Sinclair Library

Boulder Dash II: Rockford's Riot

Arcade Game: Maze · ZX-Spectrum 48K · 2 players · English

Zafi Chip · 1985

Also known as Boulder Dash II: La Venganza de Rockford (Spanish), Boulder Dash II: La Venganza de Rockford (Spanish), Boulder Dash II: Rockford's Revenge (English)

BoulderDash, 2 of 4

Boulder DashBoulder Dash III

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In the magazines

  • Your Computer #91985 · Overall5/5
  • Sinclair User #661987 · Overall8/10
  • Your Sinclair #221987 · Overall8/10

Elsewhere on the web

  • WorldOfSpectrum 31 votes8.14

In the magazines 6

Your Sinclair #22Oct 1987 · p.758/108/10

Your Sinclair

Overall 8/10

Marcus Berkmann 8/10

REMAKE REMODEL Those cheapie re-releases, sifted and sorted by Marcus Berkmann. Yup, games these days are like cats - they have about nine lives. First we see them on full price labels, then they reappear on various compilations, then they're out again as cheapies. In the past YS hasn't taken an awful lot of notice, but there are so many now, we just can't ignore 'em. So here's the first Remake Remodel, and the first person to write in and tell us what that reference is, wins three cheapies! BOULDERDASH AND BOULDERDASH II Prism £2.99 each Reviewer: Marcus Berkmann Time can be cruel to even the most innovative of games (look at Knight Lore or Sabre Wulf!), but not in the case of these marvellous First Star boulderamas. The idea's simple, the execution's brilliant. Move Rockford around the grid collecting diamonds and avoid being crushed by boulders that attempt to splatter you as you pass. You'll also have to block growing amoebas, transform butterflies and outmanoeuvre fireflies. Terminally addictive.

Read it at Your Sinclair Rock'n'Roll Years

Sinclair User #66Sep 1987 · p.258/108/10

Sinclair User

Overall 8/10

Tony Dillon 8/10

Label: Prism Leisure Author: Peter Liepa Price: £2.99 Memory: 48K/128K Joystick: various Reviewer: Tony Dillon Boulderdash was always one of my all-time favourite games - purely for it's playability, so I was worried that with today's modern programming standards, it could have lost some appeal. Well, let me say that programmer Peter Liepa has done an excellent job at recreating prehistoric programming techniques. For those of you who have (a) just been born, (b) live in Somerset or (c) have had their head down an Amstrad for the last five years, here is a run-down of the basics of the game. Rockford, the hero, must rush around twenty consecutive screens collecting gems. When he's collected the required amount the exit to the next cavern will be opened. Sounds easy enough doesn't it? It ain't - it's fiendish.

Your Computer #9Sep 1985 · p.345/55/5

Your Computer

Overall 5/5

Simon Beesley 5/5

CBM 64/Spectrum Monolith Excavation game £9.95 Instant relapse. Just when you thought you had licked your addiction to Boulderdash - easily the most potent game of 1984 - someone offers you a go at its sequel, Rockford's Riot. Pretty soon you dislodge a boulder, triggering off an avalanche. It gives you your first rush and the craving for more returns. To make matters worse, Monolith has included a copy of Boulderdash on the other side of the tape. Rockford's Riot uses the same ingredients - boulders, jewels, amoebas, butterflies, fireflies, enchanted walls - but presents a brand new set of problems. There are 16 levels or caves as the cassette inlay calls them. In each caw you can scroll smoothly over an area at least six times the screen size. And in each you have to collect a given number of jewels within a time limit. But beyond this common factor there is enormous variety so that each level could almost be described as a separate game. Take cave B for example. Amoebas are oozing out from the tops of three large vats. So you must first shift boulders to seal them in. If you succeed the amoebas turn into jewels. Then you have to dash down to the bottom of the vats, unplug them, and when the avalanche of boulders has settled, collect 75 jewels before time runs out. Collecting jewels is a problem in itself. They are invariably embedded in a pile of boulders. As the game simulates perfectly the physics of rock falls, you only have to extract one for the whole lot to come tumbling down. When it is accompanied - as it is on the CBM-64 - by a distant booming this provides one of the most satisfying experiences in computer gaming.

Stoned again. Rockford's Riot - for Boulderdash addicts.

Rockford's Riot + Boulder Dash carries this game and has 15 references of its own.

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(Amstrad CPC), (Atari 8-bit), Boulder Dash II: Rockford's Revenge (Commodore 64), (Commodore Plus/4), (MSX)

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