Mission 1: Project Volcano
Adventure Game: Text/Illustrated · ZX-Spectrum 48K · 1 players
Mission Software · 1984 · Pound sterling 6.95
Also known as Mission-1 (English)
Mission1, 1 of 2
Discussion
Nobody has started a thread about this yet.
Releases
- 1984Mission SoftwarePound sterling 6.95
- 1985ABC Soft Sold as Mission-1Spanish peseta 2100.00
Play
- Mission1-ProjectVolcano(Mission-1)(ABCSoft).z80.zipSnapshot image Spanish15 KB
- Mission1-ProjectVolcano.tzx.zipTape image English14 KB
- Mission1-ProjectVolcano(different).tzx.zipTape image English14 KB
- Mission1-ProjectVolcano.tap.zipTape image English14 KB
Documents
- Mission1-ProjectVolcano.txtInstructions English10 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Stewart Peartcredited
Sign in to credit somebody, or say what these people did.
Scores
In the magazines
- Crash #41984 · Overall58%
Elsewhere on the web
- WorldOfSpectrum 4 votes3.75
In the magazines 20
Crash #4May 1984 · p.1160%40%55%80%50%60%58%
Use of Computer 60%
Graphics 40%
Playability 55%
Getting Started 80%
Addictive Qualities 50%
Value For Money 60%
Overall 58%
Unknown
Unknown
Unknown
Producer: Mission Software Memory Required: 48K Retail Price: £6.95 Language: BASIC Author: Stewart Peart Fancy yourself a top-notch secret agent, well versed in the arts of self-defence and investigative intuition? Then Mission 1, an adventure that seems to be the first in a series of missions from this new company, might appeal. The package is presented in a novel way. The cassette is glued to an ominous manilla envelope which contains a passport, briefing sheet, brief outline map (top secret) and useful hints including a previous agent's last message from inside a top secret enemy missile command centre. It is now your task to penetrate this installation. Once inside, you must locate the main computer room and nobble it by entering a destruct code to be found somewhere in the complex. Once started, the adventure follows the standard graphics adventure formula with a picture of the location on top of the screen and the text beneath. Type in HELP and you get a list of 11 basic command words and their understood abbreviations. In keeping with most long adventures, it has a SAVE routine. You enter the complex through a ventilation shaft, and if you're clever enough to get past watery and electrical hurdles, you find yourself on the first floor of the command centre, a set of corridors with rooms off. The search for the code can now commence. COMMENTS Response: fairly slow Graphics: generally line over coloured background Features: excellent packaging simulating a dossier for secret agents
Advert10
- Home Computing Weekly #60May 1984 · p.14
- Home Computing Weekly #56Apr 1984 · p.27
- C&VG (Computer & Video Games) #29Mar 1984 · p.146
- Home Computing Weekly #54Mar 1984 · p.20
- Crash #1Feb 1984 · p.58
- C&VG (Computer & Video Games) #28Feb 1984 · p.53
- Home Computing Weekly #50Feb 1984 · p.29
- Home Computing Weekly #48Feb 1984 · p.47
- Micro Adventurer #4Feb 1984 · p.40
- Popular Computing Weekly #2Jan 1984 · p.9
Review4
- MicroHobby #7Dec 1984 · p.18
- TV GamerSep 1984 · p.54
- TV GamerJun 1984 · p.64
- Home Computing Weekly #54Mar 1984 · p.47
Full-page ad3
- C&VG (Computer & Video Games) #27Jan 1984 · p.104
- Personal Computer News #39Dec 1983 · p.7
- C&VG (Computer & Video Games) #26Dec 1983 · p.81
Tips1
- C&VG (Computer & Video Games) #55May 1986 · p.71
News/Note1
- Games ComputingApr 1984 · p.14
Related
- Ports
- (Amstrad CPC), (Commodore 64)
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.
No language, description recorded.
Sign in to correct or add to this.
Hold the rights to this and want it taken down?

