Hummer House of Horror
Adventure Game: Text/Illustrated · ZX-Spectrum 48K · 1 players · English
Stephen N. Curtis · 1983 · Pound sterling 5.50
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Releases
- 1983Stephen N. CurtisPound sterling 5.50
- 1983Lasersound Ltd
Play
- HummerHouseOfHorror.rzx.zipRZX playback file 113 KB
- HummerHouseOfHorror(LasersoundLtd).tzx.zipTape image English17 KB
- HummerHouseOfHorror(LasersoundLtd).tap.zipTape image English17 KB
Documents
- HummerHouseOfHorror.txtInstructions English4 KB
Files and rights
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Credits
- Stephen N. Curtiscredited
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Scores
Elsewhere on the web
- WorldOfSpectrum 3 votes4.67
In the magazines 14
Crash #4May 1984 · p.74
Producer: Lasersound, 48K £7.00 Clouds obscure the moon and you are alone in the dreadful house - or are you? No you are not alone, there's the mad Chinese cook in the greasy kitchen for a start off, plus imps, ghouls and things that go bump in the night. Every room is seething with something or someone who wants you to pass something on to someone or something. Simple 3D graphics try to enliven the rather ponderous pace. Average fun.
Crash #2Mar 1984 · p.66
Producer: Lasersound, 48K £7.00 Clouds obscure the moon and you are alone in the dreadful house - or are you? No you are not alone, there's the mad Chinese cook in the greasy kitchen for a start off, plus imps, ghouls and things that go bump in the night. Every room is seething with something or someone who wants you to pass something on to someone or something. Simple 3D graphics try to enliven the rather ponderous pace. Average fun.
Crash #1Feb 1984 · p.63
Producer: Lasersound, 48K £7.00 Clouds obscure the moon and you are alone in the dreadful house - or are you? No you are not alone, there's the mad Chinese cook in the greasy kitchen for a start off, plus imps, ghouls and things that go bump in the night. Every room is seething with something or someone who wants you to pass something on to someone or something. Simple 3D graphics try to enliven the rather ponderous pace. Average fun.
Personal Computer News #21Aug 1983 · p.512/52/52/51/5
Lasting Appeal 2/5
Playability 2/5
Use Of Machine 2/5
Value For Money 1/5
John Lettice
NAME: Hummer House of Horror SYSTEM: 48K Spectrum PRICE: £7 PUBLISHER: Lasersound, [redacted] FORMAT: Cassette LANGUAGE: Basic and machine code OTHER VERSIONS: None OUTLETS: Mail order. HAUNTED RESCUE Hot off the presses we have Hummer House of Horror - a part, we are told, of a 'sensational collection of mind warping games' from Captain Lasersound. It's an adventure game set in a haunted house, and your objective is to race against the clock to rescue... well a maiden, of course. Getting the thing loaded in the first place was something of an adventure. Enter LOAD "", say the instructions, and 'the process is entirely automatic from there on.' This will puzzle many an unfortunate novice, as the automatic process involves you stopping the tape half way through to collect your instructions. OBJECTIVES Once you've actually got it loaded, experienced the lengthy and rather nifty commercial for Lasersound - the best graphic in the game - and cooled your heels while the computer tells you 'Please wait', you can then start your quest. You are in one of a series of rooms - round about 60 on four floors. In these rooms you'll encounter objects and creatures which are alleged to help you in your search. IN PLAY But hold on there, you may say - the cassette wrapping says 'superb 3D graphics'. What you actually see before you is a line-drawing representation of a room in 3D, a label at the top telling you who else is there - the Wild Woman, the Witch etc, and if you're lucky, a small graphic representing an object. You don't see the creatures, and the objects are so small they're easily missed. You move around by the usual method, although picking up objects is tiresome, as you must, for example, specify 'Get Fido's din dins' - I kid you not - down to the last apostrophe. The next problem is that 'for the unwary are traps'. This actually means for the unlucky are traps. There are various occasions when you blunder into something and get trapped/killed, but as these seem to be at random rather than at fixed locations. It's impossible to learn from your mistakes. VERDICT The problem with this game is that it's very difficult to proceed in the way you normally do in an adventure. It isn't an ongoing learning process, as you're generally knocked out of it by random hazards rather than avoidable ones. Theoretically I suppose it could be cracked, but it's more a question of probability than skill, and I gave up after several fruitless and not very entertaining hours.
Advert8
- Home Computing Weekly #22Aug 1983 · p.35
- Personal Computer News #18Jul 1983
- Home Computing Weekly #18Jul 1983 · p.16
- Home Computing Weekly #20Jul 1983 · p.9
- Popular Computing Weekly #27Jul 1983 · p.25
- Home Computing Weekly #16Jun 1983 · p.41
- Popular Computing Weekly #14Apr 1983 · p.35
- Popular Computing Weekly #13Mar 1983 · p.39
Letters1
- Crash #3Apr 1984 · p.14
Review1
- Home Computing Weekly #25Aug 1983 · p.43
Related
- Tags
- Horror/Halloween
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- Spectrum ComputingZXInfo
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