Slik Stik
Hardware: JoyCommon
Consumer Electronics Ltd · 1983 · Pound sterling 9.95
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In the magazines 12
C&VG (Computer & Video Games) #41Mar 1985 · p.1105/108/10
Function Rating 5/10
Design Rating 8/10
JOYSTICKS - WHAT TO LOOK FOR When it comes to joysticks, value for money can be difficult to assess. Naturally, you want one that's human proof, flexible, accurate and not likely to fall apart - so, to help you in your search, C&VG did a test run to see what you can expect for your money. We found that the most expensive wasn't necessarily the best. Aside from working out how much you can afford, decide what you want in terms of design and size - if you have limited desk space, or even no desk space at all, you may need one of the mini versions that is either hand held or stays rooted to the spot by little black plastic feet attached to the base, to stop it slipping. You may also have figured that most joysticks come in zap-pow colours like red/black, but more variations on the colour theme keep appearing and, more importantly, there is an increasing abundance of touch-sensitive joysticks, like Cheetasoft's RAT. RAT, which stands for Remote Action Transmitter, is a nice little gadget that enables you to play games without all those awkward dangling wires getting in the way. The RAT comes in two parts - the stick itself with a touch sensitive control surface and the receiver interface which plugs into the back of your Spectrum or Commodore 64. The stick looks more like one of those gizmos you get to work your TV set with - except instead of buttons it has that touch sensitive pad for direction control and another pad for firing/jumping. The RAT is fully Kempston compatible and is available for the Spectrum and Commodore 64 at £29.95. Maidenhead-based company Wico do a selection of traditional-style joysticks priced between £15 and £45, made specially for the CBM 64, Atari and Vic 20. The best one, in my book, is also the cheapest, at £13. Light grey in colour, with a black gear lever and white fire button on top. The Boss looks rather like a vacuum cleaner. However,it will zoom you around arcade games at the speed of light and has decent finger grips for you to hang onto. Their strangest joystick is the £25 Three Way Deluxe which comes with three different grips. One is a puny oval shape, another resembles an outsize radish which is very difficult to hold and the third is very similar to The Boss. This last one, again with proper finger grips, is the only one I'd use if given the Three Way joystick as a present. All three are red on a black base and the two fire buttons can be found on the base and grip tops. The selector switch determines whether you use one fire button or both at once and each grip is easy to pull on or off, without being too loose. However, the price seems excessive unless you really are going to use all three grips - remember you could get an equally good joystick for £12 less. But, to be fair, the thin grip may be good for little kids whose hands can't manage the bigger models. This one didn't work as effectively as The Boss - or, for that matter, the Redball joystick. Despite its name, the latter is a grip-type rather than ball-type joystick and costs £23. Again, there are two fire buttons and a selector switch so you can choose which one you want. Although you have to wrestle a fair bit with this one, it is accurate. However, there is always the problem of gaming cramp - rather like writer's cramp. It certainly makes you limp-wristed - just as if you'd been trying to twist the top off a new jar of marmalade. So instead of giving your aching wrists a break and shaking them around periodically, you may care to raid the bank and fork out a whacking great £45 for Trackball. However, this one was the least reliable of all when tested, with absolutely no results at all. It didn't matter which way you span the ball - you got about as much action as Silent Night. This offering is visually quite plain, consisting of a white ball in a square box with a red top and one fire button. Kempston's joysticks inspired both love and loathing. Love was directed at their cute Junior Pro joystick which is red all over and very tiny - great if you have an untidy desk or limited space. It costs only £5.99, and works very well indeed. More attractive than most joysticks due to its miniature features, it's a smart, compact little number which will work on Vic 20, Atari, CBM 64 and Sinclair Spectrums. Like all the joysticks previously mentioned, it has little rubber feet on the underside of its base to stop it sliding around during use and one fire button can be found on the base. The company isn't kidding when it says this joystick has been designed to combine economy with high performance - the price is unbeatable and shows you don't have to shell out loads of bread in order to make sure you get a good product. Meanwhile, on the other side of the fence is the BBC Pro joystick, also from Kempston at £16.95. Its ugliness is its most interesting feature. Loaded with clashing colours, it looks like a big, square milky bar with two huge red fire buttons on the base, brown grip and black lead. Also for the BBC is Strike Control, a set of two joysticks from Consumer Electronics at £13.85. These can be hand held or left on a surface and, while they're quite dinky and attractive looking, the duo we tested didn't work at all well. Of the two blue and white boxes with black switches at the top, only one worked. If there were two of you playing a game, one of you would be right out of luck. However, the one that did work did an excellent job and can be recommended. From the same company come three more joysticks - Slik Stick, Starfighter and Joy Sensor, all for the Atari, Vic 20 and CBM 64. The first, although it sounds like a make-up pencil or cover-up stick, likes moving characters up or down but has an aversion to right or left. This is a shame, as it is a really smart number, black and orange with quite a sophisticated finish and one base fire button. This one can also be used on the TI-99/4A but you'll need adaptor model 11060 first. The £8 Starfighter gave much the same performance, with up or down movement but apparently no left or right. This one also looks quite good, in a mixture of black, silver and orange, but design-wise is not quite as smart as the Silk Stick. Last but not least, the Joy Sensor seems to have no sense of left or right, either. This £14.65 model is a touch sensitive joystick simulator resembling a calculator without any buttons. But you won't be in luck if you want to use these joysticks on the Commodore C16 - its joystick ports are different from those on the CBM 64 and Commodore expects you to purchase your joysticks from Commodore dealers only. MAKE: The Boss FUNCTION RATING: 9 DESIGN RATING: 6 DISTRIBUTOR: CGL, [redacted] MAKE: Three Way Deluxe FUNCTION RATING: 5 DESIGN RATING: 4 DISTRIBUTOR: CGL, [redacted] MAKE: Redball FUNCTION RATING: 7 DESIGN RATING: 7 DISTRIBUTOR: CGL, [redacted] MAKE: Trackball FUNCTION RATING: 2 DESIGN RATING: 3 DISTRIBUTOR: CGL, [redacted] MAKE: Junior Pro FUNCTION RATING: 9 DESIGN RATING: 9 DISTRIBUTOR: Kempston, [redacted] MAKE: BBC Pro FUNCTION RATING: 8 DESIGN RATING: 3 DISTRIBUTOR: Kempston, [redacted] MAKE: Slik Stick FUNCTION RATING: 5 DESIGN RATING: 8 DISTRIBUTOR: Kempston, [redacted] MAKE: Starfighter FUNCTION RATING: 5 DESIGN RATING: 7 DISTRIBUTOR: Kempston, [redacted] MAKE: Joy Sensor FUNCTION RATING: 5 DESIGN RATING: 5 DISTRIBUTOR: Kempston, [redacted] MAKE: The RAT FUNCTION RATING: 5 DESIGN RATING: 5 DISTRIBUTOR: Cheetahsoft
Above: Redball £23.00. Below: Three Way Deluxe £25.00 both from Wico.
BBC Pro Joystick £16.95 Kempston.
Joy Sensor from £14.65 Consumer Electronics.
Junior Pro Joystick from Kempston.
Strike Control from £13.85 Consumer Electronics.
The Boss £13.00 from Wico.
Crash #10Nov 1984 · p.24
BATTLEFIELD JOYSTICK Joysticks are your most immediate connection with any game you play - the man-machine interface. The melting joystick makes a nice image for an advertiser who's suggesting that his games can beat anything, but do joysticks in real life really stand up to the beating they receive, are they tough enough for the job, do they move well, are the handles right, will the buttons fire? The CRASH reviewing team settled down for a weekend of joystick bashing on several types and makes, and here we look at the results... There are now many makes of joystick available, and almost as many types as there are makes. Each boasts design innovations so that it is better than all the others - and they come in a range of prices too. We all know that joysticks on arcade machines take a battering, so too do those at home. Do they stand up? We tested 19 joysticks from well known manufacturers to see how they all compared. A joystick must be able to withstand games that require fast and repeated movement, so what better than Ocean's Daley Thompson's Decathlon? We used the Commodore version of the game because it is more violent than the Spectrum! But it isn't only toughness; joysticks must also be capable of fine and positive movement, comfortable to use with sensible fire buttons. Several arcade skill games were used to test four major points for both the stick action and the fire button action. TRAVEL means the maximum movement between opposite poles (e.g. up/down) on the stick, and how far the fire button had to be depressed. On stick action over 1.5 inches was considered to be very long. Oddly, some of the short sticks had longer to travel than the taller sticks. ACTION FORCE means the amount of hand or finger pressure required to keep the stick pressed over or the fire button down. REACTION SPEED indicates how fast contact is made, how quickly the action affects the game, and how well rapid movements can be made (especially rapid fire buttons). RESPONSE/FEEDBACK indicates how positive the stick or fire action feels and whether there is any physical or audible feedback to tell the player that contact has been made. ERGONOMICS how useful is the stick for hand held playing, and how well does it operate on a table top. Is the stick well designed for comfort, ease of fire action and general stability. After preliminary testing, the joysticks all went through ten minutes of the Decathlon to see how long they were likely to stand up to use. During this test, some joysticks broke. Finally, all the sticks have 9 pin D connectors and are Atari compatible on the pin outs. They all need an interface of one sort or another to work with the Spectrum (except the clip-ons). Some offer 2 independent fire actions, but these only work with either a Cambridge interface or the programmable Comcon from Frei Ltd., which was the interface used for this test. Each joystick review is split into two halves; firstly a brief technical breakdown; secondly the review team's report. PRO ACE Supplier: Sumklock Microware, [redacted] Price: £12.95 Lever Action: Strong plastic handle suspended between two plastic bushes. Central copper star acting as self-centering spring and contacting 4 copper rivets Fire Action: Oblong fire button at 12 o'clock operating copper contact switch. Trigger button at tip of stick activates copper plate contact. Ergonomics: Average size easy grip enclosure for handheld operation. Rubber feet for table operation. Left and righthanders welcome. Lead: Plastic moulded D connector and retaining grommet. Weak point: Copper contact star can weaken and deform. Soft copper contact surface creates dust and can oxidise if not used over long period. STICK ACTION Travel: long Action force: very hard Reaction speed: slow Response/feedback: very poor and irregular - up/down was not too bad but left/right was terrible, and a lot of slack FIRE ACTION Travel: long on stick button, very long on base button. Action force: medium. Reaction speed: poor Response/feedback: poor, no indication or 'feel'; rather rubbery. Ergonomics: the shaped base fits the hand well with a well positioned left or right hand base fire button, but very unstable on a table top, especially with the sticky travel. The long thin stick is quite comfortable to hold. Life expectancy: top fire button pulls out too easily, the copper contacts bend out of shape easily with use, causing erratic response. The general stick response and travel means that the handle will take a beating on hard, fast games. SPECTRUM MECHANICAL Supplier: EEC Ltd., [redacted] Price: £9.95 Lever Action: Plastic shaft strengthened by long selftapping screw suspended in rubber mount activates via cam plate four flexible key actuating fingers. Fire Action: None Fixing: integrally moulded clip grips. Main body flexes under use. STICK ACTION Travel: long Action force: heavy. Reaction speed: poor Response/feedback: no feedback and generally poor response as casing flexes greatly during play. Ergonomics: This unit clips over the edges of the computer and is made from one piece. This means that together with the stiff stick movement the unit flexes heavily during use, especially with more violent games, and this sometimes renders the key pressed inoperable. The tendency to move away from position during play can also disenable any 8 directional movement. Life expectancy: not very high on fast games, and indeed there may be the slight chance of damaging the computer in a game like the Decathlon. FLIGHTLINK Supplier: Flightlink Control Ltd., [redacted] Price: £10.50 Lever Action: Short Steel short suspended in brass bell bush and compression spring for self-centering action. Plastic bush activates subminiature microswitches. Fire Action: 2 miniature square fire buttons at 6 o'clock. Two independent fire actions in combination with appropriate interface. Ergonomics: No rubber feet. Lever shaped body for handheld operation. Left and right-handers welcome. Lead: D type connector with plastic cover. No grommet Weak point: Lead entry point unprotected. STICK ACTION Travel: long. Action force: very light Reaction speed: fast. Response/feedback: good, positive lock at end of travel for secondary compass points, but tends to slide on primary compass points (left/right/up/down). FIRE ACTION Travel: medium long. Action force: light. Reaction speed: fast - good for rapid fire. Response/feedback: some slack but reasonably firm and positive. Ergonomics: handheld is very good because of small size and light weight but overall a bit pathetic on the table top. The 2 independent fire buttons are in a straight line, which make them a bit awkward for table use, as supporting hand is in the way. Life expectancy: because of fight action and metal construction, stands up to a hard game very well. Life should be quite good. SLIK STIK Supplier: Consumer Electronics Ltd., [redacted] Price: £9.95 Lever Action: Short rubber mounted steel shaft contacting 4 rigid contact plates in end position. Tough short throw movement. Fire Action: 1 left-hand round fire button at left 10/11 o'clock position in enclosure. No trigger button. Ergonomics: No rubber feet or suction cups. Small well rounded body for handheld operation. Left-handers only Lead: Plastic moulded D type connector and sleeved retaining grommet Weak point: Moulded plastic support wall for contact plates can crack and break off. STICK ACTION Travel: very short Action force: medium Reaction speed: good. Response/feedback: quite positive feel and solid end stop with solid clunk. FIRE ACTION Travel: short Action force: medium to hard. Reaction speed: good. Response/feedback: sort of sticky feel, but solid end stop with loud clunk. Ergonomics: lightweight construction and small size make it good for handheld use and reasonably stable on a table top, the corner position of the fire button is good for right handers, but poor for left handers. Life expectancy: Pretty good because of the short stick, short travel and steel shaft. It feels quite safe even on a hard game. KEMPSTON PRO 5000 Supplier: Kempston Micro Electronics Ltd., [redacted] Price: £13.50 Lever Action: Strong steel shall suspended in rubber bush. Leaf contact switches actuated by nylon bush. Fire Action: 2 large arcade style round fire buttons actuating leaf contact switches Ergonomics: Average size well rounded enclosure for handheld operation. Rubber feet for table top operation. Lead: Plastic moulded D type connector and moulded sleeved grommet. Week point: Body flexes under use. STICK ACTION Travel: short Action force: medium Reaction speed: instant Response/feedback: no audible feedback but fairly good response overall. FIRE ACTION Travel: very short. Action force: very light - good rapid fire. Reaction speed: fast. Response/feedback: good with hard, positive feel Ergonomics: not very good for handheld use with the large base but reasonably steady on a table top. The two large arcade style fire buttons on the base are well placed for left or right-hand use, and the round knob shaped stick is comfortable to hold. The slightly stiffer action of the stick on this version of the 5000 make it slightly more tiring to use on the Decathlon. Life expectancy: Good KEMPSTON PRO 3000 Supplier: Kempston Micro Electronics Ltd., [redacted] Price: £12.75 Lever Action: Hollow plastic shaft supported in rubber washer actuating 4 leaf contact switches. Fire Action: 2 trigger buttons (trigger finger and thumb) and one banana shaped fire button at 12'o clock. All fire buttons operate one leaf contact switch. Ergonomics: Small rubber feet. Handheld or table top operated. Lead: Moulded D type connector and moulded sleeved grommet Weak point: very weak hollow plastic shaft STICK ACTION Travel: medium long Action force: medium to hard. Reaction speed: quite fast Response/feedback: slow, very soggy feel and imprecise. FIRE ACTION Travel: base button medium - top and trigger buttons long. Action force: medium Reaction speed: poor Response/feedback: not very positive, soggy feel and no feedback. Ergonomics: similar to PRO 1000 - top fire button badly placed for handheld use. On a table the base button is in the way of second hand holding base fire button which occupies most of the front of the base. Trigger fire is quite well placed. Life expectancy: the hard game proved too much for this joystick, which broke, the stick snapping off at the base, before its ten minutes were up. The somewhat thin hollow plastic stick obviously lowers life expectancy rather drastically if hard games are going to be played with it. KEMPSTON PRO 1000 Supplier: Kempston Micro Electronics Ltd., [redacted] Price: £10.99 Lever Action: Hollow plastic shaft supported in rubber washer actuating 4 leaf contact switches. Fire Action: Banana shaped red fire button operates leaf contact switch. Ergonomics: Handheld or table top operated (rubber feet). Lead: Moulded D type connector and moulded sleeved grommet Weak point: Very weak hollow plastic shaft STICK ACTION Travel: short. Action force: hard. Reaction speed: medium. Response/feedback: no feedback, rubbery feel to the stick and even on a slow game it felt as though the handle might break at any second FIRE ACTION Travel: medium long Action force: medium hard and tiring for rapid fire. Reaction speed: slow. Response/feedback: no feedback, again - very rubbery. Ergonomics: seems fine for handheld use at first, but not well designed as centre of gravity is all wrong to be able to operate stick and fire at the same time. Not too bad on a table top, quite stable with supporting hand holding it tightly, but too much resistance for single handed stick operation. Again, the long, curving base fire button gets in the way of the supporting hand. Life expectancy: Joystick was rendered useless after two minutes of Decathlon, because the stick snapped off at the base. Same thin, hollow Construction as the Pro 3000. COMPETITION PRO Supplier: Euromax Electonice Ltd., [redacted] Price: £16.95 Lever Action: Strong steel shaft suspended in rubber bush. 4 industry standard V3 microswitches actuated by plastic bush. Fire Action: 2 large arcade style round fire buttons actuating leaf contact switches. Ergonomics: Average size well rounded enclosure for handheld operation. Rubber feet for table top operation. Plastic moulded 0 type connector and moulded sleeved grommet. Weak point: Body flexes under action STICK ACTION Travel: short, in fact just about right. Action force: light. Reaction speed: instant. Response/feedback: although in most respects identical to the Pro 5000 this stick has audible clicks - generally very good. FIRE ACTION Travel: very short. Action force: very light - good rapid fire Reaction speed: Fast. Response speed: good, with hard positive feel. Ergonomics: base too large for handheld use, stable on table top with well placed left hand fire buttons on base. Comfortable knob shaped slick. Life expectancy: Good. ATARI Supplier: Atari International, [redacted]. Price: £7.50 Lever Action: Nylon shaft supported between pivot point and upper shoulder support. Nylon actuator ring activates 4 dome switches on pcb. Plastic gaiter and deformation of ring creates self-centering force. Fire Action: One round fire button at 10/1 1 o'clock activates dome switch. Ergonomics: Average size square body for hand-held operation Rubber feet for table top operation. Lead: Moulded D typo connector and moulded sleeved grommet. Weak Point: Actuator ring will wear and snap. STICK ACTION Travel: short Action Force: light to medium. Reaction: good Response/feedback: no feedback, soggy feel which gets soggier with use and hardens up with disuse. FIRE ACTION Travel: medium. Action Force: light. Reaction Speed: good - very good rapid fire Response/Feedback: very firm feel but no feedback. Ergonomics: the hand-sized square base and light construction are ideal for hand-held use, although the corner placed fire button can be awkward, and isn't very good for left-handers. Life Expectancy: not too long, but reasonable considering price. SUPER JOY Supplier: Spectravideo Ltd., [redacted] Price: £9.95 Lever Action: Plastic shaft with actuator ring activating 4 dome switches on pcb. Deformation of ring creates self centering action. Shaft Supported between lower pivot point and upper shoulder bearing. Fire Action: 3 firing buttons, on lever thumb switch, two on side of enclosure (10 and 2 o'clock). All three activate dome switches. Ergonomics: Slim body suitable for handheld operation. 4 suction cups for table operation. Lead: Moulded D type connector and moulded sleeved grommet. Weak point: Actuator ring will wear and snap. STICK ACTION Travel: short. Action force: very light. Reaction speed: medium fast. Response/feedback: not very good - a lot of play in the stick and then over travel. FIRE ACTION Travel: short. Action force: light Reaction speed: medium to slow. Response/feedback: no good for rapid fire with top stick button and oddly placed twin fires on either side of the base. Quite a positive click. Ergonomics: quite good for handheld use with slim sides to the base - we found the side buttons hard to use. On the table the narrow base with large suction cups make single handed stick operation hopeless, and the cups tend to give it a soggy feel overall. The long stick travel was found to be too much for the Decathlon and the thin base, even with supporting hand, makes wobble too much in a fast game. Life expectancy: if the unit had actually had good suction cups, it wood have smashed to bits within minutes on the Decathlon - as it was the units base only lasted the ten minutes before coming apart at the base seam with the side buttons sliding inside. It was repairable. FAMOUS REDBALL Supplier: CGL, [redacted] Price: £23 Lever Action: Long and hefty steel shaft supported in elastomeric bearing. Plastic ball sleeve activates 4 leaf contact switches Fire Action: Thumb activated lever switch activates leaf contact via central tappet and dome head. Round fire button at 10/11 o'clock activates further leaf contact. Ergonomics: Large body with 4 rubber feet designed for table top operation Lead: Moulded D type connector and integrally moulded sleeved retaining grommet. Special feature: Button selector switch for lever or enclosure fire button control. Weak point: Lever suspension allows slight axial movement which can activate fire leaf contact by mistake. STICK ACTION Travel: medium long. Action force: medium Reaction speed: good. Response/feedback: no audible feedback, response quite springy. FIRE ACTION Travel: short to contact with over travel. Action force: light Reaction speed: last - good rapid fire from base not bad from stick top Response/feedback: positive response, feels solid on base, less so on stick button. Ergonomics: solid and heavy base make it very stable, but hard to hand hold. The round knob shaped stick is comfortable and very good for single handed use as the top fire button can be disenabled for hand over the top action. The disenabling switch is at the rear of the base. Flexing of the centre steel shaft however, can cause unwanted firing action during direction movement, and is particularly pronounced during fast games. Life expectancy: very good due to solid construction. THREE WAY DELUXE Supplier: CGL, [redacted] Price: £25 Lever Action: Long tough steel shaft suspended in elastomeric bearing support. Plastic ball sleeve activates 4 leaf contact switches Fire Action: Thumb lever switch activates leaf contact via tappet and dome head. Extra fire button at 10/11 o'clock activates further leaf contact switch. Ergonomics: Moulded D type connector end moulded sleeved retaining grommet. Special feature: Fire function selector disables body mounted fire button. Three different grips provided, which can be pushed onto steel shaft. Grips have 360 degree rotation. Weak point: Shaft suspension allows slight axial movement which can trigger off fire button inadvertently. STICK ACTION Travel: very long Action force: medium. Reaction speed: good. Response/feedback: some over travel, otherwise a positive end stop, no audible clicks. FIRE ACTION Travel: medium on stick top and long on base button. Action force: light Reaction speed: fast, good rapid fire from either button. Response/feedback: light clicks, rather soft in feel. Ergonomics: base identical to Famous Red Ball, so not good for handheld use but steady on table top. A base mounted slide switch allows either both or only one fire button to operate. The steel centre shaft has pull off handle which may be replaced with one of two others, so there is a moulded grip handle. This allows a wide range of individual grips and is an unusual feature. Again, like the Famous Red Ball, the flexing centre shaft can cause unwanted fire action during directional movement. On a fast game, the tendency of the handles to twist around the shaft can be disorienting. Life expectancy: stood up very well, and because of solid construction, should have a long life. THE BOSS Supplier: CGL, [redacted] Price: £13 Lever Action: Steel shaft supported in elastomeric bearing. Plastic ball sleeve activates 4 leaf contact switches. Fire Action: Thumb activated lever switch activates leaf contact via tappet and dome head. Ergonomics: Average size body for handheld operation. 4 rubber feet for table top operation. Lever grip can be rotated. Lead: Moulded D type connector and integrally moulded sleeved retaining grommet. Weak point: Lever suspension allows slight movement which can activate fire leaf contact by mistake. STICK ACTION Travel: long on over travel Action force: medium. Reaction speed: medium. Response/feedback: no feedback, response a little soft but reasonable. FIRE ACTION Travel: short to contact with over travel. Action force: very light. Reaction speed: fast - good rapid fire. Response/feedback: good positive response, no feedback. Ergonomics: rather heavy, solid construction and large base makes it awkward to hand hold, although a rebated underlie at the front and back do help. Moulded handle grip and top stick fire are reasonable for either hand use or table top, where the weight makes it reasonably stable. The handle twists on the base, which is uncomfortable and disorienting. Life expectancy: quite good as the whole is very solid but the long over travel on the tall stick may put it at risk on regular hard games. VOLTMACE DELTA 3S Supplier: Voltmace Ltd, [redacted] Price: £10.00 Lever Action: Short steel shaft, gimble mechanism operating two small rotary switches, two small tension springs for self-centering action. Fire Action: 3 small fire buttons operating rubber membrane switches. Two independent fire actions in conjunction with appropriate interface. Central green fire button F1, two red buttons for F2. Ergonomics: Calculator style flat enclosure for hand-held operation. No rubber feel for table top operation. Lead: Moulded D type connector, no grommet. Weak Point: Life of Rotary switch contacts may be limited, lead entry point. STICK ACTION Travel: long over-travel but short dead travel. Action Force: exceptionally light. Reaction Speed: instant. Response/Feedback: very good response, not much feedback. FIRE ACTION Travel: very short - more over travel. Action Force: very light. Reaction Speed: very good. Response/Feedback: nice firm end to travel, not much feedback. Ergonomics: above average for hand-held use with light stick travel and fire buttons within easy reach of thumb, ibis features 2 independent fire actions, with fire one using one button, and fire 2 using two for left or right-handed players. Very well laid out and light. It's long base makes it reasonable on the table although it moves in frenzied games. Life Expectancy: quite good because of the steel shaft. It 'feels' safe. SPECTRUM STICK Supplier: Grant Design Ltd., [redacted] Price: £9.95 Lever Action: Plastic handle suspended by lower pivot point and two upper slide plates with integrally moulded leaf spring for sell-centering. Slide plate cams activate key plungers. Fire Action: None Fixing: Left and right grip arms with stud and wing nuts. Weak point: Plastic arm will wear and snap. STICK ACTION Travel: very long. Action force: very light. Reaction speed: good. Response/feedback: no audible feedback, but feels positive. Ergonomics: this is a cursor key clip on joystick unit which mechanically depresses the cursor keys. It operates well in 8 directions and is quickly attached to the keyboard, leaving the zero key free for fire action. The short slick moves freely and feels good. Obviously it cannot be handheld and when attached to the computer is very stable! Life expectancy; surprisingly good, considering its light construction but not designed to withstand the onslaught of too many Decathlons. ARCADE PROFESSIONAL Supplier: Euromax Electronics Ltd., [redacted] Price: £28.95 Lever Action: Short and strong steel shaft rotating in ball point bush compressed spring and nylon washer for self-centering action. 4 industry standard V3 lever operated microswitches actuated by nylon bush. Extra plastic end stop bush for 8 or 4 way action. Fire Action: 2 large body-mounted arcade style round fire buttons. Ergonomics: Large arcade style console for two hand operation. Heavy metal base with foam pad for stable table top use. Console top out of GRP with silver flake black high-gloss paint. Lead: Plastic moulded D type connector. Non retaining round grommet. Weak point: None STICK ACTION Travel: medium to long Action force: light. Reaction speed: instant. Response/feedback: good to excellent, very positive. FIRE ACTION Travel: medium to long. Action force: light. Reaction speed: very fast - excellent for rapid fire. Response/feedback: good, solid feel and clunky feedback. Ergonomics: handheld - you've got to be joking! It's huge! the large sized arcade style box makes it excellently stable and it has a low centre of gravity, hardly moves at all. Nice big arcade style fire buttons make life easy. Life expectancy: very good, it feels solid. Everyone felt this was just about the best on a hard game. QUICKSHOT 1 Supplier: Spectravideo Ltd, [redacted] Price: £9.95 Lever Action: Plastic shaft supported between pivot point and upper shoulder support. Plastic actuator ring actuates 4 dome switches on pcb. Deformation of ring creates sell-centering effect. Fire Action: One round fire button at 10/11 o'clock activates dome switch. Lever thumb switch activates dome switch. Ergonomics: Average size well rounded body for hand-held operation. 4 suction pads for table top operation. Lead: Moulded D type connector and moulded sleeved retaining grommet. Weak Point: Very weak actuator ring will wear and snap. STICK ACTION Travel: very long. Action Force: light to medium. Reaction Speed: good. Response/Feedback: audible click, but it didn't feel very responsive. FIRE ACTION Travel: short Action Force: medium. Reaction Speed: slow. Response/Feedback: audible click with positive feel, but resistance makes for poor rapid fire speeds Ergonomics: the long stick and large base with big suckers makes it poor for hand-held use, but reasonably stable on a table with the suction cups, although they give it a soggy feel. Life expectancy: not very long, showed signs of splitting along base seam, and the base area of the stick was starting to wear where it enters the base. QUICKSHOT 2 Supplier: Spectravideo Ltd., [redacted] Price: £11.95 Lever Action: Plastic shaft supported between pivot point and upper shoulder support. Plastic actuator ring activates 4 dome switches on pcb. Defamation of ring creates self centering force. Fire Action: Large trigger fire button and lever thumb switch both activating dome switches. Ergonomics: Average size moulded body for handheld operation. 4 suction feet for table top operation. Lead: Moulded D type connector and integrally moulded sleeved retaining grommet. Special feature: Rapid fire action increases firing power on single shot games. Provided constant stream of firing signals. Will not work with all interfaces, as it requires non standard 5V supply on the D connector. Weak point: Plastic actuator ring will wear and snap. STICK ACTION Travel: medium long Action force: medium Reaction speed: good Response/feedback: no feedback, overall rather soggy feel to it. FIRE ACTION Travel: very short. Action force: light. Reaction speed: good - reasonable rapid fire. Response/feedback: good, positive feel and audible click. Ergonomics: no good for hand held use with large base and suction cups in the way, although this makes it good on a table. This joystick has a Rapid Fire slide switch, which is badly placed so that the supporting hand tends to knock it on, and it doesn't always work with the Spectrum, causing all sorts of disasters! Top stick and trigger fire buttons are usefully placed. Life expectancy: better than Quickshot 1, medium expectancy - the long stick and travel means it gets rather a battering in fast games, especially with the full hand grip required. TRIGA COMMAND Supplier: Datel Electronics, [redacted] Price: £19.99 (excl. P & P) Lever Action: Nylon shaft supported between pivot point and upper ball support. Nylon actuator ring activates 4 dome switches on pcb. Deformation of ring creates self-centering action. Fire Action: Trigger button forces large copper contact to solid contact post. Ergonomics: Average size square body for handheld operation or with 3 separate suction cups for table operation. Large handgrip with trigger button. Lead: Moulded U type connector and moulded sleeved grommet. Weak point: Actuator ring and handgrip rotation stoppers will snap. STICK ACTION Travel: very long, although travel to response is short with long over travel. Action force: very light Reaction: very fast. Response/feedback: good response, long travel after contact makes life easy, no audible feedback. FIRE ACTION Travel: short to response, long over travel. Action force: very light. Reaction speed: medium - trigger action tires finger rapidly on fast firing games. Response/feedback: audible click - long travel after contact makes for a tiring fire action. Ergonomics: too large a base for comfortable handheld use, but light action and solid base make it very steady on a table. The large girth stick is comfortable to hold but the trigger fire is awkwardly pieced so that the finger tends to squeeze oh it, and its edges are quite sharp. This stick only has a trigger fire. Life expectancy: The large handle lends to twist too much and this combined with the long over travel makes it feel unsafe on a hard game, as though the stick would break off it survived the ten minutes however. THE ARCADE Supplier: Euromax Electronics Ltd., [redacted] Price: £15.95 Lever Action: Steel shaft supported in tough rubber washer. Plastic dome on shaft activates 4 subminiature lever microswitches. Self-centering with rubber washer and plastic nose for endstop. Fire Action: Single large red fire button activates subminiature microswitch. Light action. Ergonomics: Hand or table operation with 4 rubber feet. Solid feel and operation. Lead: Moulded D type connector and moulded sleeved grommet. Weak point: None. STICK ACTION Travel: very short Action force: hard. Reaction speed: slow and not very delicate. Response/feedback: not very good because of overall stiffness. FIRE ACTION Travel: long Action force: medium Reaction speed: slow - not good for rapid fire. Response/feedback: audible click, but soggy in feel. Ergonomics: quite good to hold, although the smallish, tapered base cause the hand to slip forwards in use. On the table, very stable with quiet games, although moves a bit on the faster ones because of hard action force required. Life expectancy: quite good, seems robust enough. This review does not cover the entire spectrum of joysticks on the market. Below you will find a further list of joysticks which may be reviewed in a later issue - God and the manufacturers of joystick willing. Please ask the suppliers listed in this review where to get hold of their products - not all operate a mail order service. COOKBRIDGE SURESHOT Supplier: Coookbridge Computer Supplies, [redacted]. Price: £15.95 CRACKSHOT Supplier: Jiles Electronics, [redacted]. Price: £7.50 SUPERCHAMP Supplier: Dean Electronics Ltd., [redacted]. Price: £12.95 QUICKSHOT 2+2 (modified Quickshot 2 with 2 independent fire actions and no rapid fire action) Supplier: Frel Ltd., [redacted]. Price: £13.95 LS JOYSTICK Supplier: Solidisk Technology Ltd., [redacted]. Price: £9.95 STARFIGHTER Supplier: Consumer Electronics Ltd., [redacted]. Price: £13.95 TAC 2 Supplier: Consumer Electronics Ltd., [redacted]. Price: £18.95 JOY SENSOR Supplier: Consumer Electronics Ltd., [redacted]. Price: £29.95
Big K #6Sep 1984 · p.34
John Conquest
STICKS MAY BREAK... ...Or do their bearings in, but nothing fazes John Conquest. He's got plenty more to fall back on. Look through the computer mag ads and you'll see that there are a lot of people trying to sell you custom joysticks, all convinced that theirs is the real McCoy. "Arcade action", "instant response", "high quality", "professional" - writing joysticks ads looks like a doddle, but what we're concerned with here is the rather more difficult business of actually buying one. Obviously the first consideration is compatibility, whether or not the widget will fit your machine. Virtually all the joysticks currently available are designed to fit Atari video & computer systems and Commodores, though they'll also work on CBS's Colecovision videos (you'll still need a standard controller in the second port to make the games run). Wico supply adaptor leads for Apple and Radio Shack marchines and, like Suncom, for Texas instruments TI 99/4As. A rare exception is Suncom's Strike Commander (£18.95), made specifically for the BBC or Dragon, though Kempston are also planning a BBC stick. VEXED The vexed question of interfaces is one on which you'll need expert, and hopefully disinterested, advice. For Spectrums, the Kempston at £11.50, which will accept any stick, has only one drawback, a single port. For BBc's the Wizard at £14.95 is recommended. The basic rules are not to get joysticks with plugs jury-rigged to fit machines they weren't designed for (they don't work too well) and to avoid anything that needs a program to make it run. A less obvious but vital consideration is the size of your hand. Believe me, that's important. Many of the sticks I tried simply weren't comfortable, but might well suit someone with smaller, or indeed larger, hands and this applies especially to shaped grips. Unfortunately a lot of shops stock a very limited range, usually Quickshot IIs or Point Masters, so for this and many other reasons it's well worth while going to one of the big computer shops and trying your hand at their range. Lion House in London's Tottenham Court Road, for instance, has 17 models ready to be hooked up for demonstration, and the Silica shop in Sidcup reckons to have at least 15 of a possible 26 in stock at any given time. Even if you just try them for feel, you'll notice the differences. Ask yourself realistically how much you're going to use a stick. Price differences are almost entirely down to quality of construction and the cheap ones simply aren't up to a lot of punishment. If you're heavily into 'Decathalon', to take an extreme example, a cheap joystick is going to be a waste of money. With joysticks you get what you pay for with a vengeance, and Atari owners at least should calculate whet her they're really improving on the standard issue sticks. OBVIOUS The most obvious differences between cheap and not so cheap sticks are whether or not they have steel shafts, the grade of plastics (high impact or extruded) used and the general solidity of construction. What you don't see is the guts, which is what really sorts them out. Very few sticks have microswitches (though Kempston are rumoured to be using them in all future models), but the leaf switches found in most vary considerably in quality and the cheap ones have very limited lives. Also hidden inside the casing is the shaft mounting which is another thing that decides whether or not the stick will go on doing what you want it to do. You should also think about the kind of game you usually play. Sticks come in two basic configurations, with the fire button in the handle, either centre fire on the top or trigger fire in the handle itself, or mounted on the base. I'm convinced that handle fire is a major contribution to fire control. Most of the sticks with handle fire have a base button as well, which can be a nuisance when hand holding, and some base mountings are available in either left or right hand versions or already have both, either as separate buttons or as a bar across the width of the base. Most of the sticks mentioned were tested with Activision's Atari computer version of River Raid.It requires precise manoeuvre, reliable and responsive speed control and pinpoint fire - in other words it uses everything that a joystick ought to offer. The cheapest sticks around are Acorn at £13 a pair (soon to go up to £19), which are so terrible that nobody seems to stock them. The Pinnacle at £7.95 is admired more for its price than for the quality of its 8-way movement and handle and base fire buttons, but if you really want to spend the minimum, this is the one. For £9.95 you can get Spectravision's Quickshot I with centre handle fire and sucker feet, which, for rather more, is a standard Spectrum interface offering. Like its big brother (below) its shaped handle makes hand size critical. Easy to use, though because of the shaft mounting rather loose, it's as fragile as it looks and would last about five minutes in an arcade. Its leaf switches have a poor reputation. Alternatively there's Suncom's Slik Stik, the cheapest half way reasonable stick, which has a ball grip, a left hand side base fire button and is a nice hand size. Solidly made, it's the kind of thing Atari ought to be offering as standard. First in over the £10 mark is the very basic Kempston 1000 (£10.99) which has little over the Slik Stik except a base fire bar, workable from left or right. The handle suggests that it might best be controlled with the thumb. It's followed at £11.95 by the Quickshot II which is identical to the junior version already dealt with except that it has 'auto rapid fire' via a trigger in the handle, its main selling point. LOOSE FEEL The Triga Command (£12.99) has a very similar loose feel, again due to the shaft mounting, and looks very plasticky. It has a trigger tire only (and suctions cup feet) and comes in £19.99 versions for Spectrum and BBC. The handles design however is excellent with a diamond cross-cut pistol grip that is very satisfying. The much solider Kempston 3000 with handle centre, trigger and base fire bar buttons is El 2.75. At £12.95 you can choose between the Point Master, very similar to the Quickshot II but slightly less robust, and Sumlock's all-British Pro-Ace which resembles the Kempstons in its solid high-impact plastic construction and fire bar (plus centre fire in the handle), but which I found sluggish and awkwardly shaped. On the other hand, Sumlock back up the quality of their leaf switches with a two year warranty, so it should be pretty reliable in the long term. The top of the range Kempston 5000 (£13.50) is, again, a very solid piece of work with a ball grip on a short, tapered steel shaft and both left and right hand base fire buttons. It feels a bit stiff but I'm told that it wears in well. The next Suncom, the £13.95 Starfighter (also available in a ritzier version for Apple computers at a very ritzy £39.96) is a very nice hand size with excellent manoeuvre and speed control. It has a left hand base fire button and a stubby unshaped plastic handle that I found far too short, but that's me. Wico, like Suncom and American firm, make their first entry at £14.95 with The Boss, a muscular brute that I found very heavy to use, aggravating my advanced case of video wrist, but very positive. However as the hand grip is shaped for a much smaller hand than mine, it's virtually unusable in my glove size. The Arcade at £15.95 is the cheapest stick that one can get really enthusiastic about. Dutch made, with very superior microswitches, it's extremely positive and responsive, a real pleasure to use. This is an excellent device and highly recommended - not just by me but by Lion House where it's a big favourite. STEEL SHAFT Back to Suncom at £18,95 with the TAC which has a ball handle, steel shaft, nonslip feet and left and right hand side base fire buttons. A nice size for hand holding but, despite the amazing manoeuvre control, I find the shaft too short, the fire buttons need very firm instruction and the game (River Raid) seemed much speedier than with other sticks. The legendary Le Stick at £19.95 boasts unique mercury switches, but they're a mixed blessing. While it's ideal for one-handed use and suits games like Decathalon superbly, firing jogs the switches so that it has a tendency to jump about when you start shooting. Le Stick is if anything too responsive and so hard to control, making it a real wrist killer. QUALITY Jumping to £24.95 we have another Wico, the Red Ball a quality number with a longer steel shaft, a good size ball handle with built in fire button, plus another on the base, and all the control one expects from Wico widgets. However at this price I'd spring another £3 to get the £27.95 Wico Three Way. This is my personal favourite of all the sticks I tried and, for my money, the top of the range. It has a very long steel shaft, which means a far better 'throw', and three different clip-on handles, though in practice I only use one, the slim tapered job. The Three Way has a centre fire button in the handle and another on the base, but it offers a unique switching feature which enables one to cut off the base button, extremely useful if, like me, you like holding the stick in one hand and working it with the other. With other dual fire sticks it's very easy to find your fingers working both fire buttons, which may not be what you want. For River Raid at any rate the Three Way is the primp stick for control, fire accuracy, delicacy of manoeuvre, speed control and overall feel and response. TOUGH BABY From the same stable as The Arcade comes the Professional Mark at £28.95, which looks rather like it had been ripped off the front of an arcade machine. This is one tough baby and though I can't help wondering exactly what 'Professional' means in this context, if anything deserves the name this does. I imagine some of you must at some time have put your noses into a video arcade. If so, you'll know exactly what to expect from this one, The joker in the joystick pack is Suncom's Joy Sensor which looks rather like an upmarket version of Intellivision's control pad. I can't make it work and though I've heard rumours of people who have mastered it and love it. I've never actually met one of them. All it gives me is vicious oversteer. At £29.95 this seems like a real gamble, but maybe I'm missing something. MOVE BLIP All joysticks do pretty much the same thing, move a little blip round a TV screen. So how come there's a £20+ difference between the cheapest and the most expensive? Well, it depends on whether they're being made to a price or to a standard. I am not a racist... but. The tell-tale on the cheap sticks is the 'Made in Taiwan, Hong Kong, South Korea' and there's no getting away from the fact that they're not in the same class as the American and Dutch made sticks. The trick is to find one that suits both your hand and your pocket, which is why you need access to a wide range. However even the big shops have no consensus view; Lion House are big Wico fans, plugging the price range with the Pinnacle and The Arcade, while Silica Shop prefer the Suncom Slik Stik and Starfighter with the Quickshot as back up. To me the ideal stick would be a cross between the Triga (handle design), The Arcade (micro switches) and Wico Three Way (everything else), in the real world three sticks seem to me to stand out as value for money and they are: 1. Suncom Slik Stik - £9.95 2. The Arcade - £15.95. 3. Wico Three Way - £27.95
ABOVE: the Spectravision 2.
Both Spectras.
LEFT: Suncom Slik Stik. RIGHT: the Joy-Sensor vicious oversteer.
The Professional.
The WICO range - with the 3-Way top of the list.
The lot.
Personal Computer Games #5Apr 1984 · p.358/108/107/108/10
Strength 8/10
Responsiveness 8/10
Ease Of Use 7/10
Value For Money 8/10
Peter Connor
THE JOYSTICK OPTION Peter Connor takes today's joysticks through their paces. It's when you've just been playing a version of Defender and you have to ask your mum to come and untie the knots in your scrambled fingers that you finally realize it might be a good idea to get yourself a joystick. But which one? How can you choose from the thousands of ads in the computer magazines, each claiming that their particular peripheral is the best? Money, of course, will be an important factor, especially when you notice that the more luxurious models can cost two or three times as much as something more modest. But after you've smashed the piggy-bank and decided what you can afford there are still some tricky decisions to be made. You will have to consider the kind of games you like to play and also the kind of games-player you are. Are you on of those hunched desperadoes who grips his stick with both hands and wildly wrenches it all over the place? Or are you the more refined type, calmly zooming out of trouble with the gentlest of pressure on the controls? Depending on which of these two descriptions fits you best you will want something either big and strong or smaller and more sensitive. It might even be necessary for you to consider such factors as the behavior of pets and parents. There isn't much point buying a joystick with a spongy grip if Fido likes nothing better than chewing on something rubbery and bone-like in his playful moments. And what's the use of a small sensitive stick if your ham-fisted Dad is in the habit of having a good mega-zap when you're tucked up in bed? Before you buy you must do some serious thinking about your family and yourself, and then most important of all read the PCG guide on how to get real joy from your stick. Suncom's Joy Sensor is one of the more unusual sticks around. In fact, it isn't a stick at all, it consists of a circular, flat plastic pad on which the player presses to produce movement on the screen. Above the circular pad is a smaller, rectangular one which is the firing pad. This has rapid or single fire options. The Joy Sensor's controls are very sensitive and the rapid-firing option is welcome, but somehow it just doesn't seem right. Pressing hard or quickly on the direction pad is likely to give you nasty friction burns on your thumb. And the shape of the contraption - like a pocket calculator - makes it rather uncomfortable to hold. The manufacturers make a selling point of the fact that there is 'no stick to move, no resistance to movement', but don't games-players want at least something to grasp and at least some resistance? Suncom's other products Starfighter, Slik Stik and Tac-2 - are more traditional, all being versions of the stick-in-base formula. The Slik Stik's thin steel handle is set in a light but sturdy plastic base. The handle is topped by a bright orange knob to stop your hand slipping. The stick is quite stiff in the base but is still very responsive. It does, though, seem a little small for an adult's hand and is probably better suited to the younger player. The Starfighter has a similar base but the handle is smoother, thicker and minus the knob: it is also quite short. Control is of similar quality to the Slik Stik but the handle can get a bit slippery and the whole thing seems less robust; you might be afraid of breaking it if you get too excited. Tac-2 is Suncom's luxury joystick. It's bigger and much more robust than either of the two already discussed. It has a long thin stick with a black knob set in a solid plastic base. Suncom claim it can withstand two million depressions, and I wouldn't like to argue with that figure. Despite its strength it has a good feel and is very responsive. There's also a choice of two fire-buttons. Wico also produce a range of four sticks, one of which is a curiosity. This is Le Stick, a joystick without a base works by means of mercury switches in the grip. Movement is produced by tilting it at least 20 degrees in the desired direction. Le Stick is made of springy black rubber and has the fire button on top, it's very comfortable and a lot less tiring than the normal type of stick. It does, though, feel very strange at first and takes some getting used to. The lack of a base and the lack of resistance could mean that some will never come to terms with it. It's quite easy to confuse directions on games such as Defender and seems more suited to lateral movement games such as Galaxians. Wico's range of more conventional sticks starts with The Boss. The comable black handle has moulded finger-grips and is set in a solid base providing good resistance. The Boss gives good control but the fire-button, at the top of the handle, is a little slack and has a slow response time. A step up from this is the Command Control 'built on a solid steel shaft mounted in Wico's ultra smooth arcade diaphragm module.' You get a red grip and a snazzy red and black base. Firing is interchangeable between base and grip. This is a very solid stick with a nice feel and good response. Top of the Wico range is the 3 Way Command Control. This is essentially the same thing as the ordinary Command Control but has three different grips 'ergonomically designed to fit your hand and mind.' Not bad, eh? The choice is between a grip with finger mouldings, a narrow smooth one and a thin smooth one. You should be able to accommodate just about everybody with this range. As well as this choice of grips the 3 Way also has the edge over the ordinary Command Control in responsiveness and robustness. Emax Computing's Arcade Professional comes with a truly awesome warning: 'This panel,' you are told, 'is a professional module. It is not a toy.' Well, if it isn't a toy it isn't going to sell very well, because the number of people I know who make a living playing arcade games is pretty small. The Arcade Professional is an enormous module, as befits its price. The base measures about a foot across, dwarfing the stick itself. The 'non-slip foam base' doesn't prevent the module from roaming around the table when you get excited. Control is very disappointing; the steel stick is too loose in the base and, consequently, response time is slow. What is worse is that the stick is in the ideal position for left-handers. I have nothing against these people, but I do believe that the right-handed are in the majority, even among the arcade professionals. The Spectravideo Quickshot is, I think, a toy; but it's still a good joystick. It has a large grip with finger-mouldings set firmly in a sturdy base. There is a choice of fire-buttons on grip and base and there are also suction pads to stick it down to the table. It's very comfortable and gives good response. If you like a really big handle, then Triga Command 2 could suit you. The grip is curved away from the player and has tough plastic on the sides with the fire-button at the top front. The stick is fixed quite loosely in the base and does not feel very strong, but it is responsive. Lighter and smaller, but just as sensitive, is the Pro-Ace. The shaft here is small and smooth and set firmly in the base; only the slightest pressure is required to get movement on the screen. Unfortunately, the fire-button at the top of the stick seems a little loose and makes a clanking noise every time you shoot. Another one for those who like something firm and sensitive is the Competition-Pro. This has a very stout base in which two fire-buttons are set - there's no button on the stick itself. The large knob and short stick mean that this is one to hold in the palm and direct with short, sharp movements. There's not a great choice of joystick for Dragon owners. Dragon Data themselves produce one, but it is far from satisfactory. It's designed to be held in one hand while the stick is manipulated with the other. Unfortunately the stick is very small and very weak; over-enthusiastic use can lead to an early retirement. But the worst thing about this stick is that it isn't self-centring. As a result you go all over the place and movement takes a long time. A much better version of the same thing is the Computer Joystick which is self-centring and is therefore much more responsive. It's also rather more robust. Useful gadgets for the Spectrum are clip-on mechancial sticks for games using cursor-key control. EEC's stick is sturdy and has a nice large handle. This is quite stiff in the base and would suit players who appreciate some resistance. Grant Design's stick is smaller and has a looser feel; less pressure is required to produce movement. That old favourite, the Atari joystick, shouldn't be forgotten. Most games-players must by now be familiar with this sturdy peripheral. Its simple design has withstood many a mega-zap from the roughest of players. It has a straight stick with the fire-button on the base. There is quite a lot of resistance and control is good. Despite the flashly new styles around the Atari is still a contender. The Trickstick is a remarkable new idea which you will either love or hate. It is quite different from any other joystick I've encountered. The stick is basically a slim cylinder with six buttons: two on the top face, two on the upper part and two on the lower part. You hold it in two hands and are supposed to press lightly on the buttons. These you have already adjusted by turning the sensitivity knob; different people it seems require different degrees of resistance. The Trickstick is much more comfortable than the normal kind of joystick, but really does take some mental adjustment from the player. You have to restrain yourself from wrenching the thing all over the place as with the usual thing. Once you get the hang of it, it becomes exceptionally responsive and saves a lot of wear and tear on the thumbs. Of course, old-fashioned megazappers might never adjust. But the Trickstick is the shape of things to come. LINKING UP YOUR SPECTRUM OR ORIC One of the problems that games players suffer with machines such as the Spectrum and Oric is that no provision is made for a joystick, the only remedy to this is to buy an interface costing anything from £10 upwards. There are two main types of interface: dedicated and programmable. The dedicated type usually plugs into the edge connector of your micro. It suffers from the fact that only software written specifically for it can be used with it. However, the most popular interface of the dedicated type, the Kempston joystick interface for the Spectrum, can be used with a large number of games. Sinclair have recently launched their own joystick/cartridge interface, the Interface 2 and this will probably become the favourite with both software houses and users. But as yet not a great number of games are compatible. The latest addition to the joystick interface market are the programmable type. These allow you to make each position of the joystick equivalent to any key you choose. This means that the joystick can be used with any game. The AGF interface is one example.
Background: Mechanical Stick Foreground: Spectrum Stick
Big K #1Apr 1984 · p.21
WONDERFUL WIDGETS Some call them Peripherals (though not with their mouths full). Necessary bits - or just so much junk? Big K takes a wander down Bolt-On Boulevard and gives a few new products the once-over... BUT IF YOU LIKE VIDEO WRIST... Despite the trackballs, joy-sensors and other exotic controllers, most of us are still left with joysticks to fulfil our alienocidal fantasies. Here is an area where progress has been rapid. Many companies now market "gourmet" sticks for discerning alienocides. These are from Suncom (like the Joy-Sensor on the previous page) and fit Atari/Coleco/Commodore ports. The Tac-2 is the most expensive at £18.95, but you can slum it with a Slik-Stik for half the price, or even gerron yer bike and do a Tebbit with the Aerobics Stick.
Aerobics, girls? This little number attaches to the bars of you Anti-flab bicycle.
Left: the Suncom TAC-2 - a real gourmet stick. Right: the companion Slik-Stik employs minimum movement.
Sinclair User #21Dec 1983 · p.67
Stephen Adams
AIMING TO SPEED THE RESPONSE Stephen Adams looks at the wide range of joysticks that are now the market. Joysticks are a favourite weapon against space invaders, pirates and in other fighting games. They are also very useful for flight simulation, maze games like Mazog for the ZX-81 or Escape for the Spectrum. That is because they speed the response to the games by up to 300 percent and if the games have been written to obey joysticks, the response to the keyboard has probably made the game run more slowly. Most work on one of two principles, the commonest being the switched type like the Atari joystick. The other is the proportional joystick, which instead of just indicating the direction of the joystick also sends back a report on its exact position. It does so by giving an X/Y value for the position of the stick in the vertical and horizontal directions. You can write software for those joysticks but no commercial software uses them. The Atari joystick set a standard by being the first to be used on a video game and since then the style has changed but the connections to the game have not. The Atari joystick has a 9-pin "D" type socket on the end of it which has five pins at the top and four pins at the bottom. They are numbered from one to nine, starting at the top right-hand side - looking at the plug - and only pins 1-4, 6 and 8 are connected. Those pins are connected to five switches in the joystick, one side of the switch being connected to a numbered socket, and the other being connected to a common point, which is connected to pin on the socket. Operating the joystick in any of the four directions makes that switch operate, connecting the common pin to the socket pin of that switch. The fifth switch is the fire button. Thus only one switch can be operated at a time, plus the fire button. That kind of switch cannot be used directly in place of the keyboard switches, as all the switches are connected together. Therefore an interface has to be used to connect the joystick to the Spectrum without damaging it. The interfaces are of various kinds but a standard seems to have been set by Kempston, which contacted software companies before it launched its joystick to pursuade them that there should be a standard way of using a joystick on a Spectrum. That standard way of working has now been written into some of the software by mos of the big companies as an alternative to using the Sinclair keyboard. The software is easier to write if you have only one address to look at or to control. It is also not difficult in machine code to take one byte from an address and check that a switch has operated. It is much easier than scanning the entire keyboard for several different keys. The address the Kempstori uses is very simple; it requires only bit A6 to be low using anIN instruction to operate the chip. Address 31 is used to read the value of the joystick. The joystick switches each operate one bit of the binary data returned from the port and as the Kempston Competition Pro joystick allows you to operate two switches directly instead of one - allowing you to go in diagonal directions as well - it is very useful. Only five of the bits are thus used and all the rest are set to 0. If one of the joystick switches is operated, that bit changes to a binary 1 and the number returned will be greater than zero. The AGF Interface II allows you to simulate a set of keys on the keyboard but they are fixed to the cursor keys and use 0 for the fire button. It also allows you to use other devices on the back of the joystick and is available in ZX-81 and Spectrum versions. Unlike the Kempston joystick, which works on both the ZX-81 and Spectrum with the appropriate software, keyboard interfaces for the Spectrum cannot be transferred to the ZX-81 as not only is the edge connector too big - 28 ways instead of the 23 of the ZX-81 - but the expansion port has different connections. The Protek is also a cursor-type interface but like most of the interfaces reviewed has no PCB edge to which to connect anything else like a sound board. The Jiles Electronics interface is a three-way, bare-board device which can he made to look like that from Kempston, a cursor-controlled joystick, or to work Psion programs. The selection is via two little pegs and is probably the cheapest solution to fitting joysticks, at £13.95. The Sinclair joystick port in Interface Two operates either the first five or the last five of the number keys. The only software which works with the system is that from Sinclair or Psion. Soundboards like the Fuller Box and the ZXM from Timedata also have joystick interfaces but use different addresses for them. Programmable joystick interfaces have also begun to appear for the Spectrum which allow you to program the positions of the joystick to operate different keys on the keyboard. That allows you to operate it with any software, whether it be designed for the joystick or not. The simplest to understand is the Pickard controller, a plastic box on which there are 40 sockets, one for each key on the keyboard. Five jack plugs, the same type as the cassette leads, are used to program the five positions of the joystick by plugging them into the appropriate sockets for the game. At no time is the keyboard disabled. The connection to the joystick is via an Atari socket on the side and the connection to the computer is made by plugging-in plugs to the keyboard sockets inside the case. The power is obtained by plugging the power supply into the unit and then a flying lead is plugged into the computer power socket. It is a very simple and inexpensive way of doing the job and will work for the ZX81 or Spectrum. The AGF version also programs it manually by using a set of crocodile clips, one for each data line and one for each address line. It now seems a complicated way of doing things, as it is not as easy to understand as the Pickard, but it does not involve entering the computer. A set of cards is provided to mark the positions of the clips for each game, which seems to prove the point. The unit also tends to be unstable and programming it during a game can crash the system. Cambridge Computing and Stone- chip have employed a different method to program the joystick. They have used 1K of RAM to store the positions of the keys where the joystick should operate. In the Stonechip design you can even have the diagonals operating different keys, giving nine positions. The Stonechip is also the easiest to operate and has the advantage over the Cambridge in that it will also operate the Microdrive interface, Interface One. To use it all you have to do is push a three-position switch to PROGRAM on the front of the unit and, while holding down the key for that position, operate the joystick. A quick flick is all that is required for each position of the joystick. Then move the switch to NORMAL and LOAD the game. To use the joystick just switch it to PLAY and the game will respond to the joystick. The review model also disabled the keyboard when in use but the company says a small modification will be done to all the current units to prevent that and will be informing all customers so far as to when to return units for free modification. The Cambridge unit requires you to LOAD a tape first, which takes you through a menu to program the joystick. If you touch the joystick while LOADing the program, it crashes. It also appears to crash after programming the joystick completely as it NEWs itself to be ready for the next program and that is not mentioned in the instructions - but the joystick still works. The joystick settings can also be viewed and recorded on tape. The menu program still has to be LOADed first. It has also a rear edge connector so that other things can be plugged-in. The interface is intended to work with the joystick which accompanies it but can still be purchased separately if you want to use an Atari joystick. The advantage of using your own is that you not only have an eight-position joystick but two independent fire buttons for games at a cheaper price than Atari. Cambridge says it will change software when it can obtain a Microdrive on which to test it. Electrotech also uses the same system to program its joystick but its interface board is uncased and will work only with its joystick console. The console contains a four-position joystick and three large 1in. fire buttons and looks as if it should belong in an arcade game. It is very robust but costs at least half as much again as the other two. Joysticks tend to be personal things, so I asked a few friends at a computer club and my children for their options on the range available. The result is clearly for the Kraft joystick, with Cambridge Computing second with its two fire buttons. The Kempston Competition Pro joystick is a good all-rounder with its eight positions. The others go to show that an increase in price does not always provide easier control. The Jiles Electronic joystick is probably the least helpful, as its stick becomes more like a flexible toy in use. The Atari shows how much joysticks have developed, as it now seems very stiff and unresponsive compared to the newer types.
'It is much easier than scanning the entire keyboard for difficult keys.'
1. Micropower (Analog) 2. Atari 3. Starfighter 4. Kraft 5. Quickshot 6. Slik Stik 7. Cambridge Computing 8. Stonechip interface 9. AGF interface 10. Protek interface 11. Joysensor 12. Jiles III interface 13. Jile II interface 14. AGF Programmable interface 15. Midwich Analog interface and joystick 16. Tac 2 17. Jiles joystick 18. Kempston joystick and interface 19. AGF programmable interface 20. Stonechip interface 21. Quickshot 22. Midwich interface
Atari joystick Fire W N E S 6 1 3 8 2 4 9-way socket Byte returned from Kempston Joystick 0 0 0 Fire S N E W
Joystick Interfaces Interface: Cambridge Programmable?: Y Cursor: Psion: Kempston: Price: £29.50 inc.joystick, £24 on its own. Interface: Stonechip Programmable?: Y Cursor: Psion: Kempston: Price: £24.95 Interface: AGF Programmable?: Y Cursor: Psion: Kempston: Price: £33.95 Interface: AGF II Programmable?: Cursor: Y Psion: Kempston: Price: £16.95 Interface: Kempston Programmable?: Cursor: Psion: Kempston: Y Price: £15 without joystick, £24.50 with joystick Interface: Protek Programmable?: Cursor: Y Psion: Kempston: Price: £14.95 Interface: Jiles III Programmable?: Cursor: Y Psion: Y Kempston: Y Price: £13.95 Interface: Pickard - from Success Services Programmable?: Y Cursor: Psion: Kempston: Price: £21.45
Number: 1 Joystick: Kraft switch hitter Positions: 8 Fire Buttons: 2 Cost: £18.95 Comment: Light, fingertip control. Number: 2 Joystick: Cambridge Computing Positions: 8 Fire Buttons: 2 indep. Cost: £7 Comment: Fire buttons may hurt after a time. Number: 3 Joystick: Kempston Positions: 8 Fire Buttons: 2 Cost: £14.50 Comment: Solid and reliable Number: 4 Joystick: Starfighter Positions: 8 Fire Buttons: 1 Cost: £13.95 Comment: Short but easy to use Number: 5 Joystick: Quickshot Positions: 4 Fire Buttons: 2 Cost: £12.95 Comment: Suckers can fix it to a table but a little loose in action Number: 6 Joystick: Joysensor Positions: 4 or 8 Fire Buttons: 2 Cost: £29.95 Comment: Touch-sensitive pads, it takes time to get used to. Number: 7 Joystick: Slik Stick Positions: 8 Fire Buttons: 2 Cost: £9.95 Comment: Noisy in use. Number: 8 Joystick: Tac-2 Positions: 8 Fire Buttons: 2 Cost: £18.95 Comment: Accurate but may also be stiff. Number: 9 Joystick: Atari - from AGF Positions: 4 Fire Buttons: 1 Cost: £7.54 Comment: Stiff but inexpensive. Number: 10 Joystick: Jiles Positions: 4 Fire Buttons: 2 Cost: £6.50 Comment: Bends in use.
Feature6
- C&VG (Computer & Video Games) #41Mar 1985 · p.110
- ZX Computing #16Dec 1984 · p.83
- Personal Computer Games #5Apr 1984 · p.34
- Computer ChoiceFeb 1984 · p.62
- Games ComputingJan 1984 · p.27
- Sinclair User #21Dec 1983 · p.67
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