Computer Spacegames
Book: Paperback · English
Usborne Publishing Ltd · 1982 · Pound sterling 1.99 · 48 pages · ISBN 0-86020-683-1
Also known as Jeux Electroniques Spacegames (French), Juegos de Ordenador Espacio (Spanish), Programas de Jogos Espaciais (Portuguese)
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Releases
- 1982Usborne Publishing LtdPound sterling 1.99
- UnknownEditora Lutecia Ltda Sold as Programas de Jogos Espaciais
- 1983Hachette Jeunesse Sold as Jeux Electroniques Spacegames
- 1985Ediciones Generales Anaya S.A. Sold as Juegos de Ordenador Espacio
Documents
- ComputerSpacegames.pdfComplete book 20,146 KB
- Juegos%20de%20Ordenador%20Espacio.pdfComplete book Spanish
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Credits
- Daniel Isaamancredited
- Jenny Tylercredited
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In the magazines 1
Sinclair User #10Jan 1983 · p.41
John Gilbert
LEADING CHILDREN INTO MICRO WORLD John Gilbert on the growing bookshelf. The emphasis in the Sinclair book market is now on teaching young people about the uses of modern technology, and computers in particular. Usbourne Publishing Ltd has just produced a series of four books on microcomputers. Two of them consist of listings of programs for various microcomputers, including the Spectrum and ZX-81. There is usually only one listing of each program but symbols at the side refer the reader to conversion notes for their computers. The two, Computer Space Games and Computer Battle Games, are full of colourful drawings which will appeal to young children. The books cost £1.99 each and are a good idea, for they will coax children into work with computers, something with which some adults still seem to have difficulty. The function of the books is to catch the interest of the young so that they have no difficulties copies with technology in later life. The other two books in the Usbourne range are introduction to Computer Programming and Understanding the Micro. Both explain their subjects. using diagrams and colour drawings as an aid to understanding. Each costs £1.65. The range will be available from most bookshops, including W H Smith. The ZX-81 is still featuring strongly in the Sinclair publishing market. Following The Art of Programming the 1K ZX-81, Babani Publishing has The Art of Programming the 16K ZX-81. The book provides one of the most comprehensive introductions to the ZX-81 available. It takes the reader through the possible uses of the expanded machine and then explains advanced subjects such as machine code and programming techniques. It even includes a chapter on advanced randomness with methods of selecting random numbers using Chi squares, poission and binomial distribution. Chapters include graphics, designing programs, games and programming techniques. It costs £2.50. Ivor Killerbyte is obviously a pseudonym but the man who has produced Write Efficient ZX-81 Basic does not use the name because he does not want to be associated with the book. The book is very informative and well worth £5.95. It starts with the premise that the reader has a 1K machine and some of the things Killerbyte manages to squeeze from it are amazing. Included is a series of programs, such as full screen pattern generators, a giant character maker and some interesting graphics games. Killerbyte also provides a series of 36 rules of programming, spread through the book. They include using REM statements to describe programs where possible and making programs as user-friendly as possible. The book is published privately. Several books concerning the Spectrum appear every week. Even Clive Sinclair has extended into the market with the Sinclair Computer Guides. He has written the foreword to the first guide, which was written by Tim Hartnell. The ZX Spectrum Explored covers a large range of areas of Spectrum usage. There are chapters on the use of the computer in business and education, as well as games. There is also a short tour of the three-dimensional graphics capabilities of the Spectrum and a 10-page introduction to machine code. The techniques explained are illustrated with program listings, including a diary program and database. It costs £5.95 and is available from Sinclair Browne. The quality of books about Sinclair computers has improved but authors still seem to concentrate games program listings and books on Sinclair Basic. Many areas, such as machine code and programming techniques, could be better-explored. Usbourne Publishing, [redacted]. Bernard Babani (Publishing) Ltd, [redacted]. Ivor Killerbyte, [redacted]. Sinclair Browne Ltd, [redacted].
A detail from Introduction To Computer Programming, one of the Usborne Electronics range of books.
'The quality has improved but is still mainly listings'
Programs listed in this book
- Starship Take-Offp.4
- Intergalactic Gamesp.6
- Evil Alienp.8
- Beat the Bug Eyesp.10
- Moonlanderp.12
- Monsters of Galacticonp.14
- Alien Snipersp.16
- Asteroid Beltp.18
- Trip into the Futurep.20
- Death Valleyp.22
- Space Minesp.24
- Space Rescuep.26
- Touchdownp.31
Related
- Elsewhere
- MobyGames
- Same entry at
- Spectrum ComputingZXInfo
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