer Entertainment) #4Jan 1988 · p.135
- Crash #47Dec 1987 · p.107
- Sinclair User #59Feb 1987 · p.55
- Crash #35Dec 1986 · p.110
- Sinclair User #56Nov 1986 · p.103
- Your Sinclair #11Nov 1986 · p.47
- Popular Computing Weekly #47Nov 1986 · p.23
- Sinclair User #55Oct 1986 · p.58
- Your Computer #10Oct 1986 · p.50
- Crash #33Oct 1986 · p.12
- Popular Computing Weekly #41Oct 1986 · p.21
Advert23
- Crash #59Dec 1988 · p.47
- Crash #58Nov 1988 · p.21
- Sinclair User #75Jun 1988 · p.3
- C&VG (Computer & Video Games) #80Jun 1988 · p.7
- Your Sinclair #29May 1988 · p.37
- Crash #52May 1988 · p.27
- Your Sinclair #28Apr 1988 · p.21
- The Games Machine #4Mar 1988 · p.3
- Sinclair User #71Feb 1988 · p.51
- Your Computer #2Feb 1988 · p.9
- Crash #49Feb 1988 · p.39
- C&VG (Computer & Video Games) #76Feb 1988 · p.11
- Sinclair User #69Dec 1987 · p.3
- Your Computer #12Dec 1987 · p.9
- Your Sinclair #24Dec 1987 · p.19
- Crash #47Dec 1987 · p.5
- C&VG (Computer & Video Games) #74Dec 1987 · p.15
- ACE (Advanced Computer Entertainment) #3Dec 1987 · p.105
- Sinclair User #68Nov 1987 · p.3
- Your Computer #11Nov 1987 · p.3
- Your Sinclair #23Nov 1987 · p.39
- Crash #46Nov 1987 · p.5
- C&VG (Computer & Video Games) #73Nov 1987 · p.15
Two-page ad21
- C&VG (Computer & Video Games) #69Jul 1987 · p.6
- Your Computer #6Jun 1987 · p.2
- C&VG (Computer & Video Games) #68Jun 1987 · p.6
- Your Computer #4Apr 1987 · p.8
- Your Sinclair #16Apr 1987 · p.10
- C&VG (Computer & Video Games) #66Apr 1987 · p.6
- Your Sinclair #15Mar 1987 · p.10
- C&VG (Computer & Video Games) #65Mar 1987 · p.10
- Your Sinclair #14Feb 1987 · p.20
- Sinclair User #58Jan 1987 · p.2
- Your Computer #1Jan 1987 · p.6
- Sinclair User #57Dec 1986 · p.34
- Your Computer #12Dec 1986 · p.12
- Popular Computing Weekly #50Dec 1986 · p.2
- Sinclair User #56Nov 1986 · p.34
- Your Computer #11Nov 1986 · p.6
- C&VG (Computer & Video Games) #61Nov 1986 · p.6
- Sinclair User #55Oct 1986 · p.2
- Your Computer #10Oct 1986 · p.2
- C&VG (Computer & Video Games) #60Oct 1986 · p.6
- Popular Computing Weekly #44Oct 1986 · p.2
Full-page ad10
- Sinclair User #93Dec 1989 · p.53
- Your Sinclair #48Dec 1989 · p.61
- Crash #71Dec 1989 · p.21
- Sinclair User #92Nov 1989 · p.41
- Your Sinclair #47Nov 1989 · p.4
- Crash #70Nov 1989 · p.7
- Sinclair User #81Dec 1988 · p.33
- Your Sinclair #36Dec 1988 · p.15
- Sinclair User #80Nov 1988 · p.19
- Your Sinclair #35Nov 1988 · p.33
Tips7
- New Computer Express #136Jun 1991 · p.26
- New Computer Express #131May 1991 · p.26
- New Computer Express #133May 1991 · p.27
- Your Sinclair #64Apr 1991 · p.68
- Crash #47Dec 1987 · p.107
- Crash #46Nov 1987 · p.99
- Crash #41Jun 1987 · p.98
CompoEntry7
- Sinclair User #89Aug 1989 · p.64
- Sinclair User #55Oct 1986 · p.35
- Popular Computing Weekly #40Oct 1986 · p.20
- Popular Computing Weekly #41Oct 1986 · p.35
- Popular Computing Weekly #37Sep 1986 · p.22
- Popular Computing Weekly #38Sep 1986 · p.7
- Popular Computing Weekly #39Sep 1986 · p.13
CompoResult4
- Sinclair User #92Nov 1989 · p.62
- Sinclair User #62May 1987 · p.22
- Sinclair User #57Dec 1986 · p.67
- Popular Computing Weekly #47Nov 1986 · p.21
Letters1
- New Computer Express #9Jan 1989 · p.12
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