Sinclair Library

Bonkers

Arcade Game: Platform · ZX-Spectrum 16K · 1 players · English

Procom Software · 1983 · Pound sterling 5.50

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Control Option
Cursor, Kempston Joystick

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedProcom Software → WorldOfSpectrum

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Scores

In the magazines

  • Crash #11984 · Overall77.5%
  • Personal Computer Games #61984 · Overall4/10
  • Crash #21984 · Overall78%
  • Crash #31984 · Overall78%

Elsewhere on the web

  • WorldOfSpectrum 13 votes6.15

In the magazines 17

Personal Computer Games #6May 1984 · p.695/104/105/104/104/104/10

Personal Computer Games

Graphics 5/10

Sound 4/10

Originality 5/10

Lasting Interest 4/10

Overall 4/10

Chris Anderson 4/10

MACHINE: Spectrum 16/48K JOYSTICK: Optional SUPPLIER: Procom PRICE: £5.50 Five humans have been trapped in an alien space station and you must guide them one at a time to reach the air-locks so that they can escape. That's the scenario. What actually happens is that you move a little stick-man from the top to the bottom of the screen by dropping him through a series of sideways-moving boxes. Then you do the same again four more times. You are of course being chased by a number of randomly-moving monsters: one to start with, and an extra one for each stage you get through. If you can get all five of your humans down you get a 1000-point bonus which is fun, and every few stages you are kindly awarded a bonus man. The graphics are fast, but unconvincing. The game is enjoyable for a bit, but there's not enough strategy to make it a sufficiently interesting long-term proposition.

Crash #3Apr 1984 · p.7078%

Crash

Overall 78%

Producer: Procom, 16K, £5.50 (1) Author: David James A bunch of five earthlings are trapped on a space station by loads of aliens. You must get them safely down through the floors to five airlocks at the bottom. At first you have only one monster to contend with, but as you go along, more and more appear. Each floor has a moving 'lift' through which you descend. The animation and detail are very good and the game gets extremely difficult. Our reviewers thought this was a winner. Cursor keys or E,S,D,X (which is a silly arrangement). Joystick Kempston, Fuller, AGF & Protek. 5 lives, well over 10 screens, good sound. CRASH rating: 78% M/C

Read it at Crash - The Online Edition

Crash #2Mar 1984 · p.5478%

Crash

Overall 78%

Producer: Procom, 16K, £5.50 (1) Author: David James A bunch of five earthlings are trapped on a space station by loads of aliens. You must get them safely down through the floors to five airlocks at the bottom. At first you have only one monster to contend with, but as you go along, more and more appear. Each floor has a moving 'lift' through which you descend. The animation and detail are very good and the game gets extremely difficult. Our reviewers thought this was a winner. Cursor keys or E,S,D,X (which is a silly arrangement). Joystick Kempston, Fuller, AGF & Protek. 5 lives, well over 10 screens, good sound. CRASH rating: 78% M/C

Crash #1Feb 1984 · p.10275%74%77%75%84%80%77.5%

Crash

Use of Computer 75%

Graphics 74%

Playability 77%

Getting Started 75%

Addictive Qualities 84%

Value For Money 80%

Overall 77.5%

Unknown

Unknown

Unknown

Producer: Procom Memory Required: 16K Recommended Retail Price: £5.50 Language: machine code Author: David Jones Bonkers has a cheerful inlay card and an even more cheerful title page, cheerfully disguising the fact that this game is a wolf in sheep's clothing. There is an element of the jumping platform game to it - in this case it's all downhill. You're told that a group of earthlings have been trapped in the upper regions of an alien space station. They must reach five airlocks at the bottom to escape, but the horrible aliens are holding a creepy creatures convention (CCC for short) and they all join into make life difficult. The CCC cast list includes Double gangers, a Pacdroid, Squidge-droid, Stomper, Baby-droid, deadly space ship (in a space station?) and two other mystery guests. Your trapped earthlings all appear at the top of the screen in the scoring area, each one coming down via the side of the screen when the previous one has been done in. There are five platform levels, the lowest containing the five airlocks. The corridor is defined by dark blue, the thick floor by pale blue. In each floor vertical shafts move left to right and vice versa. Your man doesn't fall through the shafts, but must attempt to leap down through them. When he reaches the bottom he can jump down into a free airlock. One serious problem is that the CCC moves not only along the corridors but also through the thickness of the floors - you can get caught in the lift! COMMENTS Keyboard positions: cursor keys or E, S, D, X Joystick options: Kempston, Fuller and via the cursors, AGF and Protek Keyboard play: highly responsive and very fast movement Use of colour: average Graphics: very good Sound: good Skill levels: increasing difficulty by the screen Lives: Screens: over 10

Stuck in the corridors of BONKERS.

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