Quest Adventure
Adventure Game: Text/Illustrated · ZX-Spectrum 48K · 1 players · English
Hewson Consultants Ltd · 1983 · Pound sterling 5.95
Also known as Quest (English)
Discussion
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Releases
- 1983Hewson Consultants Ltd Sold as QuestPound sterling 5.95
- 1983Riko Data
Play
- questadventure.rzxRZX playback file
- QuestAdventure.tzx.zipTape image English25 KB
- QuestAdventure.tap.zipTape image English27 KB
- QuestAdventure(RikoData).tzx.zipTape image English25 KB
Documents
- QuestAdventure.txtInstructions English10 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedHewson Consultants Ltd → WorldOfSpectrum
Credits
- Kim W. Topleycredited
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Scores
In the magazines
- Personal Computer News #611984 · Overall Value4/5
Elsewhere on the web
- WorldOfSpectrum 23 votes8.19
In the magazines 75
Personal Computer News #61May 1984 · p.474/54/54/54/54/5
Lasting Appeal 4/5
Playability 4/5
Use Of Machine 4/5
Overall Value 4/5
Mike Gerrard 4/5
NAME: Quest SYSTEM: 48K Spectrum PRICE: £5.95 PUBLISHER: Hewson Consultants, [redacted] FORMAT: Cassette LANGUAGE: Basic OUTLETS: Mail order, Menzies, Boots, other dealers BE MY QUEST Adventures like this hardly need any introduction, as you know what you're getting before you start: forests, castles, gold, swords, elves and dragons, wizards and rogues. OBJECTIVES Your task is to search the landscape for an ancient scroll which contains a clue before locating a map. What happens when you find it isn't stated, but perhaps the scroll tells you, instructions and hints are clear on the fold-out cassette cover, including a list of about 20 main commands that the program recognises. IN PLAY You first must choose an identity from the list of wizard, cleric, rogue, fighter and simpleton; the computer distributes points randomly between various features of strength, luck, dexterity, constitution and charm. If any of the first four fall below zero that's the end of you; there are the usual commands to check your status, score and inventory as you go. Get stuck and you type 'Hint,' though the clues are frequently so cryptic as to be more of a hindrance. This is not a text-only adventure - some locations come with graphics, but they tend towards the simple rather than The Hobbit standard, and the quality of text is uninspired. Although the adventure began to absorb me as I wandered around mapping out the locations and encountering the dwarves and elves, not to mention the golem who has strayed in from elsewhere, some responses were odd. They seem to indicate the program hadn't fully allowed for a wide enough variety of instructions. In one place I was told 'You can see: a gold piece; a short sword; a bread.' While uncertain what 'a bread' was, I decided to try and nibble it anyway: 'Eat bread.'' 'What bread?' came the reply. 'Get gold,' I tried. 'That's meaningless!' I was charmingly informed 'Get gold piece' was obviously what was wanted, and only after getting that and the sword was I allowed to eat the bread... perhaps it was an unsliced loaf. Other features include a range of 12 possible magic spells and combat with various characters. VERDICT With The Hobbit and Valhalla setting the standard, (even though three times the normal price), average adventures like this begin to pale by comparison. It takes a Mad Martha or a Groucho to stand out from the crowd.
Crash #4May 1984 · p.76
Producer: Hewson, 48K £6.95 Find a map hidden in a world inhabited by gruesome monsters guarding their territory and various pieces of treasure. To undertake the quest in question you can choose to be a wizard, a cleric, rogue, fighter or simpleton, each with his own characteristics and abilities. A split text/graphic game, it has a reasonably wide range of vocabulary. Generally a very good game and a traditional format adventure with plenty of scope. The only serious drawback is that you can't play another game. Once finished the program quits permanently.
Crash #2Mar 1984 · p.67
Producer: Hewson, 48K £6.95 Find a map hidden in a world inhabited by gruesome monsters guarding their territory and various pieces of treasure. To undertake the quest in question you can choose to be a wizard, a cleric, rogue, fighter or simpleton, each with his own characteristics and abilities. A split text/graphic game, it has a reasonably wide range of vocabulary. Generally a very good game and a traditional format adventure with plenty of scope. The only serious drawback is that you can't play another game. Once finished the program quits permanently.
Crash #1Feb 1984 · p.64
Producer: Hewson, 48K £6.95 Find a map hidden in a world inhabited by gruesome monsters guarding their territory and various pieces of treasure. To undertake the quest in question you can choose to be a wizard, a cleric, rogue, fighter or simpleton, each with his own characteristics and abilities. A split text/graphic game, it has a reasonably wide range of vocabulary. Generally a very good game and a traditional format adventure with plenty of scope. The only serious drawback is that you can't play another game. Once finished the program quits permanently.
Sinclair User #20Nov 1983 · p.41
SEARCHING FOR THE FAMILIAR Quest for the 48K Spectrum follows a now fairly familiar adventure format featuring dwarfs, elves, swords, pieces of gold, black spiders, dragons, and a thick forest through which you might find yourself wandering interminably. The graphics, when you finally encounter them, are polished, and experienced adventure games players will probably enjoy trying to guess what answers and actions are required. Very few prompts are given in the course of the game but the insert gives detailed instructions. Novices may spend a good deal of time on a rough track choosing whether to go north south, cast or west - the game derives plenty of mileage from sending you back to where you started. You may also be axed suddenly by an elf or killed by a rat, just as you thought you were doing the correct thing, but you can be resurrected. At least you can be sure that it will take time before you exhaust the possibilities, if you are not discouraged first. One hint we can give - it is no use trying to bribe the dwarfs. Quest is available from Hewson, [redacted]. It costs £5.95.
Advert32
- Your Spectrum #11Feb 1985 · p.74
- Crash #13Feb 1985 · p.107
- C&VG (Computer & Video Games) #38Dec 1984 · p.194
- Crash #11Dec 1984 · p.9
- Sinclair User #33Dec 1984 · p.108
- Your Computer #12Dec 1984 · p.94
- Your Spectrum #10Dec 1984 · p.67
- Crash #10Nov 1984 · p.5
- Sinclair User #32Nov 1984 · p.68
- C&VG (Computer & Video Games) #37Nov 1984 · p.175
- Personal Computer Games #12Nov 1984 · p.94
- Your Spectrum #9Nov 1984 · p.2
- Crash #9Oct 1984 · p.16
- Sinclair User #31Oct 1984 · p.11
- Your Computer #10Oct 1984 · p.134
- Your Spectrum #8Oct 1984 · p.29
- C&VG (Computer & Video Games) #36Oct 1984 · p.72
- Sinclair User #30Sep 1984 · p.12
- Personal Computer Games #10Sep 1984 · p.40
- Sinclair User #29Aug 1984 · p.147
- Personal Computer Games #9Aug 1984 · p.66
- C&VG (Computer & Video Games) #34Aug 1984 · p.127
- Sinclair User #21Dec 1983 · p.126
- Personal Computer News #40Dec 1983 · p.62
- Your Computer #12Dec 1983 · p.30
Tips20
- Your Sinclair #79Jul 1992 · p.31
- Sinclair User #56Nov 1986 · p.87
- Sinclair User #53Aug 1986 · p.73
- C&VG (Computer & Video Games) #57Jul 1986 · p.79
- Your Computer #7Jul 1986 · p.77
- C&VG (Computer & Video Games) #56Jun 1986 · p.86
- Sinclair User #49Apr 1986 · p.67
- C&VG (Computer & Video Games) #50Dec 1985 · p.24
- Sinclair User #44Nov 1985 · p.97
- C&VG (Computer & Video Games) #48Oct 1985 · p.87
- Popular Computing Weekly #42Oct 1985 · p.20
- Popular Computing Weekly #30Jul 1985 · p.35
- C&VG (Computer & Video Games) #41Mar 1985 · p.30
- Micro Adventurer #14Dec 1984 · p.32
- Personal Computer Games #12Nov 1984 · p.114
- Crash #9Oct 1984 · p.88
- Micro Adventurer #11Sep 1984 · p.21
- C&VG (Computer & Video Games) #34Aug 1984 · p.138
- Popular Computing Weekly #30Jul 1984 · p.39
- Popular Computing Weekly #6Feb 1984 · p.47
News/Note6
- Popular Computing Weekly #30Jul 1984 · p.39
- Crash #3Apr 1984 · p.44
- ZX Computing #12Apr 1984 · p.120
- Micro Adventurer #4Feb 1984 · p.8
- Home Computing Weekly #33Oct 1983 · p.3
- C&VG (Computer & Video Games) #21Jul 1983 · p.17
Review4
- Games ComputingFeb 1984 · p.37
- Home Computing Weekly #38Nov 1983 · p.48
- Popular Computing Weekly #41Oct 1983 · p.53
- Popular Computing Weekly #43Oct 1983 · p.43
Full-page ad4
- Your Computer #1Jan 1984 · p.211
- C&VG (Computer & Video Games) #26Dec 1983 · p.200
- Your Computer #10Oct 1983 · p.174
- Sinclair User #18Sep 1983 · p.62
CoverGame2
- Your Sinclair #77May 1992 · p.5
- Sinclair User #113Jul 1991 · p.6
Feature2
- Sinclair User #43Oct 1985 · p.106
- Computer ChoiceFeb 1984 · p.56
Related
- Same entry at
- Spectrum ComputingZXInfo
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