Warlord
Adventure Game: Text/Illustrated · ZX-Spectrum 48K · 1 players · English
Interceptor Software · 1985 · Pound sterling 5.50
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Play
- warlord.rzxRZX playback file
- Warlord.tzx.zipTape image English29 KB
- Warlord_2.tzx.zipTape image English29 KB
- Warlord(different).tzx.zipTape image English29 KB
- Warlord.tap.zipTape image English31 KB
Documents
- Warlord.txtInstructions English4 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- David M. BannerCode
- Terry GreerIn-game Graphics
- Terry GreerInlay/Poster Art
- Terry GreerLoad Screen
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Scores
In the magazines
- Sinclair User #421985 · Overall3/5
Elsewhere on the web
- WorldOfSpectrum 11 votes7.36
In the magazines 23
C&VG (Computer & Video Games) #51Jan 1986 · p.1104/106/106/106/10
Vocabulary 4/10
Atmosphere 6/10
Personal Rating 6/10
Paul Coppins 6/10
SUPPLIER: Interceptor Software MACHINE: Spectrum, Amstrad PRICE: £6.00 The Roman and Celtic gods have become personally involved in the battles taking place on earth, and both are trying to force a conclusion in their favour. Open warfare between the gods is imminent and fearing that the world could be destroyed, a truce has been called. A mortal champion from each side is sought, and transported into one of the Celtic Otherworlds. The outcome of the war will be decided in favour of the winner. The Romans have chosen their finest centurion, and the Celts have their Warlord - YOU! As the adventure opens, it is an easy task to set forth from a mountainside and start to unlock the secrets of the Otherworld. Gods from both sides pop up all over the place, some helping with a gift and a smile, whilst others set about doing all they can to slow you down. After a speedy start I quickly came to one of those spots that everyone experiences at some time or other in an adventure - the immortal words NOTHING SPECIAL HAPPENS. A quick plea to the Helpline (thanks, Adrian!) soon solved what turned out to be a truly salty problem, and I was on my way to the next meeting with the Gods. One rather strange thing I noticed whilst playing this adventure was its funny habit of letting you solve a puzzle without letting you know! For example, the first time I went through an enchanted wood, the path was clear and easy to follow. The second time, I was not carrying what I had taken to be a rather useless staff-like object, and without warning, some very strange things began to happen! Warlord is a split-screen graphics and text adventure for the Spectrum and Amstrad computers. There are about 100 locations, but only a few of them have a picture. The Amstrad graphics are far superior to those cm the Spectrum version.
Sinclair User #42Sep 1985 · p.943/53/5
Overall 3/5
Richard Price 3/5
Publisher: Interceptor Micros Price: £5.50 Memory: 48K Continuing in the magical vein we come to Warlord a text and graphic game from Interceptor Micros. The scene is the Celtic upland of Britain in the early Roman period of its history. The imperial legions of the Emperor Vespasian have cut and burned their way up through the land, destroying hillforts and settlements in their progress. As the red-crested cohorts reach what is now the Scottish border their advance is stopped by a powerful tribe led by a tough and resourceful warlord - that's you. Even the gods join into try and influence the struggle until finally the two sides agree on a form of single combat. By divine means, the warlord and a selected centurion are transported to a Celtic otherworld. The first to travel through time and space back to the 'real' world will be the victor. Strange puzzles and creatures will confront you and the gods themselves may intervene at times. There are about a hundred locations for your £5.50 although most have very brief descriptions. There are excellent location graphics, some of which show that the author or graphics designer had done some research into the history of the period. I was particularly impressed by the picture of the chieftain's hut in the hillfort. The pictures are few and far between, though, and the large number of one-line descriptions tend to reduce the atmosphere. Examining things will bring little result except for important objects. I expected to be able to do more in locations than I was allowed to. Nevertheless the game has a good feel of its period and the interpreter will allow more than the usual verb/noun combinations - 'throw meat to bear' is allowed, for instance. The vocabulary is rather bereft at times despite that, and it was very odd to find that the program would not understand 'tie' when you have a piece of rope in your hands - I expect a bit more verbal versatility than that. Warlord, then, is pretty much in the middle ground of adventuring. More detail would have improved on a reasonably interesting plot and setting.
Tips17
- Your Sinclair #52Apr 1990 · p.59
- Crash #41Jun 1987 · p.69
- C&VG (Computer & Video Games) #66Apr 1987 · p.64
- Your Sinclair #15Mar 1987 · p.60
- Popular Computing Weekly #8Feb 1987 · p.23
- C&VG (Computer & Video Games) #62Dec 1986 · p.63
- Your Sinclair #11Nov 1986 · p.69
- C&VG (Computer & Video Games) #61Nov 1986 · p.75
- Crash #33Oct 1986 · p.99
- Your Sinclair #10Oct 1986 · p.69
- Crash #31Aug 1986 · p.75
- Popular Computing Weekly #22May 1986 · p.20
- C&VG (Computer & Video Games) #54Apr 1986 · p.70
- Crash #26Mar 1986 · p.96
- C&VG (Computer & Video Games) #53Mar 1986 · p.71
- Your Spectrum #21Dec 1985 · p.58
- Popular Computing Weekly #42Oct 1985 · p.20
Review3
- Crash #20Sep 1985 · p.92
- Home Computing Weekly #124Aug 1985 · p.21
- Computer Gamer #4Jul 1985 · p.60
Solution1
- Your Sinclair #53May 1990 · p.60
Related
- Compilations
- Border Harrier + Warlord + The Golden Cobra, Your Sinclair issue 48: Smash Tape 25 - Special Edition
- Ports
- (Amstrad CPC)
- Elsewhere
- CASAMobyGamesRZX ArchiveThe TipshopUVLRZX Archive - YouTubeSpectrum Computing RZX - YouTube
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
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