Cargo
General: Education · ZX-Spectrum 48K · 1 players · English
Macmillan Software Ltd + Sinclair Research Ltd · 1985 · Pound sterling 9.95
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- Cargo.z80.zipSnapshot image English18 KB
- Cargo.tzx.zipTape image English17 KB
Documents
- Cargo.txtInstructions English15 KB
- Cargo(EN).pdfInstructions English692 KB
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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedSinclair Research Ltd → WorldOfSpectrum
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- Five Ways Software Ltdcredited
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- WorldOfSpectrum 3 votes7.67
In the magazines 11
Crash #24Jan 1986 · p.1378/105/10
Boys 8/10
Girls 5/10
Rosetta McLeod
CRASH COURSE Rosetta McLeod A LITTLE LEARNING LESSON FOR THE FESTIVE SEASON? This month, with the help of a panel of children, Crash Course looks at some Chrismtas Crackers! First of all, though, there is some good news on the educational front. A new organisation, British Educational Software Associates, has recently been set up to improve the availability and distribution of educational software. Eight firms (ASK, Bourne, Calpac, Collins, Griffin, Hill MacGibbon, MacMillan and Widgit) have formed this new marketing consortium to help selected retailers service a market which, according to Roy Davey, marketing director of Collins Soft and Hill MacGibbon, is 'diffused and frustrated'. He feels, quite rightly, that schools have difficulty in finding a retailer who offers a good choice of software together with a fast ordering service, and who allows the customer to view programs before purchase. BESA has now appointed 200 retailers throughout Britain who will stock a 'core list' of 40 programs and will be able to meet orders for other titles from some 250 in the catalogue within 48 hours. Support for retailers will be handled by Proteus, the leading educational software distributor. This is a very welcome move, both from the point of view of schools and of home users. Up till now, most of the high street stores have paid only lip-service to the area of educational software, and it is hoped that the promotion of BESA in local newspapers and in information hand-outs to schools will begin to rectify matters. If the experiment proves successful, the consortium would hope to expand in 1986. More information about BESA can be obtained from BESA at [redacted]. But now on to this month's software selection, I asked a panel of children, ranging in age from 7 to 13 years, to look at the programs with me, and to decide whether or not they'd like to get the games for Christmas. Each game was awarded a score out of 10. CARGO Producer: Sinclair/Macmillan (Science Horizon Series) Retail Price: £7.95 Age Range: Upper primary Author: Five Ways The aim of Cargo is to demonstrate the careful planning that is needed to allow a cargo ship to carry its maximum load in safety. The player first has to load the ship making sure that the cargo is distributed evenly in the holds, and of course has to pay attention to the Plimsoll line markings in doing so. The player can select a rank (Master, Chief Officer, Second Mate, Cadet) and at the end of the game may be promoted or demoted depending on performance. The child can also choose a starting point and a port of call - all of the ports are clearly marked on the screen map. After the ship has been loaded and has begun its journey is line appears on the map to trace the course), the screen display indicates how it is sitting in the water the higher the salinity, the more buoyancy it gives to the ship. The program also gives a continuous report on conditions at sea. If you reach your port of call safely, you must unload the cargo and get your score. This game covers a lot of ground (or should it be sea?) in terms of educational content. Children will learn about salinity and sailing conditions in different parts of the world, improving their geographical knowledge by constant reference to the map. The booklet also gives useful background information about Samuel Plimsoll. COMMENTS Control keys: SPACE and ENTER Keyboard play: good Use of colour: good Graphics: excellent Panel's comments: the boys liked it more than the girls did. The map was very good and we liked the way your trail was marked by dots. The program is good value, and the boys would be happy to get it for Christmas.
Personal Computer News #62May 1984 · p.27
Clare Gurton
Clare Gurton looks at some recent educational software, in particular an aid to studying Shakespeare. SPECTRUM SCHOLARS Shakespeare's Macbeth is among Penguin's newly-launched Study Software series featuring programs written by teachers to give CSE and O-level students the ability to study Shakespeare's plays 'by means previously impossible' - an impressive claim. DOCUMENTATION The documentation is sparse, as it's assumed you'll have a Penguin edition of the play to hand. The inlay tells you how to load the program and there are a few hints on how to use it. GETTING STARTED While the program loads, two title screens appear - the Penguin logo, and the illustration from the cassette cover. The program allows you to select themes and characters from the play and will search its database for relevant references. You can choose from seven characters and 24 themes. But you're limited to a maximum of three items, so you could search under one character and two themes, or vice versa. A search can be limited to a single act or the whole play. The simple single-key commands are easy to use and you can exit any process at will. IN USE During a search the screen is split into windows. You're reminded of the search topics, given a reference and a comment for each 'find'. Other themes or characters for consideration may appear where relevant. I decided to select Macbeth with the theme of prophecy. The first screen referred me to Act 1, Scene 3, line 50 - a little difficult to find when you're not using the Penguin text. I spent ages counting lines without knowing whether I was looking at the right quotation. For the first 'find' the program asked: 'Have the witches in their prophecy spoken Macbeth's secret ambition?' There are no easy answers in this study pack: the statements provided are thought-provoking, not simple cribs. At the end of a search you're given the number of references found in each act and a total. If your search has come up with nothing. It's politely suggested that you may be searching under combinations that will not help your understanding of the play. VERDICT The program has been given plenty of thought and the authors have chosen the most important characters and themes from the play. However, I was annoyed at having to look from book to screen; if only the relevant lines had been displayed. It's a great pity there's no option for printing the results of searches. Many of these might have been of value as revision notes and essay plans. Also, the program would be of no use to students unfamiliar with the text who could spend too much time searching irrelevant combinations. Less talented students might find some of the statements confusing rather than helpful. The program may offer an unusual way of studying Shakespeare, but to get the most out of it students really do need guidance, from either teachers or a good study text. Penguin's Shakespeare doesn't really live up to its more exaggerated claims but is an interesting use of micros in education. DILIGENT DUO From Amazing Games comes 1984, an O-Level revision package for George Orwell's novel. The program gives three out of four ways of revising the text with main menu offerings being: three example essays; plot summary; notes on the text; and quit. Once you've chosen one of these, you have to load data. The instructions tell you to rewind the tape. press play and 'be patient'... you have to be. There's a choice of three exercises: discussion essay, an essay requiring many references from the text, and tracing one main theme throughout the text. The plot summary examines each chapter's plot in relation to its contents. 'Notes on the Text' is a glossary of the words and phrases of 'Newspeak'; themes from the book such as Winston's ulcer are also explained. Some of the information in this program could be useful for O-level candidates, but it would be so much easier and quicker in book form. Cargo, from Sinclair and Macmillan, is a well-produced package in the Science Horizons series. It has the advantage of a readable booklet covering the program's use as a model and background information. All perhaps a little daunting for younger users, however. You have to load and sail a cargo ship. Points are scored for the safe delivery of cargo. You can choose ranks such as cadet or chief officer and the ports you wish to visit during the game. The screens are generally very good but the one for loading is complicated and requires you to have read the booklet first. Once sailing, all sorts of mishaps can occur. assuming you've managed to evenly load the cargo on to the ship to start with. High seas, gales and water salinity combine to make safe sailing hazardous. To survive mishaps, you must learn the principles of loading up, planning a safe journey, the importance of the Plimsoll line and so on. This is a good example of a game where learning is incidental, but will undoubtedly occur, and in this respect it holds advantages over run-of-the-mill formal practice programs.
Advert6
- Your Computer #1Jan 1984 · p.31
- Computer ChoiceJan 1984 · p.49
- C&VG (Computer & Video Games) #27Jan 1984 · p.127
- Personal Computer News #40Dec 1983 · p.69
- Home Computing Weekly #41Dec 1983 · p.65
- Home Computing Weekly #38Nov 1983 · p.57
News/Note3
- ZX Computing #11Feb 1984 · p.83
- Computer ChoiceJan 1984 · p.9
- Popular Computing Weekly #46Nov 1983 · p.5
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- Science Horizons
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