Challenge of the Gobots
Arcade Game: Shoot-em-up · ZX-Spectrum 48K/128K · 1 players · English
Reaktor · 1987
Discussion
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Remarks
Includes the theme song composed and arranged by Robert Schroeder.
Releases
Play
- ChallengeOfTheGobots.tzx.zipTape image English50 KB
- ChallengeOfTheGobots.tap.zipTape image English50 KB
- ChallengeOfTheGobots(DroSoft).tzx.zipTape image English51 KB
Documents
- ChallengeOfTheGobots(EN).txtInstructions English4 KB
- ChallengeOfTheGobots(EN).pdfInstructions English214 KB
Music
- ChallengeOfTheGobots.mp3.zipBonus soundtrack(s) in MP3 format 28,359 KB
- ChallengeOfTheGobots_LoFi.mp3.zipBonus soundtrack(s) in MP3 format 6,816 KB
- ChallengeOfTheGobots.ay.zipRipped in-game/theme music in AY format 4 KB
Other files
- Challenge of the Gobots (1987)(Reaktor).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Tony CrowtherGame Design/Concept
- Ross GoodleyGame Design/Concept
- Tony CooperCode
- Ben DaglishMusic
- Eddie KingInlay/Poster Art
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Scores
In the magazines
- Sinclair User #661987 · Overall7/10
- Your Sinclair #211987 · Overall8/10
- Crash #431987 · Overall37%
Elsewhere on the web
- WorldOfSpectrum 14 votes3.43
In the magazines 23
Your Sinclair #21Sep 1987 · p.706/106/109/107/108/108/10
Graphics 6/10
Playability 6/10
Value For Money 9/10
Addictiveness 7/10
Overall 8/10
Phil South 8/10
Reaktor £8.99 Reviewer: Phil South The scene is the far distant mining planet of Moebius, where the Evil Gog is ripping off the minerals and preparing to mobilise his turtle-waxed demons of death, his mighty killer Robots, in a mission to turn the Earth into a greasy stain on the garage floor of the Galaxy. He'll succeed unless you, at the helm of the last Gobot, Leader 1, can blow 'em up before they can get into first gear. A shade better than your average licence deal, Gobots is a horizontal scrolling shoot 'em in the Defender mould, and of its sort it's exceedingly fast and zappy. You fly Leader 1 over the surface of the planet, shooting the BadBots and picking up scooters to bomb their bases with... Scooters? Yep, that's right, but not the sort you stand on and push with your foot. No, these are Clones of Scooter the Gobot that, for no good reason, have been scattered randomly around the planet surface. You have no ready source of ammo to lob at the oil-dribbling hordes, so you must use what comes to hand. Flying is a bit of a game in itself, as one of the unique features of Moebius is that as well as having the usual ground under your feet, you have a 50% bonus layer of it over your head! So in order to stay airborne you have to counteract the gravitational pull from above and below to stay in control of your plane. Add to that the fact that Leader 1 seems to have only two speeds, Really Fast and Completely Stopped, and you've got enough to contend with before you've even started trying to shoot things! I must say I found Gobots very tough going. The speed of the thing is quite frightening, and you really do have to put some time just learning how to fly and walk. Minor niggles included the colouring of the game, which for the most part was green, light blue, yellow and white. (Hooargh!) Not the most easy-on-the-eyes combo I've ever seen, and while it's just a bit hard to make out on our colour set, it'd be virtually invisible on a black and white telly! The other thing was the speed. If you like a real challenge then you'll love the speed of the game, real skin of the teeth stuff. But if you like a fighting chance then Gobots can be just one death after another, which can be a little bit demoralising. Still, all this complaining aside, Gobots is a skillful player's shoot 'em up and combined with the tape of music and computerised short story which are part of the package, is really good value.
Sinclair User #66Sep 1987 · p.637/107/10
Overall 7/10
Jim Douglas 7/10
Label: Ariolasoft Author: Tony Crowther and Ross Goodley Price: £8.95 Memory: 48K/128K Joystick: various Reviewer: Jim Douglas Well I don't know about you but I haven't got a clue as to what all these Gobot things are about. After spending ages and ages ploughing through the apparently endless 'book' (you load it into the Spectrum and flip from page to page - more economical than a novella) and considerably more time than was comfortable listening to the audio tape Theme to the Challenge. I was none the wiser. Apparently some of your mates have been captured by an evil fiend by the name of Gog. To rescue them you must destroy everything on the surface of the planet, or something. No matter, the game itself is rather good. It's all horizontally-scrolly with er, 'bold' graphics (ie blocky), a fair bit of colour and a lot of killing. It's been written by Tony Crowther and Ross Goodley who've obviously been heavily influenced by Jeff Minter. The screen is a bit difficult to explain movement-wise. As you can see, there's a ceiling and a floor, with a mountain range or something in between. Well, the mountains jiggle up and down a bit and it's possible to fly in either direction or - and this is where the Gobottian element comes to the fore - land on either the ceiling or the floor and trundle along. While you are in the air you look like a sort of dart, and when you land, you mutate into a standing-up robot - standing the right way up on the floor or upside down on the ceiling. Flying around is decidedly hairy at first, and you go very fast indeed. As you fly gravity pulls you to the top or bottom, toward whichever surface you are nearer at the time. As a result, most of your time will be spent waiting for a new man to appear after smashing headlong into something dangerous. Either that or one of the many enemy robots will knock you out. Good news then that an editing section has been added enabling you to tailor certain aspects of the game (speed, gravity, etc) in order to make things a bit easier. After I'd tweaked down the gravity a bit I started to do a little better. Along both surfaces are large white egg-like things which are apparently bases. Providing you have picked up a couple of the little robots which can be seen scurrying along the surface - Scooters - you can press the bomb button and drop one of the little suckers on top of the installation, blowing it to bits in a most gratifying manner. Destroy the correct number of bases, you'll move on to the next level. Yes I know it's pretty disappointing the next level is almost invariably virtually identical to the previous one save the fact that there are a few more varieties of aliens. But it's still great fun. Gobots is actually a very playable arcade game that is anything but run-of-the-mill.
PROGRAMMERS Tony Crowther: responsible for the game design. Well known as a C64 programmer of scrolling big-sprite titles like Loco. Softography: Loco (Alligata, 1985). Potty Pigeons (Gremlin, 1985) Monty Mole (Gremlin, 1985), Killer Watt (Alligata, 1986), Killer Ring (Reaktor, 198̃7) Ross Goodley: responsible for game design. Tony Cooper: responsible for the coding. Softography: Superbowl (Imagine, 1986) Arkanoid (Imagine, 1987)
Crash #43Aug 1987 · p.9558%42%32%40%37%
Presentation 58%
Graphics 42%
Playability 32%
Addictive Qualities 40%
Overall 37%
Ben Stone
Nick Roberts
Paul Sumner
Producer: Reaktor Retail Price: £8.99 Author: Tony Cooper The Gobots' friends, have been captured and taken to the planet of Mobeius by minions of the wicked Dr Braxis. Knowing that the robotic supergroup are sure to make a rescue attempt, Braxis sits back upon his evil bottom and waits. In due course the Gobots arrive and set about their task of mercy. You control Leader-1, a courageous mechanoid with all-round manoeuvrability who travels through a horizontally scrolling corridor of floor and ceiling, rippled by hills. In these tunnel confines helicopters, fighter craft, and vicious robots materialise or emerge from their buried silos, and touching any of them, or hitting the ground, ends one of his three lives. To protect himself, Leader-1 carries laser weaponry, effective against almost all his enemies, but additionally he can excavate rocks from floor or ceiling and hurl them at opponents. White globular enemy bases are lodged on both the floor and ceiling of Mobeius. These can be destroyed by picking up scooter clones and dropping them onto the bases. When all of the bases on a level have been shattered, the next level can be reached, with a bonus of scooters given. Leader-1's capabilities are further tested by his human friends who fall from airborne copters. They can be saved, but only if our hero is fast and brave enough. For your extra delectation, a second cassette contains a Challenge of the Gobots music track by Robert Schroeder. COMMENTS Control keys: definable Joysticks: Kempston, Sinclair, Cursor Use of colour: varied and attractive but resultant attribute clashes Graphics: very small display area and characters Sound: good music and reasonable spot FX Skill levels: one Screens: scrolling
Blasting away, our brave hero fights on while all around him rages the war of the Gobots.
News/Note5
- C&VG (Computer & Video Games) #68Jun 1987 · p.9
- Popular Computing Weekly #8Feb 1987 · p.5
- Computer Gamer #20Nov 1986 · p.4
- C&VG (Computer & Video Games) #61Nov 1986 · p.8
- Your Sinclair #11Nov 1986 · p.4
Full-page ad4
- Sinclair User #65Aug 1987 · p.34
- C&VG (Computer & Video Games) #70Aug 1987 · p.44
- Crash #42Jul 1987 · p.13
- C&VG (Computer & Video Games) #69Jul 1987 · p.84
Preview3
- Sinclair User #65Aug 1987 · p.87
- Your Sinclair #20Aug 1987 · p.20
- C&VG (Computer & Video Games) #66Apr 1987 · p.105
CompoResult2
- Your Sinclair #27Mar 1988 · p.97
- C&VG (Computer & Video Games) #74Dec 1987 · p.103
CompoEntry2
- Your Sinclair #20Aug 1987 · p.77
- C&VG (Computer & Video Games) #69Jul 1987 · p.64
Review1
- MicroHobby #151Nov 1987 · p.17
Hack/Poke1
- Sinclair User #66Sep 1987 · p.15
Tips1
- C&VG (Computer & Video Games) #71Sep 1987 · p.65
Poster1
- C&VG (Computer & Video Games) #69Jul 1987 · p.66
Licensed from
- Challenge of the GobotsCartoonHanna-Barbera Productions Inc
Related
- Ports
- (Amstrad CPC), (Commodore 64)
- Tags
- AY Sound
- Elsewhere
- WikipediaMobyGamesThe TipshopUVL
- Same entry at
- Spectrum ComputingZXInfo
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