Bounty Bob Strikes Back
Arcade Game: Platform · ZX-Spectrum 48K · 1 players · English
U.S. Gold Ltd · Sep 1985 · Pound sterling 7.95
Also known as Bounty Bob Strikes Back! (English)
Discussion
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Releases
- 23 Sep 1985U.S. Gold Ltd Sold as Bounty Bob Strikes Back!Pound sterling 7.95
- 1985Americana Software Ltd
- 1985Erbe Software S.A.
Play
- bountybob.rzxRZX playback file
- BountyBobStrikesBack.tzx.zipTape image English31 KB
- BountyBobStrikesBack.tap.zipTape image English34 KB
- BountyBobStrikesBack(AmericanaSoftwareLtd).tzx.zipTape image English31 KB
- BountyBobStrikesBack(ErbeSoftwareS.A.).tzx.zipTape image English24 KB
Documents
- BountyBobStrikesBack.txtInstructions English12 KB
- BountyBobStrikesBack(EN).pdfInstructions English229 KB
Other files
- Bounty Bob Strikes Back (1985)(US Gold).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Bill HogueGame Design/Concept
- Tim MillerCode
- F. David ThorpeLoad Screen
- Kathy SwainInlay/Poster Art
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Awards
Scores
In the magazines
- Sinclair User #441985 · Overall3/5
- Your Spectrum #201985 · Overall9/10
- ZX Computing #221985 · Overall3/5
- Crash #211985 · Overall85%
Elsewhere on the web
- WorldOfSpectrum 46 votes8.10
In the magazines 30
ZX Computing #22Dec 1985 · p.634/53/53/5
Graphics 4/5
Addictiveness 3/5
Overall 3/5
US Gold £7.95 I'm afraid we only got a review copy of this game and the aim and action was not clearly stated, although they claim it compares favourably with the C64 version. It is a platform game in which it appears that you have to collect various objects within a time limit, each time you get an object the nasties change from yellow to green for a short time and can be eaten/killed by your character. Loads of screens, most of which are well designed and present a challenge, some have a nice 3D perspective effect. I must admit I found the game to be a little inconsistent in that I could clear some screens with ease and others were a real headache, they did not seem to progress logically. Graphics and animation were very good, BB's demise is quite interesting, and the high score hall of fame routine is almost worth playing on its own. Colourful, enjoyable, I just wish I knew what I was supposed to be doing.
Sinclair User #44Nov 1985 · p.323/53/5
Overall 3/5
John Gilbert 3/5
Publisher: US Gold Price: £7.95 Memory: 48K Joystick: Kempston Nope, this game is not about Maxwell's attempts to gain control of Sinclair Research. It is not even a sequel, though it is billed as one. According to US Gold, only those of you who are discerning enough to own an Atari computer are likely to have seen the first Bounty Bob game, called Miner 2049er. You might have seen one version of it, though, called Manic Miner. Bounty Bob Strikes Back is a levels and ladders game which takes place in a mine full of traps, aliens and acid rain - the author obviously has an affinity with Matthew Smith. Once you have got over the inventive but not terribly relevant title screen you can guide Bob through a series of cunningly laid out screens. There are 25 in all and at least some attempt has been made to vary the components from which they are constructed. Bob can move up and down screens in elevators, be pulled through suction tubes, and slip down slides in an attempt to collect objects and score points. You must clear each screen in 2500 seconds or lose a life. Bounty Bob relies on screen layout to fox players rather than the aliens which are all important in Manic Miner and Jet Set Willy. It is unfortunate that the character has been introduced onto the Spectrum market so late. Most potential customers are likely to say "Oh no, not another levels and ladders game!" But if that's what you're into you'll enjoy Bounty Bob at least as much as Jet Set Willy.
Your Spectrum #20Nov 1985 · p.53Your Spectrum Ross's Rave Of The Month9/109/10
Your SpectrumYour Spectrum Ross's Rave Of The Month
Overall 9/10
Ross Holman 9/10
JOYSTICK JURY Are you ready for a software siege? It's time for our trusty panel of joystick jurors to line up all the latest and greatest games and put them through their paces! Let Ross Holman, Rick Robson and Dougie Bern lead you to the hottest arcade action around! BOUNTY BOB US Gold £7.95 Ross: Scrambling around hundreds of screens looking for assorted oblects and dodging hordes of nasties - sounds familiar, eh? Yep, it's yet another ladders and platforms game. But wait! Don't try for a getaway in sheer disgust, this ones a cut above yet average, believe me. So whats it all about? You've got to guide bouncing Bounty Bob around quite a few screens, hording unlikely combinations of clutter like flower pots, gems and cakes. As you'd expect there's no shortage of nasties to hamper his progress, but Bounty's got a handy asset, his own insatiable appetite! Just like a magpie or an old billy goat, hell greedily demolish every object in sight, and by doing this he transforms the yellow nasties into an appetising snack too! There's a lot to be said for greed in this game! There's plenty of leaping and bounding for Bounty Bob to try, but don't let him fall too far or he's a gonner! With only three lives he can't afford to take too many risks! If you manage to touch every platform in the Painter game part, you'll then be promoted to the next screen. And that's where the fun starts. Bounty Bob can take lifts, slide down the longest tracks possible, use the transporters and generally cause havoc amongst the idyllic lives of the nasty green things. There's only one thing that you'll lack while playing Bounty Bob - that's time to think. Bob won't have time to hang around because the meanies will be on his tail If he does. All In all, it's pretty addictive, but don't be fooled into thinking it's a cinch... you'll see why...
The idea of each screen is to turn all the shaded platform areas solid. You do this by - you guessed it - walking on them! Go for a slide down here. On later levels these slides can run from top to bottom of the screen - weaving around every possible object - somewhat like a Butlins funpool! As long as you don't linger, you'll find that you'll be able to get through the screens quite simply. The objects are laid out so that if you take the right path you'll pick up an object every one or two meanies - enabling you to eat them without having to stop.
Throughout the game you'll come across these doors with the numbers nailed above them. These are the transporters. Climb into one and press 'P' - you'll be beamed up to the next door in the sequence. Collecting these knick-knacks gives you power to get your own back on the meanies. Isn't that like the puck pieces in Pac Man. Bob's long distance jumping abilities aren't as good as those of some other platform heroes. It seems that if you fall a matter of two steps, you're in for the squash routine.
Crash #21Oct 1985 · p.2682%74%83%80%82%75%85%
Use of Computer 82%
Graphics 74%
Playability 83%
Getting Started 80%
Addictive Qualities 82%
Value For Money 75%
Overall 85%
Unknown
Unknown
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Producer: US Gold Memory Required: 48K Retail Price: £7.95 Language: Machine code Author: Tim Miller Bounty Bob originally appeared on the Commodore 64 and Atari and is a follow up to another 64/Atari game, Miner 2049'er, the first ever platform game. In case you haven't seen Miner 2049'er (that's where Manic Miner came from) here's a quick history. Miner 2049'er is set in the mines of Yukon Yohan, an evil swine who has dumped radioactive waste in the caverns and turned all the little furry creatures who stored their food there into horrible, marauding mutants. The idea is to enter the caves, steal all the radioactive stuff (whilst dodging the mutants) and escape. Bounty Bob is set in the same mines and the plot is pretty similar, although this time Yukon Yohan has left some odd bits of machinery lying around the mines, which occupy a total of twenty five screens. Control, although being for a standard left/right up/down ladders and jump game, has a novel touch a variable jumping distance. To make a short jump, leap straight up in the air and wait until Bob's almost at the peak of his travel before pressing the left or right key. To make a long jump, press the direction key as soon as you press jump. This, although it takes a while to get used to, is an excellent control method, allowing you to do some pixel perfect jumps. As you walk along a platform it changes colour. To complete a screen, you have to change the colour of all the platform floors before the time limit runs out. The difficulty level you choose at the start of the game determines how much time you are allowed for each screen, and as you move round a digital counter at the top of the screen remorselessly reduces your remaining moments. Progress is impeded by loads of deadly mutants trundling about the platforms. One touch from a mutant kills you, and you have to either dodge or kill them. To murder mutants you need to collect one of the items littered about the screen and this adds points to your score. All the mutants turn green when you pick an object up, and a green mutant dies when you run into it. After a while they'll flash a couple of times and return to their normal, deadly selves. There are usually quite a few of these objects littered about the screen, all of them everyday things like radios, coffee pots and candelabras, but they have to be used quite sparingly since getting from one mutant to another usually takes a while. If you lose a life on a screen you are reincarnated, as are the objects but the mutants you managed to kill stay dead. And you don't have to re-walk the parts of the platform you covered before meeting your end, which makes life that bit easier. On some screens there are devices to help you travel to the more inaccessible platforms. These vary from conventional lifts to the more exotic matter transference beams that tele-transport you from point to another. Look out for the 'super energy food bars' if you eat one you speed up and your jumping power increases by a factor of three, allowing you to jump huge gaps between platforms. Very handy indeed! Slides connect some platforms, and when you step onto the top of a slide you go tumbling down the chute. Before you descend to a lower platform, take a good look at what's below you sometimes there's a rampaging mutant at the bottom and it doesn't do you much good landing on it if it's not flashing! Within the game there are special codes and warps which allow you to start from different levels. These are revealed as part of 'secret messages' which pop up when you solve certain screens, starting with screen four. When you get a top ten high score you can enter your name by bulldozing your initials onto a moving conveyor belt. Once you do so a load of birds fly on screen, pick them up and deposit them on the high score board. If the tenth score is beaten then it'll be dropped on the floor, bulldozed into a square and booted off the screen by Yukon Yohan himself. The menu screen allows you to choose different skill levels and the number of lives and you can control a number of other variables, giving the game far more variation than you'd expect from a run-of-the-mill platform game. COMMENTS Control keys: O/6 left, P/7 right, Z/0 jump, Q/9 to enter transporters etc Joystick: Kempston, cursor and Interface 2 Keyboard play: good, pity you can't define the keys Use of colour: above average Graphics: pretty neat, but there is some flicker Sound: nice tunes and sound effects Skill levels: 4 Screens: 25
Kidsplay carries this game and has 29 references of its own.
Full-page ad13
- Your Sinclair #1Jan 1986 · p.18
- Crash #24Jan 1986 · p.185
- Computer Gamer #10Jan 1986 · p.48
- Sinclair User #45Dec 1985 · p.59
- Popular Computing Weekly #45Nov 1985 · p.47
- Crash #22Nov 1985 · p.79
- Crash #21Oct 1985 · p.3
- Sinclair User #43Oct 1985 · p.50
- Your Computer #8Aug 1985 · p.24
- C&VG (Computer & Video Games) #45Jul 1985 · p.2
- C&VG (Computer & Video Games) #44Jun 1985 · p.123
- Your Computer #6Jun 1985 · p.2
- Your Computer #4Apr 1985 · p.149
Tips4
- YS Smash TipsAug 1988 · p.7
- MicroHobby #92Sep 1986 · p.31
- Your Sinclair #6Jun 1986 · p.55
- MicroHobby #80May 1986 · p.31
Hack/Poke3
- Your Sinclair #81Sep 1992 · p.29
- Your Sinclair #36Dec 1988 · p.33
- Your Sinclair #30Jun 1988 · p.24
Review2
- MicroHobby #55Dec 1985 · p.14
- Computer Gamer #7Oct 1985 · p.65
Two-page ad2
- C&VG (Computer & Video Games) #43May 1985 · p.38
- Your Computer #5May 1985 · p.12
Advert1
- Sinclair User #46Jan 1986 · p.117
News/Note1
- Home Computing Weekly #129Sep 1985 · p.9
Licensed from
- Bounty Bob Strikes BackSoftwareBig Five Software
Remakes
- Bounty Bob Rides Again2006PC/Windows
Georg Rottensteiner
Related
- Compilations
- The Gold Collection II, Kidsplay
- Ports
- (Amstrad CPC), (Atari 5200), (Atari 8-bit), (BBC Micro), Bounty Bob Strikes Back! (Commodore 64)
- Tags
- Teleportation
- Elsewhere
- Speccy Screenshot MapsThe Cutting Room FloorMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingSpectrum Computing RZX - YouTubeRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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