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Braxx Bluff

Arcade Game: Action · ZX-Spectrum 48K · 1 players · English

Micromega · 1984 · Pound sterling 6.95

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In the magazines

  • Crash #91984 · Overall87%
  • Personal Computer Games #121984 · Overall6/10
  • Personal Computer News #851984 · Overall7/10

Elsewhere on the web

  • WorldOfSpectrum 12 votes7.50

In the magazines 27

Crash #21Oct 1985 · p.50

Crash

Lloyd Mangram

Robin Candy

Use of Computer: 82% Graphics: 87% Playability: 91% Getting Started: 93% Addictive Qualities: 87% Value for Money: 84% Overall: 87% Man has progressed far beyond the limits of the solar system and has begun to explore the unimaginably distant worlds in the search for resources and knowledge. In every new system an intergalactic rescue cruiser stands at the ready in case of an emergency. It is manned by volunteers of the Life Corps. You are such a volunteer and the emergency at Braxx Bluff will either make you a hero or a memory. The lifeship Vega has stabilised its orbit around the planet Prolon in response to a distress from below. Three members of an exploratory team left their base in a rover and have fallen prey to the energy hungry creatures who inhabit the world. The creatures fed on the energy banks in the rover which now lies stranded without power, the occupants slowly dying as the life support systems fail. Your mission is simple - land, find the rover and return to base in time to save the lives of the crew. There are 5 stages to the game. If you should land safety then you will proceed on foot towards a sound emanating from the rover, but you must avoid the birds which are out to get you. When you complete this stage you find the rover and it is your task to drive this as fast as you can down the road. Next comes the the sea skimming. Here the rover stays at full speed to avoid sinking, but the sea is full of rocks which must be avoided at all costs. A direction finder guides your way - the higher the pitch the more directly you are heading towards base. If you complete that stage then you will arrive at the base and start a new mission. Braxx Bluff has very simplistic graphics that generate a reasonable representation of 3D. Micromega went for the simple but effective look instead of using lots of colourful detailed graphics that would make the screen look a mess. The sound isn't up to much but it plays a critical part in the game. This game is very playable although it takes quite a bit of practice to get anywhere but it has the addictive qualities to bring you back to play it again. Overall Braxx Bluff is still a reasonable game by today's standards but it can't really contend with the likes of Frankie and Dun Darach. RC I always thought Braxx Bluff was strange looking game, but its 3D effects worked quite well. On the other hand, this is probably the least thrilling of Micromega's 3D efforts and in retrospect it has aged a bit graphically, but still offers quite a challenge in its various stages. LM (Rob) I would probably lower all the ratings except Playability by about 10-15% (Lloyd) Given that I thought its 'strangeness' made up a lot of its value at the time, I would have to agree with Robin, strange as that may seem!

C&VG (Computer & Video Games) #38Dec 1984 · p.358/109/108/108/10

C&VG (Computer & Video Games)

Graphics 8/10

Sound 9/10

Value 8/10

Playability 8/10

MACHINE: Spectrum SUPPLIER: Micromega PRICE: £6.95 Braxx Bluff is the latest 3D game from Micromega - the people who brought you Code Name Matt and Full Throttle. The action takes place on the planet Prolon where you are given the job of rescuing a team of explorers from vicious Prolon nasties who are feeding on their ship's energy supply. To do this, you have to land on Prolon, find the explorers' crawler craft which is marooned at Braxx Bluff and get it back to your mother ship before the crew die. Sounds easy? Don't you believe it. just landing on Prolon took me a couple of hours to crack and as for locating the dreaded Braxx Bluff - well that was an all-evening job. Game controls are kept simple - just up, down, left, right, and fire - and you can choose the keys you want to use for these functions. This makes BB one of those nice games that you can play straight away - no need to read the cassette inlay about 15 times before you know which keys do what. One thing I didn't like about the game was the graphic at the beginning level one which you have watch every time you play - I would have preferred to be able to short-circuit it somehow and get straight into the game. Still it is pretty, I must admit. BB has five levels altogether - the Lander Phase described above, the Walker Phase in which you have to locate the crawler with the aid of audible signals, the Land Crawler Phase in which you negotiate Prolon in the six-speed Crawler, the Sea Crawler Phase takes you into the uncertain waters of Prolon and finally, for the really super-skilled, you find the besieged ship, enter it and see the commander's smiling face congratulating you. Braxx Bluff should provide several hours challenging gameplay on your Spectrum. The only reservation I have is about the lasting appeal. What incentive is there once the crew have been rescued?

Your Spectrum #10Dec 1984 · p.581/5 MISS5/5 HIT2/5 MISS

Your Spectrum

Dave Nicholls 1/5 MISS

Roger Willis 5/5 HIT

Ross Holman 2/5 MISS

JOYSTICK JURY What's on your software shopping list for Christmas? Let Ross Holman, Dave Nicholls and Roger Willis help you make your mind up! This month, our motley crew of Joystick Jurors include Dave Nicholls, a self-confessed adventure fanatic and seasoned hacker; Ross Holman, ace games player and winner of the Jet Set Willy prize; and, last but by no means least, Roger Willis, a relative newcomer to the Spectrum scene. Dave and Ross you'll already know from our monthly major games reviews. Roger Willis, on the other hand, is probably more at home in the saddle of a massive motorbike... but that was before he discovered the thrills and spills of the Spectrum. Check out what they thought of the latest in games software... BRAXX BLUFF Micromega £6.95 Roger: Mission Control, Houston, heaved a collective sigh of relief the day my careers master decided I was much too stupid to become a space pilot because - as this game finally proves - I would have been very bad at it. Nevertheless, tantrums at my inability to land the naffin' rescue pod on the planet Prolon were unavoidable. I couldn't get past the first three superb screens in Braxx Bluff... who knows how many more I missed! Moving 3D graphics are 'the biz' right from the beginning of this rescue mission. The screens I actually got at involve descending from the mother ship's orbit down to skimming the planet's atmosphere, before diving towards a landing - the point where you'll need fine stablising control to score sufficient points to achieve a safe descent. Getting onto the planet and beginning the search for the three crewmen, trapped in a stranded hydro-crawler by alien lifeforms, means acquiring eight points during 'Lander Phase'. I only managed to clock a maximum of four and a bit... All the same, expert space jockeys can move on to Walker Phase, Land-Crawler Phases, Sea-Crawler Phases and a finale where the Commander's 'enigmatic' boat race appears on-screen to say 'Ta very much'... Pass the joystick, Gladys!

Read it at Your Spectrum Unofficial Archive

Personal Computer News #85Nov 1984 · p.477/107/10

Personal Computer News

Overall 7/10

Karen Isaac 7/10

PRICE: £6.95 PUBLISHER: Micromega [redacted] Braxx Bluff is certainly a challenge. As commander of a small space craft, it is your task to land on a strange planet, find a marooned crawler, and return its crew to base before they die. At the start of the game, you're docked with a mothership. After undocking, your aim is to land on a runway by trying to keep a minute dot in the centre of a circle displayed at the sides of the screen. In doing so, you are able to accumulate credits but be quick as your ship is rapidly losing altitude. Getting at least eight credits will allow you to press a fire button, which ignites retros, enabling you to land safely. Once you have succeeded in landing, you enter the Walker phase. Here a beeping tone and score indicate the crawler's proximity. But there are rocks and vultures to prevent you from reaching your target. Obtaining at least 20 credits at this point will allow you to move onto the next level (which is so difficult that I was unable to reach it). The first phase (the land-crawler) entails trying to keep your crawler on a road. A clunking noise will determine whether you are straying from the trail or not. Once you have reached 50 credits, you move onto the next phase, the Sea-Crawler. Here the object is to find the mothership. But beware! The rocks are fatal. You are able to locate the ship by a direction finder (the higher the tone and score, the closer you are). Once at the ship you go on to the last phase, the Finale. You board the mothership, and are greeted by the commander's puzzled face and congratulations. You should have acquired at least 70 credits to finish, and for each crewman alive, you receive an extra few credits. Although the response of the controls is a bit sluggish at times, the graphics are quite good. This is surely a game for those determined people who will never give up until they have won.

Personal Computer Games #12Nov 1984 · p.848/106/108/106/106/106/10

Personal Computer Games

Graphics 8/10

Sound 6/10

Originality 8/10

Lasting Interest 6/10

Overall 6/10

Martyn Smith

Peter Walker 6/10

Robert Patrick

MACHINE: Spectrum 48K CONTROL: Keys, Sinc, Kemp FROM: Micromega, £6.95 In the past, Micromega have produced some excellent games. Deathchase and Full Throttle being amongst them. But if you expect their latest release to be as good, you'll be disappointed. It's really not in the same class. The idea is sound enough. You must rescue three people from the planet of Braxx Bluff, by completing a number of tasks. First you must land on the planet by homing in on a beacon. Ignore the pretty 3D graphics that occupy the majority of the screen - to land at the right place you merely centre a dot on a tiny radar screen. Having done that you proceed on foot towards the 'Hydro-crawler', zapping the bird-like creatures that try to stop you. Once inside the crawler you race across the deserts, marshes and finally a sea doing more zapping, until you reach your goal. Believe me, it's tough going. To get onto the next screen you must amass a certain score and in some cases this is frustratingly difficult. Fortunately you can save your record onto tape, allowing you to skip the easy stages in future games. Graphically the game is quite impressive. Though they are not particularly clear (and rather chunky) there are some good 3D effects. Sound too, is well up to par. What really spoils this game is the sheer lack of playability. Though the stages are difficult, they are not really interesting enough to sustain any prolonged efforts. Indeed, I found the only reason for completing a task was to see if the next was more enjoyable. In a way this is a shame. A lot of thought has obviously gone into the game and it has been put together very professionally. But for me it just didn't have that magic ingredient that makes a game truly addictive.

Crash #9Oct 1984 · p.2082%87%91%93%87%84%87%

Crash

Use of Computer 82%

Graphics 87%

Playability 91%

Getting Started 93%

Addictive Qualities 87%

Value For Money 84%

Overall 87%

Unknown

Unknown

Unknown

Producer: Micromega Memory Required: 48K Retail Price: £6.95 Language: Machine code Author: Tony Poulter Micromega describes Braxx Bluff as a 'Multi-screen 3D rescue', and in their search for the new, say it is the last of their series of 3D games, although 3D may well pop up now and again in future titles. Centuries from now, man has progressed far beyond the limits of the solar system and has begun to explore distant worlds in search of knowledge and resources. The risk of danger is ever present and in every new system an Intergalactic Rescue Cruiser stands at readiness. It is a powerfully equipped orbital search and rescue vessel manned by volunteers of the Life Corps. You are one such and today the emergency at Braxx Bluff will make you a hero, or just a memory... Lifeship Vega has achieved orbit around the planet Prolon in response to an emergency call from the planet's explorations team, who have left their ship and gone off in the hydrocrawler and then fallen foul of the crawler's power-plant and the craft now lies in the treacherous terrain of Braxx Bluff, its occupants dying as the life-support system fails. Your mission is to walk on foot to the crawler - if you can find it - and get it back to base-ship before the crew dies. The nearest possible site to the stranded crawler has been marked with an ILS beacon. The game starts with you sitting in your shuttle slung under the bulk of the Lifeship. From your viewscreen you can see the underside of the ship above you and Prolon below. A keypress undocks and you glide down to skim the planet's atmosphere, then dip in and the game is away. The display shows you the view from your cockpit with two small circles to either side with a dot in each of them. Below the circles is the score. The circles are your ILS beacon and the object is to keep the dot in the very centre. The more it stays there the higher your score gets. To land on the runway you must score at least 8.0 points. As you dive down to the ground (judge by the altimeter) the 3D effect becomes stronger as the surface of the planet rushes up towards you. Don't forget to fire retro rockets on touch down! Now you will have to walk on through the rocky landscape to find the crawler. Your only clue is the SOS signal it sends out - that and your score which increases when going in the right direction and decreases if not. You are unprotected and easy meat for the deadly 'Krittas'. It's hard to walk and aim your laser at the same time. If you find the crawler, a large graphic of it appears with you walking into its dubious safety. On the other hand the 30 power units you are carrying give it a boost. Three wavy lines appear on the side - the crew members' life traces - a straight one means a dead man! You must now set off along the narrow twisting track to safety, first through the ruined city and then through a deadly swamp. All the way the creatures are swooping to attack the power plant. Any that get past your crawler laser will drain another unit of precious energy Unfortunately it is impossible for one man to steer and fire at the same time. The final barrier is the acid sea. The crawler cannot float, but can skim at high speed across the surface infested with huge rocks which must be steered between. At least out here there are no 'Krittas'. On the other hand you must listen to the pitch of the direction finder to reach the base ship. For successful rescuers, the finale has you beaching the crawler by the ship and walking into it to be greeted by the commander's face. He's not impressed, you were a bit slow, and anyway, it's all in a day's work for a member of the Life Corps, so have another go... COMMENTS Control keys: user-definable with selected keys always on display on screen. Cursor keys: are preset Joystick: almost any via UDK Keyboard play: very responsive Use of colour: simple, but varied between screens and well used Graphics: very good 3D effect, character movement on backgrounds is a little jerky, but the character animation works well Sound: well used as a real element of playing Skill levels: 1 Lives: 1 Screens: 5 playing screens, 3 in between screens

Three lie inside awaiting recue.

View from inside the Crawler.

Read it at Crash - The Online Edition

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