The Island
Adventure Game: Text-Only · ZX-Spectrum 48K · 1 players · English
Crystal Computing · 1983 · Pound sterling 7.50
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Play
- IslandThe.tzx.zipTape image English10 KB
- IslandThe.tap.zipTape image English10 KB
Documents
- IslandThe(Crystal).txtInstructions English2 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedCrystal Computing → WorldOfSpectrum
Credits
- Martin S. Smithcredited
- Dave De LeuwInlay/Poster Art
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Scores
In the magazines
- Personal Computer Games #61984 · Overall5/10
- Sinclair User #241984 · Gilbert Factor4/10
Elsewhere on the web
- WorldOfSpectrum 3 votes6.00
In the magazines 34
Sinclair Programs #21Jul 1984 · p.33
June Mortimer
This month we focus on the exploits of hero Willy after his mining experience and on some of the best and worst new Spectrum games. The Island - 48K Spectrum, £7.50 - is an adventure game in which the aim is to escape from a Pacific island with the treasure. The program is infuriating, for it is not an adventure which can be worked through steadily, and in which death is the inevitable consequence of bad decision-making. Moving in certain directions will kill you instantly, without warning. One object explodes unexpectedly, another causes death if you go the wrong way with it. You survive by chance and not by skill. It seems unlikely that any Spectrum owner will find it fun for more than a few minutes to play this repetitive, text-only adventure, which is filled with instances of the programmer's inane humour. It appears to be aimed solely at players who never read reviews. Do not be tempted to buy it. Crystal Computing, [redacted].
Personal Computer Games #6May 1984 · p.66NoneNone5/104/105/105/10
Graphics None
Sound None
Originality 5/10
Lasting Interest 4/10
Overall 5/10
Steve Cooke 5/10
MACHINE: Spectrum 48K JOYSTICK: No SUPPLIER: Crystal PRICE: £7.50 The Island is a text-only adventure that could well end up driving you mad with frustration. Perhaps that's a desirable feature, but if frustration is all you get, then surely there's something wrong. This program does have its good points, however. The responses are very quick, so at least you don't have to wait for ages between each instruction. On the other hand, there isn't an awful lot to wait for. If you're used to adventures that give you lots of detail and allow you to examine objects and search rooms then The Island will come as a severe disappointment. The vocabulary is limited, and there isn't much for you to do except wander about collecting whatever you find, and only occasionally using your initiative. What puzzles there are seem either illogical or disappointingly easy to solve. If you really get stuck, I suggest you try breaking the rules. Working out what is and what isn't possible isn't all that easy since the program won't tell you which words it doesn't understand. The aim of the game is to, wait for it, find treasure. Most of your time is spent wandering through caves, which tend to lead you back to where you started. There are other islands to explore, but the environment is hostile and premature death isn't easy to avoid. There's a real-time clock built into the program which will tell you, among other things, how many days you've been playing. Personally I couldn't stick it for more than a couple of hours.
Personal Computer News #51Mar 1984 · p.57
Bob Chappell
GAME TALK Bob Chappell proves that the art of conversation has not been killed by the dreaded micro games. Since the Currah speech box arrived on the market, a number of software houses have taken the plunge and incorporated speech in their programs for the Spectrum 48K. This group could turn into an army as publishers realise the potential of the device. Here is a clutch of programs showing the pioneer spirit. VOICE CHESS II (£8.95) Artic Computing, [redacted] Artic have an excellent range of chess programs. Including one that speaks without the use of any add-ons. Its existing Voice Chess program was an obvious candidate for conversion. As chess is a game normally played between people, what could add more realism to computer chess than having your electronic opponent speak? Every time you or the computer makes a move, the voice makes an announcement. A capturing and/or checking move is spoken: 'D5 takes F6 check'. An illegal move gets the response 'Invalid move'. Castling is voiced as 'Castles' and mate as 'Checkmate'. It can be a little disconcerting to suddenly hear 'Mate in two' when you were not expecting it - fortunately, the voice has no trace of smugness. If you type in 'M' when it is your move, the computer announces 'I recommend E6 E7' if it thinks that is your best move. Having done as told, you will hear, not unreasonably, 'I expected that'. The speech is clear and certainly adds that extra something to a program that plays a very good game of chess. Excellent. BIRDS AND BEES (£6.95) Bug-Byte, [redacted] This is a super little game to be used with or without the speech facility. The game commences with the rousing 'Flight of the Bumble Bee' (what else) and a spoken 'The Birds and the Bees'. A point to note here, for all games, is that any sound effects generated by the program are output through your TV if the Currah box is connected. Playing Boris Bee, you buzz across the meadows in your hunt for nectar. The sun rolling across the sky, drifting clouds and a passing plane (towing a Bug-Byte advert!) adds to the animation. Swaying flowers beckon and when alighted on, open their petals to 'Nectar'. Boris faces many hazards, these include: nectar overload, flying ducks, blackbirds, centipedes, and many more. Spoken announcements include 'Oh dear' (when Boris gets duffed up). 'Game over', 'New high score' and, to warn Boris of approaching danger, something like 'Full alert'. An addictive game with a good scenario. LUNAR JETMAN (£5.50) Ultimate Play The Game, [redacted] The follow-up to Ultimate's successful Jet Pac, has you jetting about a planet with the assistance of a Moon Rover - not a dog but a buggy. The Rover is used to carry various strange objects, you must discover their use as part of your mission to destroy the enemy defence installations. With sideways scrolling screens and brilliant hi-res animation, this is a worthy inheritor of Jet Pac's fame. A drawback with the speech unit is that it cannot be used with a joystick. Jetman is hard enough with a joystick - use of keyboard alone makes it more so. Speech is used randomly and frequently, and is a mixture of statements, commands and threats. They include 'Oh, no!', 'I'll get you, Jetman', 'Exterminate', 'Destroy enemy missile base', 'Pull yourself together' and 'Missile fired'. Although control of Jetman is complex, this is a superb game which benefits by the extra dimension of speech - the taunts generate a psychological obstacle to add to the challenge. BLASTERMIND (£5.50) Martech Games, [redacted] This is the most talkative of all the programs and the only one that attempts to use the voice as a personality. The objective is to guess the computer's code (colours or digits) before it guesses yours. The fun part comes in the computer's comments. To start with, halfway through the loading of the program, you hear 'Keep your hands off my keyboard!' Once loaded, it declares. "My name is Howard but you may call me Sir.' It continues by referring to you in a variety of insulting terms. Not only that but, if given suspect information following one of its guesses at your code, it says, 'You cheated. I suppose I must expect that sort of thing from you humans.' When you decide to finish, the computer begs 'Please don't switch me off. I'll let you win a game if you let me live.' If you agree, it says 'Thank you', but it doesn't honour the promise. I never managed to beat it - judging by its megalomania. I suspect it cheats. I found it amusing - fellow masochists will, too. Most of the pleasure came from waiting to see what it would say next. If you want one program to show off your speech box to your friends, this could be the one. THE ISLAND (£7.50) Crystal Computing, [redacted] An interesting text adventure in the classic mould, the program makes use of speech to repeat your commands ('Inventory', 'go east', etc) and for some responses ('I don't understand'). A unique feature of this program is the ability to switch the speech on and off during the game (the commands are SPEAK and SHUT UP!). An interesting adventure in its own right - as is the case I with some graphics adventures, the speech adds little to the enjoyment but, if you've got the unit, it's an added. Optional bonus. LUNAR RESCUE (£5.95) Lyversoft, [redacted] This is a competent version of rescuing humans from the planet surface by guiding your craft down from a mothership, gathering them up and returning from whence you came. The spoken items include such phrases as 'Chocks away' and 'Rockets fired'. An old favourite, the speech here is more a question of gilding the lily than adding a real bonus.
Sinclair User #24Mar 1984 · p.94/10
Gilbert Factor 4/10
Memory: 48K Price: £7.50 Faraway islands, perilous quests, hidden treasures and ancient temples are the raw material of many classic adventure games. Crystal Computing's The Island is no exception. The program drops you from your aircraft on to a long sandy Pacific beach with the promise of an ultimate test of logic and deduction. The island is set within the Ring of Fire, a chain of volcanoes bordering the ocean. Many explorers are said to have perished attempting to unravel the island's secrets and you are unlikely to be any luckier than the others. The adventure is of the text-only type and is designed to run on 48K Spectrum. The initial instruction page tells you that the game will take the standard two-word commands and warns you to beware of red herrings, one of which you might unwisely pick up at the first location. It will explode with awful consequences shortly after. Movement is in the traditional N, S, E, W format but you may find it extremely difficult to get anywhere remotely interesting, as you will probably die or at least become irritated with the whole process after a relatively short time. Compared to similar adventures, The Island is dull stuff with nothing out of the ordinary to recommend it.
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News/Note2
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Feature1
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Related
- Versions
- Currah MicroSpeech (Supports)
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- WikipediaCASAMobyGamesThe TipshopUVL
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- Spectrum ComputingZXInfo
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