Chaos
Game: Tactical Combat · ZX-Spectrum 48K · 8 players · English
Games Workshop · 1985 · Pound sterling 7.95
Also known as Chaos - The Battle of Wizards (English)
Chaos, 1 of 2
Discussion
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Remarks
ZXSR: Your Sinclair cover game (56 - Sep 1990)
There is a patch (Additional material) to create a 256-colour edition for the ULAPlus.
Known Errors
Julian Gollop recalls: "Unfortunately, it had a number of bugs, and some were slightly weird. The notorious one is the Turmoil spell. It randomly repositioned everything on the entire map, but I thought it wasn't very useful or good, so I left it out of the initial spell allocation system. But there was another spell called Magic Wood, which a wizard could use to randomly be given a spell, and there was a chance that'd get Turmoil."
Releases
- 1985Games Workshop Sold as Chaos - The Battle of WizardsPound sterling 7.95
- 1985Firebird Software LtdPound sterling 1.99
- UnknownAackosoft
Play
- chaos.rzxRZX playback file
- Chaos.tzx.zipTape image English22 KB
- Chaos.tap.zipTape image English22 KB
- Chaos(FirebirdSoftwareLtd).tzx.zipTape image English29 KB
- Chaos(FirebirdSoftwareLtd).tap.zipTape image English29 KB
- Chaos(Aackosoft).tzx.zipTape image English22 KB
Documents
- Chaos.txtInstructions English9 KB
- Chaos(FirebirdSoftwareLtd)(EN).pdfInstructions English82 KB
- Chaos(EN).pdfInstructions English335 KB
Other files
- Chaos_ULAplusPatch.zip? 11 KB
- Chaos (1985)(Games Workshop).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedFirebird Software Ltd → WorldOfSpectrum
Credits
- Julian Gollopcredited
- Le Douxcredited
- Julek HellerInlay/Poster Art
Sign in to credit somebody, or say what these people did.
Scores
In the magazines
- Sinclair User #381985 · Overall4/5
- Sinclair Programs #321985 · Rating66%
- Crash #161985 · Overall8/10
- Personal Computer News #1091985 · Overall8/10
- Sinclair User #721988 · Overall8/10
Elsewhere on the web
- WorldOfSpectrum 474 votes8.33
In the magazines 34
Crash2018 · p.61
Chris Wilkins
Ryan Coleman
As the Crash annuals are still for sale ZXSR has taken the decision to remove all review text, apart from reviewer names and scores from the database. A backup has been taken of the review text which is stored offsite. The review text will not be included without the express permission of the Annuals editorial team/owners.
Sinclair User #72Mar 1988 · p.358/108/10
Overall 8/10
Tony Dillon 8/10
Label: Firebird Author: Julian Glossop Price: £1.99 Memory: 48K/128K Joystick: None Reviewer: Tony Dillon I'm all for simple games concepts, and Chaos, the Battle of Wizards has one of the simplest yet. To summarise, take a black square (eg a burnt field), and stick in it a number of wizards, between say 2 and 8. Give each wizard different ratings for attack, defence, you know, all the usual Games Workshop sort of stuff. On top of all this, each wizard has a number of spells with which to destroy all the other wizards. That is it. Since as I am as good at games as a deranged goat, I like games that make it easy, and Chaos is very easy to play. You cycle through a couple of menus to select your spell and when told to move your character(s) just position the cursor over the piece you wish to move and move it. Why characters? Some of the spells allow you to create magical and mythical beasts, like manticores end gryphons, to aid you in your fight. To put it simply, Chaos is great. It's colourful, it's very easy to play, and above all it's probably the most fun you've had since you pickled your granny.
Your Spectrum #16Jul 1985 · p.454/5 HIT2/5 MISS3/5 HIT
Dave Nicholls 4/5 HIT
Roger Willis 2/5 MISS
Ross Holman 3/5 HIT
JOYSTICK JURY They came, they saw and they conked out - or rather the joysticks did. Dave Nicholls, Roger Willis and Ross Holman hung on just long enough to give the verdict on all the new games. CHAOS Games Workshop £7.95 Dave: This one's subtitled 'Magic and Death on the Plane of Limbo' which makes it sound like an occult version of Airplane II. In fact, it's another magical mystery tour-type strategy game that's enlivened by some creative touches of animation. At the off, you can choose up to eight different wizards any or all of whom can come under the control of the computer. If you're feeling really limbo-like, it's a wheeze to set them all off and sit back to watch them slug it out. There's also a random hand-out of spells that allow you to summon monsters and call up a plethora of peculiar weapons. Luckily, they're all spelled out in the manual. There are eight different difficulty levels for you to choose so it'll take more than a morning to master. And the game's fast enough to provide a satisfying slugfest for all but the most hardened arcadcr, plus the animated graphics make it constantly entertaining to watch - well, what d'you think a Gooey Blob looks like? Chaos offers enough magical unpleasantness to keep swords and sorcery fans in a teeth gnashing frenzy - just what the dentist ordered. So grab your box of magic tricks and do it to them before they do it to you...
Sinclair Programs #32Jun 1985 · p.1466%66%
Rating 66%
Colette McDermott 66%
PRICE: £7.95 GAME TYPE: Strategy On a first run through, Chaos certainly lives up to its name. You play the part of a wizard aiming to defeat all other wizards on the board. There can be up to eight wizards on screen at a time, each of which can be human or computer controlled. Eight wizards firing spells at each other on a Spectrum screen; chaos indeed! The game is set in the Dungeons and Dragons mould. Each wizard is assigned a variety of spells from a long list. Some are offensive, such as Giant Rat or Golden Dragon and some, such as Magic Armour, are defensive . Most spells are not guaranteed to work. Success will depend partly on chance, and partly on whether your spell would disturb the balance of the universe. Of course, you could always go one step further and change the nature of the universe yourself . The screen display is not as impressive as the phrase "Continuously animated sprite graphics" suggests but then, as this is primarily a strategy game, and most characters spend most of their time standing still, this is no problem. A good introduction to the realms of fantasy for novices, and fun for experienced role games players as well, Chaos is produced by Games Workshop, [redacted].
Personal Computer News #109May 1985 · p.348/108/10
Overall 8/10
Bryan Skinner 8/10
PRICE: £7.95 PUBLISHER: Games Workshop [redacted] Chaos is a poor man's Archon. - it's the nearest Spectrum owners can get. With strong board game connections it's clever, addictive - and up to eight can play. The theme is battles between wizards. Having decided how many you want, you give each a name, choose between computer or human control, and select its icon and colour (each from eight possibilities). This works well: you can watch the computer pitch up to eight wizards against each other (good for learning strategy) and masochists can try their hand against seven top-notch wizards under computer control. The playing arena is black. After each move, the player can select and cast a spell. Each wizard begins with a different list of spells; there may be overlaps but the range is wide. Before selecting a spell you can check out its strength, range, etc from the main menu. Some spells summon creations which can be used to attack other wizards or their creations. Some creations are animal: manticore, king cobra or lion, and, I suppose, spectre, zombie or ghost. Others, like lightning, magic bolt and raise dead speak for themselves. A few of the spells are great fun: magic fire puts a flickering yellow fire in the arena, and at the beginning of every phase more fires spring from it. The graphics are limited, but colourful and lively. Characters are single animated UDGs. Wings of bat and gryphon flap in irritation as you ponder strategy, while bears shake their fist and the undead march in the night. The detailed rules may put some players off - you have to learn whether a spell needs a line of sight, weigh up the chances of a law spell succeeding given the current state of chaos of the universe (and there are spells for altering the prevailing entropy level) and so on. Every time you play you're given a different set of spells so it takes quite a while before you don't have to reach for the manual every turn. Where Chaos loses to Archon is in the latter's hand-to-hand player combat over strategic squares. However, Chaos is great fun to play. It's hampered by its board game feel, but the graphic detail and its addictive qualities will keep you coming back for months to come.
Crash #16May 1985 · p.1208/108/107/108/108/108/10
Graphics 8/10
Playability 8/10
Getting Started 7/10
Addictive Qualities 8/10
Overall 8/10
Derek Brewster 8/10
DEREK BREWSTER'S ADVENTURE TRAIL THE COMMON MARKET The other week I was looking around town for a piece of software to buy as a present for a young friend. I dug out past issues of Crash and checked all the smashes, and one or two not-so-smashing just to be on the safe side. Having spotted a small number which particularly interested me, I trekked off around the over-heated megastores and the smaller computer shops and, I know I've said this before, it was a shock to find out how difficult it was to buy the software I wanted. In the past I've kept an eye on adventure stocks in the shops - it was a surprise indeed to find arcade games, supposedly much more commercial, similarly afflicted by the mysterious discrepancy between what the public wants now and what's on offer. On my travels I wondered just how many Crash readers had trekked dispirited round these stores with little or no sign of the entertainment they were after. It is true that Crash reviews some games so quickly that time must pass before they reach the shelves, but I did notice one or two very average new games which had somehow dodged the inherent delay in the buying system only to clog up the shelves reserved for the best. In the end the only ones I could spot were the cheaper games from British Telecom traded under the name of Firebird, and I used the change from my purchase to help pay for an evening eating out. CHAOS Producer: Games Workshop Retail Price: £7.95 Language: Machine code Author: SLUG Chaos is a game of magical combat between 2 to 8 wizards with over 50 animated spells, and creatures summoned to resolve the question of who will become the Lord of Creation. Each player takes his turn to select and cast spells and move the summoned creatures. The winner is the last wizard left alive after all the zapping is over, but there is a limit on the number of turns to achieve a victory, so a contest can be drawn. The options open to enliven play are commendably large. Up to 8 wizards can be selected and any or all can be controlled by the computer. Further, the intelligence of the computer can be altered from a low one to its most competent at 8, at which level it plays a mean game. Like Talisman, Chaos is a complex strategy game but it can be boiled down to choosing spells, and part of the joy of the game is to become familiar with how each spell functions. If you are not familiar with D&D this may take a considerable length of time, although you might see it as one way of introducing yourself to the genre. Spells, which can summon up creatures or elements like fire, lightning etc. are either Lawful, Chaotic or Neutral, where casting Chaos spells make the universe more chaotic and less favourable for Law. Having chosen your spell, there is no guarantee it will be successfully cast - this is determined by the type of spell (10% for a Golden Dragon, 100% for a Giant rat) where there is a lesser chance of casting a powerful spell. Illusions, however, are always cast but are susceptible to the Disbelieve spell. Starting the game and consulting the spell tables it soon becomes apparent that this is a very attractively designed game with a super clear and large redefined character set a million miles from that of the Spectrum. This neatness and presentability, along with the efficient beeps and buzzes, tell you this game was designed with the best intentions - to please the purchaser. The spell list is not only colourful, the shade of colour indicates how difficult each spell is to cast. To see exactly what you might be letting yourself in for you can check out the spell with the information files which give some idea of the range and power of the spell along with the vulnerability of the combatant and its opponent. Spells include the Gooey Blob, which spreads and engulfs enemy creatures but does not affect your creatures; magic fire which can spread alarmingly, trapping and killing the enemy; to magic wings, a spell that transfers the wizard into a flying creature with a wide range of action. The creatures a wizard summons prove useful in many different ways. Flying creatures can hop over obstacles, wizards on mounts move more freely and with greater safety, and the undead can only be attacked by other undead. The screen starts off very simply and uncluttered (perhaps too simply - a terrain of, say, bushes and walls might have added some atmosphere) but as each wizard summons more and more creatures it soon becomes busy enough for one or two sparks to fly. The graphics are very pleasing with super sprites of arrows and lightning bolts. The many dragons, bears, lions, hydra etc each have their own easily recognisable forms and motions. It's true that I chiefly review adventure games, but I must say just how impressive the sound here is - it has the little Spectrum speaker straining in a quite a harmonious fashion. The sounds are thick and throaty and you really feel every bolt of lightning as it hits you. It is difficult to get everything right in a very complicated game but I did feel there could have been a status report for your wizard's strength, hit points and magical resistance during the game. The way things are, you don't know how much damage has been done. Perhaps a greater number of missile attacks like the Magic Missile of Dungeons and Dragons may have broadened interest further. Also, a fireball spell would have proved a useful area effect spell. A constant problem during play is the quick disappearance of information concerning your opponents' spells which flash up too quickly to read before they are gone. Chaos serves up something that has long been needed in the computer games world, a game which can be played by a great number of players not in a token sense, but in a fully competetive framework whereby each player is actively involved. Games Workshop have brought their knowledge of D&D and boardgames to the microcomputer in a very professional manner and have produced games of real substance. COMMENTS Difficulty: easy to play, once you get into it Graphics: combat area is sparse but character and special effects graphics are good Presentation: good, with large colourful text Response: very fast
Sinclair User #38May 1985 · p.324/54/5
Overall 4/5
John Gilbert 4/5
Publisher: Games Workshop Price: £7.95 Memory: 48K Joystick: Sinclair, Kempston The lightning powers of the black arts crackle brightly through the astral atmosphere, hurling toward their intended victim in Chaos. In this new fantasy game you take on the mantle of a wizard and pit your wits against up to eight others which can either be controlled by human players or the computer. Cast your spells of attack or protection and destroy the other mages to become a master of magic. Magic is death to all but the strongest, on the Chaos plane of Limbo. Once you have chosen the number of wizards with which you want to do battle you can select their stance and colour. Be careful to choose one which is facing in the correct direction. Nothing dents a wizard's ego more than having to throw spells backward. There are 50 spells within Chaos and you will have only a random selection of 10, some of which could be duplicates. Spells include fighting figures such as unicorns, elves and golden dragons. You can also conjure fires, castles and magic forests. All spells are either Lawful, Chaotic or Neutral. When chaotic spells are cast players will find it more difficult to cast Lawful or Neutral spells. The state of the magical universe is also classed as Lawful, Chaotic or Neutral. A Chaotic universe is one in which there is no order. A Lawful universe is one in which evil is punished and structure can be seen in everything. Each spell has a chance of success. The manual gives some examples of conjurations with their success factors shown as a percentage of chance. A Giant Rat spell will be 100 percent effective but your wizardly powers will only give you a ten percent chance of conjuring a Golden Dragon. The movement of spell creatures and your wizard character is ordered under cursor control. The number of spaces which they can be moved depends upon the spells which you have created. Wizards on foot may only move one space but if they are mounted on a spell creature they can move a maximum of six spaces. Chaos is a fast moving and colourful game. The animation is good enough for a strategy game but the character-square graphics are simple and functional. The game is sufficiently complex to appeal to dungeons and dragons fans and to strategy game players. So, if you've ever fancied the role of a wizard, give it a go.
The Rebelstar Collection carries this game and has 2 references of its own.
Advert9
- C&VG (Computer & Video Games) #42Apr 1985 · p.18
- Crash #15Apr 1985 · p.10
- Your Computer #4Apr 1985 · p.26
- Sinclair User #37Apr 1985 · p.12
- Sinclair User #36Mar 1985 · p.54
- C&VG (Computer & Video Games) #41Mar 1985 · p.32
- Big K #12Mar 1985 · p.18
- Crash #14Mar 1985 · p.10
- Your Computer #3Mar 1985 · p.62
Review5
- BiT #5Feb 1992 · p.15
- White Dwarf #68Aug 1985 · p.12
- Home Computing Weekly #111May 1985 · p.13
- Computer Gamer #1Apr 1985 · p.55
- Popular Computing Weekly #14Apr 1985 · p.51
News/Note3
- Popular Computing Weekly #51Dec 1987 · p.24
- C&VG (Computer & Video Games) #45Jul 1985 · p.11
- Crash #14Mar 1985 · p.58
Tips2
- Your Sinclair #92Aug 1993 · p.22
- Crash #45Oct 1987 · p.104
CoverGame2
- Your Sinclair #89May 1993 · p.4
- Your Sinclair #57Sep 1990 · p.10
Information1
- SSD-IISep 1999
Feature1
- Your Sinclair #93Sep 1993 · p.42
Remakes
- Chaos RebornPC/Windows
Erik Benerdal
- Chaos1995Amiga
James Conwell and friends
- Turmoil: The Battle of Wizards1999PC/Windows
Retrospec (Dan Condon-Jones)
- Anarchy2001PC/DOS, PC/Windows, Linux
Thomas Harte
- Morkin II2001PC/DOS
Anthony Hamilton
- Chaos2002PC/Windows
Jason Farmer
- OpenChaos2002generic
Steve Anderson, Gareth Jayne
- Chaos Funk2003PC/Windows
Richard Phipps
- Realtime Chaos2004Java
Stephen Smith
- ChaosDS2006Nintendo DS
Bob Fossil (aka Adam Hodson)
- Ataxia: Chaos Wars2007PC/Windows
Duncan Timiney
- Chaos Tournament2010Silverlight
Vectorlight (Dan Birch)
- Chaos - The Battle of Wizards2011Android
Richard Quirk
- Chaos - The Battle of Wizards2012Flash, PC/Windows
MykeBlack
- Chaos - The Battle of Wizards2012Java
Juega en la Web
- Sorcerers2012Android
Penultimate
Related
- Compilations
- Your Sinclair issue 57: Smash Tape 34, Your Sinclair issue 89: Beaut Box 4, The Rebelstar Collection
- Tags
- Teleportation, Turn based
- Elsewhere
- Speccy Screenshot MapsWikipediaMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingSpectrum Computing RZX - YouTubeRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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