Mugsy
Strategy Game: Management · ZX-Spectrum 48K · 1 players · English
Melbourne House · 1984 · Pound sterling 6.95
Mugsy, 1 of 2
Discussion
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Awards
Rank #41 - 1984 Sinclair User Top 50 Spectrum Software Classics
Known Errors
Bugfixes provided by jpnz: <UL><LI> The final congratulations message is corrupted: <IMG SRC="/zxdb/sinclair/pics/Mugsy-BUG.gif" WIDTH=256 HEIGHT=192> Fixed using POKE 53356,20: <IMG SRC="/zxdb/sinclair/pics/Mugsy-FIX.gif" WIDTH=256 HEIGHT=192> </UL>
Music References
Includes the following music: James P. Johnson, "The Charleston"
Releases
- 1984Melbourne HousePound sterling 6.95
- 1984Iveson Software S.A.Spanish peseta 1900.00
Play
- mugsy.rzxRZX playback file
- Mugsy.tzx.zipTape image English32 KB
- Mugsy.tap.zipTape image English32 KB
Documents
- Mugsy.txtInstructions English3 KB
- Mugsy_Spanish.txtInstructions Spanish3 KB
Other files
- Mugsy (1984)(Melbourne House).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Collins ComputingGame Design/Concept
- Collins ComputingStory Writing
- Philip MitchellCode
- Philip MitchellGame Design/Concept
- Clive BarrettCode
- Russell ComteIn-game Graphics
- Russell ComteLoad Screen
- Greg CullMusic
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Awards
Scores
In the magazines
- Sinclair User #291984 · Gilbert Factor8/10
- Crash #61984 · Overall73%
- Big K #81984 · Overall1/3
- Personal Computer Games #81984 · Overall8/10
- Sinclair User1985 · Gilbert Factor8/10
Elsewhere on the web
- WorldOfSpectrum 57 votes7.84
Awards and competitions
Crash Readers Awards 1984
- 1Best Strategy/Simulation
In the magazines 73
Sinclair User1985 · p.508/108/10
Gilbert Factor 8/10
John Gilbert 8/10
SOFTWARE SCENE While some software houses are taking the Spectrum to its limits and beyond others doggedly continue to churn out ever more diabolical pieces of programmed junk. John Gilbert present a personal pick of the bunch, and Chris Bourne take an irreverent look at the dwindling ZX-81 software scene. Their talents are combinedd in listing the Top Ten Turkeys of 1984. Let the reader be warned. SPECTRUM SOFTWARE A cynic may argue that development within the software market in 1984 was non-existent. The same type of game appeared as those which took the lead in 1983, the most popular being of the arcade variety. The programs were written in the same style and to please the same type of customers. That is only a superficial view, however, and if you look at the games market as a whole, dividing it up into sectors such as strategy, arcade and adventure, you will see that substantial and sophisticated changes have taken place. Despite what some pundits have said you will find that the world of computer games is still buzzing with life. MUGSY £6.95 Melbourne House Another strategy game that grew in notoriety was Mugsy, a land management game with a difference from Melbourne House. You play the part of a gangland leader. The game requires you to make decisions as to how much money to extort from your protection rackets, what to set aside for bribery and how much to spend on arms for your underlings. Each decision you make is portrayed in cartoon form, with the words in speech bubbles; a respectably large number of screens complement the Story, in the style of old gangster movies. The pictures look to have been designed by a genuine artist and add immensely to the atmosphere of the game. At the end of each 'year' you also have an animated cartoon of an event during that year. There are only two of those short films but both are interesting to watch and they use the Spectrum graphics capability to the full. Inevitably the graphics will tend to become uninteresting after they have been seen enough times but while they remain fresh they are a delight and make the game a pleasure to play.
Sinclair User #32Nov 1984 · p.43
An expansion on the land management theme where, instead of ruling a small kingdom, the player enacts the role of underworld boss out to rake in as much money as possible from illegal activities before being rubbed out. Slush money is paid out regularly and the police will often visit the mob's private safe to collect for the police benevolent fund. Mugsy unfolds as a series of pictures in an animated cartoon strip. Instructions and replies are put into speech bubble which provides the novelty value of the game. The cartoon strip concept has been well received by reviewers and customers alike. Position 41/50
Big K #8Nov 1984 · p.223/31/30/31/31/3
Graphics 3/3
Playability 1/3
Addictiveness 0/3
Overall 1/3
Steve Keaton 1/3
MAKER: Melbourne House FORMAT: cassette PRICE: £6.95 Despite having been foisted upon us by a mob of spat-spittin' Rent-a-Cagneys, Melbourne House's controversial gangster fest has lain largely unnoticed by the dodgy denizens of the BIG K office. Not surprising perhaps when you consider the astonishing inanity of this well-cloaked simulation. As Mugsy, a two-bit hood in an eight-bit world, you must take control of the Chicago rackets. This is achieved largely by squeezing out rival gangs and oiling the paws of the local precinct. As your stash of cash grows your infamy spreads and Big Rocco and the boys move in on your operation, regardless of bribes. If he fails once he'll quickly try again. He's certainly not thin-skinned. It's all exceptionally repetitive. Only the presentation of Mugsy is of note. Cleverly crafted as a video comic it features some extraordinary graphics and a nice line in dialogue, consequently the initial sense of atmosphere is superb. You can almost smell the aroma of mafiosa pasta as you wander along the wharf. Unfortunately prolonged play results in brain seizure. The game fails to live up to its early promise. Perhaps Melbourne House can make amends with a more engrossing sequel? It would be a shame to let such visual flair go to waste.
Your Spectrum #8Oct 1984 · p.59Your Spectrum Hit of the Month
Your SpectrumYour Spectrum Hit of the Month
Alan Grier
Alan Hunter
Alex Entwhistle
JOYSTICK JURY On the jury this month are Alex Entwhistle, Alan Grier and Alan Hunter - all members of the Saltcoats Computer Club. Meeting every Tuesday evening (7.10pm) at the Argyle Centre, [redacted]. Contact Daniel Canavin on [redacted] if you'd like to join them. MUGSY Melbourne House £6.95 As the 'Godfather' to a gang of mafia men, your job is to keep them all happy by making lots of money and buying arms to fight off rival gangs. You've also got to pay for police co-operation and buy 'customers' who are in need of your brand of protection.
The graphics used in Mugsy are great and have been drawn using Melbourne Draw: they really are very detailed.
The status report line gives you a running report on the number of hoods you have, your 'customers' and the amount of money you have left.
This is the 'input speech bubble' where you type in your requests, commands and replies.
Your right-hand man tells you here what is happening with your hoods in the gangland underworld and lets you know how much money you're making or losing.
Sinclair Programs #22Aug 1984 · p.36
June Mortimer
We look at the best and the worst releases in a month which offers new games from top software houses Fantasy and Ultimate. MUGSY Nice graphics, shame about the game. Never has that been truer of a Spectrum game than it is of Mugsy. The graphics are superb - many screens full of cartoon pictures, drawn quickly and in great detail. Some of them are animated and the large-scale animation is better than any produced for the Spectrum so far. The game, however, is a straightforward simulation in which the aim is to run a mob of gangsters for as long as possible. Decisions to be made are concerned with allocation of budget and little else. At first sight the game is astounding; within 10 minutes the graphics have become stale and the game is boring. What a shame. Produced by Melbourne House, [redacted] for the 48K Spectrum. Price, £6.95.
Sinclair User #29Aug 1984 · p.388/10
Gilbert Factor 8/10
PIZZA DA ACTION Memory: 48K Price: £6.95 In the days of lead overcoats and concrete boots, when bootleg liquor cost blood and Bogart ruled the Bronx, there was one gangster whose exploits have until now remained obscure. His name was Mugsy. In Mugsy, the new release from Melbourne House, you play the part of a gangland leader. The game requires you to make decisions as to how much money to extort from your protection rackets, what to set aside for bribery and how much to spend on arms for your underlings. Thus far the game is a moderately simple version of King, the land management game. Melbourne House has taken the concept and, by the use of extravagantly marvellous graphics, turned it into a minor masterpiece. Each decision you make is portrayed in cartoon form, with the words in speech bubbles; a respectably large number of screens complement the story, in the style of old gangster movies. The pictures look to have been designed by a genuine artist and add immensely to the atmosphere of the game. At the end of each 'year' you also have an animated cartoon of an event during that year. There are only two of those short films but both are interesting to watch and they use the Spectrum graphics capacity to the full. With so much visual display, the game must suffer from memory restrictions and there is not a great deal of variety in what happens from year to year compared to programs like Dictator by dK'Tronics. That said, Melbourne House has captured the atmosphere of old Hollywood movies so well that one tends to forget the limitations of the game and enter into the spirit happily. Inevitably the graphics will tend to become uninteresting after they have been seen enough times but while they remain fresh they are a delight and make the game a pleasure to play.
Personal Computer Games #8Jul 1984 · p.46PCG Hit10/102/108/107/108/108/10
Personal Computer GamesPCG Hit
Graphics 10/10
Sound 2/10
Originality 8/10
Lasting Interest 7/10
Overall 8/10
Steve Cooke 8/10
MACHINE: Spectrum 48K CONTROL: Keys FROM: Melbourne House, £6.95 Word is out on the streets of a new game from Melbourne 'The Hobbit' House. Stunning graphics, unusual game concept, superb animation - Mugsy is definitely the Godfather of all strategy games. Don't let the word strategy put you off, though. Whoever saw a strategy game with graphics like these? The scenes of downtown Manhattan - or is it the Bronx? - are simply superb. Some of the screens come to life before your very eyes, and the detail of the animation is extraordinary. There are arcade elements as well in this excellent game as you struggle to stay alive in a battle with rival gangs, corrupt policemen, and even your own men (most of whom are distinctly untrustworthy). Each year you must divide your bank balance between armaments, protection rackets, buying up 'clients', and police corruption. You may also have to buy off assassination attempts by both your own men and the opposing Rocco's mob. Should your followers become dissatisfied (which they do with predictable and sometimes unjustifiable regularity) you will be plunged into a brief arcade sequence in which you must get the better of a hired assassin. If you fail, that's the end of the game. Otherwise you can proceed to yet new heights of glorious infamy. At the end of the year you are treated to one of two stunning graphic interludes featuring an animated shoot-out sequence. My only quibble with Mugsy is that the interludes become a little repetitive after a while, but the printed responses to your inputs are superb and often very funny. This game had me at gun-point for hours on end. In the end I copped it in the saloon with a score of 48%. But what a way to go!
C&VG (Computer & Video Games) #33Jul 1984 · p.478/1010/107/107/10
Getting Started 8/10
Graphics 10/10
Value 7/10
Playability 7/10
MACHINE: Spectrum SUPPLIER: Melbourne House PRICE: £6.95 "Mugsy Schmugsy. Just who dus dis guy tink he is? Ten hoodlums gunned down by Rocco, only 200 customers squeezed in two years and now dis - de kops skimming two hundred thousand bucks off de top." "Now listen up. I want big Louis from Detroit to pay Mugsy a visit. No - not Fingers. Big Louis himself. Dis time Mugsy has gone too far." The gangsterspeak dialogue of Melbourne House's latest game - Mugsy - takes you back to the mean streets of Chicago where a guy had to be tough to survive. Mugsys graphics knock spots off anything that has so far been achieved on the Spectrum. For this reason, we have made it the first of a great new review feature where we show you several screens from a game. When our reviewer first looked at Mugsy, he kept calling people into the room to look at the pictures - so stunning are the images. Using comic strip speech bubbles, Mugsy is a strategy-cum-arcade game. The strategy element sets you up as a gangland leader who has to make decisions about how much to pay off the cops, how much ammunition and guns to provide for your loyal hoodlums and how many customers to squeeze in your protection racket. The computer keeps a running total of your cash in the safe and the number of loyal hoodlums and customers. You can also buy and sell customers om syndicate. At the end of each go, when you have entered all your decisions, the computer gives you a progress report. You have to be smart to do well at Mugsy. Make too much money and the big boys will start to see you as a threat, too little and they will soon send a hit man to rub you out. All this and you still have to contend with greedy cops and other hoods trying to muscle in on your patch. The arcade element of the game appears when a hit man is despatched from Detroit. This is a shoot-out in a restaurant. Using the keys, you can move Mugsy around the screen in an attempt to out-gun your assassin. Should the hit man do his job, you are given a percentage rating on your performance and, as usually happened in my case, some sort of scathing comment. It's not nice being called a schmuck by a Spectrum, I can tell you. As well as putting the squeeze on Spectrum owners, Mugsy will also take the heat off Melbourne House now that they have announced that Sherlock Holmes will not available until September. Using a punchy, fast-moving dialogue and stunning graphics, Melbourne House have really created an atmosphere of Al Capone and the world of organised crime. Personally, I would have preferred this excellent scenario to have been used as an Adventure. Having said that, Mugsy must still rate as Melbourne's best offering since The Hobbit and that's saying something!
Micro Adventurer #9Jul 1984 · p.22
Phil McDonald
IT'S ALL BROOKLYN TO ME MICRO: Spectrum 48K PRICE: £6.95 FORMAT: Cassette SUPPLIER: Melbourne House, [redacted] Melbourne House became a legend with the Hobbit, and all new releases are bound to be compared on quality. So does Mugsy live up to its famous cousin? To be fair to Melbourne House, Mugsy is not a Hobbit II or Son of Hobbit. In fact Mugsy is not an adventure at all, more a strategy game with random factors and an arcade element thrown in for good measure - but I'll come back to that later. During loading, I was treated to the best title page I've ever seen. Throughout the program, its graphics are "state of art" for the Spectrum. If you thought Hobbit graphics were good, wait till you see these. There are two animated sequences: one of a hit man in a bar, and the other (my favourite) of a car drawing up outside a cafe and riddling the windows with bullets. The object of the game is to become a successful gangland boss and all the dialogue is in gangster slang. There is a natty little tune, but sound is used very sparsely in the game. Many moons ago (before the micro was born) a game called Hamurabi was written on a mainframe computer. The object, as most of us know, was to plant crops, buy and sell wheat, keep your people alive, and not be deposed. Well, Mugsy is basically Hamurabi with fancy graphics. For wheat, people and deposed read clients, hoods and hit. As for the arcade game, approximately every four years, a contract is taken out on you and you must shoot the hit man before he gets you. Either way, the sequence only lasts about 10 seconds each time. Mugsy is mildly addictive, but I must admit to being a bit disappointed with it. Having chosen a good theme, and produced stunning graphics, more invention could have gone into the game mechanics. I have to admit though, even with a lot of all singing, all dancing programs about, I still enjoy playing Hamurabi.
Crash #6Jul 1984 · p.5068%91%76%78%50%85%63%73%
Use of Computer 68%
Graphics 91%
Playability 76%
Getting Started 78%
Addictive Qualities 50%
Originality 85%
Value For Money 63%
Overall 73%
Unknown
Unknown
Unknown
Producer: Melbourne House Memory Required: 48K Retail Price: £6.95 Language: Machine code Author: Philip Mitchell, Clive Barrett, Russell Comte Mugsy is the first interactive video comic strip. So says the cassette inlay, and they're probably right. Mugsy is a strategy type game in which the graphics are the stars. In a sense, what Philip Mitchell and his team have done is to bring graphics to the strategy game in much the same way that they did in The Hobbit for the adventure game. You play Mugsy, Godfather to a gang of wise-cracking, back-talking hoodlums, and your aim is to be the toughest and most powerful gang leader in the city. To do this, you have to manage the gang by making money and deals, buying them weapons. You must decide how many 'clients' will be protected and how many 'squeezed', make deals with City Hall and play the rackets (no, this is not a tennis simulation). If you are a success your hoods will stay loyal, but if you are too successful one of the other gangs may hire a hit man to get rid of you. The game is played along much the same lines as any other strategy of its type. But the look is very different. The loading screen sets the tone with its large comic strip graphic of Mugsy's mug. This cuts to a waterfront scene of heavily shadowed hoods staring out over the night time city reflected in the still water. Information is imparted in comic strip balloons - a run down on last year's activities, how many hoods are still loyal and how much dough there is in the safe. It is then time to begin deciding how much dough to spend and on what to spend it on. In several dynamically drawn scenes, your friendly sidekicked accountant tells you each item and asks for the sum of money you are going to use. There is another comic strip balloon with a flashing asterisk in it. As you input the required figures, so it appears in your balloon. When these decisions are completed, you are treated to a micro-movie highlight of the year before battle begins again, Should a contract be taken out on you by another gang, the scene cuts to a cafe interior and you have to shoot it out with the hit man. COMMENTS Control keys: (arcade scene) I/P left/right, Q/Z up/down, B, N or M to fire Use of colour: very good, comic colours on strong black and white Graphics: excellent, with some amazing animation Sound: poor - a very good typical tune, but no sound during play Skill levels: 1 Lives: 1
Mugsy's Revenge carries this game and has 15 references of its own.
Off the Hook carries this game and has 30 references of its own.
Advert16
- Crash #12Jan 1985 · p.177
- Sinclair User #34Jan 1985 · p.153
- Home Computing Weekly #82Oct 1984 · p.34
- Sinclair User #31Oct 1984 · p.101
- C&VG (Computer & Video Games) #35Sep 1984 · p.90
- C&VG (Computer & Video Games) #35Sep 1984 · p.91
- Your Computer #9Sep 1984 · p.175
- Micro Adventurer #11Sep 1984 · p.10
- Your Spectrum #7Sep 1984 · p.16
- Home Computing Weekly #77Aug 1984 · p.17
- Home Computing Weekly #69Jul 1984 · p.17
- Your Computer #7Jul 1984 · p.20
- Home Computing Weekly #67Jun 1984 · p.17
- Home Computing Weekly #65Jun 1984 · p.49
- Sinclair User #26May 1984 · p.43
- Sinclair User #24Mar 1984 · p.93
News/Note12
- Crash #26Mar 1986 · p.15
- ZX Computing #15Oct 1984 · p.16
- Your Spectrum #5Jul 1984 · p.7
- Big K #4Jul 1984 · p.3
- Micro Adventurer #9Jul 1984 · p.7
- Crash #6Jul 1984 · p.35
- Personal Computer Games #7Jun 1984 · p.107
- C&VG (Computer & Video Games) #32Jun 1984 · p.20
- Micro Adventurer #6Apr 1984 · p.7
- Your Computer #4Apr 1984 · p.49
- Popular Computing Weekly #9Mar 1984 · p.5
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Tips11
- Die Speccy CDJan 1996
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- Crash #55Aug 1988 · p.43
- MicroHobby Especial #3Jun 1986 · p.19
- MicroHobby #60Jan 1986 · p.31
- Sinclair User #43Oct 1985 · p.15
- Your Spectrum #17Aug 1985 · p.6
- C&VG (Computer & Video Games) #39Jan 1985 · p.157
- Games ComputingJan 1985 · p.68
- Big K #9Dec 1984 · p.125
- Personal Computer Games #10Sep 1984 · p.107
Review7
- MicroHobby #11Jan 1985 · p.14
- Sinclair Answers #2Jan 1985 · p.28
- Sinclair Answers #1Sep 1984 · p.42
- TV GamerAug 1984 · p.51
- Computer ChoiceJul 1984 · p.19
- Home Computing Weekly #67Jun 1984 · p.12
- Popular Computing Weekly #19May 1984 · p.57
Two-page ad7
- C&VG (Computer & Video Games) #34Aug 1984 · p.82
- Sinclair User #29Aug 1984 · p.34
- Popular Computing Weekly #30Jul 1984 · p.14
- Sinclair User #27Jun 1984 · p.60
- Your Computer #6Jun 1984 · p.162
- Crash #5Jun 1984 · p.88
- Popular Computing Weekly #15Apr 1984 · p.48
Feature4
- Crash #12Jan 1985 · p.100
- Sinclair User1985 · p.46
- Sinclair User #31Oct 1984 · p.102
- Your Computer #7Jul 1984 · p.56
Hack/Poke2
- Crash #40May 1987 · p.65
- Popular Computing Weekly #6Feb 1985 · p.38
Full-page ad2
- Your Computer #10Oct 1984 · p.50
- Popular Computing Weekly #36Sep 1984 · p.29
CompoEntry1
- Crash #7Aug 1984 · p.20
Preview1
- Your Spectrum #3May 1984 · p.65
Related
- Versions
- Melbourne Draw (Authored with)
- Compilations
- Mugsy's Revenge, Off the Hook
- Elsewhere
- Centre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLSpectrum Computing RZX - YouTubeRZX Archive - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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