Sinclair Library

Tinderbox

Adventure Game: Text/Illustrated · ZX-Spectrum 48K · 1 players · English

Gremlin Graphics Software Ltd · 1985 · Pound sterling 4.99

Also known as The Tinderbox (English)

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Remarks

Crash reports: "... the furry fellows at Gremlin Graphics are also doing their bit for the Computer Trade Weekly/Soft Aid Ethiopian Appeal with a specially commissioned children's adventure, Tinderbox. All profits will be donated to the Ethiopian Appeal."

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedGremlin Graphics Software Ltd → WorldOfSpectrum

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In the magazines

  • Sinclair User #431985 · Overall1/5
  • Crash #181985 · Overall Value7/10

Elsewhere on the web

  • WorldOfSpectrum 6 votes5.67

In the magazines 8

Sinclair User #43Oct 1985 · p.261/51/5

Sinclair User

Overall 1/5

Chris Bourne 1/5

Publisher: Gremlin Price: £4.99 Memory: 48K Gremlin Graphics is not a company noted for its adventures. Tinderbox is a fairy tale, in which you play the part of Tom, a common foot-soldier, who has to defeat the wicked witch and evil king to gain the hand of the fair Rowella. As an adventure, it's a disgrace. It is written entirely in Basic, and contains large numbers of boring locations where little or nothing happens. The computer does not understand even a simple, standard adventure command such as Look. As Tom happily wades through a lake without so much as getting his feet wet, he may well ponder his bad luck in not signing up as a mercenary with Pete Austin or Brian Howarth. The B side of the cassette contains a long fairy story printed up screen by screen. It is the story of Tom, the common foot, and you've guessed the rest already. All profits go to the Soft-Aid appeal for Ethiopia. It's very fine of Gremlin to do that, but they might have chosen a halfway decent program to flog for charity. If you care about Ethiopia - and you should - then send a fiver to Bob Geldof. There's no point bothering with Tinderbox - it lights nobody's fire.

Read it at Sinclair User Magazine Online

Crash #18Jul 1985 · p.1017/106/108/107/107/107/10

Crash

Atmosphere 7/10

Vocabulary 6/10

Logic 8/10

Addictive Quality 7/10

Overall Value 7/10

Derek Brewster 7/10

DEREK BREWSTER'S ADVENTURE TRAIL A WALK IN THE PARK For some time now one aspect of adventuring has become ever more prominent in my mind as I've walked through a local park. This park has a river flowing through it, buildings of some interest, both genuine historical structures and more fanciful follies, alongside the traditional embellishments of a city park - layers of flowers of every hue lining sinuous pathways. What struck me on my stroll was the realisation that every device needed to fill an adventure lay not in a darkened room festooned with the latest bits of microcomputer hardware, but out there in the sunshine and sudden summer rain. Why not base an adventure on this very park? This got me thinking about adventuring and microcomputing and where it was all going. Why indeed had adventures come to be based upon myth, legend and fantasy when they could concern themselves with the real world and all its infinite variety and natural abundance. I noticed a little while ago an artist featured in Crash went to all the trouble of obtaining a real specimen before attempting to draw an ant. Rightly, the artist judged no better feel for the subject could be infused into his work than that derived from the real thing. So it is with novelists. Authors, even when they can't visit the real location which provides the backdrop to their book rely upon the most authentic second-hand accounts they can find, such as tourist guides, street maps and other novels, and by so doing, enrich the final draft. Adventures, until greater memory and perhaps finer resolution can produce more meaningful graphics, are closely related to the short novel and it is nothing short of amazing that no-one has attempted to write an adventure which deals with a real life structure or situation. Surely there is an area between frivolous amusement and erudite education where microcomputing can play a part in broadening our whole perception of where studying and work finish and leisure and relaxation begin? It seems only fair that microcomputers should cushion the bumps along the road of social upheaval which leads to the revolutionary world of computers and robots (remember them? They were all the rage on Afternoon Plus about two years ago when discussing the future seemed like a good idea). How about an adventure where the subject matter concerns itself with a real Scottish castle and a story which gives an authentic rendition of its history? Or perhaps it could traverse a real park (say Hyde Park in London, Central Park in New York or your local Jesmond Dene) whereby at the end of the adventure the player has not only enjoyed an entertaining game but has also picked up the rudiments of some tourist spot. Two games this month had me thinking even more about the possibilities. Although I do not know for certain, I think an Arendarvon Castle does not truly exist in NW Scotland, and when considering the layout of the submarine in Sub Sunk I find it hard to believe the author has consulted any reputable works on the subject of submarines or their internal design. It is hard to imagine indeed any author embarking on a novel concerning submarine warfare without first consulting the facts so freely available to anyone with the time and tenacity to unearth them. By and large, considering the high standard of published novels, most authors look on research as an essential prelude to writing itself. It is my hope that adventure authors will consider carefully their subject matter and what relevance it might have. TINDERBOX Producer: Gremlin Graphics Retail Price: £4.9 Language: BASIC Author: Colin C Chadburn Tinderbox is a Softaid supportive product produced by Gremlin Graphics. All profits will be donated to the Ethiopian Relief Fund. The game comes complete with a whole storybook on tape and has options to select the colours on screen and whether or not to display the pictures. Tinderbox is a fairytale adventure very much aimed at a young audience and is the story of a common foot-soldier and his rise to become the husband of the beautiful princess, Rowella. On one side of the tape the whole tale is laid out before you so making the game itself that much easier and tells of how Tom, the wounded foot-soldier, leaves hospital with only a sword and five golden guineas to his name. Toying with the idea of turning in his sword at the pawnbrokers he begins to wish he'd listened to his mum and become a Civil Servant. A fortune teller is much disturbed by his presence as legend has it that the princess, the king's pride and joy, will end up the bride of a common footsoldier. Tom, naturally enough, thinks this not such a bad turn of events and decides to do his utmost to make the prophecy, and his dearest wish, come true. Crucial to his success is the witch's tinderbox which magically controls the ferocious hounds. Winning first prize in the local archery competition impresses the Captain of the Royal Guard and wins him a magnificent lute with which he serenades the princess, winning her undying admiration. But how to exile the king to an island, and how to escape the all are problems which lie between him and the glorious wedding. All obstacles are overcome in the end and Tom becomes the Prince Regent, helping the princess in matters of state and ending the king's despotic rule over the land. COMMENTS Difficulty: very easy, aimed at the younger adventurer Graphics: very small graphics on some locations Input facility: verb/noun Response: reasonable

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