Sinclair Library

Lightmare

Adventure Game: Text/Illustrated · ZX-Spectrum 48K · 1 players · English

Scott G. Johnston · 1989

Also known as The Lightmare Part 1: Village of Delvhorn (English)

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedScott G. Johnston → WorldOfSpectrum
  • AllowedZenobi Software → WorldOfSpectrum
  • AllowedZenobi Software → Spectrum ComputingDistribution allowed, provided it's made quite clear that the games may only be downloaded for personal usage, they are not to be offered to any third parties (freely or not), and they cannot be included on any commercial enterprise

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In the magazines

  • Crash #641989 · Overall54%

Elsewhere on the web

  • WorldOfSpectrum 3 votes6.67

In the magazines 2

Crash #64May 1989 · p.5079%65%47%54%54%

Crash

Presentation 79%

Atmosphere 65%

Playability 47%

Overall 54%

Phil King 54%

PHIL KING'S ADVENTURE TRAIL Wow! I bet you're really amazed - Adventure Trail has got a new, incredibly mathematical ratings system. And I've even persuaded Ed to give me a brand new font! So now the Trail's got a neat new look, where are the flippin' games to review?! All the major adventurer producers seem to have taken an early holiday. It's a good job those dedicated amateur writers are still turning out plenty of new adventures. The three games reviewed this month aren't the best I've ever seen, but they've kept me busy while my sheep have been making a nuisance of themselves at the local fair. They just love shooting people with airguns and going mad on the Dodgems - I must remember to never let them near my tractor. So until next munf (cor, my spelling's getting as bad as Nick's), I promise not to make any more silly jokes about sheep - they're in terribly baaad taste! LIGHTMARE Scott Johnston £3.75 cass On a planet very similar to our own there's a village called Delvhorn. To strangers it appears to be just another rural paradise, but it hides a terrible secret. In a nearby castle there is an evil entity patiently waiting for the time when it will engulf the land in flames. As the brave hero Dervorin I must reclaim the magical locket which the evil force stole from my sister. This allows the wearer to master all evil powers (although it didn't help my sister much!) and will enable me to save the local countryside. Arriving in the village, I follow my instincts to quickly find the local pub. Damn, I left my wallet at home and the barman doesn't have a slate. But what's this on the bar? A tatty old book -it may be of some use so I stuff it down my trousers while no one's looking. The chances of anyone buying me a drink seem remote so I go upstairs to explore the rest of the inn. Peering round a bedroom door I spy the innkeeper's beautiful daughter lying on the bed. Coyly, she enquires, 'Is that a book down your trousers or are you just pleased to see me?'. After showing her what's really down there, she gives me a magical jewel and tells me to meet her in the woods to activate its power! On the way there I encounter an unfriendly blacksmith, a cave, and unfortunately, a pack of starving wolves. LIGHT ENTERTAINMENT Lightmare is impressive in just one area: presentation. Many of the locations are illustrated by a tiny, but detailed, picture. This adds to the medieval atmosphere created by the text. Sadly, the adventure itself fails to live up to its professional appearance. Response to input is painfully slow and the verb/noun parser is none too friendly. Objects may only be examined when carried. This is made more irritating by the fact that you can only carry up to a certain weight. For instance, to search a heavy dead body you must first drop all objects, pick up the corpse, examine it to find a coin; then drop it, get the coin and all the other objects again. Luckily there's a GET ALL command! I wasn't too impressed with Lightmare, but if you fancy battling against evil, it's available from Scott Johnston at [redacted].

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